Hearts of Iron IV - Addaway
Today's Development Diary by Podcat:



Hi everyone, I hope you are all having fun with La Résistance! This weekend had a new active users record for HOI4 and its great to see this happen for a game thats been out now for quite a while with a very growing community still :) Since release we have been busy working on bugs reported, talking to you guys on different communities and enjoying watching influencers stream the game :)

Statistics

Who doesn't love statistics?! After each release we like to dig into data and check what the most popular focus branches and nations are.

Portugal Stats
As it could be expected, the Monarchist path is the player’s favorite for Portugal, with almost 60% of the players supporting A Royal Wedding. The most popular paths after that are the Fascist one at 15% (The Fifth Empire being the favorite choice, but with a slight advantage) and the Communist one at 10.5%. Democratic and Historical Salazarist paths are far less popular (roughly 7% and 4.5% respectively).

Regarding the Spanish Civil War, 21% of the players Supported a Spanish Monarchy (aka Carlists). That being 1/3 of the total Monarchist players. It is worth noting that Carlists might not spawn, so I’m sure a lot more people were eager to support the Spanish Monarchists!

19% supported the Spanish Nationalists (but only 11% Sent Assistance, actually joining the war), 10.5% supported the Spanish Republic and roughly 7% of the players kept Strict Neutrality and let the Spaniards manage by themselves.

Involvement in Spanish Civil War:
10.3% supported the Spanish Republic
18.8% supported the Spanish Nationalists (10.7% Sent Assistance, actually joining the war)
21.1% supported the Carlists, but only 13.8% actually Joined the Carlist Fight
6.8% kept Strict Neutrality

After supporting the Nationalists:
- 4.4% followed historical path
- 14.8% went Fascist


France Stats

For France, we have a number of surprising, and some not so surprising, observations. As it turns out, our community is evidently made up of unrepentant Monarchists. The monarchist branch as a whole was played by roughly 45% of playthroughs, compared to communists and fascists at 9% and 8%, respectively. About a quarter of playthroughs stuck with the republic.

Of the people who decided to restore yet another monarchy (when did HoI become Monarchy Simulator 2020? Dan edit: with DoD ;) ), a whooping 84% decided to side with his Imperial Majesty, Emperor Napoleon VI. It’s about 5 times as many people than the people who played the communist branch in total. I’m not bitter.

The new Vichy and Free French trees have seen very little play in the past week - about as many people played either of them as decided to form the Latin Entente. Special mention goes to the 200-odd people who decided to continue on as Vichy and then decided to stop without giving Petain special powers: we see you.

Of the people who went fascist, about two thirds formed the Latin Entente. Of the communists, about 60% did not compromise on their revolutionary ideals by allying with Moscow or forming an anti-fascist coalition. It appears that there is still some revolutionary spirit left in France!


Spain Stats

For Spain, there is almost exactly a 50-50 split between Republicans and Nationalists playthroughs. For Nationalists, 40% chooses the Carlists, and 30% equally between Falange and Francoists. For the Republicans: a whopping 70% choose to go Anarchist, and the remainder is split between 6% POUM (Independent Communist), 11% Stalinist Communist, and 13% Democratic. Of these combined Stalinist and Democratic runs, over half (56%) Expand Soviet Aid. The vast majority of Democratic players (84%) thereafter do Oppose the Communists, rather than be a loyal subject of the Soviets, but almost none (13%) take Subvert Soviet Control, seeming to indicate that the vast majority of players who select Maintain the Second Republic finish the Civil War without Expanding Soviet Aid, and therefore never need to wage a war of independence. But for those who do, the vast majority (85%) have trouble stomaching accepting aid from those who helped their enemies during the SCW, and so in their war of independence against the Soviets they seek help from the Allies, rather than the Axis.

Republicans and Stalinists are far more inclined to let the Anarchist uprising happen rather than crack down on them, with only ~15% selecting the Crush the Revolution focus. Anarchists and Independent Communists, however, select the Masters of Our Own Fate focus in over 50% of the games. For Nationalists there is a similar discrepancy (though less extreme), with about 50% of Carlist players selecting the No Compromise on Carlist Ideals focus, but only 37% of Falange players selecting Eliminate the Carlists. It would also seem that Anarchist tenacity knows no bounds, with 80% of players making it all the way to the very end of the focus tree ;)
Open Beta Patch

To make sure the 1.9.1 patch is as stable as possible we will be running an open opt-in beta for anyone to take part in. We had our first update on friday and it fixes a lot of reported issues. Today is the second update of it. The plan is that 1.9.1 goes live mid-April so look forward to more beta updates until then.

See the full updated patchlog on the forums: https://pdxint.at/2TmDbti

The thread for the beta patch is here: https://forum.paradoxplaza.com/foru...usky-1-9-1-beta-hotfix-checksum-8eaf.1342931/

This beta also includes a cool little QoL thing we couldnt finish in time for the release, to help with airwing management and tedium of controlling airplane equipment in them.

Here is a breakdown of how it works:

  • You can now duplicate selected air wings as long as there is some planes in stockpile they can use. This copies settings etc so you will only need to access the reorg window fairly rarely.

  • You can set reinforcement rules for air wings in the reorg window With 4 settings to pick from:
    - Reserves - will only use equipment marked outdated
    - Regular - doesnt care, uses anything and acts like old air wings did
    - Elite - only uses up to date equipment
    - Specialized - Will never add plane variants not in the wing already giving you 100% control.

  • Foreign planes will look at your equipment for reference for the auto updating. If for some reason you want to use a foreign variant and have disabled your own of same tech level you should set up specialized wings to consume those.



Make sure to let us know how you like it!

As promised we are also working on some art. We only just started so its not in the beta yet, but here is a sneak peak of a Portugese general:



See you all next week with another update, and if you or a friend is wondering about how stuff works in the new expansion I recommend checking out some of the tutorial videos we made here. Later today at 16:00CET we will also have a stream where Daniel and Björn will show some patch stuff. I'm home sick but will try to hang out on the chat a bit!



Community Announcements - GM_Clio


The long series of Succession updates have come to an end in Black Desert, with the final class, the Guardian receiving her Succession update today. Adventurers can now make their Guardians stronger while also participating in various special events that are taking place to mark the end of the Succession series.

With the final Succession update, Adventurers can further level up their Guardians by learning powerful Succession skills. These skills can be unlocked at level 56 by completing a number of Black Spirit quests. Those who reach levels between 56 and 60 will also get other special rewards depending on the level they reach. Until March 18, a Mysterious Knight will appear randomly in hunting grounds, enabling Adventurers to gain Skill EXP + 300%, which will last 180 minutes. Adventurers can also get exclusive items through Challenges for every 30 minutes of gameplay (up to a maximum of 2 hours).

Following Valentine’s Day, another romantic occasion White Day has arrived in Black Desert. Until March 18, Adventurers can obtain Sweet Candy Bags by defeating monsters, fishing, and gathering. The Sweet Candy Bags can be exchanged for valuable items or used for special buffs.

Find more information about Black Desert on the official website at
For SEA advernturers : www.sea.playblackdesert.com
For Turkey & MENA adventurers : www.tr.playblackdesert.com
Mar 4, 2020
Cat and Ghostly Road - bov


The update fixes the display of the game on very long widescreen screens, more than 16:9.
Mar 4, 2020
Cubic Castles - Space_fetus
Omno - KrisWB
Hey Steam,

The long February is behind us, so it’s time for another Kickstarter update!

GDC Cancellation



Unfortunately with all of the COVID-19 (coronavirus) troubles happening all around the world right now, the show was cancelled last Friday. Obviously, for Omno it’s a real shame not to be able to attend such a cool event, but ultimately the organisers didn’t really have a choice, and safety has to come first.

Stone on stone!

The world of Omno is going to be full of ruins and relics from a lost civilisation, and one thing I’ve spent a lot of time on this month is modelling ALL of the temple assets that will be found throughout the game!



Hey good lookin’

This “ivy” style creeper plant is just one of the things I’ve added in recently and will be found on many of the structures throughout the swamp biome.



You can read the full February Kickstarter Update here.

To keep up to date on Omno development and discuss updates with the community, you can join the official Omno Discord here.
Shield Impact - Magician Girl

Hello Wizards!
For this update we bring a better performance and optimizations!

If you identify any bugs please contact us!



Enjoy and a have a magical day!

The Hand of Merlin - MarkoP
Hi!
The topic last week was units, and units are nothing without interesting abilities!
The two core aspects of combat in our maps are unit skills, and the enemy AI. Since the AI relies on the skills to be able to do anything, I’ll first dive into our skill design and implementation.

The player party is comprised of up to 3 units belonging to any of the 3 classes. Each class represents a specific role and has a set of skills exclusive to the role/class. All skills are categorized as either Offense, Defense or Mobility. Every unit starts with default Run and Attack skills, the first one to be able to move at all, and the second as the default method of dealing damage.



I wasn’t really satisfied with units starting out with almost no interesting skills, so I decided to give each class an extra starting role-specific skill. This would have the units start with a Run, Attack and a Special skill, which is still not the final count. Each unit will be given a number of opportunities to learn new skills in order to expand their options in combat. During these opportunities, the player is presented with one random skill from each category and picks which one the unit will learn.



In our current implementation, each unit gets to learn two additional skills, putting the final count at 3 Special skills (I’m not counting Run and Attack here). Our current internal build has 2 skills per category, per class, but the plan is to expand this further. We’re still figuring out how many skills to make in total to have enough replayability. The task fell to me to make all of the skills in the current build (from a list of skill ideas - I’m not very creative T_T) and I’ve given each some mechanic to make them interesting.



Since I did such a great job with the skills and the distribution of opportunities to learn new ones, our overlords we have decided to hire a game designer full-time.
Jokes aside, it's mostly because none of us have the time for it. Everybody on the team has their hands full with their primary role (and secondary for some of us), so we need a person dedicated to making new abilities, general playtesting and balancing, tweaking the AI, creating templates for encounters so our writers can make cool stories from them, etc. That means our team will count 8 full time working members: 5 artists (Ivan, Lucija, Mateja, Toni, Kaz), 2 programmers (Marko and Marko - yes, it’s hilarious when we both introduce ourselves as Marko the programmer), and a game designer.

I guess I can introduce myself this time around? As you probably figured out, my name is Marko. I’m a programmer on the team, I write the blog posts and do community interactions, do ad-hoc design, draw shitty programmer art, and a bunch of other things because indie teams have people with many hats on. I’ve been programming for over a decade now and was rewarded with the title of lead programmer after two years being on the project, which is so totally meaningful with two programmers on the team. I’m also one of the first people hired, which gives me some seniority on the team and is the reason why I’m doing way too many things, and doing too many things is the reason why I’m behind on my coding task, so I’m getting back to that now.

Thanks for reading! Give it a thumbs up, like, subscribe, follow, comment, share, etc. I monitor the Discord and my Twitter on a daily basis, so let me know what you think of everything I’ve shown so far. Feel free to ask questions about anything and I’ll try to answer them all. Except cooking, I suck at that.

MarkoP
Climb With Wheelbarrow - pickle.drugs
(ノ◕ヮ◕)ノ*:・゚✧(ノ◕ヮ◕)ノ*:・゚✧(ノ◕ヮ◕)ノ*:・゚✧
ːsteamhappyːClimb With Wheelbarrow is available for iOS
Follow the link or check the game on App Storeːsteamhappyː
Albion Online - iancurtismayfield


Today's patch - part of an ambitious weekly update schedule that started with the launch of the Queen update - brings improvements to the Elite Dungeon experience, lower fast-travel costs, and more.

Elite Dungeon Changes
In the first of several changes intended to improve the loot experience in Randomized Dungeons, the drop rate of Avalonian Artifacts in Elite Dungeons is now approximately double what it was before. And to reduce the time needed to complete these dungeons, the health and damage of all Avalonian enemies has been slightly reduced across the board.
Knockdown Loot Loss Changes
Items without a durability stat, such as resources, will no longer have a chance to be destroyed upon knockdown. This change is intended to help avoid situations where players were confused about what happened to items in their inventory. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.


Travel Cost Modifier Changes
With this patch, travel cost modifiers for resources, laborer journals, and luxury goods have been updated, leading to reduced travel and Hideout retrieval costs for nearly all tiers of these items. This is only a first step in reviewing fast travel cost modifiers - we will continue to review these costs, and may adjust them further in future patches.
Other Changes and Fixes
  • Cooldown on rejoining an alliance raised from 3 days to 7 days
  • Introduced time penalty on repeated respawns in Hideouts to prevent overuse of repeated-suicide defense strategies
  • Players can now join the Smart Cluster Queue while mounted
As always, you can read the complete list of changes in the official patchnotes.
Kritika:REBOOT - Ruka
Hello. This is Kritika:REBOOT.
We announce you about details of update on 4th March.

[New Stage: Heroic.Operational Dimension Portal Attack]
- More difficult than previous [ODPA] raid stage.
- This new raid allows to be opened for the player with over 2m Combat Power and 255 Transcendence Power, and is suggested mainly for about 4m CP player.
- Both Heroic.ODPA and ODPA shares ticket and the number of enterances.
- Following with the new raid, new raid village Heroic.Windy Highland Camp has been also added.
- After joined the Heroic Operation Team, you can enter the village on standby.
- Heroic.ODPA might offer [Myth] gears or [Myth] Artifact as its best reward.
- The [Myth] Artifact is able to perform enhancement transfer. It follows the same rule of other Myth gears.
- The [Myth] Artifact is safe to +3 level on its enhancement.
- NPC Rubal and Tramp sells Unstable Safeguard Fuse for [Myth] from now. (Rubal sells it for 20 Green Stones and Tramp sells it for 20 Blue Stones)


[New stage: Nightmare Training Ground]
- Nightmare Training Ground stage is place on Labyrinth Channel 10.
- It allows daily once to enter and to complete only one floor.
- The stage is properly calibrated for your character's ability. You can try again if you failed to complete, then you should spend as much gold and will get additional power as much retrying. (If you quit from stage, you can't try again.)
- Nightmare Training Ground can offer follow rewards:
= Blue Lapis
= Gold
= Gold Stone
= 10 Stone Selector
= Level 3 Soul Gem
= Nightmare Box: You can choose some enhancement materials.


[New Quests]
- They are main quests after [Bittersweet Reunion] quest and play the role as 70 level guides to help combat power up.
- Through these quests, player receives follow items:
* Five +11 [Dawn] armors
* Three +13 [Twilight] Annihilate accessories
* A +13 [Dawn] weapon
* various items to help


[Bug Fix]
- The issue that Warp Mage have made the abnormal damage during slowing network has been corrected.
- A [Twilight] Danggolcha Ritual Earrings' special option application is corrected to be proper apply to Ultimate stages.


[Merchandise]
- Leon Patrol Division Pack
* Leon Patrol Division Costume Class Box x1
* 500 Costume Dye Points
* Appearance Costume Activation Ticket x9
- Kritikan World Card Pack
* [Card] Rare~Myth Random Card Pack x15
* [Card] Legend~Myth Random Card Pack x1
- Kritikan World Card Pack (Valuable)
* [Card] Rare~Myth Random Card Pack x80
* [Card] Legend~Myth Random Card Pack x8
- [Card] Low~Myth Random Card Pack is replaced to [Card] Rare~Myth Random Card Pack (different price)
- Legend grade HongRyoung and Lina card are added.
- [Auxiliary Equipment] Myth Safeguard Fuse (Tradeable) is added in KShop
- Limited random box(Brei/Lion/MC) in NPC Lilith will be sold until 18th March.


[Event]
- Arendel's Surprise Shop replaces to new list.
* Also account limit is changed to character limit.
- Sweet Time event, Roulette event (4 March to 18 March)
* You can change event coin with NPC Arendel.


[Misc]
- An ability in Lion King Leo emblem has been replace from [Wing of Clouds] to [Flaming Soles].
- Skill reset stone wil be given at level 40, 50, or 60 by mailbox.
- The artifact box and catalapis box from NPC Rubal includes a Shard of Magical Trinket. You can exchange the 10 shards to one box.
- The names of Shadow Mage skills have been corrected to more appropriately.

Thank you
...