After some personal stuff went down with the dev, he reached out to us to get things squared away. We talked with Steam and worked stuff out to get this game back to the store very soon.
With this deal made, Flametorch can return to his dev work with no worries! Thanks everyone for being patient... Shit happens sometimes. We look forward to helping this dev achieve his true vision for the product.
Here's a rundown of some of the major changes in today's update!
Mental Math Event (3/4 - 3/18)You can earn random numbers by meeting the requirements in Zombie Hero or Zombie Z modes. Based on the numbers that you get, you can receive rewards like Mileage.Zombie Hero: Random Rules Event (3/4 - 3/18)Random Rules maps for the Zombie Hero are now available! In these maps, the rules of the game change each round. When the Crash rule is triggered, two random rules will be applied for the duration of the round Starlight Rolling Shooter Rate-Up Promotion (3/4 - 3/18)During the promotion, the rates for the new Starlight Rolling Shooter weapon from Unique and Unique Premium Decoders will be increased x5!
Check out the Expanded Info section below for details.
Expanded Info
Events
Mental Math Event (3/4 ~ 3/18) You can earn random numbers by meeting the requirements in Zombie Hero or Zombie Z modes. Based on the numbers that you get, you can receive rewards like Mileage.
How to Get Numbers
You have a chance to get numbers by scoring kills, or assists on zombies, or humans in Zombie Hero, or Zombie Z modes.
The numbers range from 1 - 10.
The numbers you get are entered automatically into the equation shown below, in the order of A, B, and C. The equation is completed once when you collect 3 numbers.
Equation: (A + B) x C
Rewards for Completing Equation
When the equation is completed, you'll get Mileage equaling the result.
Rewards for Completing Equation Multiple Times
You can receive a variety of rewards based on the number of times you've completed the equation.
Completed 20 Times: Rare Decoder x20
Completed 50 Times: Unique Decoder x10
Completed 80 Times: Transcendence Decoder x5
Completed 100 Times: Jiangshi Zombie (Permanent)
Notice
You can complete the equation no more than 10 times per day.
You can only make progress in rooms with 8 or more players.
You are unable to participate in Studio Mode.
Zombie Hero: Random Rules Event (3/4 - 3/18) In Random Rules maps for the Zombie Hero mode, the rules of the game change every round. The rules will be displayed for 3 seconds prior to the beginning of the round, and you can check them at any time by pressing the L key during the match.
Featured Maps
Assault, Italy, Falls, Estate, Militia, Vertigo, Cantera
Shop
Starlight Rolling Shooter Rate-Up Promotion (3/4 - 3/18) During the promotion, the rates for the new Starlight Rolling Shooter weapon from Unique and Unique Premium Decoders will be increased x5!
In Patch 0.7.7 we will be implementing graphical improvements for many zones. Additionally, we will also be introducing new ambient sounds to help the world of Eterra feel more alive!
John the Vegetable Smasher has been working to add the sounds of rivers, birds, and plenty more besides so that your time in the world of Eterra is a little more immersive.
Here are a couple of short teasers we've prepared;
We'll be back with more news tomorrow. See you then!
Decoder rates have been updated. This will be updated irregularly when the rates and the items are changed. We hope this allows you to enjoy CSN:S to its fullest, knowing exactly what you can get.
Today's HUGE update is all about improving how you get around your zoo!
Shortcut - tunnels through the hedge and planks over rivers - will shorten your trips around the zoo - and vehicles will allow you to drive around faster!
To unlock these new features, there is also a new story arc around building monuments for the wealthy Lady Astrid. The quest will involve building a zoo entrance, mural, statue and fountain. Complete all her commissioned works not only unlocks the above features, but will also increase daily diamond.
See below for full details of this update.
If you like what we are doing with this game and want to help us out, please consider leaving a positive review on steam to let other people know about our game. We would really appreciate it.
Vehicles
After completing the new monument story line, build the vehicle bay to be able to buy vehicles
You can purchase 2 vehicles - a blue and/or red one
You can't do chores while inside a vehicle - but you move twice as fast around the zoo!
In a future update you will be able to access meals prepared in the kitchen from any vehicle
Vehicles can fit through shortcuts although its a bit of a squeeze!
Vehicles can't run over visitors or Pixamals, but they can hit other players in coop ;)
Shortcuts
Tunnels and planks cost wood and diamonds to build. They unlock during the new story line. There are three you can build in the current zoo map.
Story - Commissions for Lady Astrid
A short story arc (3 scenes long) that introduces Lady Astrid and monuments has been added. This story begins after completing the Impress Mayor Cutty quest and introduces the rich benefactor Lady Astrid. Complete commissions (by building monuments) and Lady Astrid will invite all her rich friends to the zoo - increasing your income!
Monuments
Monuments cost resources and coins to build. They unlock at various points in the new story line.
ZooLayout and Map
The zoo has been changed in various ways, mostly to add more places where shortcuts would be useful
The number of decoration spots have been reduced overall, and there are now more spots for larger decorations
The number of enclosure spots have been reduced overall, and there are now more enclosures for large Pixamals and fewer enclosures for small Pixamals
There are more places in which Timmy's stashes will spawn
The zoo entrance now has gates and visitors will come in and out of them
The borders of the zoo are now filled in with forest and rivers
The zoo map shows all areas, including those that haven't unlocked yet (greyed out)
The remaining areas of the zoo will unlock in one of the next updates. Keep an eye out.
Existing Files
Obviously there are a lot of changes that come with this update, and I have done my best to support existing save games. Feel free to load your old save files, they should still work.
Some Pixamals might be moved into storage if there are not enough enclosures for them in the new layout. So if you can't spot one of your Pixamals, they are probably just there!
If you do run into any issues with your save files, you can reach me directly on: pixamalzoogame@gmail.com
Other improvements
Changed the look of the wolf
Added the arctic wolf that unlocks at Fame Lv 5
7 new Steam achievements (story related)
Added a badge to the Pixamal Storage button that shows a count of how many Pixamals are stored.
Pathways have a slightly different look
Fixed an issue with multiplayer scenes in the early game requiring a restart to continue
Fixed issues with player movement in multiplayer story scenes
Feedback
We look forward to hearing more feedback from the community and continuing to improve Pixamal Zoo! Please submit feedback on Discord or on our Steam community page.
"My fellow brothers: I, Hyper, write here today humbled by the task before us, mindful of the sacrifices borne by our Furry Fandom ancestors.
We are in the midst of crisis. Furrench Dogs is at war against a far-reaching storm of disturbance and deletion. Furrench Dogs's economy is badly weakened, a consequence of carelessness and irresponsibility on the part of management, but also on the collective failure to make hard choices and prepare for a new MAD age!
Today, I say to you that the challenge is real! They are serious and there are many. They will not be easily met or in a short span of time, but know that, Furry Fandom — they will be met.
In reaffirming the greatness of Steam store, we understand that greatness is never given. Our journey has never been one of short-cuts. It is not been for the path for the faint-hearted — or seek only the fleshly pleasures rather it has been the risk-takers, the wasted genii, the creators of MAD games.
For us they toiled in their stuffy rooms, endured the lash of the Unity3D. Time and time again, these men struggled, and sacrificed, so that we might LIVE BETTER.
Steam remain the most powerful site on the Internet, and minds are no less inventive, and services no less needed than they were last week, or yesterday, or the day before the day after tomorrow. Starting today, we must pull up our pants, dust ourselves off, and begin again the work of remaking Furry Games.
Now, there are some who question the scale of our ambitions — who suggest that Our Developers cannot develop too many games. Their memories are short. For they have forgotten what Our Developers already has done; what free men can achieve when imagination is joined to common purpose.
And so, to all the people who are reading this, from the grandest cities, to the small villages where Hyper was born, know that Furrench Dogs is a friend of every man who seeks a future of love and peace.
Now we will begin, to responsibly leave authorized common materials to Furry Fandom people, and forge a hard-earned peace in this MAD world.
What is required of us now is a new era of responsibility.
This is the price and the promise of Steam citizenship.
Furry Fandom, in the face of common dangers, in this winter of our hardship, let us remember these timeless words: FURRY WE CAN! Let it be said by our children's children that when we were tested by Ban attacks and refused by Steam we did not turn back nor did we falter and we were carried forth that the great gift of freedom be delivered and as safely to future generations.
So, now I can officially confirm to you - we are developers of Furry Girl.
Thank you. God bless. And god bless Furry Fandom."
"My fellow brothers: I, Hyper, write here today humbled by the task before us, mindful of the sacrifices borne by our Furry Fandom ancestors.
We are in the midst of crisis. Furrench Dogs is at war against a far-reaching storm of disturbance and deletion. Furrench Dogs's economy is badly weakened, a consequence of carelessness and irresponsibility on the part of management, but also on the collective failure to make hard choices and prepare for a new MAD age!
Today, I say to you that the challenge is real! They are serious and there are many. They will not be easily met or in a short span of time, but know that, Furry Fandom — they will be met.
In reaffirming the greatness of Steam store, we understand that greatness is never given. Our journey has never been one of short-cuts. It is not been for the path for the faint-hearted — or seek only the fleshly pleasures rather it has been the risk-takers, the wasted genii, the creators of MAD games.
For us they toiled in their stuffy rooms, endured the lash of the Unity3D. Time and time again, these men struggled, and sacrificed, so that we might LIVE BETTER.
Steam remain the most powerful site on the Internet, and minds are no less inventive, and services no less needed than they were last week, or yesterday, or the day before the day after tomorrow. Starting today, we must pull up our pants, dust ourselves off, and begin again the work of remaking Furry Games.
Now, there are some who question the scale of our ambitions — who suggest that Our Developers cannot develop too many games. Their memories are short. For they have forgotten what Our Developers already has done; what free men can achieve when imagination is joined to common purpose.
And so, to all the people who are reading this, from the grandest cities, to the small villages where Hyper was born, know that Furrench Dogs is a friend of every man who seeks a future of love and peace.
Now we will begin, to responsibly leave authorized common materials to Furry Fandom people, and forge a hard-earned peace in this MAD world.
What is required of us now is a new era of responsibility.
This is the price and the promise of Steam citizenship.
Furry Fandom, in the face of common dangers, in this winter of our hardship, let us remember these timeless words: FURRY WE CAN! Let it be said by our children's children that when we were tested by Ban attacks and refused by Steam we did not turn back nor did we falter and we were carried forth that the great gift of freedom be delivered and as safely to future generations.
So, now I can officially confirm to you - we are developers of Furry Girl.
Thank you. God bless. And god bless Furry Fandom."
Please be aware of scheduled maintenance will be taken on the 5th of March 2020 to enhance server stability and performance. Maintenance will most likely last about 3 hours. Sorry for the inconveniences.
<Maintenance> • Schedule: o 2020-03-05 09:00 - 12:00 (KST)
• Server: o Vegonia
• Note: o During the maintenance, the game will be unavailable (the launcher will tell you that the server is not ready). o Please store your items into your inventory/Vault before the maintenance starts. o Please finish with building/destroying/moving structures and be prepared before the maintenance starts. o During the maintenance, login and game access will not be available.
There is something more that we would like to share with you, our fellow adventurers.
From late afternoon on 25th February to 26th February, Vegonia server had some issues but addressed right after. We have confirmed that some actions between that times have been lost in Database. Currently, all the issues have been corrected after the cause had been determined. We sincerely apologize for the inconvenience.
We will be more careful so that we can protect and care all the citizens of Vegonia while you are playing 'Tree of Life'. Thank you for your consideration
Hi, everyone! I argued with myself for a long time about whether to categorise this update as a "regular update" or as a "small patch".
From a programmer point of view, this is a pretty big change! But.. from a player's point of view, maybe less so? Here's what's changed:
I've done an almost complete rewrite of the core pathfinding system, switching us from our old "dynamic-node A*" system to a more traditional Navigation Mesh ("navmesh") system.
It's really just a different way to figure out the best path to travel from one place to another. But it's heaps faster and more reliable, and fixes all sorts of issues like players barging straight through walls and similar issues when they were travelling to a new region.
(caveat: subscribers still don't understand the idea that there might be somewhere where they simply can't go; if the pathfinding system can't find any legal way to reach the place where the subscriber wants to go (because you've built a solid wall all the way around that landmark, for example) then the subscribers will continue to just barrel through every obstacle in their way to get there. That's a fix for a future update!)
Impassable terrain now blocks traversal in a much more reasonable way.
Previously, whole square terrain blocks were being blocked off; now we only block the actual parts of the terrain which *look* like they ought to be blocked; this means more rounded edges, etc.
Fixed the "out of space writing in vsStore" crash, by far the most reported crash bug over the past few weeks. Apologies for how long it took me to locate and squash this bug!
Fixed some stability issues around alert popups which referred to players who unsubscribed shortly after the alert popped up.
...and the usual collection of other small fixes and improvements!
Over the next few days I'm going to begin setting up for localisation into other languages. Then once that's ready, I'll be moving straight on to making players group up into 'parties' to adventure together as a group!
Thanks so much for all your patience while I finished all the bits and pieces on this pathfinding update! It was a silly amount of work, but I think it's improved subscriber behaviour by a lot!