Mar 1, 2020
眼中的世界 - Conviction - - chimaki
update : 20200301
new version : access._04_07


Dear All:
we fix some crash error
plz relogin steam to update game version :)


change log

- try fix some crash error
- fix chapter 12 error
- fix magicer in battle scene error
Devil Slayer - Raksasi - xebecnan



# Bug Fixes

- Fix an issue that error could occur when leaving the room carrying certain BUFFs.
Mar 1, 2020
The Note of Red Evil - 囚人air
Mar 1, 2020
Prehistoric Kingdom - Shadow Raven Studios



{LINK REMOVED}

Welcome to February’s development update!

Today, we’ll be diving into what the team’s been up to over the past month and introduce you to a new team member. Work behind the scenes has continued to grow more exciting by the day as we buckle down on features and content pipelines. Let's get into the discussion!


New Hire!
Joining the Prehistoric Kingdom team, we’d like you to introduce the project’s newest programmer, Seth! He’ll be overseeing developments such as water painting and assisting us where possible to spread the workload more evenly.

You’ll be seeing more progress from him in the coming months while we move onto new parts of the game!

Development Progress
One of our goals this month was to accelerate and optimize development tasks to better utilise the time left until Early Access as an opportunity to clean up a handful of features that aren’t essential to the core game at launch.

Because of this change, we’re ready to move onto the second phase of development! With Seth taking care of features like water painting, Matt and Mau are able to proceed with other aspects of the game. Our goal for 2020 is to provide a playable and polished alpha with a beta release following shortly after depending on player feedback.

Below you’ll find our new monthly development report. Since it’s difficult to quantify an adaptive development cycle via percentages, each month we’ll display cards listing what we’ve been up to. Those marked with a love heart represent a bespoke piece of development that we want to highlight!




Animal Implementation & Improvements
Allosaurus served as our new benchmark for animal testing during February, introducing a few changes for creatures going forward.

One of the items on our list is a new blend system! Each animal has its own set of additive fidgets that layer on top of animations to create more interest when moving. You can check out the work-in-progress below:




Another important step we took this month was adding support for eye movement in our rigs! Instead of a dead glassy stare, the animals will subtly dart their eyes around with supplementary squinting and blinking depending on the animation.


Eye Movement Test

It’s a small change with big implications for personality and character. Without this, it’d be almost impossible to effectively portray the gaze of certain mammals like felines and bears.

Modular Building
The modular building system continues to receive new functionality and polish thanks to the collaboration between Mau and Nathan. Pieces can be automatically stacked on top of each other or aligned directly to a surface - available for use with any object type, even walls!




In February we also added recolourable plaster, wood and glass sets to test how scalable our workflow is for creating new material pieces in a timely manner. As expected, a good foundation makes adding new texture sets fairly easy within a short amount of time.



With this in mind, we've been able to start making more interesting builds!







Viewers with keen eyes may have noticed an update to our user interface format! The new HUD shows more placeable objects onscreen at once whilst retaining our existing aesthetic. We took this opportunity to make the menu resizable for ease of use - a long-requested feature from the dev team!



Atmospherics & Lighting Update
There’s something missing from our world… atmospherics! We’ve added distant atmospherics and height fog to provide our levels with greater visual depth across all times of day.




February’s species spotlight revealed two classic dinosaurs, Allosaurus and Triceratops. Grumpy in every way, both critters require a large amount of space and strict habitat preferences to be successfully contained.





Animation
Using its large claws to hunt for fish, Baryonyx is a staple of the UK’s prehistoric history. Housing an array of conical teeth, its specialised diet is a common trait amongst spinosaurids.




Always willing to share a picnic basket, the cave bear carries many resemblances to extant species. Found across Europe and Asia, this creature is smaller than the famous short-faced bear.





Animal Redux
Fan favourite dinosaurs Allosaurus and Triceratops received touchups and alterations for their in-game debut courtesy of Cindy. Lis helped out on both species, designing new looks for A. europaeus and T. prorsus respectively.







Be sure to check out the Allosaurus and Triceratops on Cindy’s ArtStation for a better look!

...

Thank you for reading February’s Devlog!

As the project moves into the second phase of development we thank everyone deeply for their patience and outgoing support for Prehistoric Kingdom. There are many great things on the horizon with many surprises still to come. What will they be? Only time will tell!

- The PK Team

{LINK REMOVED}

Industriworks - RootIsDanger
Hello, it's v0.3.1 update.

Features:
0. Readded achievements.
1. Readded world deleting.
2. Readded multithread asynchronous world generation.
3. New style of world button choosing.
4. Blocks can be set on water.
5. Added steam achievements.

Bug fixes:
0. Fixed bug of saving golem-miner and golem-crafter.
1. Fixed bug when big blocks removed not fully, so player cannot set new blocks nearby a bugged block.
Mar 1, 2020
Survival Classic - NKT
A few more improvements for the weekend!

- Fixed lod's on some stationary objects
- Adjusted the number and position of spawn mobs
- Added delay before exiting battle. 10 Seconds
- Several modified and optimized HUD
- Fixed a bug with the entrance to the server
- Fixed duplicate items after death
- Reduced the number of players on the servers to 30 people

We wish you all a pleasant game and a great weekend!
Legendary Knight - Oki Aki

Legendary Knight V0.1.2 Updates (2020-03-01):
  1. The game can now display simplified chinese
  2. Fixing that cannot start a new game after autosave in the village (Thx YT NotAGameAddict)
  3. Fixing that enemy fall off from the dock in the village
  4. Enemies won't crouch through the tree anymore
Feb 29, 2020
Russian Fishing 4 - Levo
On Monday 02/03/2020 at 4.00 CET (Sunday 01/03/2020 10.00PM) server restart.
This process can take up to 2 hrs.

RF4 Team
Feb 29, 2020
三国时代2 - 大龙游
upate to 2.7.2
SpyParty - checker (_**test**_"\"\n주🦑)
Race the Sniper Daily Challenge Mode, and Fixes & Features!



The big stuff, details are below:
  • Sniper Daily Challenge Bugs
    Some small bug fixes, and one huge exploit bug fix that was reported privately by Legorve Genine/steam before anybody else noticed, thanks so much!
  • Once a week Race the Sniper Daily Challenge Mode
    The normal Daily Challenge consists of all Spy wins or timeouts, so when you play Sniper, you get a "normal" game against the Spy. I added a new mode that activates once a week on Sunday afternoons in the US, or 00:00 GMT Monday morning to be precise, where the replays choosen from the database are all games where the original sniper shoots the Spy, and you have to shoot first to win. It's an experiment, and so far some like it and some don't, give it a try on Sunday/Mondays and see what you think!

Enjoy, and let me know if there are bugs!
Chris

v0.1.7080.0, v0.1.7083.0, v0.1.7093.0:
  • daily challenge fixes and features
    • fix /daily command to print stats without level param, must have param to play daily, like /daily 4 to play level 4's daily (this is how you play more than just your own daily level)
    • don't lock out daily on cancel until actually started the first game
    • setting for disabling daily results posting to discord
    • pop up a screen describing daily and curated set, this is used to tell you if you're on a Race the Sniper day
    • fix absolutely wild replay sniper bug discovered by Legorve Genine/steam (see below)
    • put the spy green bar on the replays sniper view portraits

So, this bug: because the replay sniper mode was built off the regular replay mode, and I was never careful about making the portraits in replay mode match up with the actual sniper's portraits, all characters who were either cast and unknown to the sniper, or marked important, were sorted to the front of the list, which means that in most games the Spy and the Seduction Target were the first two characters to the left of the portraits, even in Daily Challenge mode!?!? If you had a green swapper, or a green purloiner, they were marked important and so were in the mix of the first four portraits. If you were watching a live game, they would have sorted themselves to the front in real time as the purloin/swap happened! The only saving grace is that as soon as you had highlights, they were higher priority, so you probably didn't notice. Legorve Genine spotted this and was a very good beta tester and reported it privately so everybody's dailies weren't busted until I fixed it. This reminds me of that old bug where the guests would always only go to the largest open slot in a conversation for YEARS before I noticed it and fixed it, and thankfully no players ever noticed, but they were pretty surprised when I told them after fixing it. Anyway, good times, but now the replay sniper portraits should exactly match the sniper's portraits, which I spent a bunch of time making sure they were shuffled correctly.

...