The Rooikat 105 is a further development of the South African Rooikat armored fighting vehicle, developed in the mid 1990s with the intention of upgunning the design’s base model. Soon, War Thunder tankers will have the chance to add this South African gem to their in-game collection, following its arrival with update 1.97!
In War Thunder, the Rooikat 105 will be a new rank VI premium vehicle, available for purchase to British tankers, following the release of the upcoming major update 1.97. Being in essence a response to tankers who weren’t impressed enough by the standard Rooikat 76, the Rooikat 105 takes all the qualities from its predecessor and combines them with a larger and punchier 105mm cannon, while earning your more rewards for each action in combat thanks to its premium status!
As already mentioned, the most notable difference of the Rooikat 105 as opposed to the Rooikat 76, which tankers had a chance to familiarize themselves with since the release of the previous update, is its larger 105mm GT-7 cannon. Comparable in ballistics to some of the other nations’ counterparts, the GT-7 is capable of firing most of the common 105mm NATO rounds, ranging from various sub-caliber to chemical rounds.
Walker Dragoons climb into the archipelago this week introducing an all new format of deployable vehicle. Walkers, unlike other dragoons, cannot fly, but instead can crawl up and down and underneath the steep surfaces of the archipelago. The walkers arrive with two variants: a plain scout-like setup and a battle setup equipped with a flak cannon. You can unlock the vanilla walker dragoon by researching "Pressure Actuation" and the flak walker by additionally researching "Flak Weaponry".
Piloting the walkers without flipping them over and blocking your only exit hatch will take some practice so be sure to enable tooltips for you first attempt and learn the controls. Knowing when to switch between automatic orientation and aiming orientation can help a lot with navigating difficult terrain. Over the next few updates expect new variants of the walker dragoons and new implementation of the spider leg tech.
For its one-year anniversary, Cartacombs has a new feature: rocket jumps! For those pesky times when you simply run out of track, your cart can now use a rocket-boost to pull you from the clutches of the abyss! It takes ten seconds to recharge, so use it wisely in the later stages.
As part of this update, Cartacombs will be 75% off for 2 weeks, starting February 28th!
Thank-you all for your support over the last week! It has been great to get such positive feedback and i'm glad you are all enjoying the game. I have been hard at work implementing a steam multiplayer server browser in the last few days. This will replace the direct IP connection system, and should allow players to have an easier time playing with each other.
Patch Notes
Added a new steam multiplayer server browser.
Fixed an issue where the settings menu would not display from the main menu.
The next minor update will be within the next week and will focus on some of the other smaller issues that have been reported. If you haven't already please join the FolkloreHunter discord if you have any suggestions, bug reports, or feedback: Folklore Hunter Discord Server
Thanks again for supporting FolkloreHunter! - Smirk
Who said 10 chips were not enough for a decent build? Yeah, you might have a point here but don't worry! In this new update we've got an awesome new chip that will increase your passive chip limit by 1 (from 10 up to 15), exciting right?!? And I have an even more exciting news, THE RADAR that you asked for some time already (like.... since the first version maybe? (tongue)) is finally here!!! See? We do listen to your incredible feedback and make your wishes happen, so don't stop, keep it coming, even if the list is super long, we will gladly continue to fill it with your suggestions! So right now, I'm going to announce this week's version content in details!
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Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:
Environment - New scene called "Astral Spirit Snowfield" is now available to play;
Chips
Chip Slot +1 (You can finally increase the upper limit of passive chips you can equip! (Max. 15)) (Players Feedback*);
Armor Weakening (Enemies inflicted by Weaken effect will see their armor reduced and received increased damage).
Particle FX
Rainbow weapon now have a cool FX! Really cool trust me!;
Melee FX while being under Knight's Belt effect has been replaced;
Eternal Gloves now has an activation FX.
HUD
HUD now displays all your passive chips to show you how incredible your build is;
HUD now displays current possessed DNA points (and with a brand new icon!);
HUD now displays current possessed NanoBucks (and with a brand new icon!).
Enemies skills - New Whirlpool skill (Creates an storm area that reduces with time and pull the players in the center of the area as well as inflicting damage);
THE RADAR!!!!!!!! - A new radar has been added to current HUD to display current enemies/allies locations (Players Feedback*) (Players Feedback*) (Players Feedback*) ;
Altars - Altars has been added to the game (Giving random temporary buffs, better take time looking for them~).
——Improvements and changes:
Gameplay
Increased walking speed (Players Feedback*);
Increased running speed (Players Feedback*);
Increased jetpack rising speed;
Increased jetpack gas consumption speed.
Chips
Modified Destructive Curse chip (Destruction effects are now based on the stats of the original effect);
Modified several chips descriptions and values;
Modified appearance rates of Eleven 7 items.
Poor Ajax - Finally can relay Bouncing Lightning effects (please try to be gentle with them!) (Players Feedback*);
Boss - Removed the red outline on the Boss model;
Sounds - Change sound logic so that while being low on health after a moment the heartbeat sound will stop playing (Players Feedback*).
——Bug fixes:
Fixed an issue where quickly aiming at another item during the last second of the purchasing progress bar would end up on purchasing the second item (Players Feedback*);
Fixed an issue where the teleporter gate would block several types of projectiles (Players Feedback*);
Fixed Quick Activation chip (Players Feedback*);
Fixed an issue where the enemies skill ON/OFF timers would not be completely synced with the display under the enemy health bar (Players Feedback*);
Fixed an issue where melee-ing a Theridon would make the player bounce back (Players Feedback*);
Fixed an issue with Wingus critical damage calculation (Players Feedback*);
Fixed an issue where Ultimate Grenades would directly heal full HP full Shield (Players Feedback*);
Fixed an issue where the Acid Spitter special attack would not trigger Anti-Personnel Missile (Players Feedback*);
Fixed an issue where attacking with hammer would not display damage correctly (Players Feedback*);
Fixed an issue where Throwing Potion effect would be unexpectedly high (Players Feedback*).
*Players feedback refers to the improvements and fixes based on feedback coming from players.
The MA to fix the error will be proceeded on February 28th, 2020. When MA started, the game connection could be closed, so please log out before the MA.
For the details, please check down below.
Date : February 28th, 2020 Period : 14:00PM ~ 14:30PM(GMT+9) Description: 1. Server Stabilization 2. An error occurring when you make party and join the game is fixed.
- Minions no longer rotate while laying on ground - Shield bash is now an AOE freezing/hurting all nearby enemies (added bonus damage against closer enemies using 1/8 of shield's armor) - Modified tattoo #1 (changed to spider) - Removed -5% speed from vampire gaze
We have decided after the success of Discord testing to hook up Steam users again. This means the PvP and Loadout update will be coming. Once Steam approves the switch to F2P, we will have a concrete release day to share.
WHY?
We need more players the make the multiplayer game work. The servers are designed for 400+ players online at once. In order to really fill out the server it was a necessary change.
WHEN?
In the next month or so. It depends on Steam approval and a bit more testing.
What happens with existing customers?
Existing customers who paid for the game will receive 2600 Lumina currency after F2P transition is settled. We may eventually reward titles and other miscellaneous benefits to original players.
More details are coming soon! And don't forget Steam and Discord users can play on the same server! why, when, and what happens with existing customers.