Mighty Fight Federation - Julian (Komi Games)
Hello Mighty Fighters!

We have pushed our first major patch for Early Access. This one adds many new gameplay features, outlined below, as well as fully voiced cutscenes for Arcade Mode!

Known Issues:
- [Animations] Currently LEXE and Heckbane are the only characters with Spot Dodge animations. Every other character rolls in place.
- [Animations] Very rarely Heckbane will rotate during a jab, offsetting his hitbox.
- [Camera] Occasionally the camera can get caught behind the collision wall in the Training Stage.
- [Crash] Very rarely the game can will crash upon completion of an Arcade story.
- [Hang] Very rarely the game will hang during Arcade Mode after intro dialogue.

Patch Notes:
- Feature: [Arcade] Arcade Mode now has fully voiced story intros and outros for each characters.
- Feature: [Costumes] Players can now unlock character Shadow costumes by beating Arcade Mode.
- Feature: [Training] You can now visualize player debug data, including current Auto Target Angle from Training Menu.

- Mechanic: [General] New mechanic: Universal Dash. Pressing Breaker when Idle or Moving will trigger a dash towards the targeted opponent. Dashes may be cancelled into attacks,
but not breakers or rolls. Dashing away from a target is significantly slower.
- Mechanic: [General] Wall bounces are now limited to 3 in a combo before a hard reset occurs.
- Mechanic: [General] Launchers are now limited to 3 in a combo before a hard reset occurs.
- Mechanic: [General] Rolls now move a fixed distance in a held direction, rather than allowing for free movement.
- Mechanic: [General] Spot-Dodges can now be performed by rolling without a held direction.
- Mechanic: [General] Hitstun deterioriation is now in effect. Hitstun deteriorates based on the number of hits in a combo.
- Mechanic: [General] Players can no longer attack or jump out of a Roll. Players can still jump and attack out of a Spot Dodge.

- Fixed: [Music] Music tracks have been updated to final masters for most characters.
- Fixed: [AI] Fixed bug where some AI would occasionally become unresponsive.
- Fixed: [Projectiles] Projectiles no longer are destroyed when colliding with a player during I-Frames
- Fixed: [General] Fixed bug where player indicator numbers would disappear after a grab cutscene.
- Fixed: [General] Directional input no longer partially turns character. Tapping a direction will make the character immediately face that direction.
- Fixed: [General] Single-frame short-hopping into an attack from a jump results in the Ground attack coming out, rather than eating the input.
- Fixed: [General] Fixed bug where characters would retain glow on respawn after kills during Super Armor or Hype Attacks.

- Improved: [AI] AI intelligence has been improved across the board.
- Improved: [Roll] I-Frames are now visualized by a yellow flash.
- Improved: [Tutorial] Basic Tutorial has been updated to include the Dash mechanic and to clarify the functionality of Rolls and Spot Dodges.

- Balance: [Killbot] Killbot's Overcharge no longer clears built-up charges.
- Balance: [General] Damage scaling now caps at 40% rather than 10%.
- Balance: [General] Reduced ground bounce limit in combos to 3 rather than 4
- Balance: [General] Reduced Hype generation when Taking Damage from 100 to 50
- Balance: [General] Reduced Hype generation when Dealing Damage from 50 to 40
- Balance: [General] Roll duration has been reduced from 30 to 20 frames.
- Balance: [CEO] Modified hitstun on ground projectile.
- Balance: [CEO] Removed knockdown property from air projectile, added 30 frames of hitstun.
- Balance: [CEO] Reduced recovery frames on both ground projectiles.
- Balance: [Heckbane] Reduced recovery frames on ground projectile. Added wall bounce to knockback.
- Balance: [Strikefist] Hype Attack damage increased from 300 to 450 (unscaled)
- Balance: [Strikefist] Reduced recovery frames on Tornado Upper
- Balance: [Strikefist] Replaced Aerial Legislative Flip with new dive kick, Red Tape.
- Balance: [Strikefist] Increased Crate Toss damage to 100.
- Balance: [Strikefist] Increased Filibuster Kicks damage to 30 per hit from 20 (180 unscaled total).
- Balance: [General] Added in 2 frame window when jumping before an attack can be performed. This is to eliminate extreme short hops.
- Balance: [Originelle] Increased damage on Hype Attack to 550 (unscaled)
- Balance: [CEO] Decreased damage on Hype Attack to 780 (unscaled) to account for new scaling values.
- Balance: [Tunestone] Decreased damage on Hype Attack to account for new scaling values.
- Balance: [LEXE] Overall, LEXE's size has been increased 15% to prevent "Oddjob Syndrome" with her hitboxes.
- Balance: [Originelle] Form changes now cause wallbounce and are designated as Launchers.
- Balance: [Originelle] Hitstun on Spin Kick Strike has been increased to prevent the bread & butter combo from dropping.
- Balance: [Originelle] Hype Attack initial hits now cause increased hitstun to prevent a reset during the Hype Attack.
- Balance: [Originelle] Decreased Hype Attack startup frames from 36 to 25 to allow for comboing from Destructive Drop
- Balance: [General] Reduced default Auto Target Angle to 65 degrees from 85.
- Balance [General] Dramatically reduced Auto Target Angle on projectile attacks. Can now be specified per-attack.

Once again, we thank you for your support and stay tuned for more updates as the game develops!
Feb 27, 2020
Size Matters - Mazen Games

Patch notes for Update 1.0.4
  • BUGFIX: Hopefully fixed some mesh colliders on Laboratory 2 (Thanks @Raziek)
  • BUGFIX: Producing the antidote now brings you back to starting height (Thanks @Raziek)
  • More difficulty tweaks (smaller amount of time, tiny bit more of formulas)
  • Laboratory 2: Tweaked Chemical Processor default position, increased default trigger radius for Chemical Processor
  • Laboratory 2: Tweaked Microwave rotation & positions a bit to feel better
  • BUGFIX: Fixed music playback for some songs (Thanks @Raziek)
  • BUGFIX: - You should not longer get stuck at some places in laboratory 1
  • Added vignette effect when your end is near!
  • Made formula noteboards to be a bit more whiter (if that makes sense)
  • Main menu: Added graphs for easier interpretation of various height-decreasing methods (Thanks @The Bread Pirate)
  • Other smaller things I've forgotten :D
Thanks everyone for the support! 😎
Join discord here: https://discord.gg/rHFbwMz ✔
PLEASE leave a review on Steam if you like Size Matters! It would help me so much! ːlunar2019wavingpigː

Feb 27, 2020
Road to Eden - Zoukingℱ

Hello survivors,
Alpha 5.19 is out, this a major update with an improved building system.
We have been working hard the past few weeks to bring you this update.
Based on the community’s feedback, I have reworked and improved the building mechanic in the game, it has larger blocks and walls now, with the ability to build circular structure and the ability to rotate any block 45 deg.





This new system opened for us the possibility to create very interesting block designs. This update has more than 40 new blocks and it’s only the first batch, more block designs are in the works and will be included in later updates.






The new system has voxel blocks as well as large walls and floors that snap together seamlessly, giving the player the ability to build interesting and creative structures.









I have also included the new Automatic trade machine where you can buy or exchange rare crafting items. Cigarettes are now a valuable commodity!



Included in this update are two new crafting stations, one is the weapon station where you can repair weapons and craft ammo. The other is the woodwork station where you can craft advanced wood blocks and roofs. I am planning to add more crafting recipes to the current stations with every update.
This update also includes the new reinforced concrete block and the metal bunker door!

This update is NOT compatible with older saves due to the new building system, you need to start a fresh singleplayer game or wipe private servers.
Dedicated server INI files should be deleted to activate new options

Patch note

- New building mechanics with the ability to build circular structures
- New building blocks
- Woodwork station
- Weapon station
- Gun powder
- Potassium nitrate
- Reinforced concrete blocks
- Brick roof blocks
- Wood roof blocks
- Scrap brass
- Scrap lead
- Bunker doors
- Large signs
- Large gates
- Large glass windows
- Glass windows
- Stone foundations
- Infected heads can be converted into awards to hang on your wall
- Large wood stairs
- Metal wall torch
- Large wood platforms and ramps
- Wood handrails
- Stick shelves
- Pergola
- Angled corner blocks (60 deg build)
- Large stick walls
- Large wood walls
- Large stone walls
- Japanese mask
- Lots of optimizations
- Lots of bug fixes
- Ammunition crafting
- Weapon repair
- Ammunition crafting
- Automated trading machines
- Weight indicator when in container menu
Feb 27, 2020
Origin Of Destiny: Crimson Awakening - CloudTheWolf
Hello one and all!
Today I am here to bring you some fun and interesting news!

I recently requested some help from the lovely people over at Gamepedia to help setup an official wiki, and... well they have now finished setting it up!

So what are you waiting for? (Other than the next game update o((>ω< ))o )
Head over and check it out here ==> Gamepedia

Regards,

Cloud

PS... what does Jessie have against sheep?
Deadly Days - Pixelsplit
Hello fellow survivors,

we would like to present you the enlightening version 1.4 update, which will especially inspire those who like to loot at night. Furthermore, playing from the couch is now finally possible - for extra long nights.

Let there be light!

In "Deadly Days" it has so far been very difficult to keep track at night. There was a lack of contrast and it was not easy to find the bus.



That's why we developed and implemented a lighting system that improves the gaming experience at night. It also looks great, have a look for yourself. But be careful, the difficulty level hasn't decreased, so don't enjoy the beautiful lighting effects for too long.



Controller support

After we have experimented with an additional control concept for a while, we would like to introduce you to our controller setup, which we think works very well. So if you want to spend a few hours in "Deadly Days", you can now sit back and relax. But be careful: The later the night, the faster the zombies. Are you fast enough with the controller to survive? Find out for yourself




Other changes
  • Added: UI feedback when characters are healed
  • Added: Hint when hovering over lootable things
  • Improved: Several performance improvements
  • Improved: Loading times from menu to game
  • Improved: Damage numbers now appear more evenly distributed (instead of in a ring form)
  • Fixed: In rare scenarios too many leader buffs could be active
  • Fixed: Enemies sometimes getting stuck at barrels
  • Fixed: Lightning gun bullet staying mid air sometimes
  • Fixed: Sometimes buildings were not correctly based on seed
  • Fixed: In rare cases survivors could get stuck at threat vending machines


We hope you enjoy the changes and would love to hear your feedback. Will you use a gampead or stick to keyboard/mouse?

Our Discord Server is always open for discussion ( https://discord.gg/4KCf5zt ). Or just use the STEAM discussions.

- Your Pixelsplit team

Sakura Sadist - Compy
Sakura Succubus, a new harem visual novel, will be coming out on Steam soon!

Sakura Succubus is about a young man called Hiroki who works as a photographer. One day, he's asked to take a few photos of Japan's most famous idol, Ikue Ayu, and everything spirals out of control.

Hiroki discovers that Ayu is actually a succubus - and she (along with many other women) is insatiably interested in him!

Watch as Hiroki tries to manage his rapidly-growing harem of succubi, all the while trying to keep his newfound relationships under wraps. Dating so many famous, successful women is no easy feat, but the benefits more than make up for it!

You can wishlist it here:
https://store.steampowered.com/app/1202310/Sakura_Succubus
Final Fantasy III (3D Remake) - SEE TobyC
Whether it’s your first foray or if you’re a returning Warrior of Light, there’s never been a better time to jump into the adventure of a lifetime in FINAL FANTASY III!

A big new update for FINAL FANTASY III has just been released with brand new features including;

・New languages added for the first time on STEAM!
- Traditional Chinese
- Simplified Chinese
- Korean
- Thai
- Japanese

・BRAND NEW UI

・Optimised controller settings

・Auto battle functions

・21:9 display setting

・Gallery Mode

To celebrate this update, for a limited time you can purchase FINAL FANTASY III for 50% off and bring light to the world once again.
Feb 27, 2020
Pathway - bach
We just released a small maintenance update to address a bunch of crash bugs players have encountered.

Changelog Version 1.1.5:
  • Fixed crash caused by switching characters when in Burst Fire mode.
  • Fix visual issues when pressing the "Take All" button repeatedly
  • Fix crash during AI turn
  • Fix crash when using Reaction Shot and standing inside an enemy ambush
  • Possible crash fix some users randomly experienced when going into combat

A big thank you to everyone who is sending in bug reports and suggestions!
Bit Heroes Quest - Kong Community Staff
Update 02/27/2020:
  • Double Drop GVG has started and will run for 1 week!
  • New PVP, Gauntlet, and Fishing events are starting!
  • The Papoz Invasion starts next week with a bunch of new cosmetics!
  • More Mythic items have been added to the game and are accessible via new town NPCs!
  • We recently fixed a server issue that caused login errors and disconnections for some players. We apologize for the inconvenience and have added an additional 50% XP bonus to every day this week.

Changelog:
  • Zone 11 Dungeon 4 "Thiduna Conflux" difficulty has been reduced by 10%.
Eclipse Edge of Light - Stephen
For those who have been waiting for non-VR support, today's your day! We've made it possible to play Eclipse now without needing a VR headset. So put your space helmets on, and get ready to uncover the secrets of this alien planet. We hope you enjoy this awesome, immersive experience.
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