Feb 24, 2020
Freeman: Guerrilla Warfare - Tina
Hello!

Recently we were working on finalizing the plans on Freeman and came up with a new roadmap:

1. Add gambling
2. Add weather
3. Improve maps
4. Add artillery
5. Improve the camo system
6. Improve stealth mechanics
7. Improve AI
8. Make weapons feel more different
9. Improve SFX
10. Improve UI
11. Add transfer money function for the faction treasury

But it may take a much longer time than usual because most of our guys are on quarantine and stuck in different cities. So we are hoping for your understanding.

Let us know your thoughts and what feature you are waiting for the most in the comments ;)


We would also love to know your opinion on our trailers, so check them out and pick which you like the most:

a) Story Trailer https://youtu.be/wXmUyrLdGO0
b) Gameplay Trailer https://youtu.be/aFykkwN85gU
c) Original Trailer https://youtu.be/26LPLbFXE-U
Conglomerate 451 - 1C_Dan


Hello everyone,

brand-new update just found its way to Steam based on your latest feedback.

Changelog 1.1.0:

NEW FEATURES:
  • ADDED an option to change the volume (and turn off) the Ego's Voice.

MAJOR FIXES:
  • FIXED an issue that regenerates the enemy's SHIELD using some attack effects
  • FIXED an issue that generates missions without the target items
  • FIXED a crash during the first boss fight (tutorial)
  • FIXED an issue that prevents to show the correct plugin text descriptions
  • FIXED an issue that consumes more battery than correct amount if the player clicked too fast in the LOGIN interface
  • NOW there is a battery in the lab's hallway during the tutorial mission, in case you used all batteries during the combat

MINOR FIXES:
  • FIXED some small issue with the interface in the Research Lab
  • FIXED some small mistakes in the localization (German, French and Italian)

QUALITY OF LIFE:
  • Now the Agent's names are displayed into the HUD during a mission
Oirbo - ImaginationOverflow


Hi guys!

A new week and as usual new devlog!

This time we do a review of what we've been doing for the past 2 weeks, mainly a lot of level design and the creation of the new mechanic Astral Oirbo (the one you see in the gif above).

Now for this week, we will tackle the all so important anesthesiologist, a kind of mini-boss that will be present across the medic area, and the button mechanic for this area.

As usual a big thanks for all the feedback and help that you guys are giving us!

https://store.steampowered.com/app/1074280/Oirbo/

Feel also free to follow our daily news on our Twitter or Facebook!
Sudoku Zenkai / 数独全卡 - ImaginationOverflow


Hi guys!

A new week and as usual new devlog!

This time we do a review of what we've been doing for the past 2 weeks, mainly a lot of level design and the creation of the new mechanic Astral Oirbo (the one you see in the gif above).

Now for this week, we will tackle the all so important anesthesiologist, a kind of mini-boss that will be present across the medic area, and the button mechanic for this area.

As usual a big thanks for all the feedback and help that you guys are giving us!

https://store.steampowered.com/app/1074280/Oirbo/

Feel also free to follow our daily news on our Twitter or Facebook!
Stellar Interface - ImaginationOverflow


Hi guys!

A new week and as usual new devlog!

This time we do a review of what we've been doing for the past 2 weeks, mainly a lot of level design and the creation of the new mechanic Astral Oirbo (the one you see in the gif above).

Now for this week, we will tackle the all so important anesthesiologist, a kind of mini-boss that will be present across the medic area, and the button mechanic for this area.

As usual a big thanks for all the feedback and help that you guys are giving us!

https://store.steampowered.com/app/1074280/Oirbo/

Feel also free to follow our daily news on our Twitter or Facebook!
Medieval Kingdom Wars - Dev Konstantin
Hey Everyone,

And we are back! Before we get to today`s awesome and long awaited update, just a few words about our plans. After some delays in the past couple of months we are back to actively updating and growing MKW, expecting to have couple of updates per month, so the 18th and 19th updates will be coming this March. Priority will be given to balancing, improving AI, and performance.

And now lets take a look at today`s major update 1.17. It took us quite a while to complete this update, as we had to create over 300 new terrain segments used in random maps, hamlets e.t.c And you`ll notice the difference right away. Every hamlet, field battle, hamlet siege will look quite unique and different with 5 terrain sets that don`t only create unique battlefield conditions but also vary by resources and geographical locations. We plan to continue expanding this city, also making large towns have unique looks based on their geographical location.

Second major part of this update look at visual performance and visual improvements. Quite a bit of work went into it, and on average players should see 15-20 FPS improvement across the board, and the game now looks much better (though admittedly the changes will only be noticed by these using Epic camera and playing on higher end PCs)

We also completely re-balanced the game, making things a lot harder, so it`s no longer just a challenge during the first couple of years, and a total walk in the park after.

This update comes with a few other bug fixes and improvements.

And a word about the 18th update - we are finally reworking the world map fixing all these inaccuracies and other issues. Performance also takes the main stage as we work to make large scale sieges lag a lot less. Can`t wait to share this next update with you.

For now - introducing Update 1.17:

Major New Features
  • Visual improvements and completely reworked game camera
  • Added variety to random map and hamlets
  • Added Hills, Desert, Dryland, Fir Forest, and Oak terrain sets that replace previous 1 default set
  • New terrain sets are quite unique and presents various strategic differences – resources, chock points e.t.c
  • Hamlets across the world map now use unique terrain sets that are geographically accurate
  • Field battles and other battles now feature new terrain sets depending on location

Fixes and Additions
  • Major graphical improvements across the board
  • World Map camera has been completely reworked
  • Improved visual performance on the worldmap by 15-20 FPS
  • New close up battle camera that`s much more playable and shows more of the battlefield
  • Greatly increased battle visual performance with new camera controls, up to 20 FPS more
  • Ground view camera still available in cinematic mode
  • Reworked both Performance and Epic camera settings for optimal gameplay and performance
  • Zoom in and out scroll is much faster
  • Disabled 8x anti-alliancing greatly increasing performance
  • Fixed Nantes having sand yellow texture all over the map
  • Replaced some of the worse looking loading screens
  • Fixed Bush object constantly disappearing when moving the camera

Balancing Changes
  • Significantly increased world map AI difficulty progression
  • AI will especially be harder after couple of years
  • AI will employ some new tricks on the world map when it comes to attacking player
  • Small increase in happiness drain while inside the city - unchanged for Chill Mode
  • Unit upkeep increased by 20% on average for all units
  • Rebalanced a few campaign settings to increase overall difficulty in the first few years
  • Minor rebalance to melee units damage to building and other units
Football Manager 2020 Touch - Neil Brock

It was a big January window for wonderkid transfers, and you can now play with the teams who bagged the very best of them or start your own quest to find the next crop of superstars ready to burst onto the world stage.

Winter Update 20.3.0 features all the latest signings and squads from the January Transfer Window. The February data update will follow shortly after the closure of this window on February 29th. Data updates will only appear in newly started careers and will not affect existing save games.

As well as the latest transfers your team may also benefit from tweaked and improved player ratings as determined by our scouting team who have been busy, as always, analysing and assessing performances in the first half of the season.

Restart Steam now to get the update or purchase Football Manager 2020 Touch to see if your team has been improved.

As well as data revisions, managers will also benefit from a number of gameplay improvements – some of the highlights include:

- Added 20.3 database which includes up-to-date transfers from January transfer window.
- Numerous stability improvements and crash fixes.
- Improvements to game optimisation and increased performance both inside and outside of matches.
- Numerous competition and rule changes.
- Numerous UI improvements.
- Improvements to contract negotiations.
- Improvements to Club Vision and expectations logic.
- Balance changes to Board and Fan confidence.
- News and inbox item improvements.
- Adjusted pass and fail conditions in Challenges.
- Improvements to player happiness with training, particularly for goalkeepers.
- Fixed occasional divergence when using Instant Result.
- Fixes for unlockables, including Design a Son not unlocking through gameplay.
- Cross-Sync now functional with iPadOS 13+.

Get FM20 Touch now and begin creating your football story today.
Feb 24, 2020
Community Announcements - IDC/Games


New championship available! This is another chance to obtain Zula Gold and this time with just 2 more mates!

Take a look to all the information by clicking here and sign up your team before all the places get taken up!

Date: Saturday at 6:00 PM (CET)

Rewards:

Champion -> 40.000 Zula Gold (per player)
2nd place -> 30.000 Zula Gold (per player)
3rd place -> 20.000 Zula Gold (per player)
4th place -> 10.000 Zula Gold (per player)
5th place – 8th place -> 5.000 Zula Gold (per player)
9th place – 16th place -> 25.000 Zula Points (per player)
17th – 32nd -> 10.000 Zula Points (per player)
Monster Crown - Marten
Hi everyone!

The closed beta for Monster Crown just went live! Everyone who pledged $10,- or more during the Kickstarter campaign has received an email with their closed beta key. If you haven't received your key while you are part of the Kickstarter backers, please check your spam folder! It might've ended up in there.

If you aren't part of that group but you want to join in on the closed beta, you might still have a chance! Go over to our Twitter and check out this tweet to learn how you can win yourself a key: https://twitter.com/SOEDESCO/status/1231934385030561794?s=20

In this closed beta, 10-15% of the game's final story content is available plus, the breeding mechanic is available!

For more information, join our Discord servers: https://discord.gg/soedesco and https://discord.gg/WwRvm9B

That's it for now, have a great day!

-Marten
mikapyon - miKaぴょん
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