We appreciate all the love that we’re getting from you for Thief Simulator and recently we were preparing to release our game on an additional platform. We are happy to announce that Thief Simulator is now available on Xbox One!
It's been a while since the last update, 2 months already, I have been very busy working on the modern age. It is a big change requiring a lot of modifications to the existing code, 20 new human models and a lot of new buildings but it is almost ready for release!
Modern age
As you can see this time the changes will be huge and you will be able to discover your world with a very different mood when the humans will finally start to build skyscrappers!
UFO
Building is fun but a god's life can be boring sometimes and a bit of challenge is welcome so let me introduce UFO invasion.
UFO invasion is a new disaster that will happen from time to time. Mankind discovered the power of the atom and will start to encounter an alien specie. What wrong could happen?
Belgian Game Awards nomination
I am glad to announce you that Deisim is nominee this year again for the Belgian Game Awards. The winners will be announced this friday! Wish me best luck!
When is the next update?
I do my best to make it available early in march but there is a lot of changes under the hood so I will probably put it in the beta branch for 1 or 2 weeks to ensure the quality is good enough before sending it to all of you.
Roadmap Update
As you can see I expect the game to be feature complete this summer and will then put a lof of effort to fix all the bugs and polish what's needs to be polished. The early access phase finishing it will be the time to rise the price of the game. The final price will probably be around 15$.
After almost 4 years in early access it will be time to release the game as a finished product.
But wait....there is more :
During early access 2 big features have been asked to me a lot of time but are so big that they could be entire games.
The first one the ability to share worlds with your friends and having the ability to have an impact of their worlds. I have a lot of cool ideas of crazy stuff that you could do and will finally have the time to experiment them after the release.
The second one is the biggest one and could be a game by itself : Kingdoms. I'm sure I don't need a lot of explanation for this one. I want it to be awesome and will take the time to do it right but I started working on it a long time ago.
Support me on Patreon :
It is not really a secret that I work on this game on my spare time and that despite my best effort I never succeed to sell it enough to start working on it at least part time. A lot of people are loving it though and played it a lot during theses years.
This is why I decided to start a patreon page. Deisim have a lot of potential and I would love to take the time to make it as good as I can for the people who really love it.
If you read until that point you probably love the game so if you want to give something where it will really have an impact maybe think about Deisim the next time.
Now that the temporal anomalies are confirmed to have an increasingly harmful effect on the Collective’s ability to stay connected, there is a need to investigate potential solutions.
Event Name: Phantom Pain Event Type: Galaxy Event Event Start: Thursday, 02/20 at Noon ET (17:00 UTC) Event Finish: Monday, 02/24 at Noon ET (17:00 UTC)
Squadrons: Y Crew Sharing: N Faction Winner Bonus: N Community Rewards: Y
Picard and Number One (Existing) 5* Fully Fused Fully Equipped Level 100 Skills: CMD 527 (79-177), DIP 967 (154-330), SCI 1328 (234-497) Traits: Human, Astrophysicist, Inspiring, Civilian, Cultural Figure, Gardener
Ranked reward 5* crew
Age of Sail Worf (New) - this crew will be featured event crew in the event starting on 02/27. Fully Fused Fully Equipped Level 100 Skills: CMD 962 (139-356), DIP 503 (87-189), SEC 1334 (161-358) Traits: Klingon, Tactician, Federation, Starfleet, Costumed
Bonus Crew • high bonus: event crew, and ‘Picard and Number One’ • small bonus: variants of Icheb, Dax, and crew with the Astrophysicist trait
The Z1BR client has been updated with the following fixes:
• ARV spawns have been replaced with Offroader spawns to correct an exploit that allowed players to go prone and shoot inside the ARV turret • Twitch Account Linking/Unlinking has been fixed. • Asia/Pacific region lock has been softened so the region’s home server will be NA.
Mount & Blade II: Bannerlord will be released in Early Access on 31st March 2020. The game will be available for purchase through Steam and TaleWorlds website, for $49.99/€49.99/£39.99.
More information about what to expect from Mount & Blade II: Bannerlord’s Early Access will be shared shortly before the release.
Mount & Blade II: Bannerlord will be released in Early Access on 31st March 2020. The game will be available for purchase through Steam and TaleWorlds website, for $49.99/€49.99/£39.99.
More information about what to expect from Mount & Blade II: Bannerlord’s Early Access will be shared shortly before the release.
Mount & Blade II: Bannerlord will be released in Early Access on 31st March 2020. The game will be available for purchase through Steam and TaleWorlds website, for $49.99/€49.99/£39.99.
More information about what to expect from Mount & Blade II: Bannerlord’s Early Access will be shared shortly before the release.
Mount & Blade II: Bannerlord will be released in Early Access on 31st March 2020. The game will be available for purchase through Steam and TaleWorlds website, for $49.99/€49.99/£39.99.
More information about what to expect from Mount & Blade II: Bannerlord’s Early Access will be shared shortly before the release.
Mount & Blade II: Bannerlord will be released in Early Access on 31st March 2020. The game will be available for purchase through Steam and TaleWorlds website, for $49.99/€49.99/£39.99.
More information about what to expect from Mount & Blade II: Bannerlord’s Early Access will be shared shortly before the release.
This update to our beta release channel features some major updates to the Flipside Creator Tools plugin for Unity that lets you import custom characters and sets into Flipside Studio. Changes include the ability to test in-VR interactions directly in Unity, new event types you can trigger, a scoring system with guns and targets, audio pooling for improved performance, and more.
Changes to Flipside Studio include support for unlimited cameras on our in-VR camera switcher, and many bug fixes.