- For the past 2 weeks or so we have been working on trying to fix a few major optimisation issues within a few areas. We are still unsure what is causing it but we are getting closer to finding out why, we hope to have this issue fixed as soon as possible. - We are also working on a few AI issues where they are unable to path correctly, we are working on this issue and trying to get it working.
- Other than those issues we have added in another 2 area locations[New screenshots will show at least one of them] into locations that didn't feel "full". - And we have been adding new sounds to the game to give it more of a real life feeling and to make it give you more of the sense of fear while going through the map.
We will be posting 3 new screenshots and a few of the current ones will be getting updated tomorrow so keep and eye on the store page tomorrow for more of a look into what The Forgotten will look like!
A first hotfix for B126 is up. It addresses some of the most common problems that were reported so far.
Changelog:
Localization:
- French localization fixes by Sword.
Fixes:
- Torpedo solutions weren't updated for the selected G7a (T1) torpedo speed. - Light color wasn't possible to change after loading a game state saved during a light color transition. - Officers could stop to regenerate energy in a bed due to an error. - Label stating name of the officer that received the decoration was cut off at lower resolutions. - Characters could become stuck during carrying ally action. - Various buttons were stopping to work after cancelling a bug report form. - Fire button on the torpedo launchers UI could remain blocked after performing certain steps. - Fixes to automatically reported errors.
In this contest, user-made Shots uploaded to Steam Workshop will be judged based on several different categories. Nominees will be in the running for some special prizes!
Please note that we will only be accepting 3 Shot entries per person. If you upload more, only the newest 3 Shots will be counted for the contest. For more details, please check the Contest Rules in the main contest image above.
How to Participate
Create an original Shot in Ballistic Craft.
Be sure to add ‘SCC’ to the end of the Shot’s name. (This can also be done after uploading to Steam Workshop.)
Upload your Shot to Steam Workshop from the game’s main menu.
We've uploaded a sample Shot as reference. As long as your Shot has a 'SCC' label visible in it's name within Steam Workshop, it will be qualified as entered into the Shot Creators Contest!
As of this post, entries can now be submitted to the Shot Creators Contest.
The contest's deadline is 3/12/20 at 17:00 Japan Standard Time. Please be aware that Shots uploaded after the deadline will not be counted in the contest.
We're looking forward to seeing all of your awesome Shots! ːsteamhappyː
2nd Upgrade, The Utility Merchant that is available from chapter 3 has been added. This upgrade allows players to further explore the cleared maps. * Texts used in this upgrade are temporary. We will update all languages as soon as possible.
Through this update new areas in Base HQ will be unlocked.
Players will not be able to receive some unique items through Synthesis. (You need to explore more to receive them)
Fixed spawning issue of Ultimate items.
Potion names are now consistent. (Nano Potion)
Cooltime of Ice Granade has been increased. (1s > 5s)
Red Caution sign has been added for Arrow Trap.
Revised typo in description of "Dainsleif".
Axe: Delay has been added to the 2nd attack attempt and attacks with a wide-ranged attack.
Broadsword: ATK multiplier for 2nd attack attempt has been deleted.
Dagger: Melee ATK range has been decreased.
Katana: Fixed the sequence to proceed ahead first, and then hits the target twice.
ATK of "Flash Katana" has been decreased. (50 > 40)
ATK of "Dragon Katana" has been decreased. (30 > 25)
Rage of "Katana" items has been modified.
Spear: Wth slightly increased damage and aggressive attack sequence has been added.
Damage of "Spear" has been increased. (7 > 8)
Damage of "Hexa Spear" has been increased. (14 > 17)
Damage of "Bakuta" has been increased. (14 > 17)
Damage of "Sky Spear" has been increased. (27 > 35)
Fixed effect hiding behind the hidden tile at Narrow Passage.
Fixed 2 direction arrow displayed at Narrow Passage.