Combat Arms: Reloaded - VALOFE KR


Rangers!

Combat Arms: Reloaded would like to welcome the LATIN AMERICA Region that will open in Feb. 26, 2020. Combat Arms: Reloaded will open in LATIN AMERICA Region with it's own zone and server.

If you haven't signed up for the pre-registration yet, now is the best time to come and join us. Great rewards and benefits are in store for our beloved rangers!

Pre-Registration Rewards
https://combatarms-r.valofe.com/reserva/preReserva

Other Benefits
1.New user reward (Legendary weapon 14-days gift)
2.Up to 400% EXP / GP Boost from February 19th to March 17th
3.WORLD CONQUEST EVENT OPEN (Available from level 3)

Come and celebrate as Latin America joins the fray!

Whoooh~Ahhh!~

Website: https://combatarms-r.valofe.com/
Official Facebook Page: https://www.facebook.com/valofe.combatarms.reloaded/
Forums: https://forums.valofe.com/forum/combat-arms-reloaded
Steam Store Page: https://store.steampowered.com/app/905640/Combat_Arms_Reloaded/

===============================================================================


Rangers!

Al Combat Arms: Reloaded le da gusto de dar la bienvenida a la región de LATINOAMÉRICA, que abrirá el 26 de febrero del 2020. El Combat Arms: Reloaded abrirá la región LATINOAMERICANA con su propia zona y servidor.

Si aún no has hecho tu pre-registro, este es el mejor momento de unirte a nosotros. ¡Habrán grandes recompensas y beneficios en nuestra tienda para nuestros queridos rangers!

Pre-regístrate aquí:
https://combatarms-r.valofe.com/reserva/preReserva

Otros beneficios:
1. Los nuevos usuarios obtendrán armas legendarias por 14 días como recompensa.
2. Tendrán un adicional de 400% de EXP y GP desde el 19 de febrero al 17 de marzo.
3. Estará disponible el Evento de Conquista Mundial desde el rango 3 (Nivel 3).

¡Ven y celebra con nosotros el ingreso de Latinoamérica!
Quantumleaper - elias_santana
Version 1.12 is out!

This version brings the following modifications and improvements:
  • The buttons assigned to the main commands are now displayed during the intro level as soon as each of them become available;
  • The "XInput" prefix was removed from the names of the XBox One controller buttons;
  • The default button for Superposition is now the L-Trigger instead of the A button. For generic controllers, it's now the Button 5 (which is usually also the lower left shoulder button);
  • It's now possible to skip the "Zombie Cat is typing..." indicator during dialogs;
  • Zombie Cat's messages can only be skipped after being displayed for a few frames (to prevent accidental skips when the player actually intends to skip the indicator);
  • Some dialogs had lines that were automatically skipped when a character was interrupted while talking. This was intended as a way to make dialogs more dynamic, but it was generally received as a frustrating feature so, it was removed;
  • The first yellow platform on the intro level was positioned a bit higher so that the player can explore the upper floor earlier to view all of the puzzle components (this doesn't change the solution itself);
  • Part of the final puzzle of Sector 42 was modified, the wormhole loops on the narrow passages were removed. They didn't add to the puzzle complexity and the method to escape them, although simple, wasn't obvious. That would lead players to just move randomly until they got to the side they wanted and then tell me that made them mad.

In addition, the following bugs were corrected:
  • The Attack command was mistakenly enabled after the first green door was openend (therefore, before Alexander is told he has a sword);
  • Quickly entering and leaving a zone that has dynamic camera movement could cause sudden camera repositioning (instead of a smooth transition);
  • Sometimes, for a very brief moment, spinning blades could play their sound effects even when they were out of the hearing range;
  • When two yellow switches were close enough, it was possible to throw a yellow crystal in such a way that it would reach the activation range of both switches at the same time. That would cause one switch to activate properly and the other one to be stuck on a permanent inactive state;
  • Quiting the game in the Main Generator area and then imediately loading another playthrough in an area that share visual assets with it would cause this new area to draw its lamps turned off;
  • Shadow spikes reloaded from a chepoint recovery would stop causing damage.

So, did I miss something? You can yell at the developers* here!!! :D

*There is just one developer, you can still yell at him** though.
**He is actually me. Also, I get scared when people yell at me. Please, don't do it.
Feb 18, 2020
The Scroll Of Taiwu - Conchship-Jie
V0.2.7.7版本更新——



·实装50个百花谷摧破特殊效果:

·百花谷指法——八生、八死,花开、花杀
·指针功:指针功无视敌人的守御值;施展下一个摧破功法前,运用者的疗伤会变化为“奇穴化伤”,最多生效3次
·长春指:发挥十成威力时,「降低敌人的郁毒抵抗」
·一指一品红:造成破绽时,运用者每拥有2个点式,额外造成1个破绽
·青花虞美人:发挥十成威力时,如果敌人幻毒攻心,随机使敌人的1个内伤倍增,敌人所中的幻毒超过其幻毒抵抗力越多,伤势倍增的越多
·漫天花雨式:敌人身上每个被封闭的穴道会使漫天花雨式的威力增加5%
·大花曼陀罗指:发挥十成威力时,以敌人所中的幻毒作为烈毒、郁毒、赤毒、寒毒4种毒素立即在敌人身上发作,4种毒素在发作时,毒发威力上限加倍
·万花灵月指:发挥十成威力且敌人的内力属性为「纯阳」时,消除敌人所有的摧破、护体、轻灵功法的持续效果
·百花杀:发挥十成威力时,百花杀的最后一击会同时击中敌人所有被封闭了穴道的部位
·血朱花八法:以血朱花八法击败敌人时,运用者的最大健康值会增加1点,血朱花八法的威力也将因此减少10%,直到运用者逝世后,两者的效果才会消失

·百花谷针术——气弦鼓灵针,圣手引纤毫
·御针术:每段命中夺取敌人的1个御式成为运用者的御式
·五行梅花针:施展下一个摧破类功法前,获得的所有掷、弹变为御式
·寒冰刺骨法:发挥十成威力时,「降低敌人的寒毒抵抗」
·扁鹊神针:扁鹊神针施展完毕后,运用者立即进行1次不消耗疗伤机会的“奇穴化伤”,扁鹊神针发挥的成数越高,此次疗伤的效果越好
·破元长针:发挥十成威力时,使敌人失去9点奇窍真气
·针死不针活法:针死不针活法对头部造成的伤害无法在此次战斗中得到治疗
·六弦九针术:六弦九针术对敌人造成的幻毒无法在此次战斗中被驱除
·化脉神针:发挥十成威力时,使敌人3个需要提气的功法的威力减半,持续直到此功法被施展后
·十二弦奇针功:施展十二弦奇针功时,消耗运用者所有的疗伤机会,每1次疗伤机会,使十二弦奇针功的威力增加20%,最后一击造成的伤口增加1个

·百花谷魔音——天地何苦,人世何愁
·云水引:运用者下一个魔音类功法需要的音式减少3个
·不思归:不思归无法主动施展,运用者所有魔音功法的施展速度大幅提高
·凤来仪:施展下一个摧破功法前,运用者每获得1个音式,疗伤机会就增加1次,最多生效3次
·玉妃引:发挥十成威力时,使运用者的下一个摧破功法无法被化解,但此摧破功法的威力会减半
·琼花叹:施展下一个摧破功法前,运用者获得的无式会变化为音式,最多生效5次
·葬鹿兰:发挥十成威力时,随机消除敌人3个功法在此次战斗中额外增加的所有威力
·天地笑:发挥十成威力时,使运用者的1个摧破功法施展所需要的式的数量大幅减少,持续直到战斗结束,已被此效果影响的摧破功法不会再次受到此效果的影响

·修复BUG:
·修复健康上限为0时显示为1的bug
·修复与外道战斗时使用剑柄后逃跑不会入魔的bug
·修复读取备份时连续点击确认按钮时会报错的bug
Feb 18, 2020
Breaking Good - Necronomicron
  • Fixed minor bug in one button mode
  • Updated periodic table
Counter-Strike Nexon - The CSN:S Team


Here's a rundown of some of the major changes in today's update!
    Season 5 Kingdom CollaborationSeason 5 is built around a collaboration with the drama Kingdom. This time, we're enhancing the perks of the Season Pass and updating Zombie Mode. Check out the mysterious weapons, costumes, and other items based on the Joseon theme! Season 5 Kingdom Collaboration: Lee-Chang and Yeong-Shin Class Promotion (2/19 - 3/18) Lee-Chang and Yeong-Shin, the two main characters of Kingdom, will appear as the new Transcendence Classes. The Lee-Chang and Yeong-Shin classes are equipped with a unique synergy effect that enhances Season 5 weapons. These classes can be obtained not from Decoders, but from packages.Various EventsThere are tons of events celebrating the Season 5 collaboration with Kingdom. You can earn all kinds of rewards simply by playing the game and participating in events, like the Golden Zombie Event, Zombie Z Newbie Event, Heart Attack Event, and more!
Check out the Expanded Info section below for details.


Expanded Info

Contents
Season 5 Kingdom Collaboration (2/19 - 5/13)
Season 5 is built around a collaboration with the drama Kingdom.

You can obtain Season Badges from Missions, Events, and other activities during the season. All kinds of rewards will be given when you collect these badges and level up your grade. Purchasing the Season Pass will grant you additional rewards!

Check out the mysterious weapons, costumes, and other items based on the Joseon theme!


Season 5 Zombie Mode Update
For Season 5, we've made the following changes to Zombie Mode.
  • You can level down in Zombie Z mode.
    • Press the L key to level down, which will remove 1 random mutation. If there are no mutations that can be removed, 1 point will be deducted.
  • The balance of Banshee and Voodoo Zombies has been changed.
    • Banshee
      • Damage taken reduced by 70 while using the Pulling skill.
      • Range and pulling force increased for the Pulling skill.
    • Voodoo Zombie
      • The Heal skill now recovers 1,800 HP every 1.5 seconds over 6 seconds.
      • Cooldown for the Heal skill reduced to 12 seconds.
      • Increased amount of HP recovered automatically to 800.
      • Slightly increased Movement Speed.
  • The weapons obtained from the Season 5 Pass will be enhanced when used in Zombie Z mode.
    • This enhancement effect will end when Season 5 ends.

Season Pass Improvements
The following changes have been applied to the Season Pass.
  • The amount of Season Badges distributed will be approximately doubled compared to Season 4, so that players will be able to reach season ranks much faster.

  • The difficulty of the daily missions has been adjusted.
    • The difficulty of particularly challenging daily missions has been adjusted further.
    • The chance of getting missions to score kills using rifles, machine guns, sub-machine guns, and pistols has been lowered.
    • Missions to participate in Team Deathmatch, Gun Deathmatch, All-Star Mode, Zombie Escape Mode, and the New Zombie Shelter for 10 minutes have been removed.

Weapon Synergy Effects with Classes
The new Transcendence Classes Lee-Chang and Yeong-Shin will gain enhancement effects when they are equipped with Season 5 weapons.
  • Weapons Affected
    • Hwando, Timed Bomb, Scythe, Arquebus, Reflex Bow, Matchlock Pistol, Moon Glaive, Blistering Bolt Repeater
  • Enhancement Effect
    • Increased Damage
    • Matchlock Pistol – Has a 10% chance to instant kill by default. This rate is increased to 15% when equipped by Lee-Chang or Yeong-Shin
    • Blistering Bolt Repeater (Lee-Chang) – Default ammo count +5. Charge time reduced by 1 second for alt fire
    • Blistering Bolt Repeater (Yeong-Shin) - Number of alt fire projectiles +1. Rate of fire delay reduction for alt fire (0.7s -> 0.55s)

Other Changes
  • The Shield skill for the Cyborg class has been changed to not take damage from allies
  • The effect caused when hit by the Heaven Splitter will no longer block line of sight
  • The explosion sound from the Magnum Launcher's alt fire has been fixed
  • The issue where the Studio Monsters still attacked the players using the Conceal skill in New Zombie Shelter has been fixed
  • The issue regarding incorrect variable values for World Settings from the Lua Script has been fixed
  • Other miscellaneous crashes and minor bugs have been fixed


Events
Zombie Z Newbie Event (2/19 - 3/4)
You can earn reward weapons per stage by reaching the requirements of the play missions during the event period.
  • Conditions
    • Mission 1 - Login to the game once during the event period
    • Mission 2 – Score 10 cumulative zombie kills in Zombie Z mode + Login to the game 2 times
    • Mission 3 – Score 30 cumulative zombie kills in Zombie Z mode + Login to the game 5 times
    • Mission 4 – Score 40 cumulative zombie kills in Zombie Z mode + Login to the game 8 times
    • Mission 5 – Score 50 cumulative zombie kills in Zombie Z mode + Login to the game 10 times
  • Rewards
    • Mission 1 - M950 +8, Claymore Mine MDS, Arm Torch, Rail Cannon (Grade 5 Gun Boost + Grade 6 Speed Up)
    • Mission 2 – Plasma Gun +6, Vendetta +6
    • Mission 3 - BALROG-XI (Grade 5 Gun Boost + Grade 6 Speed Up), Hunter Killer X-90 (Grade 5 Gun Boost + Grade 6 Rage Down)
    • Mission 4 – BOUNCER, Broad Divine (Grade 5 Gun Boost + Grade 6 Heal Disruptor)
    • Mission 5
      • Select 1 from the 3 following weapons (Permanent): M950 +8, Plasma Gun +6, Vendetta +6
      • Select 1 from the 7 following weapons (Permanent): Claymore Mine MDS, Arm Torch, BOUNCER, BALROG-XI (Grade 5 Gun Boost + Grade 6 Speed Up), Rail Cannon (Grade 5 Gun Boost + Grade 6 Speed Up), Hunter Killer X-90 (Grade 5 Gun Boost + Grade 6 Rage Down), Broad Divine (Grade 5 Gun Boost + Grade 6 Heal Disruptor)
  • Notes
    • The weapons given as rewards from Missions 1 - 4 will be removed during maintenance on March 4th.
    • You are unable to participate in Studio Mode.
    • Only counts in rooms with four or more players.

Season 5 Kingdom Collaboration Special Item Giveaway (2/19 - 3/18)
You can earn a special item celebrating the collaboration when you first log in to the game during the event. Each account is only able to claim the item once.
  • Rewards
    • Kingdom Poster (Lee-Chang) Spray (Permanent)

Season 5 Kingdom Collaboration Badge Giveaway (2/19 - 5/13)
You can earn Season Badges for reaching the requirements during Season 5.
  • Conditions
    • Reach a total play time of 30 minutes / 60 minutes / 90 minutes / 120 minutes / 150 minutes per each day
  • Rewards
    • Obtain x3 / x3 / x3 / x3 / x12 Season Badges according to total play time (Up to a maximum of 24 per day)
    • Can be used before level 16 in Zombie Z. (Actual level differs per weapon.)

Season 5 Golden Zombie Kill Rewards Event (2/19 - 5/13)
The reward items for killing Golden Zombies have been changed. You can earn rewards based on the total number of Golden Zombie kills in Zombie Scenario during the event.
  • Conditions and Rewards
    • 1 cumulative Golden Zombie kill - SG552 Lycanthrope +6 (10 Days)
    • 2 cumulative Golden Zombie kills - Dual Beretta Gunslinger (10 Days)
    • 3 cumulative Golden Zombie kills - M4A1 Dark Knight (Permanent)
    • 5 cumulative Golden Zombie kills - D.Eagle Crimson Hunter (Permanent)
    • 7 cumulative Golden Zombie kills - M4A1 Dark Knight (Permanent)
    • 9 cumulative Golden Zombie kills - D.Eagle Crimson Hunter (Permanent)
    • 12 cumulative Golden Zombie kills - M4A1 Dark Knight (Permanent)
    • 15 cumulative Golden Zombie kills - D.Eagle Crimson Hunter (Permanent)
    • 20 cumulative Golden Zombie kills - M4A1 Dark Knight (Permanent)
    • 25 cumulative Golden Zombie kills - D.Eagle Crimson Hunter (Permanent)
    • 30 cumulative Golden Zombie kills - SG552 Lycanthrope (Permanent)
  • Notice
    • You must have hit a Golden Zombie at least once to have it counted as a kill.
    • Each account can only earn the reward once.
    • You can only score up to a maximum of 3 cumulative kills per day.
    • The Golden Zombies randomly appear after playing for more than 3 minutes in rooms at regular difficulty or higher.

Heart Attack Event (2/19 - 3/18)
You can obtain the Heart Grenade when you first log in during the event. You can earn rewards for reaching the requirements using the Heart Grenades.
  • Heart Grenade
    • Can only be used during the event, and will be removed during maintenance on March 4th.
    • Enemies will take random damage from Heart Grenades.
      • 50% Chance - Default damage
      • 40% Chance – Double damage
      • 10% Chance - Instant kill
  • Requirements
    • Score zombie kills in Zombie Hero or Zombie Z modes using the Heart Grenade
  • Rewards
    • Obtain 1 item at random from the list below (Each item has a different probablity.)
    • 100 Mileage Coupon
    • Left Heart Spray
    • Right Heart Spray
    • Heart of Love
    • Grade 1 Parts Reward Box
    • Grade 2 Parts Reward Box
    • Grade 3 Parts Reward Box
    • Grade 4 Parts Reward Box
    • Grade 5 Parts Reward Box
    • Grade 6 Parts Reward Box
    • Unique Decoder
    • Rare Decoder
    • Unique Premium Decoder
  • Notice
    • You can only obtain rewards up to 10 times per day.
    • Only counts in rooms with 4 or more players.

Free Daily Rewards Event (2/19 - 3/18)
The Free Daily Rewards list has been updated.
  • Regular Players
    • Conditions
      • Play the game for more than 10 minutes
    • Rewards
      • Daily Reward: 50 Mileage
      • 3 Day Cumulative Reward: Grade 4 Parts Reward Box (x15)
      • 7 Day Cumulative Reward: Grade 4 Parts Reward Box (x20)
      • 15 Day Cumulative Reward: Grade 4 Parts Reward Box (x25)
      • 20 Day Cumulative Reward: Grade 5 Parts Reward Box (x7)
      • 25 Day Cumulative Reward: Grade 5 Parts Reward Box (x8)
  • New and Returning Players
    • Conditions
      • Survivors who have not logged in for the past 30 days or have logged in for the very first time during the event must reach 10 minutes of play time
    • Rewards
      • Daily Reward: Parts Weapon Selection Box (x1)
      • 1 Day Cumulative Reward: Grade 4 Parts Reward Box (x5)
      • 3 Day Cumulative Reward: Grade 4 Parts Reward Box (x10)
      • 5 Day Cumulative Reward: Grade 4 Parts Reward Box (x15)
      • 7 Day Cumulative Reward: Grade 5 Parts Reward Box (x5)
      • 15 Day Cumulative Reward: Grade 5 Parts Reward Box (x6)


Shop
Season 5 Kingdom Collaboration: Lee-Chang and Yeong-Shin Class Promotion (2/19 - 3/18)
You can purchase package items containing the Transcendence Classes Lee-Chang and Yeong-Shin from the shop during the promotion.
  • Promotion Items
    • Lee-Chang Class + Kingdom Poster Spray (Group)
    • Yeong-Shin Class + Kingdom Poster Spray (Group)
  • Notice
    • The items mentioned above will no longer be available for purchase when the event ends.

Shop Items Removed
  • Premium Class Decoder
Counter-Strike Nexon - The CSN:S Team


Greetings from the CSN:S Team.

Decoder rates have been updated.
This will be updated irregularly when the rates and the items are changed.
We hope this allows you to enjoy CSN:S to its fullest, knowing exactly what you can get.


2/19 Decoder Item Rates
Epic Decoder




Transcendent Decoder




Class Decoder

ANIME WAR — Modern Campaign - konnichiwa.games.contact
So there are two things to it, really.

First and foremost, we updated the physics of our character.
So boobs are now naturally moving as your character moves!




And secondly, we have added a nudity DLC which allows you to enjoy the moving boobs ten times better!

https://store.steampowered.com/app/1251350/ANIME_WAR__Modern_Campaign__Nudity_DLC_18/
Hypergate - geoff.nagy
Would you like to chat with the developer, or other Hypergate players? Have an interesting feature request, bug report, or would just like to learn more? Check out the Hypergate Discord server here: https://discord.gg/v4bATBG
Summer Pockets - VisualArts
We updated Summer Pockets and fixed some bugs that occurred with some systems.
Your save data won't be deleted by this update.

In case you changed the text font during the first startup or inside the TEXT tab (Config), please click on "Return to Default" if the text is not displayed correctly.



You may also need to reinstall the game if it won't start up/proceed correctly.

Additionally, here is the official Microsoft help page for adding missing fonts:
https://docs.microsoft.com/en-us/windows/deployment/windows-10-missing-fonts


Finally we are also adding Steam Badges, Trading Cards, Profile Backgrounds and Emoticons in one of the next updates.

Thank you very much for your patience.
Feb 18, 2020
HammerHelm - Calandryll
Right now, townspeople mood doesn't have a big impact on gameplay and there isn't any real reason to try to increase townspeople mood. I'm working on an update to change that!

The Meaningful Moods update will include more effects for high and low mood in addition to a permanent NPC house upgrade for sustained good mood. Note all times mentioned below are in-game time.

Mood Tracking
In addition to seeing the mood lists from the Townspeople Manager menu, you will be able to view an individual Dwarf's mood buffs and debuffs though the conversation menu.



Mood Buff and Debuff Changes
The overall calculation for mood will be changed so that higher moods are a bit easier to achieve.

Townspeople will start with three negative moods, lack of water, town is dirty, and town is ugly. Right now, placing water wells, sewers, and beauty related decor only gives a positive mood buff, but there was never a negative mood for not having those things. Existing townspeople (from loading a save prior to this update) will have these moods unless their homes are buffed from structures.

To counter-act this in the early game, the "I just moved here" mood will be increased from +20 to +50. This buff will also last twice as long - four in-game days. Over time the buff amount from this mood will decrease for new townspeople down to 20. This gives you a chance to build structures that affect mood without the initial "I just moved here" mood buff being too high once you have built mood structures in the mid to later stages of the game. Note, this change will only affect newly arriving Dwarves once the update is live. So, if you load a save with existing Dwarves they'll still be set using the current mood buff from "I just moved here".

The mood debuff from the "grumpy" trait will be reduced from -15 to -10.

The mood buff from beauty will be increased from +5 to +10 to match the other structure related mood buffs.

Dying will reset the timer on the "champion died" debuff back to one full in-game day. Right now, it doesn't affect the timer - so if you die and then 23 in-game hours later die again, the mood debuff only lasts one in-game hour. Resetting it to 24 in-game hours makes death a bit more meaningful, but not crushing.

Mood Effects, Good and Bad
A Dwarf's mood will affect a lot more things, both good and bad.

High mood will increase the amount of resources (wood, stone, leather, etc.) a Dwarf drops off at the storehouse. Low mood can reduce this amount.

High mood will increase the amount of crafted items (meals, clothing, tools, etc.) a Dwarf can make for the town. The additional craftables do not consume more resources. Low mood can reduce this amount.

High mood will increase the chance of a "master-crafted" item if the Dwarf has the "meticulous" trait. Low mood increases the chance of a "poor" item, even if the Dwarf isn't "clumsy". Low mood will also mean a "meticulous" Dwarf will not craft anything "master-crafted".

If the homeowners of a house both have sustained good mood for one in-game day, their house will upgrade to include planter boxes outside. Once this occurs, the planter boxes remain even if one of the homeowners has their mood lowered.



Most of the system is already implemented! I'm hoping to have the new system in game by Friday depending on testing.

-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
...