The big addition is the Female portrait heads, adding even more variety to the humans of the broken lands. I've had the heads for a while but it took some time to stabilize the rest of the game before I was able to add them in. I hope you enjoy the new heads!
This patch also brings raise dead skills and potions, so now a properly equipped party might not have to return to town so often when a party member perishes.
Of course there are a number of smaller fixes in this release as well:
Female portraits added
Add mouse hover text to elementals
Fix were UI was usable during certain dialogs
Fix issue where saving while player moved on world map
Hope you’re all enjoying the V1.0 update! The team & I have been eagly watching people’s reactions and feedback on the new content, it's great to see so many people having fun with Besiege!
We’ve been overwhelmed by the positive reception you guys have given to the new Automation/Logic blocks, it’s awesome to see all the innovative creations people are coming up with!
With that in mind we’ve begun thinking about what other Automation/Logic blocks we could add to Besiege and we’ve got some rough plans for a couple that we’d like to share with you here! (Keep in mind these are work-in-progress & subject to change)
The Speedometer Concept The name’s pretty self explanatory for this one. The Speedometer is a new logic block that will emulate a key press when your machine reaches or drops below a certain speed. You will of course be able to adjust the speed in the blocks settings yourself!
The Angle Detector Concept This block detects angles on a single axis, emulating a key press when an angle is met or exceeded. This block should allow you to create gyroscopes and stabilization systems for your machines! The angle the block detects you’ll be able to edit in the settings.
We’re hoping to get these blocks worked up and implemented into the game very soon, so you can expect another small update in the next couple of weeks!
Thanks again to everyone for the good wishes and congratulations following the V1.0 launch, we really appreciate it guys!
you can select english after start game or in "option" to change
change log
- refactoring battle scene - use support or heal magic can get some exp before turn 15 - fix chapter 10 bug - fix chapter 4 bug - update english version
A new update is here to keep your pixels sharp and Joustus battles jubilant!
Shovel Knight Design Series
But first... have you ever thought about what we think about when making games? Well, think no longer!
Just how did King Knight get his wall-bouncing bash attack or his high-flying acrobatic spins!? Drill into this mobility mechanics deep dive as we explore the illustrious inspirations behind our gilded goon!
Joustus Free Play
Have you ever wanted to play Joustus with a friend? There’s a new secret mode where you can! If you press up in front of the mirror in King Knight’s room, now you can setup decks, board layouts, and more and play against a friend to your heart’s content.
Changelog
New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
New! Added Joustus Free Play mode! Go to King Knight’s room and speak with the mirror to begin.
New! Added dialogue line after defeating Blazorb in Cavern of Joustus to help players know there is a larger mystery afoot!
New! In New Game+, gold multiplier info has been added to the level map menu.
Change: Steam Sync option has returned to the Feats menu.
Cheat compatibility improvements.
Localization improvements.
Change: An exit sign post has been added to the single screen treasure area in world 2.
Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chester’s Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store.
Change: Blazorb is no longer required for 100% Joustus opponent victory.
Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward.
Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen.
Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats.
Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead.
Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states.
Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck.
Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately.
Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void.
Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two separate buttons.
Fix: Turncoat effect not following King Knight correctly during screen transition.
Fix: Turncoat roll could send the player through a collision ceiling when jumping.
Fix: Turncoat roll could travel higher than intended when activated during jump rise.
Fix: Turncoat and Healing Hammer would buffer and execute twice when used just before touching a spring.
Fix: Using Bubble Frog and making contact with lava wall would cause King Knight to recover as if he was wearing the Rodent Regalia. Recovery now resembles a normal get hit.
Fix: Using Searing Saber and landing on a spring, then Gyro Boots just before bouncing on a spring could result in unintentional visual effects.
Fix: Gyro Boots ending in the air could result in the player not being able to visually turn around until beginning another state.
Fix: Bladescale could sometimes miss catching his thrown sword.
Fix: Rodent Regalia collision issues
Fix: Airship Joustus battles without a chair could become stuck if triggered too quickly.
Fix: Issues when obtaining repeated wisps in World 4’s Joustus House
Fix: Issues with dialogue getting stuck when challenging World 3’s Joustus House champion
Fix: Bash count stat would increment during certain cinematic scenes.
Fix: Can no longer miss 1 turn to win card rewards
Fix: Using the Joustus Cheat Card “Play-Em-All” on the turn before Black Knight activates Meteor Attack would cause the meteor attack to never occur.
Fix: Wealth Whirl vortex could behave oddly in rare cases in stages which have warp walls.
Fix: Money Bags would appear incorrectly when traveling through a warp wall.
Fix: Landing and running off the W2’s bonus platform using cheats could cause non-progression.
Fix: Always Ice Cheat would cause a non-progression with first Specter Knight battle.
3/25 - Hotfix Changelog
Fix: King Knight’s next jump would become unintentionally floaty after rolling once with Turncoat.
Fix: King Knight endless spin bounce cheat could cause cinematics not to progress under certain circumstances.
Fix: New Game+ Heirlooms would have no cost when battling with Propeller Knight.
Fix: Teethalon Rope now doesn’t appear when visiting the area again.
Fix: Joustus Deck Counts fixed for cards that had their side reversed
Fix: Multiple issues addressed for staying in airship invasion scene.
Starting on Tuesday, February 18, 2020 @ 18:00 PDT, servers will undergo maintenance for approximately 1-3 hours. A notice will be made regarding a time extension If maintenance lasts longer than the allotted time. GMs will give an in-game notice 1 hour prior to maintenance.
Reason:
Routine server checks
We'll update this post when the maintenance is complete, and servers are available. Additional Patch Notes including improvements and new features will be added after the maintenance.
Thank you for your patience during the maintenance.
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Server Maintenance concluded at 19:05 PDT.
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Patch Notes for February 18th, 2020
The following patch notes contain information about the update.
Shop Changes
Continuing Sales:
Penguin Set (Blue/Pink)
Wool Sweaters (5 different versions)
Blood Dragon Syndicate Package/Box
Skull Shadow Package/Chest
Dark Phoenix Chest Re Package/Chest
Event & System
Events
Ending Events
Snowball Fight
New Events:
Boss Mode: Frozen Lake
Continuing Events:
True Battle Mode Kill + Death
1 Hour Daily Playtime Event - Receive an Ascended Scroll Box (Limit 1 per day) Click <Here> for more information on Ascended Scrolls
A new Shovel Knight update is here to keep your Showdown duels (and pixels) sharp!
Character Gauntlet!
Introducing Character Gauntlet, an all-new addition to Showdown’s “targets” mode. In this mode, your character will be randomly changed every time you hit a bonus target. It really tests your mastery of all the fighters. It’s supported for cooperative play too, so you can work together with a friend to achieve that elusive high score.
Changelog
New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
New! Added a special command to access gauntlet target mode! Once all characters are unlocked, begin a target battle while holding “Left Parry and Special” when the VS screen disappears. You will know the cheat was successful when you see CHARACTER on the HUD in place of HIGH SCORE.
Cheat compatibility improvements.
Localization improvements.
Change: When Theme Shuffle is on, Target Mode has the possibility of playing a wider variety of music.
Fix: No longer able to fall between lava/goo during its transition
Fix: Targets combo meter could remain stuck at 1.0 for the entire round on first play.
Specter Knight: Fix for unintentional height gain when trying to throw a second sickle after wall jumping into collision.
Specter Knight: Wall climb back flip and scythe slash have a heavier fall, to better scale with the increased climb height in Showdown.
King Knight: Fixed unintentional velocity when using Rat Dismiss right after hitting a wall with Bash.
Black Knight: Fixed unintentional movement when canceling goo target shovel bounce into Dark Wave.
Mole Knight: Now breaks dirt blocks below when exiting from a submerged digpile.
Propeller Knight: Now limited to 3 uses of headwind in the air.
Propeller Knight: Holding down Attack button while releasing Special would unintentionally cause Headwind state to continue.
The Enchantress: Fixed issue where Enchantress could pass through the Airship in armor outpost with Dark Strafe.
The Enchantress: Being far above the HUD causes horizontal/upward Dark Strafes to fizzle out, and results in lesser kickback when shooting Magic Shot downward.
The Enchantress: Minor animation jitter fixes when using flight and Magic Shot on the ground.
Reize: Boomerang Throw downward will no longer be destroyed when thrown from above the screen top
Dark Reize: Aerial Dark Boomerang Throw will no longer be destroyed when thrown from above the screen top.
Liquid Samurai: Arrow shots can now break dirt blocks.
Liquid Samurai: Now limited to 3 uses of Claw Spin before needing to touch the ground.
Liquid Samurai: Increased time before Claw Spin can cancel into Blob Form. When canceling Claw Spin to Blob Form, slightly less height is gained then usual.
Liquid Samurai: Fixed facing away from a wall, beginning claw spin, then coming into contact with wall would cause you to bounce towards the wall.
Liquid Samurai: Fixed error which allowed Liquid Samurai to zip-to-ceiling endlessly when exiting ceiling with Claw Spin.
Liquid Samurai: Fixed arrow shot not ending in the air if pushed off ledge during sword weapon transformation.
3/25 - Hotfix Changelog
Fix: Troupple Par-tay Rap track would not loop.
Fix: Fairy Glade song title would not display when starting a fairy battle in Chester’s Choice or Story mode.
Fix: Enchantress: Unable to pick up gems/items during flight.
Fix: Dark Reize: Fairy dash attack behaving incorrectly through screen wraps.
Fix: Fairy AI: Framerate/lockup issues when trying to dash in Grinding Glaciers stage
We’re working around the clock to bring this game to you as quickly as possible. We sincerely appreciate all of your support and stay tuned for more updates coming soon.
Add us to your wishlist and be the first to get any updates!
A new Specter of Torment update is here to keep your scythe skills-- and pixels-- looking sharp!
Shovel Knight Design Series
But first... have you ever thought about what we think about when making games? Well, think no longer! Now that Treasure Trove is complete, we've had a chance to codify some of the level-design rules and practices we've come to value over the years. We hope this article series provides a bit of insight!
Changelog
New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
Change: Steam Sync option has returned to the Feats menu.
Cheat compatibility improvements.
Localization improvements.
Fix: Dread Talon was unintentionally dealing more damage to bosses as of version 4.0 onward.
Fix: Throwing Sickle would not travel a shorter distance when thrown while Chronos Coin was active.
Fix: Final Red Skull turn-in scene would behave unintentionally when using certain cheats.
Fix: Crash could occur if Hoppicles was pushed onto Big Bohto.
Hey guys, this will be our last sitrep… until we are ready to unveil the Quest Port!
This sitrep will contain Info on the Quest Port status and future sitreps, We'll be announcing a new member of the Downpour team and we'll show some of the recent videos made by the community!