Temtem - contact@rockpapershotgun.com (Dave Irwin)

The biggest challenges you’ll face in Temtem are the dojo leaders. Their teams are rather formidable and you’ll need to prepare in advance if you want to overcome them. But their dojo puzzles are also somewhat obtuse, with the fourth dojo having the absolute worst puzzle I’ve seen in a long time. If you’re stuck on that sliding puzzle, this guide has the solution.

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Aztez - contact@rockpapershotgun.com (Imogen Beckhelling)

It’s Thursday, and that means new free games on the Epic Store. Between now and February 20th there are two quite fight-y games up for grabs. The first is Kingdom Come: Deliverance, a rare medieval RPG that focuses more on historical stuff rather than the fantastical. Next up is Aztez, a side-scrolling brawler set in Aztec times when the only colours they had were red, white and black.

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Black Mesa - contact@rockpapershotgun.com (Natalie Clayton)

Ambitious and seemingly never-ending, Black Mesa‘s long development has almost reached its completion. Developers Crowbar Collective released a content-complete version 1.0 beta of the Half-Life remake on Steam earlier this week – an uninterrupted journey through Black Mesa’s corridors and the Xen border world. Sixteen years after a group of dissatisfied modders sought to one-up Valve’s Source port of Half-Life, Gordon Freeman’s no good, very long day at work might finally be over.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Imogen Beckhelling)

Originally released in World Of Warcraft back in July 2005, Assault on Blackwing Lair has made a comeback in WoW Classic. In the raid you’ll be challenged to defeat Deathwing’s son, Nefarian, who’s been doing some nasty sounding experiments on the poor dragonflights. The 40 player raid dungeon arrived in a nice big update yesterday, along with some brand new reputation rewards and class quests, too.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice Bell)

We return to the dark, dank caverns of the underground, where A Shade faithfully waits, for 400 days, for their king to wake. If you need to catch up, The Longing is a game that takes approximately 400 days to play. You control A Shade, a little inkblot of a creature living deep in the ground. Although they are currently a devoted servant to the aforementioned King, I am willing them to become a republican. In the interval since my last (and first) entry about The Longing, the game has gained a release date! Soon – on March 5th, in fact – you’ll be able to embark on this solemn, slow journey yourself. I promise it is actually very rewarding.

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Temtem - contact@rockpapershotgun.com (Dave Irwin)

While you’re given this Temtem at the very start of the game, there’s more to Tuwai than meets the eye. If you’re familiar with Pok mon, you’ll know that Eevee can evolve into multiple different forms. Tuwai is the same, but the steps involved are a little more complicated than it would initially seem.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Imogen Beckhelling)

Drew Karpyshyn is the next former BioWare developer to join the ranks at Archetype Entertainment, Wizards Of The Coast’s brand new development studio. You might recognise Karpyshyn as one of the writers behind Mass Effect 1 and 2, Baldur’s Gate and Star Wars: Knights Of The Old Republic. He’s joining a studio that says they’re dedicated to creating “epic story-driven role playing games” – and to be honest, it’s shaping up to be a bit of a dream team.

It’s a team that’s geared towards bringing back the good parts of BioWare and steering away from what the studio became, as Karpyshyn says that they ended up so “corporate” they could no longer make the games they wanted.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Niall O'Donoghue)

“T me just ag smaoineamh: Cad a dh anfaidh m leis Mi ? T Mi leibh al a d dh ag anois…”

There s something wonderfully jarring about hearing the sentence “I’m just thinking: What will I do with Mew? Mew’s level twelve now” spoken in fluent Irish, or a few bars of House of Pain rapped as Gaeilge (in Irish) over a Pok mon livestream. This is the Twitch channel of na-Minh Kavanagh, who streams under the handle “Yunitex”, one of the only places you can watch video games being played in Irish.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nate Crowley)

Well, I didn’t expect to nearly burst into tears at the proof-of-concept demo for a management this week, but life is full of surprises, I suppose. The demo in question was for Among Ripples: Shallow Waters, a self-described “eco tycoon sim” slated for release next year, and I’ve had an eye on it for a while as part of my continuing mission to play as many games as possible dedicated to the simulated husbandry of fish. The nearly-bursting-into-tears in question, meanwhile, was prompted by the appearance of a pike – but we’ll get to that. First, I’ll tell you what the game entails.

Set in Sweden, it’s a top-down, free-camera affair about repairing freshwater ecosystems. You’re an ecologist, working to stock polluted, depleted bodies of water with plants and animals, and get things working like they should do. Plants oxygenate and filter water, creatures breed, and predators eat prey. The more your ecosystems burgeon, the more arbitrary money you get, and the more organisms you can stock. You can dig out the land around ponds to expand them. And at the moment, that’s it. Even for a prototype, it’s extremely basic, and developers Eat Create Sleep have a lot of work to do if they want to make it complex enough for extended play. But I can say, without hesitation, that what’s there at the moment is one of the most likeable> things I’ve dredged from the management game vortex in a long while.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dave Irwin)

I booted up Devil May Cry V for the first time recently. I hadn’t touched a Devil May Cry game since the rather odd fourth one that introduced Nero, a poster-child for emo lads in the mid to late 2000s. He just wasn’t as good as sassing demons as Dante, perhaps a bit too serious for my liking.

I liked Nero in Devil May Cry V a lot more.

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