This update has some much needed QOL and BUGFIXES after plenty of play testing! Expect some new and interesting features added soon as we roll our the new Co-Pilot today and another new Co-Pilot tomorrow!
Gameplay Changes
- Added new co-pilot: Mei Zang - Added co-pilot Descriptions for those people who like lore - Added UI description for picking up an Artifact - Added custom dialogs for Mei fighting the FRILIX boss and recieving damage - Adjusted Asterix's missile projectile size by 35% - Changed Bug Reporting method to email copy only instead of website direction input
Bug Fixes
- BUGFIX: Fixed Rayleth blessing giving you 0 Damage and ruining everyones day - BUGFIX: Fixed Ancient sword attaching to your player and not letting go ;_; - BUGFIX: Fixed Audio tearing issues (Again) with both gameplay songs - BUGFIX: Fixed a serious bug where the game was not initiating loading sequences in the right order allowing the player to not gain regenerate ether - BUGFIX: Nano-bots now correctly home onto the enemy sprite instead of the spawn point
New batch of animal charges have been added to Heraldry Studio. The charges are now divided in groups (majority of the new charges are under "Beasts"). Some previously removed divisions (cross, saltire, pale, pall) are back. Plus, now flaunches are available too!
It's time for the first pack of 2020! This pack is filled with 20 new images for Coloring Pixels. Their realistic style will be perfect for you if you like some of the more challenging levels.
Available for the price of $1.00, £0.79, (or your regional equivalent). The pack will release on the 14th February at 21:00 UTC/13:00 PST.
The Keeper of Secrets Warlord Event is now live! In a Domination Challenge, every action you take will increase your challenge points. Earn enough points and you will unlock this Epic Warlord! ☠️
Thought it would be cool to share some of the bosses, enemies, and scenes that didn’t quite make it into the final version of Valfaris for one reason or another. Enjoy!
VALFARIS SCHEMATICS
I’m not 100% sure if this scene of Therion studying a plan of Valfaris on board the Wolfship was created for one of the game’s trailers or as part of an ending cinematic. Either way, it didn’t make the cut.
DRONE MASTER
This pincer-fisted menace was one of the first of Valfaris' enemies ever shown – we used this teaser GIF in 2017 before Valfaris had been announced. Given the title of ‘Drone Master’ by the team, this was its one and only public appearance as it was snipped before it shipped!
UNUSED INTRO SCENE
This cinematic scene was going to be Therion’s dramatic entrance as part of the E3 2017 announcement trailer. Unfortunately, we ran out of time and had to go with a scaled back version of the promo vid. It wasn’t, erm, very good.
FIRE PRIEST
With its trident and mysterious glowing hump, this unused Fire Keeper enemy – seen here guarding a jelly spawning tank – looks a lot like a slimline version of the corpulent Tomb Keepers.
POWER CHAMBERS BOSS
Known as the ‘Biomech Jelly Boss’, this drooling flesh machine with its blood-tipped tendrils was intended to be embedded somewhere deep in the Power Chambers.
If you enjoyed these 'deleted scenes', feel free to hit the 'Rate Up' button below. If it gets a decent amount of thumb-ups I'll have another snoop through the Valfaris vaults and see what else I can find that didn't make the cut.
And if you're after more of a behind-the-scenes look and deeper dive into Valfaris, the Digital Art Book could be right up your street:
Oh, and some news for any console players who happen to be hanging about in these here parts – Full Metal Mode is now available for the PS4, Switch, and Xbox One versions of Valfaris!
Large patch again :) It's all coming together pretty well.
Feb 8, 2020
Fixed a bug with the lifesteal passive when using the flamethrower.
Fixed a few inconsistencies with the damage displays in the buy menu.
The LMG now has damage upgrades.
The dragon no longer has a death animation, instead it explodes like the rest do.
Reworked the background sound - there's now more music - get higher scores for it to change.
I've added a new enemy in hopes to encourage people to not camp. This enemy attacks from far and has a slow attack speed. There is also a warning when it targets you.
Steam achievement are almost complete! Balancing is still being tweaked.
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