Draconic Echoes: The Ardent War - draconicechoesgame
Tired of the same old background music track for every encounter? I was, and especially in testing. The game will now randomize the background music track for almost all non-boss encounters to help keep from the music loops from getting too repetitive. If you happen to find a bug with the new system, or if you think that a music track is playing at an incorrect time, please report it to draconicechoesbugs@gmail.com, and I will try to fix it right away!


Notes:

-Most non-boss encounters will now use 1 of 6 background music tracks at random, (randomized after each battle)

-A couple of map mistakes fixed

-A couple of typos fixed
The Slormancer - Ash
Hello Everyone!
We're finally done with environments (at least for the Early Access release). The last area: "The Wizards Academy" is ready.

We're pretty happy with how this one turned out! Check it out:

The Wizards Academy









Environments are ready
So we have a total of 5 playable, unique and procedurally generated environments. The Wizards Academy, The Prison, The Graveyard, The Gardens and The Royal Wing.


The Graveyard


The Gardens


The Prison


The Royal Wing


The Wizards Academy

What's next?
Now, the next step is to finalize player's progression throughout the story and these environments and create a nice transition to The Slormancer's late game.

We're super excited!
That's it for now!
GOD STARFIGHTER - nerdcommando.gamestudios
Ok, so our game is released tomorrow. Or today, depending on where you're living. As you may have noticed, there are some changes around here, let's explain them.

Initially, project "X Caeli" was planned as a very hardcore roguelite/VN hybrid. With VN being ecchi and comedy based. However, over the course of EA we've understood that this genre mix just doesn't work at all. VN audience is not very interested in hardcore games and vice versa. And, even though we're not showing any nipples and stuff like that in the art (the shame, the shame!), the mere brand of ecchi makes streamers to be very, very much afraid of our content. Which is a no go for modern roguelite - it must be streamed to be successful.

So we've decided to split the games - GOD STARFIGHTER will be released right now as a pure roguelite and we'll do VN a bit later. It'll probably still be something more than just VN - I don't really like games without gameplay. But, whatever it'll be, it'll have clearer connection to the storyline - instead of abstract starships, our girls will be participating in the fights, one way or another. Besides, they are a crew of heroic space pirates so it'll fit them all right. GOD STARFIGHTER will act as a prequel to that game - we're still having some events with the characters and whatnot in the game. But, otherwise, it'll be mostly combat-focused.

Why the name change? Well, did you know that X Caeli is not just some pretty symbols - it's an actual binary star in the Caelum constellation. The game was supposed to take place there, the eyes of our protagonist are the reference to that binary star. And Caelum is also the name of the ancient roman god of the skies. Stuff is deep, man. Perhaps too deep and so now it's more obvious - it's called "GOD STARFIGHTER" and it features a starfighting god. We even have a foe type that is called "Star" so you will be literally star fighting. It's a neat & simple name.

Because we're cutting content, we're also lowering the price - from 15 to 8 bucks. Now, the early access gives us the full freedom of changing the product and its pricing in whatever fashion we desire, but we understand that it sucks to be buying something that's now cheaper and, being the nice guys that we are, we're offering a simple compensation to everyone who has bought our game before the price shift. Contact us in our Discord (we have a link in our game's main menu), PM me (nerdcommando) a screenshot of your steam purchase history (we're interested in Caeli only, you can censor everything else if you wish) and we'll give you a key to our upcoming Lovehammer 400k game. Which will be reaching EA in about two weeks or so.
When I Was Young - Arina Hitryi horek
The new levels that will complete Chapter 7 are almost ready, so stay tuned for updates! ːcozyspaceengineersbː

And today we present you the movies about the Vietnam conflict,
which inspired us to create the «When I was young» game ːcozyspaceengineerscː

Michael Cimino «The Deer Hunter» (1978)
IMDb: 8.10


Sidney J. Furie «The Boys in Company C» (1978)
IMDb: 7.00


Francis Ford Coppola «Apocalypse Now» (1979)
IMDb: 8.40


Walter Hill «Southern Comfort» (1981)
IMDb: 7.20


Stanley Kubrick «Full Metal Jacket» (1987)
IMDb: 8.30


Barry Levinson «Good Morning, Vietnam» (1987)
IMDb: 7.30


John Irvin «Hamburger Hill» (1987)
IMDb: 6.70


Christopher Crowe «Off Limits» (1988)
IMDb: 6.20


Ernest Thompson «1969» (1988)
IMDb: 5.80


Norman Jewison «In Country» (1989)
IMDb: 5.80


Brian Trenchard-Smith «The Siege of Firebase Gloria» (1989)
IMDb: 6.90


Werner Herzog «Rescue Dawn» (2006)
IMDb: 7.30


Trilogy of films based on the Vietnam War by William Oliver Stone:
«Platoon» (1986)
IMDb: 8.10


«Born on the Fourth of July» (1989)
IMDb: 7.20


«Heaven & Earth» (1993)
IMDb: 6.80


What's your favorite movie about the Vietnam War? We will be glad to see your recommendations and will be happy to watch something new!

Play Free Demo
https://store.steampowered.com/app/1078650

Follow us:

Blood Bond - Into the Shroud (Enhanced Edition) - KosalaUbayasekara
Good afternoon all!

Patch 3.1 goes live on Tuesday the 03 February. This is a quality of life update to Chapter 1 to improve gameplay and fix small bugs while we wait for the full game to come out in 6-8 weeks.

Our goals with this build
General improvements and bug fix only.

Features
  • No new features added

Improvements

  • Cinematic scenes FPS improved
  • Axe combat connectivity and responsiveness improved

Bugfixes
  • Visual bugs improved (like legs of the bridges not extending to the ground underneath the water)
  • Save game loading sometimes not repopulating the Journal fixed
  • Bug that caused dead people to "walk" on the ground intermittently fixed
  • Landscape bugs in certain places that allowed you to walk to empty parts of the map fixed
  • Bug that allowed you to trigger the chapter-ending by shooting an arrow through the gate at Guilon fixed
  • Casting a spell causing an intermittent second of a freeze on Astrid fixed

Known Issues
  • Custom keybindings temporarily removed. There is an issue with how UE4 default keybindings system updates keybindings. A fix is being worked on but will only be live in the full version.
  • There is a voice-over missing in one cutscene. This is being remedied in the final version.

3rd Party Integrations
  • Steam Achievements and cards are not part of this patch release but will be in the final version of the game. Any quests completed or points where you would normally have gained an achievement will be remembered by the game and you will be awarded your achievements from this Chapter when you play the full game later. So no progress will be lost by playing Chapter 1.

Our Public Trello Board
This is where you see what we are working on and upcoming features.
https://trello.com/b/jHITy0q3/blood-bond-release-schedule

Our Social Media
This is where you tell us how amazing we are...cause we all need to be loved...
https://www.wrks-games.com/community/

Our Discord
This is how you talk directly to the team (mostly me).
https://discordapp.com/invite/kq574nz
Feb 3, 2020
Titan Saga: Chains of Kronos - Kneeshawtm
Broken Shores update has been moved back. This updated focused on two things: Polishing chapter 1 and Battle core systems

Chapter 1 has been polished with a large amount of bug fixes and a story extension by adding one main story quest.

Battle System has seen a lot of balancing in this update with a deep change in the equipment and dual equip core.

The next update will focus on the player town, dungeoneer guild and broken shores. This is meant to add more depth to Chapter 1 and give the player more options.

More art is being added each update!



New Content:
-New Achievement system

-New system – Dual wield

-New system – Parry/Block

-New system – one/two hand switch weapons

-New system – Equipment Set Bonus

-New system – Achievements

-New system – class specific guards

-New system – Skill mastery

-New void tileset artwork

-Enabled text skipping

-New Tooltip for States

-New background music

Balance:
–Ability to skip Prologue cut scenes

-Many skills and item stats changed

-Autosave added to world map

Mechanic:
-Steam work integration

-Steam Cloud saves

-Steam Achievement integration

-Controller Support

-Diagonal Movement added

Bug Fixes:

-Fixed jumping of map bug

-Corrected equipment scene push

-fixes battle camera zoom bug

-Multiple quest fixes

-Plugin overwrite bug fixed
Company of Heroes: Battle of Crete - Sergcodmod
Changelog 3.8.8 (changed map)

Olive Groves map was changed from 4 to 6 players
Feb 3, 2020
Paradox Vector - MKSchmidt
Many things have been tweaked and improved.

Small Errors
A couple of small errors have been resolved, including a wrongly placed invisible block that prevented access to one of the lore tablets. Oh yes, lore is presented on tablets rather than statues now...

Checkpoint Update
Now pretty much everything is restored correctly when you save and load a checkpoint.
  • Ammo
  • Weapons
  • Monsters
  • Gates
  • Elevators
  • Impossible Hallways
  • Exploding walls

Squid Particles
Enjoy combat with improved enemy death animation. Each tentacle of that exploding squid spider will now fly off into the air.

Story
I have been working on finalizing the story, so the soon to be added levels will make more sense. I've decided to leave off the direct references to the work of H.P. Lovecraft. This is something I already planned to do not long after adding it in. It seemed like a fun idea at the time, but I don't think the game really matched the mood of Lovecraft's stories, and I did not know how to end the game in a satisfying way.

There may still be some references left in there, but they will be expunged completely by the next update.
VQD : Platformer Adventures - Marafigo Games


the price was adjusted from $ 3.99 to $ 2.99 only!

Dr. Trolley's Problem - WeroCreative


We did it!

To celebrate our version 1.0 milestone Dr. Trolley's Problem is 25% off!

The full Dr. Trolley's Problem problem sets are ready for you to play through. We have the traditional trolley problems you can play and the view-shifting AI car mode. What will you do if you have to choose between hitting a wall or a person?

You might already have the update, we pushed it to players late last week and so far no problems have been reported.

What we found during Early Access and almost a year of lackadaisical testing.

  • The trolley problem situations spurred the conversations we hoped for.
  • So many bugs! Where do they come from?
  • Players want more situations to struggle through.
  • People enjoyed the chance-based situations after a series of serious ones. This was predictable since the inclusion of chance takes mental pressure off of the player.

Tell your friends about the game and share as much as you can on the social media of your choice. Maybe you love TikTok or are going old school on MySpace, either way we appreciate your efforts!

Thanks to everybody who has supported us in this journey to a nice round 1.0 release!

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