Fixed a bug that sometimes caused the gold requirement for a building to not display.
Fixed a bug that caused a save to fail to load if you placed a farm after getting the Cursed Farms quest.
I'm also working on some bigger things, including some more optimizations for both framerate and memory use along with some tools to help the folks at Soedesco record game footage and help test things.
Spread poison: bug fix for units ignoring [avoid] tag
Castle switch: bug fix for units-on-keep check
Remove village hunt CA
Add ids for candidate actions
Fix bug crashing some AIs when units with chance-to-hit specials without id are on map
Fast Micro AI: fix re-adding default CAs when deleting the MAI
Bottleneck Defense Micro AI: fix bug of units not participating if too far in front of the bottleneck
Lua AIs: several other minor behind-the-scenes bug fixes
Campaigns
Descent into Darkness:
S1: reduced difficulty
Heir to the Throne:
Modify campaign starting date
Legend of Wesmere:
Fix various date inconsistencies in historical references
Sceptre of Fire:
S1: Fix reference to LoW events
The South Guard:
Change Halidel to be Deoran's great-grandfather
S7b/S8b: reduce enemy gold values and modify dialogue upon allied unit death
Tutorial:
S2: Make the first grunt cross the bridge, otherwise the scenario is too hard
Under the Burning Suns:
Sun Singer and Sun Sylph: modify faerie fire colors
Language and i18n
Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Esperanto, French, German, Italian, Korean, Portuguese (Brazil), Russian, Spanish, Turkish
Fix Rename Unit dialog having untranslated text (issue #4569).
Lua API
wesnoth.deprecate_api was fixed to correctly wrap tables with metatables (issue #4079).
Music and sound effects
Removed accidental silence of two seconds after the first track of each scenario (issue #4459).
Units
Add various new death, standing, and idle animations
User interface
Fixed some severe game rendering issues with SDL 2.0.10 (issue #4237, issue #4245, issue #4510).
Draw ellipses during draw/sheath animations (issue #1527).
In the combat dialog and elsewhere, clicking the "Profile" button opens the help on the correct unit variation (e.g., Walking Corpse (Swimmer)) (issue #4142).
Ensure enough space to display turn numbers in the hundreds.
The search box in the Campaigns menu now takes campaign abbreviations and descriptions into account.
Added the Private Replay checkbox to the Multiplayer Create Game screen. This separates whether observers are allowed from whether the replay will be publicly available.
In the recruit dialog and recall dialog, units that are too expensive to recruit/recall are grayed out (PR #4362, PR #4444, part of issue #1282).
Reworked styling of progress bars and the network transfer progress dialog.
Removed "Classic" in-game theme.
Textboxes now have a hover effect as well as an I-beam cursor.
Packaging
The Wesnoth client now looks for the data/dist file when logging into the multiplayer server. This file should contain one of the following values based on what distribution channel the package is for: Default, Steam, SourceForge, Flatpak, macOS App Store, Linux repository, iOS, Android, BSD repository
Miscellaneous and bug fixes
New build-dependency: Python3 is required to run the WML unit tests (on non-Windows)
80% of WML unit tests now run in a batch using a single instance of Wesnoth (non-Windows only)
New help topic outlining common (and less common) reasons for losing a scenario (PR #4217).
Add help text for some debug commands (part of issue #2500).
Make wmllint recognize `[load_resource]` (issue #4538).
Make wesnoth_addon_manager not generate packet.dump files any more (issue #4651)
The first update of the new year lacks bells and whistles to be direct and up front. However, this update is essential to the upcoming updates throughout the rest of the year. We have refactored some code and game processes underneath the hood to help us progress a bit more aggressively for the remainder of the year.
In this update, we did fix some bugs as well.
Fixed a bug where running marketing campaigns did not finish its internal process internally. This manifests in the game in that the effects of marketing weren't realized on some marketing runs.
Code refactor that improves the implementation of some upcoming features
Code refactor that resolves a number of issues impacting game-play performance.
Outbreak: Lost Hope v1.51 has been released! This update includes:
Additional minor buffs to Handgun, SMG and Shotgun ammo across the title. The effect is more pronounced on lower difficulties, but Biohazard has been balanced a bit more.
Here's another update. I fixed the AI for Chinese dice, a crash bug when getting fried by lightning in the ocean, and added some more respawns.
SOURCE CODE: -If music and sound is turned off in settings, they will no longer be loaded into the game. -Fixed bug with Chinese dice AI where opponent would sometimes guess #0 dice. -Fixed crash when player is electrocuted by lightning in the ocean.
SCRIPTS: -Lowered Software requirement for Polyphonic storage from 10 to 5. -Added more Kalfu Pirate respawns in Loma Larga. -(PANAMA) Added more baddie respawns in the Rekindled Tunnels.
STORY FILES: (requires starting a new game) -(PANAMA) Made walls thicker on farm house so player can't use bed through the wall.
We will perform our server maintenance as follows:
Maintenance Period: February 3, 2020 @17:00 - 22:30 PST
Duration: 5 Hours 30 minutes
Reason: Server stabilization, Network operations
※ The game will be unavailable during the maintenance period. ※ Please note that the maintenance duration is subject to change. If there are any changes to the maintenance duration, we will edit this post with updates.
We apologize for any inconvenience this may cause and thank you for your patience. EOS Team
Important updates have been included in the February package, as well as small bugs fixed, and stability improvements we have:
1: A letter from the bishop has been inserted 2: Updated explanations of game controls 3: Added initial video skip 4: Added game title on main menu 5: Achievements added (12 in all) 6: Updated key system 7: Replaced some items that had no use in the game 8: Small aesthetic updates to the game map