Reformers Intl Ver(变革者国际版) - TXBD

Details:
1. New magic objects: mouse clan, cheeper clan, dragon clan.
2. Added a map on the second floor of the grocery store to open a new side quest: fantasyland.Through the world of fantasy land can be opened [magic sword], [sewer sound], [red lotus grottoes], [wan long temple] a total of four levels, and can repeat the challenge, there is a chance to get the spirit spirit of magic objects.
3. A new talent reset card is available for purchase at the apostle of vision on the second floor of the grocery store.
4. Added video game magic scrolls, which can be purchased at the online mall on the first floor of the grocery store.

Fixed:
1. Correct animations of some skills and props.
2. Fix the prices of some online mall props.

To adjust:
1. Win a challenge to the dream world and receive online gold.

Supplement:
The next version will bring new monsters and new NPC challenges, goo goo goo.
Feb 2, 2020
Furries & Scalies & Bears OH MY! - Bryy Miller
- Just generally moving around and separating the flag files as to facilitate more efficiency in future updates

Also, a sale until the 12th, celebrating the launch of Friendswood, and the announcement of a Halloween game.
https://store.steampowered.com/app/1106950/Furries__Scalies_Friendswood/

https://store.steampowered.com/app/1112230/Furries__Scalies_Super_Scary_Halloween_Spooky_Times
Because Halloween is cool.
Feb 2, 2020
Malicious Payload - PluviaSicarius



  • Added Locomotion support that everyone wants. Please note that this will be an untested method, errors may occur. You can choose which hand to walk.
  • Ability to turn was added with options with 30-45-90 degrees option.
  • Rotation problems in Oculus Rift S have been fixed.
  • Score tabs now show your rank on the global leaderboards.
  • Minor bug fixes.

You can change your options from main menu.
Captain Bones : A Pirate's Journey - sayginkarahan


Hi everyone, I'm proud to show the new environment video. I worked very hard to achieve this beautiful view and performance. Now, there aren't any fps drops anymore and it is fixed to 60fps.

Thank you for your supports.
Feb 2, 2020
Deep the Game - Goricina Productions
Hello everyone!

After the release of v3.2.7 with the new "Support us" option added in the menu, we noticed a game-breaking bug that would completely destroy the menu screen. Apart from bugs, we redesigned the chapter completion screen.

Deep v3.7.4 Patch Notes
  • We have redesigned the Chapter Completion Screen that used to be just credits. Now you can see your chapter statistics like deaths, time and coins collected.
  • Fixed the game-breaking menu bug.

That's it for now,
See you in the cave!

Feb 2, 2020
Project Apocalypse - Sargonius (Dev)
Hi there!

Everything is fine. I had to take a break from Project Apocalypse and finish some IRL stuff. And so I failed all the planned features, roadmap, Early Access in december etc. But now everything is stable enough and I'm pushing the project forward. Yay! :D

For the last few weeks, I've been moving core gameplay stuff to C++ from Blueprints and working on the game systems and their interaction with each other. Hundreds of changes and almost every part of the project were affected... but it looks just like the november version and it's a little bit sad. I hope to finish the gameplay stuff soon and finally make an actual gameplay video.



I've also removed the concrete dates from my roadmap. The main milestones are the same, but now I'll just be working on them and releasing updates when they're done. I still hope to launch Early Access soon, just after the basic game loop is not THAT bad :D

Today I was killing the survivors, by the way:
  • First, they started to die from Hunger.
  • They learned how to use the Storage and get the food from it. And so they died after there was no food left.
  • I fixed the hunger balance and they started to die from Exhaustion. For some reason, they couldn't find their Home and rest there.
  • I've added a "rest without home" behavior and they still died, sometimes from hunger and sometimes from the lack of sleep.
  • After the "priority need" function implementation, they started to die from hunger, with full inventory of food.
  • I fixed the inventory logic and got an unplanned behavior...

Now the survivors just sit on the food spawn point. They eat infinite food from "the bush" and then just sleep there, in the junk. And that's just their complete life cycle, all the basic needs are covered and they actually can just eat and sleep for the rest of their lives. That's creepy, a bit.

I need to fix inventory size, transportation, food generation (and maybe cooking for it?) and infinite amount of other things. But I'm glad that I'm moving with my project. Stay tuned ;-)

FreeHolder - RogueBros
FreeHolder Alpha 7 Hotfix 9

2.2.2020

Bonus Hotfix!

I managed to get some extra time this weekend and did a number of quick fixes to the code that I figured I could simply post up today. Every bit gets us that much closer to 1.0. Enjoy!

Bugfixes

Action Fixes
-Fixed a bug where hunting wolves got progressively EASIER rather than harder with lower predator density

Building Fixes
-Fixed a bug where Country Cookhouse's extra culina use would be removed upon loading game

Character Fixes
-Fixed a bug where character sprites would not change on class up unless game was reloaded

Ledger Fixes
-Equipment choice icons now properly disappear when closing ledger, switching gear categories, or changing sections
-Character class innate (passive) skills now are also shown in ledger display, as intended
-Contract submission list is now properly destroyed when closing black market ledger

Menu Fixes
-Section menu now properly closes when clicking Buy Animal and Influence when prompt appears

Tile Fixes
-Lake survey bonus "Abandoned Boat" no longer occasionally prevents tile reveal

Tool Fixes
-Fixed glitch where tools would sometimes not apply their bonuses to actions despite being used
-Watering rig now gives free watering action once per turn as intended

Upcoming Features
(! = Major feature)
(!)Steam Achievements(!)
Dark Gadgetry for Agent (requires addition/reworking of Use Items)
Muse's Song skill for Guildmaster (requires addition of art objects)
Journeyman Smith for Warrior (requires additional items and iron)
More battle gear (battlecapes, battlepack, sling pouches and special ammo)
-----alpha 8 (tentative)--------
More advanced classes and class skills
Remove studio action
Second factorium size upgrade
Feb 2, 2020
Running Man 3D - Vadim_Gubin
Added level selection. It will be available after you complete the game.
Priest Simulator: Vampire Show - Yod
Some spoilers for you, guys. I am enjoying this sick game despite knowing all the sith that's going on there, so I hope this little leakage won't hurt you.

Here are ten basic male characters you're going to ecounter in the Asmodev universe. I believe you can guess the name of one of them.



Each of them possessed someone or got possessed by someone. Just like our dev team. We highly recommend this experience.
Der Geisterturm / The Ghost Tower - RS
  • Implemented a new key rebinding menu.
  • Lifted paranoid restrictions from key rebinding. From now on, it only prevents you from clearing the menu controls.
  • Fixed a minor visualization issue in the dynamic menus.
  • Fixed accidental retriggering of one-time story events if the event contained an autosave command.
  • Added another tutorial event to let the player know about terminals.
  • Additional minor fixes and adjustments.
...