1. Change skill ICONS. 2. Fixed 4 option 2 balomir skill description! 3. Corrected the use conditions of the blanking gun (proficiency 60 reduced to 42). 4. Fixed a bug that prompted level 1, level 2 to fail 60 rounds... 5. Fixed a treasure chest BUG in chapter 4 that now only allowed one angel to be acquired. 6. Modified the experience acquisition level difference, now the experience acquisition level difference is more than 5 levels to get "0".
-Fixed bug that prevented turrets from firing, you will see ALOT more friendly- and enemy-fire -Turrets look around when not firing (benefits mechs in particular) -Increased carrier HP -Fixed bug that could cause planes to be one-shot-killed
Please check the emergency maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) February 1st,2020 Emergency Maintenance. Maintenance will happen during the following times:
(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
Bug Fix
1. Fixed the error with attendance event not registering the new day after the 00:00 UTC+0 time.
All above changes can change due to development complications and when there is a change, we will notify you on the changes.
Dear players, Thanks for your attention to Blood of Steel. Due to the outbreak of the 2019-nCoV during the Spring Festival in China, the official version of Blood of Steel, originally scheduled on February 20, has been postponed. The release time is initially scheduled on March 12. Sorry for the inconvenience.
It's rare that I include a joke in the title of a release, but this one was a comment by StarKelp on discord and was too good to pass up. He helped find a really annoying QoL bug with the voice lines playing repetitively in certain cases, so here we are. Full release notes here.
A variety of bugfixes that make life more pleasant and/or make the enemy more deadly.
Your own forcefields that are bumped out of the way by enemy Norris Effect units will now move back into position on their own, thus re-covering wormholes that previously were just left open. This is a pretty major addition when you're fighting certain enemies that push your shields around, and was the thing I wouldn't have thought to do. Big kudos to Badger on adding this!
Added a new Damage Amplification thanks to Quinn, who has basically created a new mechanic for ships that can be used to counter golems and other super-units with ships that use this mechanic. This mechanic is available for modders immediately, and we're working on ships of our own to make use of it.
The release of this game has been going well so far, and I think that the reviews that folks have been leaving for the game have been a big help for anyone passing by who's on the fence. For a good while we were sitting at Overwhelmingly Positive on the Recent Reviews breakdown, but there have been a lot fewer reviews lately and so that has definitely had a material negative effect. Go figure. Having a running selection of recent reviews definitely is helpful, but at least we have a pretty healthy set of long-term reviews. If you've been playing the game and enjoying it, https://store.steampowered.com/app/573410/AI_War_2/.
More to come soon. Enjoy!
Problem With The Latest Build?
If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.
The Usual Reminders
Quick reminder of our new Steam Developer Page. If you follow us there, you'll be notified about any game releases we do.
Also: Would you mind leaving a Steam review for some/any of our games? It doesn't have to super detailed, but if you like a game we made and want more people to find it, that's how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.
A rather big change to the way movement is done on the map. You now can not move up and down from a space, meaning that each "column" of hexes you enter, you only get one square. This should make decision making and path planning much harder.
The Spell Speaker - a new map tile! This friendly dungeon dweller will offer you the chance to learn a new spell, at a cost! A brand new collection of spells are now available to purchase from them.
New Cards
Switchblade(0) Deal 2 (4) Damage
Balance Changes
Smoke Bomb now gives Switchblade cards, instead of Hidden Blade.
Text Changes
Switch Blade spell has been changed to Ghost Blade (same effect)
Bugs
Fixed an issue with harder difficulty not rewarding the correct multiplier for Void Points