* added a new wind tower skill (increases base attack speed) * added a "can be frozen" target priority to the frost tower
Polish:
* dropdown menus will now consume mouse scroll wheel input * reworded some tooltips * reworded the wind hit count skill * changed "most essence" to "has essence" (picks enemies if they have essence) * optimized the tower attack code (should be a small performance improvement) * added another buildable location to vision 3
Balance:
* reworked how much relative power each skill gives per point applied (mostly increased) * slight changes to almost all towers (not all listed here) * changed the default target priorities for most towers (absorber most noticable) * reduced water tower range to 2.5 (was 3) * max wet stacks is now 100 (was 40) * slow per stack of wet is 0.5% up to a max of 20% slow * water tower bonus damage per stack of wet is now 0.01 (was 0.0125) * removed wind tower ramping attack speed ability and skill * decreased wind tower attack speed to 7 (was 8) * increased wind tower extra hit charge to 50% (was 10%) * reduced dark tower range to 7.5 (was 9) * increased light tower range to 9 (was 7.5) * reduced the difficulty of vision 2, 3, 4, 5a, 5b, and 6a (if this difficulty goes well, all the maps will follow) * reworked vision 6b (it will probably feel more difficult, but it's technically easier)
Bug fixes:
* fixed wind tower extra hits not working properly when upgraded * fixed light tower occasionally attacking non-existent enemies * resetting skill points will now update the skill tooltips * fixed target priority system it should work as intended now * fixed absorber essence leech giving no essence
We have just released a small patch that resolved a race condition which could lead to a character's progression getting reset.
The next mainline patch is planned for Tuesday, Feb 4th and will include all the polish and bug fixes the dev team has developed up through this week as well as fixes for some frequently reported bugs like:
Certain mapworks scrolls open a portal that can't be traveled through
The pet can take a break from combat and forget to come back
Fix a whole bunch of spots with invisible collision
Gamepad issues in the Clockwork Core
Forged characters not getting Cannon items from the Gambler
Portal to Party being unreliable
and so much more!
Latest discussion w. devs and alpha testers is always poppin' off at our official Discord. Come and relax with us! https://discord.gg/PlayTorchlight
The game is slated to release on February 7 and we will be working with Ninetail to bring VenusBlood FRONTIER International to Steam! We hope you are looking forward to this release!
The game is slated to release on February 7 and we will be working with Ninetail to bring VenusBlood FRONTIER International to Steam! We hope you are looking forward to this release!
The game is slated to release on February 7 and we will be working with Ninetail to bring VenusBlood FRONTIER International to Steam! We hope you are looking forward to this release!
The game is slated to release on February 7 and we will be working with Ninetail to bring VenusBlood FRONTIER International to Steam! We hope you are looking forward to this release!
The game is slated to release on February 7 and we will be working with Ninetail to bring VenusBlood FRONTIER International to Steam! We hope you are looking forward to this release!
The game is slated to release on February 7 and we will be working with Ninetail to bring VenusBlood FRONTIER International to Steam! We hope you are looking forward to this release!
The game is slated to release on February 7 and we will be working with Ninetail to bring VenusBlood FRONTIER International to Steam! We hope you are looking forward to this release!