Pre-Alpha v0.00.90 Date: 30-01-2020 -Added new item: Meat -Added new item: Cooked Meat -Added new item: Sleeping Bag -Added animal drops -Added Thread to crafting menu -Added Sleeping Bag to crafting menu -Reduced amount of Planks needed to craft Wood Walls and Wood Doors -Raised amount of Stone needed to craft Stone Walls and Stone Doors -Fixed a bug where pre-spawned Chests no longer contained items -Fixed a bug where multiple Chests would open simultaniously when near Player -Fixed a bug where items with 0 quantity would stay in inventory while crafting -Fixed a bug where items weren't picked up while crafting -Fixed a bug where bullets could move through walls -Fixed a bug where burning enemies where immune to bullets -Reduced bounce back impact of enemy hits on player -Reduced chance of Chest spawning
Pre-Alpha v0.00.89 Date: 29-01-2020 -Added Burning sound to campfire -Fixed a bug where bullets couldn't hit enemies -Changed default maximum gather quantity of Flowers, Mushroom and Sapling -Tweaked bullet impact on enemies
Pre-Alpha v0.00.88 Date: 28-01-2020 -Reworked saving and loading system to save and load directly from chunk
Pre-Alpha v0.00.87 Date: 27-01-2020 -Added new item: Strawberry -Added new item: Carrot -Added new item: Potato -Added new plant: Flower -Updated Bamboo plant sprites -Fixed a bug where the game would crash when spawning items -Fixed a bug where the game would crash when spawning Ammo -Tweaked item spawning at harvesting -Removed seeds (now replaced by items above)
Pre-Alpha v0.00.86 Date: 26-01-2020 -Added new plant: Strawberry -Added new plant: Carrot -Added new plant: Potato -Added possibility to plant saplings to grow trees -Added legal line to main menu -Updated Bamboo plant sprites -Updated sapling sprite -Fixed a bug where the plane shadow would glitch up and down when entering or leaving -Fixed a bug where player could dash while inside a plane or riding animals -Fixed a bug where the game would crash when going into the weapons crafting menu -Changed Ammo names to include spaces
Pre-Alpha v0.00.85 Date: 24-01-2020 -Reworked saving and loading system -Added additional failsafes for saving and loading -Changed a bug where connecting controller in main menu would remove menu -Changed item stats system, now being read from csv file instead of hard-coded
LOGistICAL 2: Sweden is now available to play. LOGistICAL 2: Sweden is a DLC of LOGistICAL 2 and includes its own achievements.
Conquering Sweden involves slowly building up your truck's garage. You are limited to the number of trucks you can fit in your garage, but you can increase your truck's garage size by completing more towns. Areas are locked off by broken roads, so finding industries to fix those will expand your map. Iron Ore is a critical resource for getting a lot of industries going. It may be hard to find, but you will find it where it should be on the LOGistICAL map (try an internet search).
Sweden is available for 30% off for the first week of release (an additional 20% of you buy it as part of the "LOGistICAL 2: The Lot" bundle)
LOGistICAL 2: Achievements
LOGistICAL 2 has is now an unrestricted game and so all the Steam achievements for the DLCs are being added. These DLCs include:
Texas
Indonesia
Romania (Vampires)
USA (Mallrats)
Tuvalu (FREE)
Suriname (FREE)
Sweden
LOGistICAL Sale
To celebrate LOGistICAL 2 becoming and unrestricted game, I am having a LOGistICAL week long sale starting Monday.
Start Date: 3rd Feb 2020 - 10th Feb 2020
All LOGistICAL 2 DLCs will be 50% off. * * LOGistICAL 2: Sweden will be 30% for first week of release. LOGistICAL 1 will be 50% off. All other LOGistICAL modules will be 40% off.
Increased discounts when included in bundles. If you buy bundles you only pay for the parts of the bundle that you don't already own.
Build 825e on LOGistICAL 2
- Sweden live release - Sweden = limit on your truck's garage size. Complete towns to increase its size. - All = Update to truck movements for Xx game speed. ---- Prior to this build the truck's move distance was multiplied by the game speed. If the truck came to a junction it finished that turn. ---- This was mostly evident in L2 with lots of road junctions. ---- Now the truck move is executed X number of times, so the truck can continue past that junction in the one turn. ---- This process is exactly the same as turning the game speed to 1x in the prior versions. You may now find it a bit easier to get those hard towns at full game speed. ---- This has no effect on individual truck speed ups. - All = Click through on high score fix - All = Click through on create business fix - All = Click through on Error Message popup fix - All = Truck buying limits on each truck type are now shown in the truck depots - All = Truck purchase information is now shown in a "help" popup when mouse-over in the truck depot - Vampires = Road, town and business fixes - Vampires = Highlight of cemeteries and castles that still have bats in them (not including nesting ones) - Vampires = Change to bat quantity thresholds (changed 50 to 100 for large bats) - Vampires = show towns and businesses layer when dragging trucks.
We have a fairly short update this week. We've been focusing on creating assets for a while now, so we won't be showcasing new mechanics or the likes this week.
We've also moved to a new location and the move took a lot of time >.< There'll be a bigger update next time!
We've been focusing on creating new maps, more monster variants visuals, and the visuals for the Guild Upgrades. As we've covered before, the guild upgrades are structures that you build in the various zones of Teora. Each zone will have its own grid to create the buildings in and each building has their own effect and bonus from being in the proximity of other buildings. The buildings mostly affect missions, but some affect patrols and others have a more global effect. Here's the original post about it for more details!
Those aren't quite in-game screenshots, but that's how it'll look in game as well!
An update of General Practitioner is on its way to your devices! It fixes some bugs you reported and also introduces a new patient with a brand-new examination, codex entry and Steam Achievement as well!
As you're undoubtedly aware there is currently a worldwide situation with the new 2019-nCoV "Coronavirus", which is causing serious concerns on the general population. I wanted our good Casanova Doctor to deal with the virus, so I'm introducing you Hann Mei, a Chinese social worker who goes to the clinic with flu-like symptoms for you to check out.
Medical authorities are trying to calm everyone down and don't cause panic, and I strongly believe that's the case. The Doctor is going to deal with his usual humor with the situation, but I won't spoiler you anything because I want you to play the exam and enjoy it!
For those who don't play "Vanilla" there's also a brand-new sex scene to unlock, but that's a secret you don't have to share :D
I hope you'll enjoy this update, it's my way to defuse the situation and play with it a little ;)
I know that release dates have been timey-wimey lately, and we're going to get better at that. An idea is just to not give a release date at all, just a release month.
New RenPy updates
Next week, we'll be systematically patching all our games again with the new engine updates. Nothing major.
I know that release dates have been timey-wimey lately, and we're going to get better at that. An idea is just to not give a release date at all, just a release month.
New RenPy updates
Next week, we'll be systematically patching all our games again with the new engine updates. Nothing major.
I know that release dates have been timey-wimey lately, and we're going to get better at that. An idea is just to not give a release date at all, just a release month.
New RenPy updates
Next week, we'll be systematically patching all our games again with the new engine updates. Nothing major.
I know that release dates have been timey-wimey lately, and we're going to get better at that. An idea is just to not give a release date at all, just a release month.
New RenPy updates
Next week, we'll be systematically patching all our games again with the new engine updates. Nothing major.
I know that release dates have been timey-wimey lately, and we're going to get better at that. An idea is just to not give a release date at all, just a release month.
New RenPy updates
Next week, we'll be systematically patching all our games again with the new engine updates. Nothing major.