Ultimate Fishing Simulator VR - Raintek
Changelog:

  • Fixed some fishing net bugs,
  • Fixed problems with watching big fish on hands,
  • Fixed some underwater graphics glitches,
  • Fixed shadows quality in Betty Lake Winter,
  • Fixed bug with going to menu while watching caught fish,
  • Fish durability boosts are smoothed and don't appear instantly,
  • Small translation fixes.

Kind Regards,
Rafal | Ultimate Games S.A.
Ultimate Fishing® Simulator - Raintek
Changelog:

  • Fixed some fishing net bugs,
  • Fixed problems with watching big fish on hands,
  • Fixed some underwater graphics glitches,
  • Fixed shadows quality in Betty Lake Winter,
  • Fixed bug with going to menu while watching caught fish,
  • Fish durability boosts are smoothed and don't appear instantly,
  • Small translation fixes.

Kind Regards,
Rafal | Ultimate Games S.A.
Jan 28, 2020
WBTR - Welcome Back To Reality - Ma_rv
General:
- Added Post Processing effects

Gameplay:
- Fixed camera snapping that could occour when rotating the character or going from walking to standing still
- Smoothed out movement
- Adjusted player hitboxes
- Decreased loading time
- Fixed spawning positions
Atelier Ryza: Ever Darkness & the Secret Hideout - KTG_Dev_Messenger
The following update has been released.
---------------------------------------------------------------------------------
- Corrected an error in which, after applying update 1.02, the game would stop after starting the game for some PC environments.
Curse of the Dead Gods - MXiaa


Curse of the Dead Gods is available for play in Alpha! This is the LAST WEEK we'll accept new Alpha Testers as we have reached our goal. Register now before it's too late!

To start playing, register for the Alpha: https://curse-of-the-dead-gods.com/first-explorer/
Join us on Discord: https://discord.gg/qFrSrV4

:: Patchnote 0.15.2 – Jan. 28, 2020 ::
Final Update before Early Access
New features
  • New enemy: Blood Priest
    + Heal other enemies. Can spawn enemies.
    Design notes: FX on the Blood Priest are WIP

Not on my watch!
  • New Weapon: Evisceration Claws
    + Critical Hits to enemies with less than 50% Health remaining.
  • Curse Removal
    + Choose the Curse you want to be relieved of.
  • Random Enemies
    + Enemies are now more randomly chosen to create unexpected combinations and new fights. Note this is a first iteration, expect to meet (too) many Virgins.
  • Settings
    + New “System” category in the Options menu: Lets you erase a save.
  • New SFX all around!
Balancing
  • Shields
    + Reduced Parry Frames to 10 (from 12)
    + Increased Base Damage of all Shields by ~15%
    Design notes: The extended parry window for Shields was a bit too much exploitable, the bonus is reduced from +4 frames to +2 frames compared to other weapons. On the other hand, shields were a little low on damage considering they only deal single hits.
  • Dark Fire Curse
    + Dark braziers now emit an aura that puts off fire and your torch.

Day. Night. Day. Night. Day...
  • Stats cost
    + Statistic Buffs' Gold Cost for two statistics at once are now computed at the sum of the two multiplied by 1.5 (from 2).
    Design notes: Double Stats Gold Cost had a tendency to increase too quickly, making them less profitable even when players had enough Gold to spend.
  • Timed Challenge Rooms
    + Initial Amount of Gold in the pot is now 2000 (from 1500). Time for emptying has been increased by 10 seconds for Tier 2 and 20 seconds for Tier 3.
    Design notes: Compared to the standard Gold Room, Treasure Rooms require completing a hard challenge to get full value from them. Increasing Gold Gain potential makes them more appealing to get a massive boost of Gold.

Evisceration Claws in action

Fixed bugs
  • Fix for the rollback hammer: you’re no longer teleported at the starting room when using a heavy two-handed weapon.
  • Fix for collision issues: you no longer go through walls or objects when dodging or using certain types of weapons (ie. claws)
Community Announcements - CHELSHEE
I. Update

1) Content: Service Interruption Update

2) Date: 2020/01/29 (Wed) 09:00-17:00 (UTC+8)

※ Updated content may change based on test results.
※ "Resume Battle" data from before the update will be lost. Please make sure your data is saved before exiting the game prior to the update.

※ Previous PvP replays will be deleted before the update starts.

※ The Update Notice can be checked in-game as well, in Annals - Notice.

※ Alliance Faction War will not be available on the 29th due to the update.



1. Addition of White Tiger Relics
A White Tiger's Relic allows allies to fight in superior conditions on the battlefield.
Not only will the commander equipped with a White Tiger's Relic receive its effects, but their allies will as well, affecting a variety of elements on the battlefield. Utilize their effects to gain an edge on your enemy.
Acquisition and use of the White Tiger's Relic are the same as with the Azure Dragon and Vermilion Bird's Relics.

(1) White Tiger Relic Types
There are 7 types of White Tiger Relics:


(2) White Tiger's Relic Combination Effect


2. Balance Adjustments
(1) Commander Balance Adjustments
- Liu Bei's forces, Sun Quan's forces, and commander Li Ru have been rebalanced.
- If you own any of the changed Commander Passives, you will lose those Passives after the update and be given Passive Points via letter instead.



(2) New Passives


(3) "Strange Tactics" Effect Balance Adjustments
Deal 100% additional damage on the next physical attack every time an enemy commander evades a physical attack from the main unit. Increase Attack DEF Rate Pierce by 20%. Stacks up to 3 times.


3. New Commander Exclusive Artifacts / Commander Skins
(1) 6 types of Commander Exclusive Artifacts added.




(2) New Commander skins have been added.




4. Alliance Faction War
(1) Ability to preview maps added.
- You can now preview each domain's map on the faction map. Check the domain map and the dominant terrain by selecting "Map Preview."



- Map Preview is available by tapping the preview icon of the domain located on the far-right side of the faction map.



(2) Minimap and ping feature added.
- The minimap allows you to see the entire map when you enter an alliance faction war.



- Pinging allows you to mark the alliance faction war's minimap or terrain,
which can be shared with members of the same alliance.
- There are 2 types of pings: "alert" and "assembly." You must enter the war in order to use them.



- The minimap can naturally be minimized. Pinging can still be used while it is minimized.


(3) Vitality Improvements
Vitality, formerly acquired through alliance EXP, is now its own distinct currency. It can now be earned as a reward from all content other than military drills but can no longer be earned through alliance EXP.
- Vitality is rewarded through Annihilation, Battleground, Trial of the Gates, Four Gods Battle (excluding Awakened Four Gods Battle), and PvP chests. It cannot be acquired from the 50-man Commander Box.
- Content that allows you to earn Vitality is now marked by a Vitality icon.



- "Last Week's Contribution," displayed on the alliance info window, has been changed to "Last Week's Vitality" to reflect the now-displayed Vitality rewards.



(4) Alliance Observation Improvements
- You can now observe alliances for each battlefield. The number of colors that can be set for observing alliances has been increased from 5 to 21, and you can now set 1 or more alliances to each color.

(5) Alliance Faction War Balance Adjustments
A new tactic, Achilles Strike, has been added to assault troops.
- Achilles Strike: Deals damage to hostile targets.
If the target is a troop, decrease SPD by 1, and increase its movement wait time by 2 seconds.

(6) Other
All troops can now be displayed with a unique skin.



- The Min. Required Alliance Vitality has been changed so that the lowest alliance Vitality is displayed among the alliances that haven't been confirmed with a Declaration of War.
- In Battle Records, the War Funds item has been added to allow players to view war funds that were used for the battle.



- The Revert button from the alliance faction war camp management window has been replaced by "Unassign All."



- You can now view the previous rank in the Vitality display of alliance rankings.


5. Officer Battle Changes
(1) Starting Commander Balance Adjustments
Starting commanders' passive values or types have been changed.



(2) Convoy Wagon Related Adjustments
- The cost to promote a commander from III(6★) → IV(7★) in a convoy wagon has increased from 80 to 85.
- The number of Officer Battle Coins needed for adding a IV(7★) commander in a convoy wagon has been drastically decreased.

(3) Battle Info Added
- Convoy wagon related info was added to Battle Info > Battle Introduction.


6. Guide for Sales Items
(1) All Out War Box H, Big All Out War Box H
- New boxes called "All Out War Box H" and "Big All Out War Box H" have been added with new Commander Skins/Commander Exclusive Artifacts.
- Contents other than Commander Skins and Commander Exclusive Artifact types are the same as the existing All Out War Box and Big All Out War Box.





※ Big All Out War Box G will be discontinued following this update.


(2) Exchange Center Changes
① Special #8 Exchange Center Sale Item List
- Special #8 Exchange Center will replace the Special #7 Exchange Center with the PvP season change.
- The current season's Commander Exclusive Artifacts will be added for sale.
- The Exchange Center will be available from this update until the next one.



② Battlefield Exchange Center Sales Item Updates
- Artifact Crafting Manual (Wu Ban) was added.
- The Exchange Center will be available from this update until the next one.



③ Weapon Exchange Center Sales Item Updates
- Available Commander Skins and Expressions will change with this update.
- The Exchange Center will be available from this update until the next one.

7. Daily Missions & Loot Shop Improvements
(1) Daily Mission Changes
① The daily mission Historical Witness (win story-related battle 3 times) has been replaced with a new daily mission: Artifact Hunter.
② VIP points have been added as a daily mission reward.
- The previous VIP points acquired by playing 3 story battles every day have been removed.



7. Daily Missions & Loot Shop Improvements
(1) Daily Mission Changes
① The daily mission Historical Witness (win story-related battle 3 times) has been replaced with a new daily mission: Artifact Hunter.
② VIP points have been added as a daily mission reward.
- The previous VIP points acquired by playing 3 story battles every day have been removed.



※ Daily mission changes will be applied after maintenance.
Please note that the changes won't be applied if you performed a daily mission before maintenance.

(2) Loot Shop Improvements
- The free distribution method of a Prefect's Treasure Chests, free chests, and Emperor's Treasure Chests will change.



8. Governing Facility Levels Removed
(1) All governing facility levels will be removed.
① All players' governing facility values have been adjusted to correspond to the previous governing level 10.
② UIs related to governing facility upgrades and levels have been changed or removed.
③ Defense facility level has been changed to be set according to the defender's rank in siege battle.
④ The following VIP benefits related to domain facility upgrades have been removed.
- Lv. 3 Benefit: 4% discount on domain facility upgrades
- Lv. 4 Benefit: 8% discount on domain facility upgrades
- Lv. 5 Benefit: 12% discount on domain facility upgrades
- Lv. 6 Benefit: 16% discount on domain facility upgrades
- Lv. 7 Benefit: 20% discount on domain facility upgrades
⑤ Feats and Heroic Journey tasks related to governing facility upgrades have been changed.
※ Feats and Heroic Journey changes will apply after maintenance. Changes won’t apply if you already completed the feat and the Heroic Journey.

- Heroic Journey (Basic Mission)



- Heroic Journey [Governing Mastery 1, Governing Mastery 2] → Changed to [Siege Mastery 1, Siege Mastery 2]
- Feat: Construction feat has been removed.
- Warlord EXP rewards have been added.



9. February Boss Hao Zhao added

■ Meng Mei's Trial: Hao Zhao
In 228, after Cao Xiu suffered a great defeat at the hands of Lu Xun in Shi Ting, Zhuge Liang, having failed at the First Northern Expedition due to his own defeat in Jieting,
seized a new opportunity and began the Second Northern Expedition in December of that same year.
However, Cao Zhen of Wei predicted this, and thus Hao Zhao to strengthen the castle and guard it with his life.
We invite you, warlords, to the Siege of Chenchang—20 days of battle that ended only when Wei reinforcements arrived.

1) Battle
- Hao Zhao Story includes two battles.
(The first half of the Siege of Chenchang will be presented from the Shu forces' point of view, and the second half from the Wei forces' point of view.)
- The use of Rally and Mass Rally will be limited in all Meng Mei's Trials going forward.
- In order to stop the Shu's Northern Expedition, Hao Zhao orders his forces to act as the first line of defense and wait in ambush.
-Break through the enemy forces as quickly as possible to deal more damage to Hao Zhao.
- Zhuge Liang can deal damage to Hao Zhao by attacking the Chenchang Castle with Wang Ping and Ma Dai.

(1) Hao Zhao of Chenchang 1
- When Hao Zhao refuses to surrender even after a friend from his hometown tries to persuade him, the Shu troops begin attacking the Chenchang Castle.
- However, you cannot advance forward until all of the ambush soldiers who appear from every corner have been eliminated.
- Attack Hao Zhao after breaking through the first line of defense as quickly as possible to ensure the highest possible damage.

(2) Hao Zhao of Chenchang 2
- With their first line of defense broken, the Wei forces resist the Shu's attacks with all their might.
- If they manage to protect the castle until reinforcements arrive, Shu will be forced to retreat.
- Defeating the reinforcement adjutant will deal additional damage to Hao Zhao, so race to the final stage to deal maximum damage.

2) Battle Participants
- Assign up to 8 commanders.
- Key Commanders: Zhuge Liang, Jiang Wei, Wei Yan, Fei Yi, Wang Ping, and Ma Dai (6 commanders).

▼ Hao Zhao of Chenchang 1
- Stage 3 and Stage 4) If you take a certain amount of damage from Hao Zhao, you will temporarily retreat and proceed to the next stage.




▼ Hao Zhao of Chenchang 2
- Stage 3) If you take a certain amount of damage from Hao Zhao, you will temporarily retreat and proceed to the next stage.
- Stage 6) If you take a certain amount of damage from Hao Zhao at the Chenchang Castle, Wang Shuang and Zhang He will appear.



3) Other
(1) Merit Awards
Merit awarded based on recorded damage for February's Meng Mei's Trial can be found below.




※ Merit earned from participating in February's Meng Mei's Trial can be used until 2/29 (Sat) at 11:59 PM. (Resets on 3/1 (Sun).)

(2) This Month's Just Rewards



※ Empty Special Effects: After obtaining a Commander Exclusive Artifact, you will find it has a Base Effect slot and an empty Special Effect slot. To fill the empty Special Effect slot, you need a Grindstone and an Artifact Crafting Manual (Hao Zhao).
※ Grindstone: Used to craft or add special effects to Commander Exclusive Artifacts.
※ Artifact Crafting Manual: Used to craft or add special effects to Commander Exclusive Artifacts. This is a special collectible that will not disappear even after being used to craft a Commander Exclusive Artifact or add a special effect.
Take care not to make duplicate purchases.



10. February Chu Shi Biao Guide
1) World Conquest Reward Changes
- Rewards obtained from reaching Military Lv. 3, 4, and 35 are now as follows:
- Other rewards are the same as October's.



2) Notes
- Chu Shi Biao can be purchased via the in-game banner or by tapping the Purchase button at the bottom left of the Chu Shi Biao menu.
- Chu Shi Biao can be purchased at a discount on the 1st – 5th of each month.
- If a specific Military Lv. is not reached, Chu Shi Biao purchases may be limited based on the time of the month.
- Chu Shi Biao cannot be purchased on the last day of the month.
- Military EXP, Military Lv., Trainee, Elite Soldier, and other Chu Shi Biao related content reset monthly.
- Unclaimed rewards from the previous months cannot be recovered.
Please be sure to claim all available rewards before midnight on February 29th (Sat).

11. Other Changes
(1) Additional Relics Can Be Equipped
Space has been expanded in the Commanders > Relics tab to equip additional relics.
Choose "Select Combination 3" or "Relic 3" from Unit Info.





(2) Unit Training - Increase to 99 at Once
Unit training, which previously could only be increased by 1 from the Govern > Draft tab, has improved so it can be increased by up to 99 at once.



(3) Improvements for Commander Favorite Settings
- Setting steps have been segmented so you can set commanders you don't prefer as "Not Favorite."
(Place "Favorite" units on the top, "No Favorite" units in the middle, and "Not Favorite" units at the bottom.)
- When you tap the Favorite button, it will set the order to No Favorite > Not Favorite > Favorite > No Favorite.



- Unit status Favorite/No Favorite/Not Favorite buttons have been added to the filter.



(4) Improvements to Upgrade and Promote Commanders at Once
It was inconvenient that commander promotion required replacing equipment at every stage,
so we made improvements to allow you to upgrade and promote at once.
- If you tap "Select Required Materials" from the Unit Info > Upgrade tab, the commander will be upgraded automatically.
The commander must be at the appropriate level in order to perform an upgrade.




- If you tap "Select Required Materials" from the Promotion tab, the upgrade and level increase automatically apply to promote the commander.
You must have enough Jade Seals to automatically increase the commander level. If you don't have enough, you must increase it with other materials before promoting.


(5) Filter for Upgraded Artifact Passives
- A filter has been added so you can easily find artifacts with no added passives from the Artifact > Add Passives tab.
The related buttons are at the bottom when you tap the filter button.
①No Lv. 6: Activating this button will display equipment upgrade between Lv. 6-12 with no Lv. 6/Lv. 12 passives. All artifacts granted Lv. 6 passives will be hidden upon deactivation.
②No Lv. 12: Activating this button will display equipment upgrade Lv. 12 with no Lv. 12 passives. All artifacts granted Lv. 12 passives will be hidden upon deactivation.
③ Owned Passives: Activating this button will display equipment that's been granted 1 passive under Lv. 11 and 2 passives for Lv. 12. All artifacts with upgrade effects will be hidden upon deactivation.




(6) Spectating and Replay UI Changes
A relic's passive icon will be displayed during PvP spectating and replay.



(7) Voice Chat Related Info
- While the button for the upcoming voice chat feature will be displayed, it is not yet available for use.

(8) Save Danger Zones and Grids During Battle
Danger zones and grid display options are now maintained during battle.
If you deactivate them, they will remain deactivated.
There is no grid display feature when spectating PvP, so it won't be activated even if you set it.

(9) iPhone X Bottom Bar Hides after Some Time
The iPhone X bottom bar disappears if you wait without tapping the screen.
The bottom bar is displayed again when you tap the screen again.

(10) Other Changes
[Officer Battle] The probability of an Outlaw's "Earth Weapons %" passive being displayed as 0% has been fixed.
[Officer Battle] Fixed an issue with a commander (Meng Huo, King of Nanman IV) that shouldn't appear at the convoy wagon.
[Officer Battle] Fixed an issue with commander dialogues intermittently displaying duplicate lines.
[Officer Battle] Fixed an issue where "Blinding Strike %" was not triggered.
[PvP] Fixed an issue where there was no response upon tapping the chat button during battle preparation while spectating an Exhibition Match.
[PvP] Fixed the intermittent display of abnormal commander HP while spectating.
[PvP] Fixed an issue with dropping many ranks when a player didn't participate in PvP for a week.
[Alliance Faction War] Fixed the faction map being displayed abnormally at the end of the last battle (10th).
[Alliance Faction War] Fixed an issue where the Vitality comparison of the "domain priority Declaration of War" was working abnormally.
[Alliance Faction War] Fixed the troop creation and reward rank info error under Help.
[Alliance Faction War] Fixed the abnormal scrolling under Help's Troop Info.
[UI] In the alliance lobby, the alliance Vitality rank will be displayed first upon selecting "Alliance Ranking."
[UI] Fixed an issue where the Alliance button on the War Map was not working in certain situations.
[UI] Fixed an issue where once Silver Coins were insufficient, the research level was still displayed in red even after collecting the required amount.
[UI] Fixed the Chu Shi Biao UI error and loading delays.
[Battle] Fixed an issue where commander HP was displayed abnormally during battle in certain situations.
[Quest] Fixed an issue where a commander with insufficient Energy couldn't participate in a Quest Expedition.
[Commander Stats] "Mountain" and "Forest" were added to Recommended Battle for Swordsman units.
[Guide Information] The Swordsman unit has been added to Annihilation and PvP Mountain Battle recommended units.
[Battleground] Fixed an issue where the Combat Power upon scouting and troop assignment were different.
[Meng Mei's Trial] Fixed an issue where duplicate items were displayed in the win and loss conditions.
[Meng Mei's Trial] Fixed an issue where some of the passives were not applied to Demon Zhuge Liang in the "Battle of Tulong Cave."
[Four Gods Battle] Fixed an issue where the State Info was not displaying properly upon clearing Four Gods Battle: White Tiger.
[Story] Fixed an issue where you couldn't attack stationary enemies at the Battle of Xiangyang in part 4 of the Sima Yi Story (Ch.2).





Nioh: Complete Edition - Team NINJA
- Fixed an issue where the game would not launch with GeForce NOW


(This game is not currently supported on GeForce NOW. )

###
SMILE GAME BUILDER - SmileBoom Co.Ltd.
Now, this DLC resource pack is available. It contains preset 3D models in SMILE GAME BUILDER "Type B", which are customized to modern outfits, and two types of symbol models (4 colors each). The SMILE GAME BUILDER users can download it for free.

This resource pack is royalty-free and available for commercial or non-commercial use only within games rendered using SMILE GAME BUILDER, or both using SMILE GAME BUILDER and Exporter for Unity to build to other consoles. (Please read the SMILE GAME BUILDER EULA for details.)

Download Now!

Jan 28, 2020
Pumpkin Days - Pumpkin Days



This pumpkin patch contains a lot of bug fixes and quality of gameplay additions. Once this patch is stable we will be moving on to adding new features.

NEW
  • Autorun has been finally added. Toggle on and off with z, or change the key in the ESC menu
  • Cookable tab added when cooking. Now if you have all the ingredients for a dish it will automatically appear in that tab.
  • The kitchen will now pull ingredients from both your inventory and a fridge if food is stored in there.
  • Tiles, walls, and curtains are craftable on a crafting bench (but not available to buy, they can only be learned via the TV). There is not an auto snap yet so placing the tiles and walls may be a pain until we implement that.
  • You can now hold down the action key to repeat an action automatically.
  • Players can now substitute milk in recipes with non-dairy milk, and beef and chicken with seitan.
  • New Jounce Corp. related cutscenes, along with Jounce Corp. NPCs
  • Added an option for swapping the default font with a dyslexia-friendly font
  • Added an option to increase or decrease the font size.


FIX

  • Fixed butterflies not appearing in museum
  • Fixed the inability to craft with wallpaper with the crafting bench.
  • Fixed chickens not moving when taken out in the rain.
  • Fixed movement of fish in the aquarium (The fish that are floating presents are missing models those will be replaced eventually)
  • Fixed some typos and underscores for certain items.
  • Pocketing an item now works while on a horse
  • Fixed models that pop in too late.
  • Fixed bug where characters would sometimes sit on the edge of the salon chair.
  • Fixed bug when bringing up UI during a cutscene.
  • Fixed clipping with a lot of hair types with the cowboy hat.
  • Fixed bad collision on Papaya trees.


There are also other miscellaneous bug fixes that we didn't add to the patch list as well. With pumpkin patches may come unexpected bugs. If you notice anything as a result of this patch, let us know so that we may fix it ASAP.

Magnificent 5 - New Frontier



  • Fixed the problem that caused an error while opening a chest.
  • Fixed some misplaced flowers and bushes in Stone Creek, inside the Post Office.
  • Fixed some flying trees south of the map next to Gracevale.
  • Fixed a bug where the UI crashed and you were stuck in the chat windows.
  • Fixed an error in the logs which came after you picked up Gold Bars.
  • Fixed the missing statistics at the end of a Magnificent 5 round.
  • Fixed the level system which was giving you tons of levels if you were over level 100.
  • Fixed the sound problem at the end of a match.
  • Fixed the translation inside the spectator menu and also the flickering if you spammed ESC there.

  • Changed the minimap in some places where it was showing buildings where there weren't any.
 

Follow us on social media to stay up-to-date about the latest news and updates for New Frontier.

Facebook: https://www.facebook.com/newfrontiergame/
Support: https://support.playnewfrontier.com
Discord: https://discord.gg/newfrontier
Website: https://www.playnewfrontier.com
Forums:: https://forum.playnewfrontier.com
Twitter: https://twitter.com/newfrontiergame
Youtube: https://www.youtube.com/newfrontiergame
Steam: https://store.steampowered.com/app/1104640/New_Frontier/
               https://store.steampowered.com/app/801220/Magnificent_5/

 
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