We recived so many responses from you since the first version we published 1 month ago.Include issues in programing and level design.And in this update,they'll be fixed.
Last week we broke down the process of creating a level. Delving a little deeper, once the level is grey boxed, the Art Team get to weave their magic.
The first Art Pass starts with some annotated paint-overs. The artists then build the structures and any other custom elements necessary for gameplay.
After the first Art Pass is complete, it gets handed back to the level designers to check that the level still functions as it should.
With the all clear, the artists iterate on the look and feel. In this phase, we’re mostly working on making the level feel distinct, whilst making sure it’s still stylistically true to the game. This is also where we get to add some quirkiness and humour!
Once the final Art Pass is complete and the team have worked their magic, it’s back to being checked by designers and then sent off for QA.
There are so many wonderful levels in Moving Out, we can’t wait for you to discover them all!
Don’t forget to add Moving Out to your Steam wishlist and follow to keep up to date with news.
Thank you all for playing TaniNani, I've heard some feedback and I wanted to make a small and quick update.
Challenges can now be replayed. If you've finished the challenges on a level and replay the level then the challenge background should be a bit transparent same as the crystal if you've grabbed that and replay the level.
Added Russian translation.
Updated credits.
Removed a debug button that changed the selected language to Chinese.
Adjusted pitch on Menu > Chapter > Level. Should be a bit more cute.
Chapter 1 song, adjusted volume of the beat.
Another request I've got is that people want proper mouse support for the menus which is currently on my list. Let me know if you've got more feedback!
Bonjour, révolutionnaires! We're hard at work preparing the upcoming release of the English version of Banner of the Maid, set for February 14th, but we can't wait to show you how the game will look in its final English version. Join us playing the game next Monday, on February 3rd at 17:00 UTC -- we'll show you a bit of the early game, fight a few battles and, for those of you who might be considering to play Banner of the Maid, discuss the key features and core gameplay of the game. See you next Monday!
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