Suzunaan on Fire - T·Scarlet
First!Happy Chinese New Year!!!ːsteamhappyː
We recived so many responses from you since the first version we published 1 month ago.Include issues in programing and level design.And in this update,they'll be fixed.
Bug Fixed
1.Unreasonable levels fixed.
2.UI issuess fixed.
3.Level Editor fixed.
What's new
1.New section added.
2.Changed some unreasonable achievement conditions.

Have fun with the new version!!!And Happy Chinese New Year!!!



tips:Friends in China please take good care of your health!!!
Jan 27, 2020
Card Creator - JuDelCo Pixelatto
Improvements
  • Move "Add variable" button to the top of the variable list.

Bugfixes
  • Fix general card rendering (bugs introduced in 2.9.1).
  • Fix PageUp and PageDown keys to scroll cards in some scenarios.



If you have feedback or want to report an issue, please join to our Discord server: http://discord.gg/pixelatto

This update is released in the master branch. If you want to use an older app version, you can learn how to change to a beta or legacy branch in steam here.


https://store.steampowered.com/app/523600/Card_Creator/
Moving Out - Lauren_Team17
What’s up movers?

Last week we broke down the process of creating a level. Delving a little deeper, once the level is grey boxed, the Art Team get to weave their magic.

The first Art Pass starts with some annotated paint-overs. The artists then build the structures and any other custom elements necessary for gameplay.



After the first Art Pass is complete, it gets handed back to the level designers to check that the level still functions as it should.

With the all clear, the artists iterate on the look and feel. In this phase, we’re mostly working on making the level feel distinct, whilst making sure it’s still stylistically true to the game. This is also where we get to add some quirkiness and humour!



Once the final Art Pass is complete and the team have worked their magic, it’s back to being checked by designers and then sent off for QA.



There are so many wonderful levels in Moving Out, we can’t wait for you to discover them all!

Don’t forget to add Moving Out to your Steam wishlist and follow to keep up to date with news.

See you next Monday!


Roman's Christmas / 罗曼圣诞探案集 - apoto5

Though the demo still having typos and such, we will keep text-proofing. Sorry for the inconvenience!
Jan 27, 2020
TaniNani - AnderssonKev
Thank you all for playing TaniNani, I've heard some feedback and I wanted to make a small and quick update.
  • Challenges can now be replayed. If you've finished the challenges on a level and replay the level then the challenge background should be a bit transparent same as the crystal if you've grabbed that and replay the level.
  • Added Russian translation.
  • Updated credits.
  • Removed a debug button that changed the selected language to Chinese.
  • Adjusted pitch on Menu > Chapter > Level. Should be a bit more cute.
  • Chapter 1 song, adjusted volume of the beat.

Another request I've got is that people want proper mouse support for the menus which is currently on my list. Let me know if you've got more feedback!

/Kevin

Jan 27, 2020
PROP AND SEEK® - admin
  • An inventory system is now available.
  • You can now choose characters.
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Maintenance Notice: 1 hr.



Beyond Enemy Lines 2 Online - [Polygon Art]
Agents the first update is now available!

Adding a new (work in progress) Gamemode Gunfight with 2 Maps to play on.

Gunfight is a round based gamemode for a maximum of 4 players with a randomized Loadout for each round!

Changelog:
  • added new Gamemode Gunfight
  • added new Map GF_Bridge
  • added new Map GF_Pit
  • fixed COOP_Trainyard exfiltration
  • fixed COOP_TankBase exfiltration
  • fixed issue with Player Characters in certain gamemodes
Jan 27, 2020
The Light Remake - NoskovFe


Hello! The first teaser of the game is published on the page!

VK Group
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7th Sector - NoskovFe


Hello! The first teaser of "The Light" game is published on the page!

VK Group
Facebook
Twitter
Instagram
Youtube

Banner of the Maid - Santo
Bonjour, révolutionnaires! We're hard at work preparing the upcoming release of the English version of Banner of the Maid, set for February 14th, but we can't wait to show you how the game will look in its final English version. Join us playing the game next Monday, on February 3rd at 17:00 UTC -- we'll show you a bit of the early game, fight a few battles and, for those of you who might be considering to play Banner of the Maid, discuss the key features and core gameplay of the game. See you next Monday!

Do you want to send your suggestions, ideas and/or general feedback, share fan-art, or just chat with other fans of Banner of the Maid? Join us in our Discord server, and follow us on Twitter and Facebook!

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