The details for the update maintenance are as below.
・New Characters Rumi Gargoyle and Elle Gargoyle have been added!
New Partner Characters Elle Gargoyle and Rumi Gargoyle will be featured!
How to befriend these charming new characters? Both Elle and Rumi Gargoyle can be obtained in the Platinum Tier of the Nyankoropon!
・New Nyankoropon Added!
The new Assist Characters Elle Gargoyle and Rumi Gargoyle, as well as their miniature accessory versions, can all be found in the Newly Added Nyankoropon!
Synopsis Ashiya Douman bit a little more than he could chew when he decided to perform another summoning ritual... He summoned two gargoyle girls, the other one being Rumi the Ice Gargoyle. The two of them started to bicker as soon as they saw each other. No one knows why they're fighting, but it's certain to be the start of trouble...!
During the event period, talk to the NPC Ashiya Douman in Onigashima in order to begin this quest.
Clearing the Quest unlocks the exchange for the Gargoyle Sisters. You can exchange the event drop items [Aragonite] and [Tourmaline] for various great rewards! ※Both NPCs have the same exchange.
▼Exchange Item [Gargoyle Horns] and [Gargoyle Wings - Fire]
◆Sisters Who Don't Get Along Event Period After Maintenance, January 27, 2020 Until Maintenance, February 25, 2020
・Dungeon Boost Campaign Begins!
Say hello to the dungeon boost campaign! During the campaign period stamina expenditure for target dungeons will drop, and item drop rate will double!
※Lucky Box, Partner Item, and Dungeon Clear Rewards are not affected by the boost.
■Warding Dungeons After completing the main quest [To Kishinden], talk to the NPC Chifuri in the Warp Portal and complete her quest in order to challenge Warding Dungeons.
◆Dungeon Boost Event Period After Maintenance, January 27, 2020 Until Maintenance, February 25, 2020
・Cumulative OC Purchase Bonus Campaign!
When the cumulative amount of OC purchased during the campaign period reaches certain threshholds, amazing bonus rewards will be delivered right to your inbox!
■Bonus Prizes
◆Campaign Period From 14:00, January 27, 2020 Until 14:00, February 25, 2020
◆Item Retrieval Period Until 14:00, February 25, 2020
Thank you for your attention! ※Images are created during development and are subject to change. ※Update details are liable to change without warning and may not reflect in-game.
Howdy fellow divers! We're just dropping the notes on another patch we put out to help smooth out issues from the latest update:
Fixed an off-by-one indexing error brought about by a git merge which caused pet catalog buttons to always purchase a pet one index away. May also fix pets sometimes not being visible over the network.
Fixed awakened mode lantern setting not showing to clients in lobby menu
Fixed a bug where pets wouldn't delete after their player left the game
Added a failsafe for the Shambler to prevent players from being put into a dimension right as the server is cleaning it up.
Improved pain dimension clown cleanup upon leaving dimension.
This is a soft launch of the Sandbox early pre-alpha for some early feedback. We are looking to test out the following game features: 1) Ship construction: - Ship modules buying interface user experience - Module customizing user experience - Ship assembly interface user experience 2) free-roaming Space gameplay - EVA flight and maneuvering system - Basic Manual Mining with the plasma rifle 3) Ship controls - Basic non-combat ship controls - Getting in and out of the spacecraft 4) Environment - The atmosphere of the game - Transitioning between space and inside of a pressurized facility with artificial gravity - Traveling time Please note that you cannot fly the capital ship in this build, nor can you sell or save the ship at the moment. There might also be major glitches we haven't come across.
Please feel free to skip this build and wait for the next one that is scheduled to be released by the end of January for more features.
1. The buttom-right corner prompt does not pop up when playing the plot 2.Fixed the bug that the search will be reported to a sleeping or fainting person 3.Fix some bugs in the refrigerator in Chapter 2 of the main line 4. Strengthen the stability of dialogue settings 5. Fix a little bug proof 6.Fix the bug that occasionally starts to investigate
A new update to Puzzle Galaxies has been made to handle a 'black screen' bug with various Windows 10 installations of Puzzle Galaxies.
If after playing Puzzle Galaxies (and the update has been applied, which should be automatic), and you still experience a 'black screen' issue, you may want to try uninstalling and reinstalling Puzzle Galaxies and see if that fixes the issue for you.
If this still does not fix the issue for you, you may want to manually change the commonConfig.xml to "D3D" mode. For older versions of Puzzle Galaxies, this is set to "OpenGL" mode.
You can visit the following URLs below to read instructions on how to do this:
Also note - it is possible that for some users (although probably rare), that the new version of Puzzle Galaxies will 'not' work, but the old version did. If this is the case, then follow the instructions in the above URL(s) to set the DisplayDevice to "OpenGL". You will have to do this after installing/updating Puzzle Galaxies.
It’s been quite a hectic few months since our Early Access release last October and we wanted to provide an update on what we’ll be doing as we progress through 2020 with an eye towards getting Infinity: Battlescape to “done” by the end of the year. Back in October we provided a roadmap of what we would be working on in the coming months. This was put together based on the deluge of feedback we were receiving at that time from players both old and new. Broadly speaking the feedback can be put in one of 2 categories:
The game needs more retention features such as missing gameplay, more ships, weapons, skins, unlockables, etc.
The game is too confusing, too difficult to learn, and I have no idea what I’m supposed to do.
From October to the end of the year we focused on bug fixing and implementing items from category #1. We hoped to have capital ship anti-missile systems (AMS) and a number of other features, including ship upgrades, finished by the time the Christmas sale began but unexpected issues kept popping up and we weren’t able to get it done until early January.
Once we released the AMS patch we took a look at what we wanted to do for 2020 and plotted a course that mostly consisted of working on category #1 retention features starting with the ship upgrade system. The reason for this is that, while our initial Early Access sales were quite healthy, the number of active players in the game has dropped precipitously and lack of players is currently one of our top complaints.
Over the last week or so, after talking to more players, it occurred to us that we may have tunnel vision. Most of the feedback we receive is from players who have already suffered through the learning curve and emerged victorious. After some conversations with people who struggled with the learning curve we decided that it represented a more immediate problem than ship upgrades, etc and decided we needed to shift our priorities.
What this means is that features such as ship upgrades, additional weapons, and weapon balancing will be deferred by a few months. Instead we will be focusing on the new HUD, AI, mission system, spawning, situational awareness, team communication, and the star map. It’s going to take some time to get everything polished up but our goal is to see a material increase in average players on our servers by the summer.
Your patience is greatly appreciated. We know we have something special here, we just need to properly nurture it as it grows into something we’re confident will be one of the best space combat experiences you can find.