Made local admin system much more secure, by adding an admin session key system.
Fixed local banning system, and all the other local admin commands, for local admin menu.
Fixed server welcome message.
Fixed server audio issues, the server console is now muted and should not make any game sounds anymore.
Tweaked in-game server list, to not say "Game mode: Deathmatch" when server is running on "Auto Change"(Which changes the game mode after each round).
Added server console log file to the "Server_configs" file. It will store the console outputs from the server console, but it will override it when restarting the server.
Fixed and tweaked a bunch of server console commands.
Tweaked Server console output, to be less confusing and misleading.
So with this Patch(V 1.0.0.12), the first phase on our roadmap should be completed, and all the most problematic bugs, and local admin security issues should be fixed. This means we will enter the next phase on our roadmap(Major update/mega patch 1), this means there won't be any updates for the next 1-3 months, because the content of this major update, will take a lot of time to do. However I am not sure if it is a good idea to have such a long update pause, and then one huge update. So the alternative would be, that we try to split Major update/Mega patch 1 up into a bunch of smaller updates, and try to update the game once in a week, eg. each friday.
What would you prefer?
You can join our Discord server, and vote in the announce channel, or write a comment with your opinion in the comment section of this patch note.
The power of the Dark Gods bathes the Old World in baleful energies, resulting in heavier bombardments of valuable Warpstone. Claim these beneficent gifts today before others do! 🗺️
Hello ladies and gents, here we are with a small hotfix for the loot that went through the roof.
We might have messed up loot a bit.
We did a lot of loot testing yesterday.
So we tried to fix the loot (Yes I said tried, because math is more complicated than you think). And we think we hit the sweet spot (THIS IS NOT A PROMISE!!!).
Mainly loot was reduced. Also we reworked our loot groups to have better consistency through the game and various different locations (rural, police, city, military etc...)
We also squeezed some QoL and bug fixes in, as a little extra.
Added weight to all mines.
Adjusted weight of repairing kits.
Disabled getting any kind of xp from events.
Removed warning sound from trap detection.
Explosives now deal damage if you ride over them with a sledge.
You can fix quads now with vehicle repair kit.
Cabins and watchtowers have been upgraded with rainproof roofs. They wont leak anymore
Trap detection warning is no longer triggered by unarmed traps.
Added Play interaction to instrument.
PSA: Once this sale of 33% ends we are increasing the price to 30$
Due to player feedback to the 1.5.7 patch, the toon shader option will be offered as something that players can choose for themselves. This feature can be adjusted at any time in the advanced settings section of the main menu. I also added some bug fixes also from player feedback.
PATCH NOTES • Inventory, crafting and player screens have been recombined and use a single button bind (This was to fix some bugs) • Removed some key-binds for gamepad that weren’t being used • Removed hide gui by button press feature • Adjusted nighttime brightness settings in day and night system • The player’s torch no longer uses button press but will auto turn on when it is nighttime • M4A4 Durability settings adjusted • Fixed the collisions for a bunch of furniture items • Removed a foliage actor that was causing bugged collisions • Fixed a few bugs being caused by duplicate exit screens • Shift + Click quick move has been removed (This will be temporary)
Kofi Quest: Alpha MOD will finally be available on Steam the 28th of January 2020 at 12:00am PST (UTC-8) for Windows systems. We’re really excited about it. Please, add the game to your Steam wishlist to stay in the loop!
Interesting things about the launch that should be kept in mind
Even though the official launch date is January 28th, some of the Kickstarter backers (pre-launch access backers) are playing right now. We’re really excited to have people finally playing it.
The most important part is to make it known that we intend to keep on working on the game, so although we hope you really enjoy the experience we’ve been preparing for you for years, we also want to make it clear that we’ll keep on fixing possible errors and improving the game experience even after launch.