A: Remote Play Together function is provided by Steam, once you have a game, you can play with your remotely online. This function is also build-in the DUMB FIGHT.
Q:How to solve the delay problem when using Remote Play Together.
A: While using Remote Play Together, an orange or Red sign will appeal at the right bottom corner of your screen if the connection is unstable. This is a Steam build-in function, might differ from different regions. If you encounter an unstable connection, you may follow the solution provided by Valve to improve:
Hardware: We recommend a minimum of a quad-core CPU for the computer running the game. The client has more modest requirements, but should have a GPU that supports hardware accelerated H264 decoding. Any recent laptop or PC should meet the client requirements.
Network: We recommend using a wired network for the best streaming experience. People have had some success with powerline networks and wireless N and AC networks with good signal, though your experience may vary.
Game Settings: To improve your streaming experience, you can go into your game settings and lower your resolution and turn off vertical sync.
Steam Settings: In the Remote Play settings you can change a number of things that can affect your experience. You can change your preference for speed vs quality, limit the network bandwidth, and adjust the maximum capture resolution.
A:When using Remote Play, your keyboard will be identified as a shared device. Please make sure you and other players are using different parts of the keyboard, or use another controller to avoid this problem.
2020/01/08 ver 0.5.0 Game release (Early Access) See more...
If you have any ideas, please give us comment on Steam page. We will continue to update and fix errors, please don’t be hesitate to share your opinion and any bold idea with us!
We bring to you a very special update which is playable for all! No time for autopilot take control of the stick as it’s shoot o’clock. Experience brand new K.I.T animation like never before. With this new update, now you have a chance to sell your upgrades in the shop for some extra coins.
Major Changes
Added feature to sell upgrades in Shop
Updated first time user experience
Minor Bug Fixes & Improvements
UI
Updated player animations
Updated player & boss HUD
Happy Playing Captain! As the Time is (most definitely) Meow! Don't forget to share with us your precious feedback.
Thanks to your feedback we recentrly found out that you cannot progress after level 21 after completing it untill you launch the map again (go to Castle and press Game once again). It was fixed in this patch.
removed end-game music playing in wrong level
adjusted the scale of cave-rocks on table in 21 level that could prevent enemies from walking
fixed Arena achievement
all navigation for ai was rebuild.
P.S.: 24-Jan-addition - if your Castle health is zero and you have no money to restore you couldn't start the wave but the table showed that the wave is running. It was fixed.
V1.01.0123 1.Fix the occasional error when walking
V1.01.0117.2 1.Fix bugs related to the error log 2.Fix bugs that may occur when you exchange items
V1.01.0117 1.Fix the bug that occasionally reports errors when walking
V1.01.0116 1.Fix import workshop errors caused by non-default installation location
V1.01.0114 1. Fix some bugs when walking 2. Optimized "Death of Collectors"
V1.01.0112 1. Casino, after making Norton drink, if he encounters the time of taking medicine, he will get stuck at the door of the toilet. 2. Start interface settings 3. Fix some bugs when opening the door
V1.01.0109 1. Optimized "Death of a Collector"
V1.00.1229 1. Optimized "Death of a Collector"
V1.00.1226 1.Control mode in the editor that supports the currently accessed items 2. The editor controls the execution of the event. You need to wait for the event to end before executing the next action. 3.Fixed 2 bugs in the third level of the main line 4. Time train, chat with Jiang Lun, she will die bug 5. The first chapter, 70 degrees water temperature can not kill Earl's bug 6. If an item is judged as a prop, the fingerprint of the owner should not be recorded as suspect 7. Optimize the relevant settings of the door. Entry can be connected with events to support the door opener's trust and pressure. 8. Support movement control of props 9. Event control, support jump mode 10. Added the ability to find props that are not owned by someone 11. Added the function of assigning prop masters 12. Edit mode, perfect initial character animation function, default character animation is "lawyer" 13. Edit mode, support the switch of the room where the item is located and the status of the item 14. Added a switch to determine the state of the prop 15. New switch: Impression contrast function 16. Added "Record Route Function" for props, which can record the time of props entering and leaving the room 17. The container in the prop can also be picked up and dropped 18. The key color of dialogue has been added to support blue and green 19. Create a new door, the connecting room is empty by default 20. Support to display a 16: 9 picture at any time 21. New behavior: Identify room owner 22. New behavior: determine the room where the character is located 23. Switch judgment added: whether there is a host in the room 24. Dialogue speed supports custom setting 25. Optimize some scripts in "Lawyer Case" 26. "The Collector Killed" Test
It's the 5th week of RE:OZMA's Early Access launch.
1.The human-type alien character has finally been RAISED FROM THE DEAD!
Now you can enjoy two completely different types of characters!
An alien character who was able to play in the demo version, which was released in November 2019, will be revived again. We analyzed the play data of the demo version and then changed it to an action-oriented "flame" character to lower the entry barrier at the launch of Early Access. But our decision has led to fewer choices for players who were playing traditional sandbox game in the demo version.
We are sorry that we have made a hasty decision on our own to narrow down the players' choices because of the burden of early access.
But we've already had the early stages, and we've had a lot of enlightenment. We admit that RE:OZMA's first entry play was very tough because of the sudden change in character.
So the decision that we made was...
"Let's revive the human character."
We have now decided to hand over the choices to the players, and to create an environment in which players can choose and play characters to suit taste.
However, two completely play styles in one build, UI, are difficult for the other character to coexist, so we're prepared to divide the build into two pieces and play it selectively. When running the library in Steam, you can choose between Human and Flame to play. We will continue to service both builds live.
If you like the play style of a human-type alien character, please select the [Human type] when running the launcher after the 0.1.6 version patch.
The human-type alien character has the same play stream as the traditional demo, and it reflects the early barrier improvements, balancing, and bug fixes that we've refined over the past month.
*Character Tutorial
*Character Digging
*Character Skill
*Weapon
*Character Amor
*Dyeing system
2.Adjusting and improving graphic colors
RE:OZMA's overall gaming graphics color adjusts the visibility of the play, allowing you to play with more relaxed eyes.
3.Boss monster BUFFERRUN balance adjustment
Boss monster Bufferrun's HP has been adjusted from 80,000 to 50,000 and reduced attack power and speed by 50%. It will be easier to clear than before.
4.Add Capsule Bed Manufacturing List
Capsule beds have been added to the manufacturing list for starting points on ice planets. Moving across to play a different planet to make a capsule bed when you travel in.
RE:OZMA is an Early Access game. Don't be surprised because there may be bugs and defects, so please report to and e-mail(reozma@shiftrick.com).
Your feedback makes RE:OZMA a better game, a fun game. Thank you.