Jan 23, 2020
DUMB FIGHT - mogingames


Remote Play Together
Q:What is Remote Play Together? How to use it?
A: Remote Play Together function is provided by Steam, once you have a game, you can play with your remotely online. This function is also build-in the DUMB FIGHT.

Look here for more information about Remote Play Together

Q:How to solve the delay problem when using Remote Play Together.
A: While using Remote Play Together, an orange or Red sign will appeal at the right bottom corner of your screen if the connection is unstable. This is a Steam build-in function, might differ from different regions.
If you encounter an unstable connection, you may follow the solution provided by Valve to improve:
  • Hardware:
    We recommend a minimum of a quad-core CPU for the computer running the game. The client has more modest requirements, but should have a GPU that supports hardware accelerated H264 decoding. Any recent laptop or PC should meet the client requirements.
  • Network:
    We recommend using a wired network for the best streaming experience. People have had some success with powerline networks and wireless N and AC networks with good signal, though your experience may vary.
  • Game Settings:
    To improve your streaming experience, you can go into your game settings and lower your resolution and turn off vertical sync.
  • Steam Settings:
    In the Remote Play settings you can change a number of things that can affect your experience. You can change your preference for speed vs quality, limit the network bandwidth, and adjust the maximum capture resolution.
Please look at the Valve solution information here

Q:Why is my keyboard controlled by others?
A:When using Remote Play, your keyboard will be identified as a shared device. Please make sure you and other players are using different parts of the keyboard, or use another controller to avoid this problem.

Control of keyboard and controller
Q:How many players can play with one keyboard?
A: Currently one keyboard can support up to 4 players.
(Keyboard controlling Guideline)

Q:I am not familiar with the key configuration, can I modify?
A:Sorry, currently our game does not allow personalize keyboard configuration. We are working on it, thank you for your patient.

Q:Why is my controller not reacting?
A: If your controller can react normally in other games, please follow the instruction below:
  1. Open Steam application, click "Steam" on the left upper corner, and go to "Settings"
  2. Go to "Controller" and choose "General Controller Settings"
  3. Put a "Check Mark" on the controller type.
  4. Check the wire link between computer and controller, all devices detected will appeal.
  5. Finish setting.
Look at more information from Valve


Q:How many controllers do I need to paly with 8 players.
A:Your keyboard can provide up to 4 players, to play with 8 players, you will only need 4 extra controllers. Or you may also play with 8 controllers.

Others
Q:How many players suit best for this game?
A:We suggest 4-8 players can have a better game experience.

Q:Will there be an online connection function?
A:Our team is working on a related feature, will release an Alpha version that supports online connection sooner or later.
Jan 23, 2020
DUMB FIGHT - 猫君
Dear DUMBies!

Thank you for liking DUMB FIGHT
Please help us to make DUMB FIGHT a better game by telling us your feedback.



2020/03/05 ver 0.7.1 Minor update
See more...

2020/01/23 ver 0.7.0 Newly added Volcano environment theme, brand new guided miss
See more...

2020/01/28 ver 0.6.2 Minor update
See more...

2020/01/27 ver 0.6.1 Minor update
See more...

2020/01/23 ver 0.6.0 Build-in Remote Play invitation 、one Keyboard for 4 players
See more...

2020/01/08 ver 0.5.1 Minor update
See more...

2020/01/08 ver 0.5.0 Game release (Early Access)
See more...




If you have any ideas, please give us comment on Steam page.
We will continue to update and fix errors, please don’t be hesitate to share your opinion and any bold idea with us!


Join our Discord Channel

and Have fun!
Community Announcements - weRplay
Hello Captain



We bring to you a very special update which is playable for all! No time for autopilot take control of the stick as it’s shoot o’clock. Experience brand new K.I.T animation like never before. With this new update, now you have a chance to sell your upgrades in the shop for some extra coins.

Major Changes
  • Added feature to sell upgrades in Shop
  • Updated first time user experience
  • Minor Bug Fixes & Improvements

UI
  • Updated player animations
  • Updated player & boss HUD

Happy Playing Captain! As the Time is (most definitely) Meow! Don't forget to share with us your precious feedback.
DUMB FIGHT - 猫君

System keyboard layout
  • Move:Up Key, Down Key, Left Key, Right Key
  • Back:ESC Key
  • Next:Enter Key
  • Pause:ESC Key

First keyboard layout
  • Move: Left Key, Right Key
  • Jump: Up Key
  • Attack:Control Key
  • Focus Energy:Control Key (Hold)
  • GhostMove:Up Key, Down Key, Left Key, Right Key
  • possessing others:Control Key
  • Emoji1:Insert Key
  • Emoji2:Home Key
  • Emoji3:PageUp Key
  • Emoji4:Delete Key
  • UI-Move:Up Key, Down Key, Left Key, Right Key
  • UI-Select:Control Key
  • UI-Cancel:Right Shift Key

Second keyboard layout
  • Move:A Key, D Key
  • Jump:W Key
  • Attack:~ Key
  • Focus Energy:~ Key (Hold)
  • GhostMove:W Key, S Key, A Key, D Key
  • possessing others:~ Key
  • Emoji1:1 Key
  • Emoji2:2 Key
  • Emoji3:3 Key
  • Emoji4:4 Key
  • UI-Move:W Key, S Key, A Key, D Key
  • UI-Select:~ Key
  • UI-Cancel:Tab Key

Third keyboard layout
  • Move:J Key, L Key
  • Jump:I Key
  • Attack:Space Key
  • Focus Energy:Space Key (Hold)
  • GhostMove:I Key, K Key, J Key, L Key
  • possessing others:Space Key
  • Emoji1:7 Key
  • Emoji2:8 Key
  • Emoji3:9 Key
  • Emoji4:0 Key
  • UI-Move:I Key, K Key, J Key, LKey
  • UI-Select:Space Key
  • UI-Cancel:Left Alt Key

Fourth keyboard layout (Numeric keypad)
  • Move:4 Key, 6 Key
  • Jump:8 Key
  • Attack:0 Key
  • Focus Energy:0 Key (Hold)
  • GhostMove:8 Key, 5 Key, 4 Key, 6 Key
  • possessing others:0 Key
  • Emoji1:/ Key
  • Emoji2:* Key
  • Emoji3:- Key
  • Emoji4:+ Key
  • UI-Move:8 Key, 5 Key, 4 Key, 6 Key
  • UI-Select:0 Key
  • UI-Cancel:. Key
DUMB FIGHT - mogingames


Contents
  • New Character - March hare🐰🐰
  • Newly added 18 new stages
  • Newly added build-in Remote Play together function
  • Newly added mouse control at the main menu page
  • Newly added one keyboard for up to 4 players at the same time


UI/UX
  • Newly added Remote Play together friends invitation menu interface
  • Newly added Remote together Play icon
  • Newly added icon of controller-supported and keyboard-supported
  • Newly added at character page, the icon of joined players devices
  • Newly added at character page, the hint of long-pressing to leave the page
  • Newly added auto selection when players do not react for a while.
  • Newly added scroll function at the menu bar.


Behaviour Improvement
  • Improve effect when a player passing through a portal.

Bug Fixes
  • Scoring error fixed.

Keyboard controlling Guideline Link

Update History Link
Jan 23, 2020
Souls of Blades - 离忧先生
1:修复按键设置与移动冲突导致无法重设的bug
现在玩家无法将wasd作为替换按键进行键位设置了。已经修改的玩家在更新之后进行游戏修复可 恢复。
2:敌人攻击破绽的调整
降低了朽剑堆,未成形剑灵的冲锋攻击方向修正,放大了冲锋攻击的硬直时间。
760.png[/img]

3:优化了高阶敌人的攻击节奏控制
现在高阶的敌人拥有较为明显的AI攻击疲劳,在行动的选择上有较多的空隙。

4:增强了BOSS坤离的韧性
现在坤离更加难以被打出硬直了。

5:UI调整,生命值,内息,灵力条三个都会根据实际数值而变更长度。
级别较低时候血条:

级别较高的时候血条:


6:由非玩家单位(如阵法,机关)造成的伤害不会使敌人对玩家产生仇恨了。


7:修复了用右键关闭菜单或背包的时候玩家会同时释放攻击的bug

8:在“凡人”和“真灵”难度下新增破招辅助圈,现在被锁定的敌人脚下会出现一个破绽圈。用以显示是否有破绽,对应破绽的角度。


最后,新的关卡正在顺利进行中。对游戏进展感兴趣的可以到我的Bilibili直播间观看游戏开发直播。
春节将至,祝大家过年好~国内的大家也尽量少出门,注意个人卫生和身体安全。
Jan 23, 2020
Defendion - LadyDilly
  • Thanks to your feedback we recentrly found out that you cannot progress after level 21 after completing it untill you launch the map again (go to Castle and press Game once again).
    It was fixed in this patch.
  • removed end-game music playing in wrong level
  • adjusted the scale of cave-rocks on table in 21 level that could prevent enemies from walking
  • fixed Arena achievement
  • all navigation for ai was rebuild.

P.S.: 24-Jan-addition - if your Castle health is zero and you have no money to restore you couldn't start the wave but the table showed that the wave is running. It was fixed.
Freeman: Guerrilla Warfare - Tina
Tina's First Reaction on Melamori's Freeman: Guerrilla Warfare Anime Mod Stream

https://youtu.be/lYzVASeqg74
Jan 23, 2020
Perfect Crime - linsile01
V1.01.0123
1.Fix the occasional error when walking

V1.01.0117.2
1.Fix bugs related to the error log
2.Fix bugs that may occur when you exchange items

V1.01.0117
1.Fix the bug that occasionally reports errors when walking

V1.01.0116
1.Fix import workshop errors caused by non-default installation location

V1.01.0114
1. Fix some bugs when walking
2. Optimized "Death of Collectors"

V1.01.0112
1. Casino, after making Norton drink, if he encounters the time of taking medicine, he will get stuck at the door of the toilet.
2. Start interface settings
3. Fix some bugs when opening the door

V1.01.0109
1. Optimized "Death of a Collector"

V1.00.1229
1. Optimized "Death of a Collector"

V1.00.1226
1.Control mode in the editor that supports the currently accessed items
2. The editor controls the execution of the event. You need to wait for the event to end before executing the next action.
3.Fixed 2 bugs in the third level of the main line
4. Time train, chat with Jiang Lun, she will die bug
5. The first chapter, 70 degrees water temperature can not kill Earl's bug
6. If an item is judged as a prop, the fingerprint of the owner should not be recorded as suspect
7. Optimize the relevant settings of the door. Entry can be connected with events to support the door opener's trust and pressure.
8. Support movement control of props
9. Event control, support jump mode
10. Added the ability to find props that are not owned by someone
11. Added the function of assigning prop masters
12. Edit mode, perfect initial character animation function, default character animation is "lawyer"
13. Edit mode, support the switch of the room where the item is located and the status of the item
14. Added a switch to determine the state of the prop
15. New switch: Impression contrast function
16. Added "Record Route Function" for props, which can record the time of props entering and leaving the room
17. The container in the prop can also be picked up and dropped
18. The key color of dialogue has been added to support blue and green
19. Create a new door, the connecting room is empty by default
20. Support to display a 16: 9 picture at any time
21. New behavior: Identify room owner
22. New behavior: determine the room where the character is located
23. Switch judgment added: whether there is a host in the room
24. Dialogue speed supports custom setting
25. Optimize some scripts in "Lawyer Case"
26. "The Collector Killed" Test
RE:OZMA - RE:OZMA
Hello, Adventures!

It's the 5th week of RE:OZMA's Early Access launch.

1.The human-type alien character has finally been RAISED FROM THE DEAD!
Now you can enjoy two completely different types of characters!

An alien character who was able to play in the demo version, which was released in November 2019, will be revived again. We analyzed the play data of the demo version and then changed it to an action-oriented "flame" character to lower the entry barrier at the launch of Early Access. But our decision has led to fewer choices for players who were playing traditional sandbox game in the demo version.

We are sorry that we have made a hasty decision on our own to narrow down the players' choices because of the burden of early access.

But we've already had the early stages, and we've had a lot of enlightenment.
We admit that RE:OZMA's first entry play was very tough because of the sudden change in character.

So the decision that we made was...
"Let's revive the human character."


We have now decided to hand over the choices to the players, and to create an environment in which players can choose and play characters to suit taste.

However, two completely play styles in one build, UI, are difficult for the other character to coexist, so we're prepared to divide the build into two pieces and play it selectively. When running the library in Steam, you can choose between Human and Flame to play. We will continue to service both builds live.



If you like the play style of a human-type alien character, please select the [Human type] when running the launcher after the 0.1.6 version patch.

The human-type alien character has the same play stream as the traditional demo, and it reflects the early barrier improvements, balancing, and bug fixes that we've refined over the past month.




*Character Tutorial


*Character Digging


*Character Skill


*Weapon


*Character Amor


*Dyeing system


2.Adjusting and improving graphic colors
RE:OZMA's overall gaming graphics color adjusts the visibility of the play, allowing you to play with more relaxed eyes.


3.Boss monster BUFFERRUN balance adjustment
Boss monster Bufferrun's HP has been adjusted from 80,000 to 50,000 and reduced attack power and speed by 50%. It will be easier to clear than before.



4.Add Capsule Bed Manufacturing List

Capsule beds have been added to the manufacturing list for starting points on ice planets.
Moving across to play a different planet to make a capsule bed when you travel in.


RE:OZMA is an Early Access game.
Don't be surprised because there may be bugs and defects,
so please report to and e-mail(reozma@shiftrick.com).

Your feedback makes RE:OZMA a better game, a fun game.
Thank you.

Go to the 0.1.6 detailed patch lists!

[/b][/h2]
And join the RE:OZMA Discord server!

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