The angry avian star of developer House House's acclaimed Untitled Goose Game, in which nature fights back against humanity in the form of a perpetually disgruntled goose, has already inspired countless fan art delights - but now, thanks to one plucky creator, it's gone full Lego, and you can vote for a chance to get it made into a real set.
Created by someone calling themselves A Fellow Player, the unofficial Untitled Goose Game Lego build (thanks GamesRadar) - themed around goose's memorable early encounter with gardener - took the spotlight yesterday when it was selected as a Staff Pick over on the Lego Ideas website. Lego Ideas, if you're unfamiliar, is an official Lego initiative that enables fans to promote their build projects in a bid to get a proper release.
"The worldwide phenomenon of 2019 comes to LEGO!," reads the Untitled Goose Game submission's description, "Enjoy life as a destructive goose in a small garden. Watch out for the gardener and his many tools! Props Included: Jam, Apple, Sprinkler, Goose Sign, Rose Bush, Carrot, Loose Foliage, Spoon, Shovel, Sun Hat, Hammer, Ice Chest, and a Key."
Wow, that's a lot of Gen Z words in a headline - but I suppose it's what you'd expect from Fortnite, which is now searching for its next great emote on TikTok. I guess that makes a change from merely lifting them from, well, almost anything.
The competition kicked off over the weekend, and contestants must upload a video of themselves performing an original dance move on TikTok - along with the hashtag #EmoteRoyaleContest. Aside from being introduced into the game, the winning dance will also snag the creator a prize of 25k V-Bucks and a Fortnite VIP giveaway package.
Here's an example.
Three hours of solid play with a preview build of Doom Eternal? I just couldn't couldn't pass up the opportunity. For me, Doom 2016 marked id Software's return to form and in my opinion, it's one of finest shooters of the last decade. So with that in mind, expectations were positively stratospheric for the sequel and after my session with the sequel, I've got to say that I'm feeling good about it. Much has changed since the reboot, both in terms of the game's structure and thanks to the transition across to the new id Tech 7 engine.
To begin with, let's talk basic features - Doom Eternal offers an even larger options menu than its predecessor. It's possible to adjust just about every element of the HUD and controls. Importantly, the centre weapon position and simplified cross-hair are both available and this is my preferred way to play the game. I really appreciate how customisable the game is straight away as it caters to a wide range of players and allows you to dial in that perfect feel.
Once into the game, what immediately becomes apparent is how different progression is handled - and it's the biggest change from Doom 2016. Rather than focusing on a single location, Eternal allows players to visit different areas around the planet. This is accessed from a central hub location - basically a flying space spire inhabited by the Doom Slayer, which he uses to travel around. It's a fun idea and thankfully, doesn't slow down the gameplay. More to the point, it means that each stage can offer a unique look and feel without any big sudden changes feeling out of place or jarring.
I walked into a HMV store over Christmas (one of the few remaining ones, anyway) - and on entering was greeted by rows upon rows of Funko Pop toys: their black, unthinking, lifeless eyes staring right back at me. Soon to join their ranks are the characters of Cyberpunk 2077, who have been converted into little plastic figures ready to sit on your desk. Staring.
Revealed at the London Toy Fair (via Game Informer), Funko is creating four different figures, including both male and female versions of V, and two models of Johnny Silverhand - one with him holding some guns, another with him looking sceptical. Listed on the official Funko Pop website is a glow-in-the-dark male V, but fortunately there's no image to accompany this.
These are expected to arrive on 16th April and, judging by pre-existing Funko prices, will likely cost around 10... a pop. That's the day Cyberpunk 2077 was supposed to release, so perhaps you can use these to fill the emotional hole left by the delay. Personally, I'm much more interested in the art book.
UPDATE 7.56pm: Following the internet's recent dissemination of leaked Godfall footage - the first officially revealed PlayStation 5 game, if the name doesn't ring a bell - developer Counterplay has piped up to confirm the authenticity of the video, but to also note that its contents, as the original leaker claimed, are very definitely old.
"Hey everyone!," it wrote in a message on Twitter, "We can confirm that the circulating trailer is year-old PC footage used as part of an internal presentation." As such, it's probably unwise to take it as being wholly representative of the final game on PlayStation 5 and PC.
Even so, it seems the developer has been enjoying the recent hoo-ha. "We are energised by your excitement and look forward to showing you just how far this game has come," it concluded, "Stay tuned for a more detailed look soon!".
AMD continues its focus on the entry-level space with the release of the Radeon RX 5600 XT, a graphics card intended to sit between the RX 5500 XT and RX 5700 with strong 1080p performance at $279. Like so many recent graphics card launches though, the run-up to launch has been far from quiet, with both AMD and Nvidia repositioning their graphics cards to try and take a decisive advantage in the important sub-$300 price category.
AMD originally announced the 5600 XT as a competitor to the GTX 1660 Ti, offering higher frame-rates at the same price. In response, Nvidia has dropped prices on the next graphics card up, the RTX 2060, bringing their entry-level ray tracing GPU to $299. Now we're seeing the counterplay from AMD - and rather than dropping prices themselves to retain their value leadership, Team Red has chosen to boost performance instead.
This takes the form of a new BIOS update available for some overclocked RX 5600 XT models, which features significantly higher core clock and memory clocks at the expense of a nominally higher TDP. As you can see in the table below, these upgrades go far beyond what we'd normally expect to see from an overclocked card, with the projected performance gain placing the RX 5600 XT OC in nearly the same ballpark as the $349 RX 5700.
What's the only thing in the world more dramatic than a Ronaldo dive? That's right, anime, so it seems only right football manga Captain Tsubasa will make its way onto consoles later this year.
Originally published in Shueisha's Weekly Shōnen Jump, Captain Tsubasa has been reincarnated as an anime series and a variety of games - although the last of these released on console was Captain Tsubasa: Gekito no Kiseki for Nintendo DS in 2010. Rise of New Champions should give the series a console refresh, as it's being released on PlayStation 4, PC and Nintendo Switch.
The press release on publisher Bandai Namco's website says it has "toon shading [with] realistic effects", combining arcade action gameplay with updated graphics. "This is an exhilarating action game that enables players to enjoy scoring goals, while performing dream skills against opponents at high speed by mastering the simple controls."
Temtem, an eye-catching massively-multiplayer take on Pok mon, arrives today on PC via Humble and Steam Early Access.
If you're not familiar with the game already, it's a blend of exploration, monster catching and battling developed by Crema, the small Spanish indie team behind excellent roguelike Immortal Redneck, and published by Humble.
Its inspiration is obvious - there's no getting around that. But its in Temtem's differences where my interest lies. The ability to combo attacks in new ways using two creatures in battle, for instance. Or being able to explore Temtem's world with a pal - and square up to them for a battle.
Super Crush KO, by Vertex Pop, is one of those games that looks and feels fantastic. It's a 2D brawler, in which a kidnapped kitty sends you into battle against a bunch of alien nasties, and it's delivered in dreamy cocktail pinks and purples, flat colours referencing the glory days of Flash gaming, perhaps, while the controls are wonderfully responsive and the battle arenas are nice and snug.
Play it on Switch, as I've been doing this week, and it's the perfect enlivener to a dark commute, riding the bus before the sun is up, trying to work our whether the mist is going to turn into drizzle.
No drizzle in the Super Crush KO world. Everything is pink and purple and ready for an air-juggle. The combat elements are nice and simple: melee, ranged, dodge, twister-drill etc. Enemies turn up in puzzley little combinations as you move from one screen to the next, and while there are environmental challenges and bosses, the real challenge comes from the fact that you can see your grade on the screen all the way through a battle, so I'm constantly fighting to turn a D into a B or an A even as I tackle wave after wave of baddies.
Playtonic's rather fab Yooka-Laylee sequel, the Impossible Lair, will soon be getting a demo on PC, PlayStation 4, and Switch - meaning those still on the fence can finally try before they buy.
Yooka-Laylee and the Impossible Lair, which launched toward the end of last year, sees the titular lizard and bat duo mixing things up for outing number two.
While the first, rather uneven, game in the series saw Playtonic riffing on developer Rare's beloved Banjo-Kazooie games, its sequel swaps fully 3D platforming for predominantly side-scrolling action. The most obvious touchstone this time around is Donkey Kong Country - specifically, Retro Studios' two critically acclaimed outings - and the end result is a follow-up that feels tighter, more enjoyable, and supremely more assured.