We've noticed that some people have problems with running Love Vibe: Aria Non-VR version. If you start the game and it looks like this and you can't click on anything, follow below steps:
The November/December 2019 submission contest is now over. Congratulations to ikbenik (IPACS Forum User Name) for winning the November/December 2019 screenshot contest. Be sure to check out this winning screenshot highlighted on our official Facebook page and WIKI.
This month's screenshot contest is a pure testament of quality and determination from community members. Can you tell the difference between Aerofly scenery and real-world?
Be sure to keep posting your screenshots in our screenshot thread for a chance to win and have YOUR screenshot highlighted on our headers!
1. Adding New Year limited quest (random) 2. Adding New Year elements. 3. Fixed the bug that tractor cannot back up with manual. 4. Slightly enhanced the operating feel with the vehicles.
The interviews included in the HBO series, Band of Brothers, were incredibly personal and powerful.
We are unbelievably fortunate to have access to similar interviews of the real-life Cottonbalers who lived the history you will recreate in Burden of Command.
We are equally thrilled to be able to share portions of these interviews with you.
You've made it to your landing craft, Captain. Now it's time for what crossed the ocean to do.
Come join us at our discord server! We're setting up a hub for our community to gather at and commune with us while we continue development. https://discordapp.com/invite/8v26sRc
In this update we've focused on adding various equipment. This includes several variations of the 6x4 AK74/AKM Bayonet, such as the unique borderguard version, as well as the Soviet "Afganka", which was first introduced in the 80's, as the initial available USSR faction-based uniform.
In this example, our player, a Soviet sniper, is equiped with a variation of an authentic "Aphganka" uniform, which was originally introduced in the early 80's, and is still used in some Post-Soviet states today. Variants of the uniform include different camoflauges, such as birch for KGB Border Troops, as well as a lightweight version for summer, and a heavier more insulated version for winter. The jacket of the uniform typically had 6 pockets for various gear the soldier would likely be carrying. Soldiers would attach pouches to their uniform to carry extra magazines for their weapons as well as grenade pouches.
In-game ammo pouches will change depending on the gun the player currently has selected, this example is for the SVD and holds 4 magazines. The image lower is a a grenade pouch which holds two grenades.
We're beginning to add melee weapons, the first of which being the Soviet 6X4 AK74/AKM Bayonet, more often just used as a combat knife. The 6x4 bayonet was originally introduced in 1965, and has been altered several times through-out the years resulting in types 1 through 4 and several military branch specific variations.
Part of an award for the KGB borderguard troops, this version of the 6x4 is made with a green bakelite plastic.
We intend to give players a large variety of choices in customizing their equipment, with several 6x4 bayonet versions available already, this type 4 variant is from 1986 and came in a border guard AK74's kit, equiped with a unique green polyamide plastic.
The MPi-AK74N bayonet, for the DDR faction, is the same production as the Soviet 6x4 but with black plastic instead.
We'll be adding more knives such as the M7 and M9 for the US side will be added in future updates. If you've enjoyed our update, please don't forget to leave feedback on our discord channel, your opinion is important and helps us create a game you will enjoy!
Update v98 (end of big beta round): * Completely reworked the power system - Your electric setups might not generate sufficient power anymore, just because only now the simulation is correct * Fixed many issues of power not working with game speed up * Fixed crash related to power pole repositioning * Fixed crash related to high power - low power connections * Fixed crash when selecting paused Gas Turbine * Fixed distillation column not saving their power level * Fixed power leakage display being wrong * Fixed not being able to place a single copper cable on top of buildings * Fixed buildings without output buffer not immediately outputting contents (like the furnace) * Fixed Valve visuals appearing to not connect properly * Fixed Tubes showing 0.000L of fluids * Fixed bug where Gas Turbines would generate Water * Fixed Gas Turbine progress bar in rotated placement * Performance boost + Added better power statistics on Substations