You’ve been asking for some news about crafting for some time now, today we’re happy to share with you what is crafting in Wolcen, and how this works.
But first, we would like to inform you that the Online servers for Wolcen will be shut down on January 29 to prepare for the release version. Starting January 29, it will only be possible to play Wolcen Offline until the release of the game on February 13.
Now let’s talk about the main topic!
Let’s have a word about gems since they’re going to be part of the crafting process.
Gems will be a bit different at the release and offer various options. Their affixes values will not be based on a random roll but will be fixed and only determined by the gem’s type and quality. This allows gems to be stackable items.
Here is an example of what it will be like. As usual, keep in mind that the values shown on these items are not final.
As you noticed, there will now be three types of Offensive, Defensive, and Support bonuses. The matching sockets to these bonuses will be determined by a random roll on your armor.
This armor allows you to have two Defensive (I) and one Defensive (II) sockets which corresponds on the shown gem to +6 Health Regeneration and +6% Force Shield Regeneration Rate.
The chances to roll a socket (I), (II) or (III) are the same, there is no rarity rank between these.
Socketting these gems will offer you on this armor an additional bonus of +12 Health Regeneration and +6% Force Shield Regeneration Rate.
The craft will be based on item affixes modifications and consuming socketed gems to force or protect specific affixes. For that, you will have several reagents available in-game as loots or endgame rewards, and you will need to use gems if you want to have control over the outcome of your craft.
Here are the various reagents that will be available:
These reagents all have special effects and you don’t need to have a gem on your item to use them at all. They also exist with a Greater form allowing you to use them on legendary items, but never on Uniques.
Also, to allow you better control over your crafting and the bonuses that you wish to add or protect on your items, you will have the possibility to reroll your sockets at the Jeweller, Zanafer Stark.
Take note that the Item level will define the minimum and maximum tier of modifiers applicable to the item. The average gem level will define the maximum tier of modifier forced or protected on the item.
Here is a small example of what I can do with the item and gems I’ve used, adding an Erieban’s Tear. Erieban’s tear adds a random magic effect when used on an item. It consumes all socketed gems to guarantee a new magic effect whose power depends on the gem's level and the type of gem socketed. In case of different gem types socketed, the craft will be affected randomly by one of these gems.
Let's assume I'm lucky, so the result would be the following:
On this item, I managed to obtain +6 Health Regeneration as an additional bonus, and I still have sockets to improve that bonus if I want to. There is a limit to the number of Prefixes and Suffixes I can have on an item, but as long as there is room for it and reagents to work with, you can have some very interesting results to maximize your gear efficiency.
In addition to the traditional gems, you will also be able to obtain special gems allowing you to add very powerful modifiers to your armor and weapons through crafting, such as the ability to use a skill that you should not be able to use otherwise, add an ailment stack, additional pierce, basically the effects that you can already have in the current Sarisel challenge, and more that will be added at the release.
We hope that you appreciated this preview on crafting. Don’t hesitate to give us your feedback!
We have been very busy with development during the holidays and got a huge progress to report! Starting with storyline, world, RPG elements(NPCs, Quests, Shops, Items), through animations, enemies, bosses and more!
It's impossible to show it all with screens, so we are planning a gameplay teaser very soon! However, here is a few images showing some new locations in the game.
Hello! We are releasing another stability patch for DemonCrawl today.
We are in the beginning phase of the next major DemonCrawl update; stay tuned for more details when we publish the results of our poll (open for another week or two, don't forget to place your votes!) and discuss what it means for the game's development. Thank you so much to everyone who took the time to participate - it's been a huge help for us!
Full patch notes are below.
General
The help menu now records additional events, such as damage taken and coins spent
Collecting an artifact or emblem will now show a message indicating how many you have
Bug Fixes
Fixed crash related to a slow response from the leaderboards
Fixed crash when certain kinds of loot tried to spawn in the Metagate
Fixed crash that occurred when Justice Juice removed an omen with a status effect
Fixed crash when popping Wishpool from a bubble
Fixed incorrect divine count in the codex
Fixed Totem and Blighted Totem using outdated stage power code
Fixed Divine Pickaxe price
Fake Moustache messages will not show up so frequently anymore
Boss movement animation now scales properly with board zoom
-Fix possible crash loading corrupted trash compactors -Draws configure alert icon on unconfigured stairs when loading save -Fix some tool tips on tool icons above tools
Welcome to our first Terminal Protocol DevLog. Here you can get some insight information about our development, plans and latest events!
1. Development summary
First, we wanted to share with you some information about the latest changes we have made to the game since our last hearing!
In the latest months, we have been busy addressing all the feedback and suggestion received on Poznań Game Arena 2019 Expo and later on our Discord. We have reworked massive and important parts of our game in fields such as graphics, readability or user experience.
- Optimization - we have worked really hard on game graphics systems to achieve better performance and stability on low-end PCs. Right now we almost doubled FPS achieved on the reference PCs! We also added graphical presets to menu options so performance could be further increased by lowering game settings.
- Graphical Effects - we added some additional graphical effects such as moving environment decorations, shots decals, shields effects or slow-mo shots. Right now gameplay should be a lot more spectacular!
- Readability - we have also made some noticeable changes to the readability of the game. Enemies have been recoloured to distinguish them from the board, player viruses received a new movement preview and shields available for activation are now highlighted on the board.
We have uploaded these changes to a special steam branch to close group of beta testers, sometime later we plan to upload these changes to a public testing version of the game. If you want to try it out for yourself - join our Discord - https://discord.gg/5zmxqC3
We also aim to showcase this latest public build on Digital Dragons 2020 expo. Stay tuned on more information about that later!
2. Plans
Right now we are focusing on refactoring game menus, tooltips and localisation. After that, we plan to implement multiple UX tweaks and reworked tutorial.
We have also started work on our Steam teaser trailer which will be available on our Steam page in February! Stayed tuned for more information!
3. News
Lately, we have a lecture on Wrocław GameDev Meeting regarding Terminal Protocol production process. Our presentation covered topics such as features prototyping, discussion moderations and milestones refactoring/finalisation.
We would like to thank for an invitation and a great discussion after the lecture. We received some very interesting questions and it was a highly valuable experience for us!
As always thank you for all support and interest, you rock :)
1)Added a store where you can buy a jar of health/stamina recovery or one of 15 new swords for in-game coins. 2)Added 15 new swords.They can only be purchased with in-game coins. Join our discord - https://discord.gg/Y2BJfsY Patreon - https://www.patreon.com/GGamingDev
- Blunderbuss: adjust the dodge-cancel timing during charging bombard attack. - Mouse: improve the mouse input handling logic, and support operations such as confirming picking with the mouse while holding down the keyboard keys.