- Scott can't cut down tree - incorrect Quest items information - Rachel guns position bug and Pistol not display - Button press collide between "Trade" and "Talk" Function. When close the windows, players cannot walk.
New version update 0.3.10
Hello every one This is the last Main patch for 0.3.x, Next main patch will be 0.4.0.
Bug Fixed
Infinite Spear Throw
Bandit sniper Immediately shoot back
Climbed down high ladder and injured
Old generator light will go out after loading the game.
infected spawn stack, Cleared after the player dies
wrong animation state after player respawns (Facing the wall and died while holding a gun)
Feature
New Items Added
Fuse
Copper Wire
Weapon part
Broken Shotgun
Broken Revolver
Broken Pistol
Broken M4 Carbine
Broken Hunting Rifle
Interacting with Objects
Elevator
Explosive Barrels
Puzzle
Fuse box puzzle
Dialogues And Quest System
There will be a few dialogue and only one quest for now. (Grammar will be corrected after adding real dialogue)
Dialogues
Quest : ( Quests will appear when you examine the fuse box )
AI
NPCs can close the door by itself.
"Talk" function now available
New animations for Rachel (experiment)
Other systems
Reduce guns drop rate, and bandits have a chance to drop broken guns
Workbench upgrade maximum increase to level 3
Map And Location
New mine area There are still no new enemies in this area until 0.4.0
Phase III is coming on Friday January 31st. A timer is live on the official site and in-game showing an exact countdown. Once the countdown reaches 0 all services will go offline for several (Probably around 24h) hours of maintenance and updates after which Phase III will finally go live!
What do you need to know in preparation for Phase III? There will not be a wipe/reset, however:
Many building upgrades are gone or changed
Some buildings no longer exist at all
Many resources have changed
All production slots- / -lines will be removed
What that means:
Building upgrades that no longer exist will be downgraded to their original building. For example Quarries will become Mines
Buildings that no longer exist will become treasure loot (Artifacts) for you to collect
All resource stockpiles will be removed and converted to new resource loot for you to collect
You will need to set up new production lines using the new system
In addition to treasures spawned by buildings and stockpiles mentioned above, all players that have a planet will have several treasures spawned around their capital to collect when the patch goes live. The treasure and resource loot generated by removed buildings and resource stockpiles as a result of this update will be locked to your account, you don't have to worry about anyone stealing it (Loot spawned after the patch goes live can be grabbed by anyone!). You can safely collect resource loot even if your stockpiles are full; you will not lose resources because of a full stockpile when collecting treasures.
Due to the many new systems and mechanics introduced it is very likely that there will be issues, hopefully with your help I'll be able to track them down quickly. The new artifact mechanics especially will require your help in fine-tuning to get drop-rates and roll values to feel right.
Here's some clarity on some subjects that I may not have communicated clearly enough:
You will only be able to colonize planets in the same star system as your capital planet. Interstellar colonization is coming later
You will not be able to build fleets to attack other players yet
There will be ways to find loot without having to spend hours daily searching asteroid belts
And finally, happy new year! See you in space, deities!
I have kept you waiting for a long time. The next update will fix a game-wide glitch, and you should finally be able to play without problems. In addition, various contents are added. The image is "trade post". Here you can buy vehicles, attachments and building modules, store them in the underground car park, and takeout them. Furthermore, what is being lifted by the crane is an automatic mining machine. The ores are mined, transported by newly implemented bulk trailer, and sale at the trading post. In the previous versions, transportation of cargo was a source of revenue for players, but since increasing the number of quests is a huge cost, we decided to collect and sell resources in this way. That may be preferable because various vehicles can be active. Of course, the transport quest will be available in future versions.
Enter the code in 🛒SHOP (in-game) Like us on Facebook 👉https://www.facebook.com/poker.bbstudio/ Every Friday, new redeem code will be posted😎 See you at the Tables! BBstudio Members
Another small update fixing some bugs and some small changes.
- All holders (chests, shops, buildings, etc) will have a small indicator showing where their holding positions are - Mooj will take light damage when hitting the ground with enough force - Fixed a bug where color requirements for relics were significantly easier than intended to match - Lowered the secondary accuracy requirement for the fermenting barrel from .65 to .5 - Fixed a bug where red gremlins knocked mooj back less distance than intended - Mooj will no longer heal to full health on night start - Fixed a bug where food dropped by enemies would have no sound
This beta release of Vinyl Reality adds an early version of the new Streaming Studio environment, which is specifically designed for streaming, by making it more visually interesting for people watching a video stream or recording made with Vinyl Reality, from outside of VR on a 2D screen.
Users can customize the environment by playing their own videos on the screens surrounding the DJ booth. More customization features will be added to the environment in upcoming updates.
In preparation for the full release of Vinyl Reality, I decided to rethink the environments included with the application, seeing what works and, more importantly, what I think could be improved.
For the final version of the app I'm planning to include 3 different types of environments, each serving a unique purpose:
Minimal: Very simple and brightly lit environment, optimized for the best performance. Best suited for practicing and audio recording.
Streaming: Designed to be as visually interesting as possible for spectators (on a 2D screen), with audio reactive lights, animations and visual effects. Designed to run smoothly on machines meeting the minimum specs. Will allow for some customization.
Experience: Designed to be as realistic, immersive, visually interesting and awe-inspiring as possible from the perspective of the VR user. Will require a system with recommended specs to run smoothly.
The third type (experience) will probably only be added after the application leaves Early Access, because it will take a considerable amount of time and resources to create.
I plan to remove or redesign all of the current environments (Recording Studio, Attic and Club), but still make the current versions available as a separate download, so they can be loaded as a custom environment.
Full release notes
Environments: Added an early version of Streaming Studio environment with customizable audio reactive video screens
Streaming: Cross-platform Oculus avatar’s hand poses now update correctly for all platforms (except WMR)
Streaming: Controller models are now hidden from spectator and mixed reality (LIV) cameras
Bug: Fixed track cover artwork not loading when quality setting was set to low or medium
Audio Analysis: Improved energy detection algorithm
Just a quick note, I just updated the library artwork so it fits better on the new library from Steam. It was bothering me as the autogenerated were so ugly!
Rocket Launcher - Fires up to 4 rockets in a magazine
NEW THROWABLES, ITEMS & BUILDABLES
Electrified Barricade - arcs to all nearby enemies when hit
Beartraps - traps an enemy for a short time
Flashbangs - blinds enemies at night for a short time
Speedloader - increases revolver reload speed
New Composite & Commando armour types
Engineer, Medic, Military & Scout backpacks let you carry more of certain item types
NEW ENEMIES
Armoured Hunters, Behemoths & Shamblers are resistant to bullets but can be killed with armour-piercing weapons such as revolvers, rifles and melee, and are vulnerable to explosions and fire
Toxic hunters & behemoths explode on death, spreading corrosive acid
Raiders intent on taking your gear for their own now patrol the streets, setting up roadblocks and shooting on sight