Them and Us - 最初の血 Unforgiven
Hi guys, we hope you have a fantastic New Year!
We are only a few days away from our huge game update.
Here is our developer blog for this month.

Vlad

-This month was very intense for me, now that we’re approaching the new release date.
1. I worked on improving the mansion environment -> windows viewing.
2. All cinematic animations that are required for the next update.
3. Worked on some new enemy animations.
4. Created some new particle effects for the weapons. We will add later.
5. Improved all the sound effects for footsteps, enemy sounds etc.
6. Worked on all prop models that are required for the new items pickup and interaction objects such as puzzles.
7. Created all UI / GUI, steam icons required for the next update.
8. 24 hours of game testing.


Rod Lima
- He has been very busy working on everything else that involves coding, UI / GUI flash implementation, camera placement in levels etc. He’s put in some long hours, staying until late in the morning a lot of the time.

Tihomir
- He created some new sounds for all the new cut-scenes.

Eprdox
-He is currently hard at work on the last level props.

Shadrick
-He’s been helping Vlad and the others with writing in-game notes and playing through the game to make sure all the functions and in game text prompts are correct. He’s also updated Alicia’s memory journal entries and created some new dialogue for Alicia and a new character.



PS. The next major update is coming very soon, we just need to do a few more tests, and wait for Shadrick to check the game for any English mistakes.
Run Roll Rumble - Michael Herman


Greetings Friendly Neighbors,

Merry Christmas and Happy New Year!

After long time of slumber, here we wanted to announce a new exciting arena for you to play with your friends. Warehouse map featuring new obstacles and platform ground that hopefully you like. This map is made different from other signature map in the game such as ordinary day, storm, and retro map. Inspired from many action film's fight scene in warehouse, we think this might be a good place to add into the game collection. Instead of natural obstacles, here you are faced with normal things you find in common warehouse.

And if you like this game, please recommend this to your friends and family so that we can add more exciting concept in this game, including game modes, characters and maps.ːsteamhappyː

Finally, keep in touch with us on
instagram.com/benuasoftworks
or email us at support@benuasoftworks.com

We wish you a joyful holiday!



DYSMANTLE - temper


I could talk about farming in DYSMANTLE.... but let's instead quickly address the infected zombie elephant in the room. As some of you have very politely pointed out, our announcement trailer does sort of (vaguely) mention the number 2019.



The year 2019 is coming to an end, and DYSMANTLE is still not out. And, no, unfortunately it won't come out later today either. We are more sorry than you probably know.

DYSMANTLE is a huge game for our small team, and we want to make sure we get this one right. So it will take some more time. It's going to come out in 2020, not 2019.
And to be clear, it's not that we need some more time polishing it, we need more time adding more content and mechanics. Lots of stuff is still missing. Why? Some might call it feature creep, but the simple truth is that after seeing the initial reaction for the DYSMANTLE announcement, we decided to make a game to match those high expectations we had set. The game that could have shipped in 2019 wouldn't have matched those expectations.

So TL;DR: we're sorry, DYSMANTLE development is going to take some more time, but it's going to be great.

2019 has been an awesome year, but here's to hoping 2020 will be even better.
Survival Vacancy - kim
New wiring handling
- connecting wire is simpler
- resizable game window "Alt+Enter"
- no more lost items. if the player inventory is full ,new added item will be moved to a hidden inventory and will be re-added when the player inventory have enough room.
They Are Beasts - Timmy.TGS


-Added new weapons: Grenade launcher and Hellgun.
-Changed the system for generating enemies in Story mode
-The store can be used directly during the passage of the level.
-Changed the balance of the mode "Survival"
-In the "Survival" mode, objects no longer appear in random places.
-In the "Survival" mode, items drop when the enemies die.
-Changed the balance of enemies.
World of Warships - WoWs Admiral

Captains!

Another year has come and gone, and the World of Warships fleet has swelled and is sailing strong! As we do every December, we’d like to take a moment to wish you—our players—a happy holiday season in the company of your loved ones, and to thank you for the countless action-packed battles we’ve fought together throughout the outgoing year. Without you to command history’s mightiest warships, our game would merely be a calm sea dotted with tranquil islands!

2019 saw us take to the skies from British aircraft carriers, set new water speed records aboard French destroyers, fight off fuel-hungry bandits in the grim world of the Post Apocalypse, and welcome a new nation—Europe—to the Tech Tree, amongst other things! We hope that you’ve enjoyed every moment of it as we have, and hope to meet you again in 2020, either on—or beneath—the high seas!


World of Warships: 2019 Results
The year 2019 is coming to an end—it's time to sum it up and recollect what happened in World of Warships. New game modes, ship branches, the official announcement of submarines, and much more. Let's remember the brightest moments in a new video!



Lunar New Year 2019


British Aircraft Carriers


Big Intergalactic Games


Rogue Wave


Soviet Battleships


Friendly "Victory" Competition


French Destroyers


French Destroyers: Part 2


World of Warships Anniversary


Submarines




Raid for the Filth


Regia Marina


New Year 2020

    Make some waves, Captains!
The World of Warships team
Dec 31, 2019
Hotel Sowls - 0x1f440


Hello everyone! <Hotel Sowls> is now fully released on STEAM! :D

We added a new ending, more achievements, some trivial easter eggs and details.
Also now we support Japanese language. Check it if you feel more comfortable when using Japanese.

Recommendations to your friends will be much appreciated XD

  • New maps and quests.
  • Some hotel services are now available.
  • Some achievements are now much easier to achieve.
  • Added new 11 achievements.
  • You can change journal's category with w, s key, and can change journal's contents with a,d key.
  • You can skip conversation with space key.
  • Added trivial easter eggs and details.
  • Added dancing tomato.


…And as always, thanks for playing Hotel Sowls!
Operation: New Earth - Zue


Attention, Commanders! Colossal Shardfall returns to New Earth this New Year's Eve. Launch your dropships and prepare to battle over these precious sectors!

Colossal Shardfall includes Shard sectors from levels 7-10, so fire up your dropship engines and start gathering! They will be spawning across ALL Regions until Friday January 3rd at 1PM (UTC).

We'd also like to thank all of our Commanders, new and old, for yet another incredible year in Operation: New Earth! As always, we appreciate all of your support, comments, feedback and the time you spend playing. Wishing you all a very happy & healthy 2020!

~The New Earth Team.
Dec 31, 2019
Stay Out - Dr. KT
Friends!
We heartily wish you a Happy New Year!
Let all your dreams and desires come true, and close and loved ones will be nearby.
Whatever happens outside the window - in severe frosts, our bonfires continue to warm you and illuminate dark nights!

Happy New Year!
The Lar - 九張冥幣
Happy 2020!
And let's talk about some information about the new game.
① The game name is tentatively named <Rotten Utopia>.
② Cards,Badges, and achievements.
③ The Steam store page is expected to be released around the Spring Festival, and the demo version will also be released at the same time.
④ Hand drawn style,Horizontal version,but this time also has a combat system.
⑤ The English version may be released simultaneously.
⑥ Two GIFs (for reference only!)



(Cover image)
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