Stellar Tactics - Stellar Tactics
It's been an amazing year for Stellar Tactics. I'd like to thank all of you for your support and patience. It's not often that you see such a positive and supportive community. I owe you all a huge "Thank you!" for all you have done for the game, your feedback, and for making this game what it is and will be.

This year, we've seen the addition of updated ships, the ability to sell scan data, the drone mining system, Trade-Net, smuggling, faction warfare (first pass), the area map, crafting and salvaging. A large number of bugs have been fixed and many suggested QoL features have been implemented.

This patch introduces two "mutations" to the universe - The Kchor ( pronounced "Core" ) and the Fabricants. You can find them all over the universe on stations, in missions and they are recruitable as Mercs to join your crew on your journey.



I'm also releasing a large number of updated animations that improve combat pacing and provide a second pass of polish to the overall look and feel of the game. I'm still doing a good bit of work on combat pace for the next content patch which will introduce new special attacks and a few other features. Following that, the boarding system.

A bit of back story about the Kchor and Fabricants. More information will come when I expand the game story.

The Kchor – Class “A” Mutation (Rational : Humanoid : Sanctioned)
On Arrival, a large number of the pods on the HSS Pharris contained the Kchor mutation. Overall, the new species was considered robust other than several anomalies – parthenogenesis, extreme musculature, and a blue/green skin tone. The medical engineers released them with no special conditions and The Kchor have flourished. The Kchor can be found in most star systems and are generally peaceful.

The Kchor have a special relationship with the Sovereignty, having saved their fleet in the notorious Blockade of Karsus 7. Were it not for their arrival, Maezus Karsari would have destroyed or captured the entire fleet and undoubtedly overthrown the Sovereignty. Instead, The Kchor delivered Maezus to the Council earning their autonomy as a reward for their actions. The Kchor interdiction is one of many turning points in recent history that mold the current political environment of the inner systems.

The Kchor are known for their great strength and intelligence. However, rather than using their influence and innate talents, The Kchor cherish their privacy and prefer to trade and explore peacefully. They are famous for their Kchor Brandy, a favorite indulgence across the known Universe.

Fabricants – Class “B” Mutation (Rational : Cybernetic : Sanctioned)
A number of mutations were discovered on the HSS Outland when the ships arrived. These Sleepers had a rare condition and were in a late state of mutagenic drift, having crossed genetic material with a parasitic species that flourished in their Vats. In their current stage of drift, they could not be exposed to the oxygen-rich atmosphere that Humans breath. It was hypothesized that their skin was transitioning toward a hardened exoskeleton.

Considered “unrecoverable”, Fabricants were initially scheduled for termination. A young scientist, Garrius Brons, fabricated a prototype Exo-Suit and AI module that sealed the Fabricants in a permanent outer skin. After a few trials, the suit was adapted and a modification of this suit is in use to this day.

Fabricants are incredibly talented engineers and were instrumental in FTL travel, having worked closely with Garrius Brons. Over time, they have adapted their suits and AI becoming more machine than human. They prefer to name themselves alphanumerically, and their ability to assimilate traits from common items is a closely held secret. Little is known about their culture and habits. When it comes to engineering, mathematics, and science, no other species in the known universe come close to the Fabricant.

A few things left to do - I'm working on these for the next content patch:

Fabricants
  • +Bonus to crafting/learning
  • +Bonus to scanning
  • Unique voice audio

Kchor
  • +CRIT bonus with melee weapons
  • +CRIT bonus with heavy weapons
  • A few animation transitions that need tuning

Here is a list of fixes/updates/additions in this patch.

ADDED: The Kchor and Fabricants. You will find these two mutations on stations throughout the universe. Fabricants and Kchor can now be recruited as Mercs and added to your party when exploring.
UPDATED: Several Shikaru armor materials updated
UPDATED: A number of weapon SFX for timing
UPDATED: Ranged weapon muzzle flash lighting
UPDATED: Weapon, armor, shields, and mods now display a colored border based on quality in the equipped slots for each crew member. The quality level of these items now has a dedicated display field in rollover info.
UPDATED: Hundreds of animations updated - including increasing overall speed of animations in combat.
--Animation timings on end walk in and out of combat for less delay when navigating.
--All human animations adjusted for less foot sliding, better hit animations and overall speed
--Fixed a large number of wonky animations that have been plaguing the game for a long time.
--A number of enemy animations updated
--Unique animations added for 2Hand Pierce weapons
--Mapped all animations to the KCHOR
--Mapped all animations to the Fabricants
--I have a number of animations that I am still working on and there are a few
transitions that need to be fixed.
FIXED: A bug that would cause music to stop playing in some cases.
FIXED: A bug related to sound volume settings not being correctly saved and loaded.
FIXED: In some cases, it was difficult to enter your first starship after exiting the Aznari Ruins.
FIXED: A number of broken weapons SFX.
FIXED: When loading to space, rarely the ship camera would rotate uncontrollably.
FIXED: A number of stability fixes.
FIXED: A bug with crafted epic tier "laser beam" turrets.
FIXED: A few typos.

Note that as with all new patches, shaders will need to compile causing a short period of "hitching" for each area with new materials that need to be processed. This goes away in a short time once the shaders are compiled.

Thank you as always for supporting Stellar Tactics, and happy holidays!
Dec 24, 2019
A Night at the Races - umutd81
Update v 1.0.3 is here!

- Now, achievements are more sensible. Instead of completing all of the same levels again, when you show enough proficiency (complete 10 levels or stars) in extra game modes (no-runner, no-magnet), you are awarded with related achievements.

- Also, the only backdraw for choosing easy difficulty is only less (and different!) achievements now. You can unlock any other game modes, just like in normal difficulty.

- Hidden code to unlock easy difficulty is not-so hidden in the console screen anymore, don't feel shame to use it if you have problems with difficulty!

- If you completed the game without using easy difficulty, you can still get the easy-difficulty-specific-achievements by activating easy diff. and completing a random level, without the need to start a new game.

- If there was a missing achievement you should have won but somehow didn't (probably because of a steam server hickup), now you should get it when you open the game and reload the related save.

If there is a bug or unexpected behaviour, feel free to write in the community hub!

Happy Holidays!
Rude Racers: 2D Combat Racing - Famous Dogg
LiveWire #4 : Smashing Through the Snow is now LIVE!



Your favourite team of crazy devs is back with a banging new LiveWire event to celebrate the festive season in style!

With winter in full swing, it is time to get on your ugly Christmas sweater and jump onto the thunderous Quake bike as the racers now head out to the frosty Old Town Raceway for this LiveWire special!

The action will get intense in this very first Death Match of the LiveWire series-- break through the icy cover of the treacherous Old Town streets and work your way past the crowd of merry pedestrians whose death-defying antics will test your reflexes on a whole new level!

We are also extending the duration of the new LiveWire event which will run right through to the end of the Steam Winter Sale and as a toast to what's been a ragin' 2019, we have decided to increase the reward of this LiveWire to $15!!

With festive new riders, a shiny new Holiday Special Quake bike and a crazy Candy Cane weapon, this is the biggest event of the LiveWire series so far! Get in there and start competing for the top spot NOW!!

From Famous Dogg, a very Happy Christmas and New Year to y'all!! We've got much more carnage in store for 2020- see you rowdy racers on the other side ;)



Terms and Conditions:
- The Steam Gift Card will be awarded to the user at the top of the leaderboard.
- We reserve the right to make changes to the gameplay and/ or the competition's duration without prior notice.
- For leaderboard entries of different users who have the same best time at the top of the leaderboard, we will rely on our internal data to determine which user achieved the time in fewer attempts and declare them the winner.
- Gift Cards' actual value will vary for users based on their geography and other settings on Steam. The values of the rewards indicated here are approximate.
- To comply with Steam's policies, we will add the winner to our friends and the gift card will be sent to them 3 days after they accept our invite.
- If the winning user fails to accept our friend invite or their friends list is full, the reward will be passed over to the user with the next best time on the leaderboard.
- If the winner's profile is private or if they change their display name before the competition ends and we are unable to find them on Steam, the reward will be passed over to the user with the next best time on the leaderboard.



Warface: Clutch - E.D.Warface_CM


Dear players!

Everyone in Warface team wishes you happy holidays and grand victories. Please take a moment to watch the festive video and check out the activities we have prepared for you.

Have a look

Discuss on Discord
Discuss on Facebook




Dec 24, 2019
Inferna - Xen
- added display +1 for weapons, now player can see how much upgraded a weapon is from +0 - +10
- added safe zones for city
- added safe zones for portals, this save zones will stop Players for kill others at spawns
- added Gamemasters/Moderators in game
- changed some respawn times
- Add refine level to non-en languages, some quick fix that also non EN languages will have +1 display at weapons
- changed warrior balance, the buff attack was too strong at a warrior
- Knockback doesn't lock people in place anymore (this fixes the infinite horse stun)
- some map improvements at ice map, desert and deadland
- people with negative Karma can drop items when they die now (chance of this will increase with more bad karma rank). {happy hunting bad karma players :)}
- added root of bodhi to reset karma to zero
- added fruit of bodhi to reset karma (+5000)
Intralism - Oxy949


New official maps. Best maps chosen by moderation team are ready for ranking!
[Difficulty] Map Name. Remember, you get more ranked points playing difficult maps.

[18.6] - One Shot, One Kill - Varien by PauseUnPause

[13.45] - The Super Ball - RIN! RIN HI! HI! by Lムwi

[7.62] - Taio Cruz - Telling The World (Rio OST) by BryhanFine

[13.49] - DJ TOTTO - Precious * Star [feat. Enako] by DONTAS

[2.73] - UNDEAD CORPORATION - Setsugetsu Ouka no Kuni by Kiri

[9.88] - This Game - No Game No Life by Kiri

EPILEPSY WARNING! Some maps may have rapidly flashing colors which may cause bad feelings to people affected by epilepsy. Please turn off storyboard in settings to have only the black screen on the map!

You can check your rank on our Official Website

New challenge ends 31 Dec 2019 23:59 GMT+3. Beat it to get the unique reward:


Game Update 5.4.2:
• Maps in official, loved and funny categories now can be ordered by publication date (date when they became official)
• Added Winter 2020 tab
• Fixed missing localizations
• You can now reset your game profile by yourself. On game' site you must login using steam account, go to your profile page, click "Edit" and follow the instruction.

Feel free to join our Discord server: https://discord.gg/intralism



Dec 24, 2019
Community Announcements - Resident007
Tourist DLC which adds a new tourist bus is coming in January!



We’re planning to add a lot of upgrades and paintings (you can see it on the screenshots below).



One of the paintings is dedicated to Moscow Olympic Games which took place in 1980.



cyubeVR - Stonebrick Studios


Merry Christmas everyone, Update 35 for cyubeVR is live!

Santa flew over your world, and a bunch of Christmas presents fell off his sleigh! Now there's Christmas presents scattered all across your world, and no one will be there to pick them up, unless you find them!

Between today and Dec 31, you can find christmas presents in your world! Inside of the christmas presents you find items - could be gold, could be rainbow dye, but might also just be normal dye or some coal.

Someone also managed to hide some presents in some of your chests - you have no idea who would do that, but they are there, and you're happy about that!

There's also some bugfixes, in this update:

  • Fixed picture frame resize not working on Vive Controllers
  • Fixed picture frame selection cards "stacking" on the right controller and never disappearing
  • Renamed stone that should never exist in inventory to "Buggy Stone" to make it clear that it's not normal stone
  • Fixed 8K (or 4K) screenshots not working on Oculus Touch Controllers
  • Fixed bug that didn't allow for "skipping" empty quick slot when trying to select up/down
  • Fixed red teleport indicator staying visible after trying to teleport there


OpenVR Benchmark

You might already have seen, a few days ago OpenVR Benchmark was released, a VR benchmark software based on cyubeVR. Its available for free as a fully standalone software:

https://store.steampowered.com/app/955610/OpenVR_Benchmark/

It's the first software that can actually benchmark real VR performance. And who doesn't want to benchmark their VR setup and see how it performs?

OpenVR Benchmark renders a 60 second fly-through through a beautiful cyubeVR world and gives a score at the end. Of course, I mainly work on cyubeVR, and I hope this free benchmark tool will actually make a lot of people aware of cyubeVR that didn't previously know it existed! Getting OpenVR Benchmark released kept me a bit busy with that for a while, but I hope that time was worth it for giving cyubeVR more exposure :) It slowed down cyubeVR updates the past 1-2 months, but now that that the benchmark is released, I can spend all my time on new cyubeVR updates again, like the upcoming furnace!

-----------------

As usual, thanks very much to our great beta testers in the official cyubeVR discord! If you also want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 660 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :) Merry Christmas!

Cheers!
3dSen VR - vutruc80
V0.7.1 has been released, fixing the wrong render of rotated helicopter bug in Spy Hunter profile
Dec 24, 2019
Maze Crusher - FiresplashTV
The year is almost over so it's time to say thank you and sorry.

We planned to release the new Capture The Flag GameMode until today but we encountered issues which held us apart. However we decided to release the version into testing brach so you can have a first look at it.
Please note it is known to be buggy in soime mazes and under some circumstances.

After all we want to thank you for playing Maze Crusher and sticking with it. We want to wish you a merry christmas and a good move into the new year 2020.
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