To celebrate the onset of the game’s first winter and the first dusting of snow, the citizens of Conqueror’s Blade have been busy decorating the streets, garlanding trees and leaving gifts throughout the open-world. Despite the chill appearing outside, there’s plenty of warmth to be enjoyed in-game during this festive season. Let’s take a look!
WINTER ATTIRES
After quietly working away in secret, the finest tailors and armourers have revealed their holiday attires, which are available now from the in-game Store. For the seasonal hero, the Santa Costume and Santa’s Helper Costume will enliven any battlefield, and you can complete the look by adorning your horse with a Christmas Mount Costume. If you want to treat your units to some seasonal gear, the Festive Elf Unit Costume and Reindeer Unit Mount Costume are also available.
WINTER DISCOUNTS
If it’s a bargain you’re keen on, there’s a 25% discount on purchasing Mercenary units from the War Scholar, making this a great time to bulk up your armies with experienced troops. Meanwhile, if it’s a new look you require for the new year, there’s a 15% in-game Store discount on our recently-addedVarangian Warrior Attire, Eastern Outrider Unit Attire and Windblown Horse Attire. The reductions don’t end there - with a massive 25%-off ALL other hero, unit and horse skins and attire sets.
WINTER MAP: A CONQUEROR’S CHRISTMAS
This is a Siege of Augolia like you’ve never played before! Launch massive snowballs into the city to slow down the enemy, who in turn must seek out the warmth of fires and braziers to return to full and active duty - before the chill takes hold again! This a battle against the elements as much as it is against the enemy - cold war, medieval style!
WINTER WAGONS
Finally, if you approach Christmas trees in the open-world you could uncover a temporary new look for your wagon, a Santa’s Sleigh. Unfortunately, it’s not the Santa’s Sleigh, since you can’t fly or distribute presents, but it will surely excite all you pass by and may even ignite a warm glow in the hearts of your armies as they march to the next battle. Unfortunately, your wagons will shed the sled-look before too long, but there’s no shortage of trees to look beneath!
Winter festivities will cease on Tuesday 14th January 2020, with the snows due to melt, the discounts to end and seasonal attires withdrawn. Until then, happy conquering from everyone on the Conqueror’s Blade MY.GAMES team!
We have an issue that the search function isn't working properly with the item name of Auction House. (Category search is possible normally) We are currently verifiying the issue with the relevant teams, and we will make sure that the solution is ASAP.
As I promised, even though I interrupted the development of the game, we continue to make corrections updates for detected bugs, and we've also made minor improvements. The changes that have been made:
- Fixed issue where players who choose a difficulty level different from normal go to normal map after finishing 1st world
- When the camera disappears, it fixing when you press the "p" key twice ("start" if you are using a gamepad), don't worry, it's a rare occurrence. We hope to resolve this error soon
- We've refreshed the menu's background and now looks more aesthetic, and when you buy and activate the DLC, it will open with a darker background.
Merry Christmas, guys! How are your holidays going?
This time, we added new stuff to Little Briar Rose! :D Together with it, we offer a 30% discount on both the Game and the OST+Artwork bundle! ✨
IMPROVEMENTS
☆ 4 new original tracks have been added to Little Briar Rose! If you've purchased the OST+Artwork bundle, you'll now receive those new songs as well :)
☆ Improved Controller support: switching between controller and mouse controls is now super smooth and battle-tested!
BUGS
☆ Unity update to 2017.4.35f1, featuring lots of bug fixes and macOS Catalina support
☆ Fixed a long-running bug on some Linux distros, causing the characters to walk in random directions
☆ Fixed a small bug when trying to walk while a character is starting to talk
☆ Fixed a couple of broken links within the game
That's all for this update! Enjoy your Holidays and see you the next time!
We've prepared a special gift for you all. Regions of Ruin is now available on Nintendo Switch thanks to the kind help of the Christmas Elfs at Jandusoft!
It's been a long time coming but we've finally brought Regions of Ruin to Switch and at a low low price!
We wanted to thank each of our almost HALF A MILLION (holy wow!) players that have trusted us and we'd also like to take the chance to mention that we're hard at work (or hardly working? I forget?) on Regions of Ruin 2! Expect more info on that in 2020 once we wrap Meeple Station up (soon!).
So, what do you all think of RoR on Switch, Ps4 and Xbox? Will you be playing? Feel free to post feedback below and let us know what you think!
Have a Happy Holiday, stay safe, and be nice to your loved ones!
Welcome to the Dwarfveloper log #29 – Custom Dwarf!
Most of us are off from the 20th. Next week our devlog will be short, but like being short will be full of dwarven spirit, but enjoy a big dev log for now!
Content
Added the Sly Fox.
Added mushroom icons.
Added more lootable items.
Added descriptive texts to several buildings.
Significant internal work on cleaning up and redefining data. Not the shadow of a pixel’s worth of visible difference.
UI
The world is too small - so we made the Overworld map bigger and added a new nation!
Code
We’ve added a “dna”-system that can give each dwarf a unique look by selecting different bodies, heads, hairstyles, and beards. The dwarfs’ armors can also get some custom coloring for even more variety!
Minor pathfinding optimizations.
Inventory system refactored.
Many small animation/movement fixes.
Fixed bug where dwarves would sometimes target innocent granite blocks as combat targets. Also fixed where they’d target enemies in the deepest depths rather than the one gnawing at their feet.
Increased base vision range for dwarves. (Temporarily larger than what they will have in the end, but at least they’re not all nearly blind!)
Many small bug fixes.
Rendering speed improvements.
Misc code fixes for Overworld map.
Art
Improving Dawnlit Caverns biome with grottos and new vegetation
Happy holidays again from the team, we hope you will all have a great festive time above ground! :)
Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!
HO-HO-HO, can you hear the sleigh bells ringing ? ... and the sweet sound of winning credits?
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