1. A new song now added in Quick Play: "Evening Primrose" 2. A new character now added in game: "Adeliae"
Adeliae is a grumpy little girl who works in SpaceHub. She wore a thick jacket and her thigh high stocking at all temperature. DO NOT call her goose, or she'll beat you! Skill: 【Snowball Fight!】Significantly cut down in HP level/ Extra boost in Health Recovery/ Slightly expand in Judgement Area/ Transform 5 Max into Max+
It has been a wonderful year and we're glad for having you around with us throughout 2019!! Many thanks to all your support for INVAXION over the year. We hope to keep bringing joy to our fellow players in the future!
Hello guys! In this devlog I will talk about the stuff I’ve been making for the past 2-3 weeks.
New location:
I had a great concept art made for me for one of the high-level zones in the game called Volflar fields.
It’s a mysterious, barren zone, filled with ancient artifacts, ruins of old civilization called Volflar who lived there a long time ago, and ghostly apparitions of the past. You will be able discover its secrets, find rare magical items and maybe uncover, what really happened there. Here is a small walkthrough of the zone I’ve put, still work in progress:
New faces: I’ve been making the faces for the NPCs and the player, to replace old placeholder ones. They are more realistic, however I still want to keep them slightly stylized.
Other than that I’ve been working on save/load systems and working on making a playable demo for you guys, so stay tuned for that.
1.2.2 Minor Patch Released -Fixed Batghouls sometimes becoming stuck when stunned. -Replaced missing patch of lava in early stage. -Fixed rogue Batghoul in Underground Forest in Brutal Mode
Merry Christmas, ACE Pilots! 12/24 13:00 - 12/26 16:00 GMT, All players receive TRIPLE EXPS playing Online PVP! May the man who protected millions of lives in space colony rest in peace.
The 4th Alpha test taught us some lessons about what our players require to enjoy and better understand the game.
We took everyone's unique game experiences and studied your feedback and comments about how you see the game -- and we got A LOT of feedback. Like a lot. We want to thoroughly address all of your feedback better and prepare for the Early Access launch by hosting a 5th Alpha test sometime between February and March.
Consequently, we'll be postponing our launch into Early Access. Our final overall goal is for players to have an awesome experience -- so please understand that we are doing this to make sure every user will have an incredible game experience upon its Beta release on Steam. (Trust me, we want to play the game just as much as you guys.)
Despite it taking a bit longer to enjoy the game whenever you want, we will still be committed to keeping you connected to its development, just as we always have.
DLC Lonely Mountain adds a new world type to the game. Monsters have occupied a dwarven fortress and it's up to you to take back their home.
You're playing to survive. You won't be able to obtain and process unlimited quantities of ore, food, and other resources. You'll need to explore the looted fortress, clear away the rubble, and open hidden stashes in search of anything that might be even the least bit valuable.
This is an AI enhancement release, introducing new ways the engine of the game handles things. You'll see the AI and pilots being smarter, multiple bugs fixed and some new features added.
Changelog:
New AI collision detection. AI is now aware of relative velocities, exhausts and weapon ranges and should maneuver accordingly.
Added Russian translation.
Added separate HUD to Eagle Prospector.
Disabled the automatic zoom when smart camera is turned off.
Fixed a bug that caused the buttons to stick on some systems.
Updated the graphics of Enceladus station.
Weapons now can be tuned again.
Fixed a leak in the thrusters.
Fixed a graphical glitch of the moonlets on extra-wide displays.
Mineral price charts now update when you skip time forward.
In this new release, Ballex is added with a new themed level and a load-progress system. You can select the current progress when you open the game next time.
Updated content: 1. Change the start screen to a Christmas theme 2. Added a new Christmas theme chapter, including a new level: Christmas rush! 3. Added load-progress system 4. Optimize some minor problems
Gamepad support will be added gradually in subsequent releases. Note: if Mac users cannot open the program after the update, you can reinstall it.