- Fixed map errors: glade and japan. - Fixed a bug with squats. (when the player is stuck in a sitting position) - Improved jumping in animals. (now there is no delay) - Fixed the sound of the wolf, which was heard by everyone. - Fixed a bug with teleport. (the player could teleport to coordinate 0) - Fixed a bug with the store. “They made the boar sound louder.” - Increased the maximum number of servers that can be found up to 100.
This winter, we’ve prepared special rewards for in-game events. Head on over to the Road to Greatness and check out what we’ve got to offer!
Gift Rumble
Participate in the Bears vs. Gremlins battleground! Earn 12 points from this seasonal battleground to earn rewards. 6 points for a win, 3 for a draw, 2 for a lose. Please note that this part is currently not working. We're trying to fix it. Sorry for the inconvenience.
Road to Greatness
In addition to your usual rewards for earning activity points, you’ll gain some extra items!
Log-in Calendar
Get rewarded for logging in and staying online! You can claim these rewards 4 times for staying online! Claim 7 days of rewards for logging in. (The interface will remain available for 13 days, to give you plenty of time to grab them.)
Special Event Boxes
Located in the Cash Shop, you will find the Distant Lands Crate and the Battle Companion Chest. These boxes will contain Snowballs and other rewards!
New NPC
Open the Road to Greatness and pathfind to the Distant Lands NPC to trade in your Snowballs for nice prizes!
Loot
What’s up for grabs, you ask? White Jade, Ink Jade, Treasure Map bags, Apparel, Ornaments, Wings and much, much more! Plenty of prizes to be gained.
Also, don't forget to open today's door of the Winter Calendar!
Please remember that this is a proof of concept prototype so it's not an optimised game, older computers may have problems running it on higher resolutions. The finished game will of course be much more polished. :)
This entry will be a short one as progress has been slow this past week and holidays are just around the corner!
I’m currently working on some optimizations for when cities have grown into a fairly large size. I’m going to create a “short cut” of sorts for when buildings need to find a road to attach to when they grow as this has been a source of sporadic slow down. I’ve also started implementing cross fading between lods, which means I’ve been able to lower the distance for the first LOD without visable pop-in etc. I’m hoping to be able to quickly add a distance LOD so that the city sky line will show even at very long distances (right now the city “fades out” when the camera is far away).
I’ve started reworking the post processing stack a bit for optimization purposes as well as lighting for visibility purposes. The main purpose with the latter being to have the entirety of the city properly lit, regardless of whether it is built on the “underside” or “upside”.
Since the last update, the policy system is now rigged for continued implementation, meaning I can now start adding in the “edge case” political systems, starting with communism and laissez faire capitalism, as these are the most tricky ones that require reworking parts of the underlying systems in the game. More on this will follow in the next devlog.
In the next update, I will have fixed the missing translations as well as adding more tutorials. I also hope to start getting both citizen reps and advisors in. Advisors are just your “team” that will help you out in different scenarios. Citizen reps are citizens you will be able to follow and who will give you their take on how the city is doing.
As mentioned, this was a short entry. Next devlog will be up on the first sunday of next year (in roughly two weeks)! Happy holidays!
If you are on our Discord you know how excited I am about acrobatics. This is the first taste of how AMAZING the feature will be once fully realized. We made a very simple trick and just switched the animation of pack-in for a frontflip, I really love it, what do you think of acrobatics in our game? Is it a good idea? Let us know on our Discord.
You know we are working on the level editor in the background and this is one of the coolest toys you will be able to play with, fully modular tracks which let you create insane tracks. I hope the Xmas 2019 challenge is a good stress test, I had so much fun with it and I cannot wait what you will build!
Loooooooooooooong lasting boost is here, what does it mean? You no longer lose the momentum immediately, you can now cruise at high speed and enjoy the wind in your hair :) The next step from here is velocity driven movement system which (if you are interested) I can describe in detail on Discord ;)
That is it boys and girls, time to crush some snowmen! You can find the Xmas2019 map under EXTRA in Campaign mode.
Dont forget to send your screenshots to #hall-of-fame and MAKE SURE TO POST VIDEOS!!
Please remember that this is a proof of concept prototype so it's not an optimised game, older computers may have problems running it on higher resolutions. The finished game will of course be much more polished. :)
Hey folks! I know you’re waiting for a usual content update before holidays since there were no releases since September but here I am with another dev blog.
Don’t be sad, I’ll make it worth your while with important announcements and a few sneak peeks of a really big upcoming update.
WORLD OF PLAYERS WEBSITE AND FORUM
World of Players is a bunch of fan sites and forums for popular role-playing games and series like Gothic, Neverwinter, The Witcher, Mass Effect and many others with the audience of old-school hardcore gamers. It’s pretty popular in Europe, especially in Germany. Simply put, it’s a perfect place to build up your own community with passionate players who fell in love with the game.
We are happy to announce that we just launched Exoplanet’s website and forums on World of Players:
We are also working on the official website but if you want to learn more about the game and what we are trying to create, World of Exoplanet can provide you with a great deal of information right away.
The website and its forums are available in English, German and Russian. So feel free to join and create discussions, to share your feedback with us and to ask questions—we will do our best to answer them.
Also, we will be raffling of a few Exoplanet's keys on Christmas day within World of Players forum.
DEV BLOG
As I have said many times before, we are not satisfied with the starting area and intend to create a new location with a brand new tutorial. And today I am going to show you some results because this dev blog is about our work in progress in this area.
I have already shown you this picture above. It’s a screenshot with overpaint: the shattered moon, plants and the distant rock are not real.
These were the very first steps towards creating a new area. We were going to create it in a simple way, based on existing assets with a tad of new ones. Well, everything is different now.
We've created a set of 60 pieces brand new rocks inspired by Shadow of the Colossus remake for PS4 with some help from the lead environment artist of this project (you can learn more about it in our previous dev blog), a lot of new grass, improved the engine with new tools and features and completely reworked the original idea of the location.
Please, keep in mind that all the images below are a work in progress. These screenshots were made in world editor without proper post effects, some assets and textures are not final (including rocks) and there are a bunch of placeholders.
The new location is 0.25km², it’s a godforsaken place confined between the desert and rocks with an old aboriginal cemetery and an abandoned mine.
Here you can meet abori people, small groups of Outcasts and Scalphunters fighting each other to control the area.
There’s something more in this upcoming update that meets the eye. And not just visually. The thing is, the already existing locations of Anomaly Lake and Windscream Canyon are made with old rocks assets, which means we should rework or abandon them. But don’t worry about it, I will explain everything and will tell about our plans with or after the release.
Well, that’s it for now. I hope you liked this preview, so please share you thoughts here in comments or within World of Exoplanet forums.
IN THE END
Exoplanet: First Contact is available on Steam Winter Sale with 10% off. Keep in mind, that this is probably the biggest discount the game will get until the full release, so if you want to try it, you might want to do that now to get bonuses from The Winter Sale like trading cards to create unique badges. Keep in mind, that the game is pretty rough around the edges in the beginning but it's going to change pretty soon.
There’s just one last thing I have to say. If you really enjoyed reading and these sneak peeks from the new location, don’t forget to click a ‘thumbs up’ button, it’s the best way to tell that you care. Thank you very much for all your patience and support, it means a great deal to us. And, like the song says, we wish you a Merry Christmas and a Happy New Year.
Happy holidays from The Knights of Unity and All in! Games! We hope you’re on Santa’s “Nice” list and get everything you want! https://www.youtube.com/watch?v=rsCy-D2XYYE It’s been quite a year for us! We released Tools Up!, an exciting renovation local co-op game to play with family and friends. The game was shown at gamescom, PAX West, Tokyo Game Show and PGA, and it’s amazing how much you liked it! It was you that made the release of the game possible. Thank you so much for your continuous support! Stay with us next year too!
Now, how can Tools Up! make your holidays better? Well, we have some ideas!
Play with your family! Make the Christmas feast even more joyous.
Relax! And what’s more relaxing than renovating?
Spend time with friends! You won’t be bored this Christmas.
Only a little preparation! All you need is a PC and a few controllers.