Hello everyone! Some good news and some bad news! I've talked about this on the Lakeview Discord, but I thought I'd write something here too. Good news is that it's the holidays and we're soon moving to a bigger apartment. Bad news is that it's the holidays and we're soon moving to a bigger apartment, which means that I haven't been able to work on the game as much as I have wanted. I know I promised the big update before Christmas, but life got in the way... I'm so sorry for not being able to deliver that... Buuuut I decided to upload a Beta for everything I've been working on for Lakeview Valley, which you can access from the games properties. A lot of the new stuff is still WIP, but there's some improved stuff to the base game (or at least I hope they're an improvement) so I feel like it's a nice patch in it's own. I'm just so sorry I wasn't able to get everything done I wanted. But now I need to take a breather and focus on the other stuff for a moment. I hope you all have great holidays! I'll be back full-force in January!
For now, here's all the stuff that has been changed in the beta:
Added flower-planting
Added a pipe to smoke the flowers out of (status effects are not hooked up yet so it doesn’t do much)
Added a teamug to drink some flower-tea out of (same issues as the pipe)
Added a mailbox so you can receive letters, and maybe a gift or two
Added butterflies
Added more stuff to that trash thing
Added more stuff to that big thing
Added more stuff to that thing that scares the crows (this is very unfinished)
Nerfed all the melee weapons
The villagers will now get a bit stronger and faster every time you “travel”
Added new stat “Base damage”, which affects how much damage you do (duh).
Added new stat “Metabolism”, which affects how quickly you need to eat after gaining stamina.
Added new stat “Sauna Skill”, which affects how much heat you can take in a sauna
Added new stat “Mojo”, which affects how well you perform during THAT minigame
Added new stat “Blood thickness”, which reduces the amount you bleed from wounds.
Added new stat “Luck”, which affects how easily you find seeds with the shovel
Another fix for the speed boost staying into the next day
The doors at the town won’t lock anymore. It’s easier on the players this way, and nothing bad ever happens at the Valley so why would they lock them anyway…
Extended the overworld theme, even though I believe a shorter loop makes people more murderous…
Added a mute button for the overworld music in the pause menu
The “murder-theme” will now play when near any corpse, instead of only when near the bus accident victim
Added a thermometer to the sauna, which will show just how hot it is. Taking a good sauna will increase your metabolism stat.
Tried to optimize the beach area so it will load faster (this was happening because of the stage updating the pathfinder map every time you entered the area, it might still happen since it’s required, but not as often.)
Getting killed by the Sheriff won’t immediately subtract from your popularity points
Changed the “ineedmytools” cheat to give you only tools
Added cheat “greenthumb” to give you all gardening items
Added cheat “imhangry” to give you some food items
Added cheat “dontlookatme” to give you all the masks and Amy’s face
Added cheat “eenymeeny” to give you a selection of weapons
Added cheat “thatstuff” to give you misc. items that didn’t fit into the other item cheats
Added cheat “movethatbus” that gives you all the furniture (in white color)
Any time we see a piece of Valfaris fan-art, it really makes our day. So it's our absolute pleasure to share all the following pieces with you here. Thanks to the artists who spent time on these. We love them all!
Oh, and in addition to the Valfaris fan-art, we've added some from developer Steel Mantis' previous game, Slain: Back From Hell.
While the frost and snow have occupied streets, DarkSwords warms you with hot discounts and events. Do you want celebrate Christmas holidays with us? Just join!
First of all, thank you all for being so supportive! And special thanks to Numb and Static for being so friendly and having me over on the stream! I really appreciate all of your guys' support! Secondly! Here is a shortlist of the updated/reworked/added stuff!
The Storyteller is here!
Adventure Maker (alpha mode)
Multiplayer Setup (preview only)
Custom Adventures!
Identify All button!
Resource trader in the guild!
Castle Rework!
Markers for interactable objects
Minor Bug fixes
The biggest thing and the future of Heroes of Avranche is here! The custom adventures! Custom adventures allow you to make your own stories and share them with other people! I will set up the workshop page soon so it will be easier to download and play them! All of them will be available in multiplayer (when that update rolls out). One adventure is included as an example and template for everyone to try them out! I will be making them myself as well and they will be regularly added!
Caution: The Storyteller mode is in Alpha right now so I would suggest not using your main character. It may also have a problem related to the networking even it is single player only right now (since multiplayer is being implemented still).
Some of the other features regarding the custom adventures are not yet available in the game but are set up for the future such as Snapbox, Cutscene, and Dialogue editor (currently only barebones Dialogue is available).
Next thing on the list, I would like to apologize for not being able to create two more environments and they should be available for the next update!
With all of that being said I hope to not disappoint any of you and I hope you like what I've envisioned for Heroes of Avranche in the future!
-There is now a christmas hat in the game, unlock it by getting the Merry X-Mas Achievement -lowered the camera angle in the angled view a bit
Balancing:
-All players units are now in the "attack" state by default -Increased the Snowmans attack cooldown to 6 sec (before it was 3) -Decrased the Snowmans range to 25 (before it was 35) -Increased the players archer trap damage to 20*dex (before it was 10*dex)
Bugfixes:
-Range enemies could not aim correctly at the player -The snowman was not able to deal damage -The spider had no walking animation -The blacksmith should not get stuck at the stockpile anymore -There was way too much spacing between the key controls UI -The nunn UI was not closed correctly -The spectral wolfs and boars chealth heart was too low -The builders had problems upgrading buildings sometimes -The upgrade UI text said "(Clone)" one every object