Slay the Spire - Dinosaurs
Happy holidays!

Things are merry and rainy over in Seattle and we're just moving forward with bug fixes and visual flourishes in preparation to release the fourth character.

Steam Awards!


We've been nominated alongside other great games for Most Innovative Gameplay this year!
If you agree, give us a vote and also be sure to vote in all the other categories, too!

Holiday Break
We're going to take a short break- and you should, too!
The next report will be January 3rd, 2020.

More Official Merch


We teamed up with the fine folks at The Yetee and we've got some Slay the Spire shirts and pins up for pre-order!

Community Fan Art
Speaking of excellent community fan art, have you checked out the Slay the Spire subreddit? There's always an influx of art, videos, and Top Quality Memes™.


The Silent by /u/Eduriane


These pixel art slayers by /u/flameblast12

Gameplay
  • Eternal One achievement now requires Amethyst & Amethyst+ achievements.

UI and Effects
  • Adding VFX for Watcher Empty cards if the effects trigger.
  • Adding VFX to Wreathe of Flame card.
  • Flame Barrier card resolves 0.4s faster in fast mode.
  • If Follow-Up card effect triggers, there's an additional blue glow VFX + SFX.
  • When Sanctity card triggers a yellow border effect also appears.
  • Thanks to BDWSSBB for the following:
  • Egg relics now update card rewards in reward screens upon pickup.
  • Egg relics update card previews on Pandora's Box confirmation screen.
  • Sneaky Strike glows yellow when the player has discarded a card this turn.

Bug Fixes
  • SFX will play if the game is backgrounded now (if the option is on of course).
  • Slime and Heart enemy SFX no longer play when game is backgrounded.
  • Thanks to BDWSSBB for the following:
  • Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
  • Fixed egg relics not upgrading card received from A Note To Yourself.
  • Fixed Establishment card not reducing cost of cards that cost 0 for turn.
  • Fixed Establishment not working with Well-Laid Plans and Equilibrium.
  • Fixed Eviscerate card having the wrong cost when drawn during enemy turn.
  • Fixed Eviscerate card not setting its cost when generated in combat.
  • Fixed Omega power vfx appearing on dead enemies.
  • Fixed Rebound card not working with Strange Spoon relic.
  • Stasis move from Bronze Automaton's Orbs is now seeded.

Localization
  • Updates for ITA.
AdventureQuest 3D - Artix von Krieger
The 1st ever Siege War has been won and 100% of the reward items are now unlocked. Also... gift boxes are coming!


Gift Boxes Are Coming!
Happy Frostval! We checked the list and it turned out you've been very good this year. So in next week's release we have a very special, secret present coming your way.
https://aq3d.com/news/gift_boxes_are_coming/


Siege War Victory!
Victory! The invading Frost Summoner's forces have been repelled and ALL reward items have been unlocked. There's still time to earn a few more Defender's Medals before the all out retreat.
https://aq3d.com/news/siege_war_victory/


Frostval Collection 2019
Visit Blizzy the Frost Moglin to purchase the new 2019 Frostval Collection.

Battle on!
Artix &the AdventureQuest 3D Team


P.S. Camp Gonnagetcha and the Friday the 13th Fleshette dungeon will be removed with next week's release. Don't sleep on this dungeon if you haven't played it yet!
サバイバルメソッド Survival Method - 味ゴハン
Bug Fix Mini Update

[New addition]
None

[change point]
OP movie weight reduction
Fixed issue where window could not be operated after OP movie playback
Fixed an issue where some enemies would not die


[Notice]
The background model update is expected this year,
May slip in January

character falling bug,
Updating the character's operation system will cure it,
But is a bug that causes the ammunition system to malfunction.
Dec 20, 2019
Day of Dragons - Jao
VERSION 0.7.3.3 Patch

CHANGED STUFF

  • New sounds tweaked
  • Chat colors changed slightly

FIXED STUFF

  • Babies no longer bug out when trying to carry through portals
  • Server list and filters should now be fixed and working properly
  • Portals should no longer suck people into the abyss
Dec 20, 2019
Day of Dragons - Jao
Hotfix 0.7.3.2

FIXED STUFF
  • Fixed players disappearing after eating a corpse
  • Toned down bite sounds until Simon tweaks them
  • Temporary fix for server filters
  • Found missing species sounds

BROKEN STUFF
  • Server browser is only showing 1 server at a time in the listing, workaround is to use the server name filter to find the server you want until I fix it tomorrow. I'm tired.
  • Cannot carry babies through portal, it bugs out
Founders' Fortune - Oachkatzlschwoaf Interactive

(Showcased picture by Alena on the Discord Server)

Alpha 11.3 is a small update that fixes a bunch of bugs

  • Can carry people to bed even if in combat mode ( @eveloine )
  • Keybindings for floor switching now changeable properly ( @Alena *myWitch* )
  • Stockpiles at proper fullness level after loading ( @Alena *myWitch* )
  • Colonist floor teleportation occurs a lot less now
  • Fixed some AI failures when moving objects
  • Colonists now visible on top of guard towers when view on the same floor as tower
  • Bows now visible again (@MasterCelebi )
  • Fixed missing texts for forge and well interactions ( even into Australian @roo ;)
  • Popups that appear while you're dragging to select colonists are no longer blocked (@Mr.Koala )
  • Added explanations that goblin statues can be used as diplomatic presents
  • Lots of spelling fixes (thanks @MoeGraph @MarpoLoco | Thomas d. Gemütliche )
  • Fixed bug where you were able to build walls for free in certain conditions ( @Mcdonngle )

Thanks for the help. Happy holidays everyone :)
FIVE NIGHTS AT FREDDY'S: HELP WANTED - SteelWool
We're so thankful to have the privilege of helping add to the Five Nights at Freddy's universe, created by the indelible Scott Cawthon. The FNaF community has been so welcoming and supportive and we're so proud we created a game that resonates with the fans! This nomination was a surprise and we're so thrilled. We want to say congrats to all the other nominees. You know, if you like have some spare time, and ummm... like the game, we'd be super appreciative if you vote for our cool game... no pressure, we're thankful regardless!
Dec 20, 2019
I will eat you - GSE
Friends, in this update we added

- New beast (wild boar)
- Fixed store errors
- Fixed a bug with server copies (we need to conduct a global test)
- Fixed a bug with a player who had a beast model
- Game code optimization

Primordium - Day Zero - Fractum Bot
Day Zero v 1.0.0 has been released on Steam!

Thank you so much for your support everyone! Please let me know what you think and what you want to see in Season 2!

I will be continually updating the game in between Seasons as well, so stay tuned for minor updates and any potential bug fixes!
Day of Dragons - Jao
NEW STUFF

  • Added Server Filters, you can now filter by server name, max results, official only, hide empty, hide full, sort by players, and sort by ping.
  • Added admin command /save to force a world save of all player data before restarting server.
  • Enabled Auto save interval in server config. iAutoSaveInterval=300 by default. (seconds between server autosaves) (refer to #resources server .zip download for config instructions)
  • Temporarily added Snow and a Christmas redacted in the redacted for the Holidays, but you have to find it!
  • New dragon bite sounds added
  • New dragon species sounds added
  • New pookie sounds added
  • All dragons now have 100% Gremlin Resistance, Gremlins, however, apply slow during threat, broadcast, whine, and cry vocalizations
  • Added /die command due to popular vote

CHANGED STUFF
  • Official servers are now Red in server list
  • /stuck command now moves you farther away to better help people get unstuck
  • Pookie is no longer an underground vacuum
  • Pookie can now only be played once per session

FIXED STUFF
  • Optimization pass on corpses, they shouldn't cause so much lag on the server
  • Admins should now be able to override server capacity
  • Session Banning players should now keep players from entering your server during session
  • Config banning players should now keep players from entering server
  • Whitelisting should now work properly
  • Fixed infi fire breath on Fire Wyvern if killed when breathing fire

BROKEN STUFF

  • Do not carry hatchlings through portals
  • Server Filters may not all work and still need tested
@everyone
Merry Christmas!
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