G'day forts fans! We're back with the two in a one-two punch of updates. As well as the usual fixes and optimisations, Update 1.5 comes with the new multiplayer training missions.
Multiplayer Training Missions
With many new players expected over the holiday season, we though it high time we gave rookies a helping hand in getting up to speed with the techniques of online multiplayer combat, thus the multiplayer training missions.
After heading to the Multiplayer section of the game, you will find a Training tab next to the Online and Local tabs. This is where the training missions live. We have added three new missions aimed at teaching new players some of the common skills employed in the meta game. This new feature comes with a new environment set Training Ground, complete with all new props, Gunner Sergeant character and ambient sound effects.
Training Missions
Anti-Air - Survive against three AI forts for ten minutes. Construct anti-air defences to protect your fort against the enemy swarms and warheads.
Cross-bracing - Discover the benefits of cross-bracing or die. You have less than a minute to reinforce your base before the enemy blast-doors open and hell is unleashed.
Rush - Keep getting hit with swarm missiles before you've strapped on your helmet? Learn how to rush swarm missiles before the timer runs out in this training mission.
Don't see a mission relating to a common n00b shortcoming? Build your own! Yes, training missions can be built by the community and added via the Steam Workshop integration. Simply add 'Training = true' to your mission script. This will prevent it showing up anywhere else, so make sure to record the AI for it before doing this. Sadly, we cannot supply localisation for play made training missions, but do encourage volunteers and collaborators.
Cheating in Ranked
Recently we found evidence of three players cheating in 1v1 ranked multiplayer. These players have had their scores for this season reset, and if they manage to achieve a top 20 position they will be ineligible to receive a medal in either 1v1 or 2v2. The flaw allowing them to cheat has been fixed.
Our team is very small, so incidents like this take valuable time away from more exciting work such as new features and content. If you know of anything going on, please let us know.
Release 2019-12-19a Changelist
Add: Christmas theme Add: Multiplayer training missions (Anti-Air, Cross Bracing & Missile Rush) Add: \block_info command to track down symmetry errors Add: capture point mode technical winner determination for ranked disconnections Add: error logging for mod sound bank loading Add: warning sound and taskbar flash when lobby goes AFK
Improve: make 'Lock teams' apply before game as well as during (off by default) Improve: Load device and weapon sprites before configuration to allow re-use of sprites regardless of order, logging disabled
Optimise: remove DDS version of splash screen and updated PNG version to reduce load time Optimise: pre-allocate mDevices::mNodeEffects to eliminate the need for copying in Device::Clone Optimise: GetNodeCountSide and GetNodeAtIndexSide Optimise: CompositeSprite::AddNode reserves space in child lists to avoid reallocation Optimise: Link::UpdateCladBothSides doesn't need to recurse if test already passed
Fix: duplicate instances Forts are possible (now brings existing instance to foreground) Fix: crash when attempting to convert an invalid strut Fix: crash when observer cycles selected device by key Fix: crash when upgrade index is invalid due to duplicate device savenames Fix: data desync caused by permanent non-preloaded effects Fix: PhysicsManager::CapsulesIntersect returns an invalid position if the two midpoints are coincident Fix: duplicate devices and material SaveNames can be created, causing issues Fix: PhysicsManager::DrawLinkCladding accesses invalid third node Fix: overlap of replay compress thread and join compress state can cause a host crash when someone joins Fix: crash when interacting with background structures Fix: crash on joining when desync_detected refers to unknown client Fix: SetBlockFlags did not handle several flags (now shown in scripts/shapes.lua) Fix: weapons can flip when their platform participates in breaks Fix: ReceiveCreateNodeMessage can use an invalid position for LineSegIntersectsWithDevices Fix: desync when devices are placed on near vertical struts Fix: Workshop mods receive an invalid 'path' when changing sprites based on faction Fix: the cursor is visible while taking map screenshots in editor Fix: A Bridge Too Far missiles hit the ground Fix: dlc1_MP 12 3v3 (Crossfire) symmetry error Fix: anti-air AI sometimes leaves doors open when door is followed by solid strut Fix: custom mod sound banks can fail to load first time Fix: menu music starts at EWG logo rather than main menu Fix: scripts replay desync when restarting campaign mission
From all of us have a safe and fun holiday season. Thanks for playing Forts!
We've got over 51 new festive items for you. 31 of them are exclusive to this event, and the rest will stick around all year.
This year we wanted to roll out a popular suggestion - christmas string lights. Now you can decorate your condo with various string light items with ease using the new Targeter tool.
Collect Holiday Coins, the currency used for exclusive holiday 2019 store. Grab them by playing games, grabbing presents around the Plaza, talking with Plaza event characters, or by fishing them up!
We've also added a few New Year's items to celebrate 2020.
Events end on January 10th, 2020!
Changes
Collect Holiday Coins, the currency used for exclusive holiday 2019 store. Grab them by playing games, grabbing presents around the Plaza, talking with Plaza event characters, or by fishing them up!
New placeable and adjustable string lights item types are now available in Celebrations!
Added 31 items to Santa Claws store (Holiday 2019 exclusive store): Holiday Cheer Gun, Holiday Ice Gun, Jinglebell, Plush Reindeer, Plush Red-Nose Reindeer, Elf Hat, Red Nose, Reindeer Antlers, Popcorn Necklace, Christmas Lights Necklace, Candy Cane Backpack, Candy Cane Particles, Gingerbread Men Particles, Jinglebells Particles, Christmas Extravaganza Particles, Christmas Bowtie, Christmas Bowtie Head, Wreath Tube, Candy Cane Stick, Christmas Tree with Train, Nutcracker, Nutcracker Hat, Ice Potion, Snowball Pet, Jinglebell Pet, Christmas Toy Train, Santa Plushy, and Jinglebell Gun
Added 16 items to Celebrations: Christmas Lights Bulbs, Christmas Lights Twinkle, Christmas Lights Globe, Christmas Lights Bulbs Half, Christmas Lights Twinkle Half, Christmas Lights Globe Half, Ornament String, Decorated Garland, Garland String, Jinglebell String, Wreath, Candy Cane, Popcorn String, Christmas Candle, Happy New Year String, and Flag Rope
Added 4 accessories items: Cigar, 2020 Glasses, Fancy Top Hat New Years, and Party Hat New Years 2020
Snowball Battle is now back for the season
Added a new condo tool - Targeter. Allows for easier setting of targets for items that have targets to point to (string lights, teleporters)
Optimised Condo lights
Added cursed remains to holiday converter store
Virus: Enraged HUD message is now red colored
Added tool primary/secondary descriptions on condo tool HUDs
Added a new appearance slot: Face. This slot is currently only used for the upcoming red nose item and existing the cig item
Added currency tag (for Ghoul Coin, Sea Dollar, etc.) and added currency filter under redeemables in inventory
Bug Fixes
Plaza: Fixed Beach House and Project 12 TV's from being in the center of the world
Plaza: Fixed a collision issue
Plaza: Fixed some sound issues
Plaza: Moved store item viewer to its correct position and improved lighting
Plaza: Fixed misplaced seat in Theatre
Condo: Fixed button items not playing their animation
Condo: Fixed weather sounds in Smooth Autumn
Condo: Fixed some holes in Condo
Condo: Fixed Moon Theatre screen in Resort being in the incorrect spot
Condo: Fixed some collision issues in Highrise
Condo: Workshop physics items no longer seemingly disappear in Highrise
Virus: Fixed players getting to places they shouldn't in Solar
Fixed an issue where voice could still be enabled in certain circumstances
Fixed "Display warning when opening items" setting being reversed
Fixed typo in Zombie Massacre menu
Fixed Plaza and Condo scoreboard condo browser not loading results
Fixed footsteps not being recognized when using tiny potions
Fixed ice not working properly when using potions or when crouching
Milestones: Fixed Laser Tag Symbol milestone not replicating properly
Milestones: Fixed Double Barrel milestone running out of ammo
Fixed weapon scope stretching for monitors that aren't 16:9
Fixed a long standing bug when a host drags an item, it spawned a copy of it in the origin of the map for other players until it's finished dragging
Fixed view finders not moving anymore due to an optimization update in previous patch
Arcade
We're still very hard at work on the Arcade. We're eager to share and announce some really exciting developments in January. Arcade now has around 23 working machines and around 15 more in the works!
Holiday Break & 2020
As 2019 is coming to a close we'd like to say thanks to everyone in our community. 2019 has been a big, challenging year for us and it 2020 is shaping up to be too - so thank you all for sticking by us!
We're taking a break from December 24th to January 2nd. We'll still be around on the forums occasionally.
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
To all those who have played Bright Memory Early Access Version, we thank you for your support.
As announced by FYQD Studios, due to favourable sales of the Early Access version, he has begun development of the full release version Bright Memory: Infinite. This will be a complete restart of the development cycle and the game is being made from scratch.
To make things clear as to the status of the project, it follows;
There will be no Episode 2 of the Early Access version.
Bright Memory: Infinite will be released as a completely finished title.
We acknowledge that there has been some misunderstanding as to the direction the project has been moving in and apologise if people had thought that there would be an episode 2 of the Early Access version.
To further clarify the situation, below is a list of things that will happen from this point on;
Regarding the Early Access version, it will be released as Bright Memory EP1 (placeholder name) along with some updates to features, languages etc. It has not yet been decided whether there will be a price increase at this point.
We have created a brand new store page for Bright Memory: Infinite.
Finally, and most importantly, those who purchase the early access version before the release of Bright Memory: Infinite will receive the full release free of charge.
So there will be separate pages for Bright Memory EP1 and Bright Memory: Infinite and you will be able to purchase them separately even after the release of Infinite..
We hope this has clarified the confusion around the early access/full release pages.
In other news, Bright Memory: Infinite just won the RTX grand prize in the DXR Spotlight Contest hosted by NVIDIA in China!
With technologies such as RT Reflection, RT Shadows, RT Global Illumination and RT Ambient Occlusion. The game will be able to run at 4K 60FPS with an RTX 2080 graphics card.
We will be adding this Bright Memory: Infinite RTX Demo to the Early Access version as a free update at some point this month. The minimum GPU requirement will be a GTX1060, but we recommend an RTX 2080 if you want the full experience.
The Bright Memory: Infinite page is now up and we will be releasing more tidbits of information as often as we can so please keep an eye out. And don’t forget, if you purchase the Early Access version then you will get Bright Memory: Infinite for free! You will also be able to play the RTX Demo too!
An urgent message from UMC! Attention to all pilots in the fringe sectors! Aliens dealt an insidious blow to key locations. They have taken control of several zones. We are sure that this is only the beginning of a new Invasion. We urge all pilots to fight off the common enemy.
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Store
Added two items for sale in Store, available for limited-time only- the Christmas Bundle (1580 E-points) and Christmas Giftbox (100 E-Points each)
Event period: December 19 to December 31
The Christmas Bundle is a collection of Christmas exclusive cosmetics, including a special Sakura character style, an Epic quality FAMAS weapon skin, a Santa Claus accessory, and a special portrait
The Christmas Giftbox is a mystery box, each opening will yield one random reward from the prize pool, which includes special Ookami character style, armored truck appearance, TAC-50 weapon skin, portraits, and many more
The Christmas Giftbox can also be obtained through daily holiday missions
Please note that all Christmas Adventurer Characters (Ookami, Mobula, and Sakura) styles are standalone characters and do not require the base characters to use
Christmas Card-flip
Log-in daily, complete the daily task to get the card-flip qualification, flip the card of your choice, and claim awesome rewards!
Event period: December 21 to December 27
The event reward includes a special Mobula character style (unlocked after 4 successful card-filps), vehicle appearance, accessory, and portrait
Players can participate in up to 7 card-flips during the event (limited to once per day)
Christmas Daily Missions
The holiday missions are back for Xmas! Make sure to complete each day’s Christmas mission for a free Christmas Giftbox with random rewards
Event period: December 19 to December 31
Environment
Christmas is coming, and Europa Island is taking on a festive facelift with Christmas trees and the gift boxes
Airdrops and Elimination boxes are now wrapped up as Christmas presents
Gameplay
Added several installments of the new special device on Europa Island- the “Wind Tunnel”, which will definitely blow you away!
LTM Rotation
“Sniper Assassin” now runs on Monday and Saturdays instead of only Mondays
“Bombarded” now only runs on Thursdays instead of Thursdays and Saturdays
Bug Fixes
Fixed an issue where the deployable shield challenge couldn’t be finished in Training Mode with bots
Fixed an issue where players could damage Holographic decoy they placed by blowing up vehicles to complete related missions
Fixed an issue where Win7 DX12 client users are sometimes unable to switch to Windowed mode
Fixed an issue with loading objects in certain zones
The Linux version is back and the game is officially in English. Besides that, a small part of the Story Mode's Chapter 2 has been made available for you to check it out.
In case you experience errors with the new update, contact us here, via the Steam Boards discussions or via e-mail: auroramidiagames@gmail.com