1.Adjustment of AI 2.Fix the issue of new account name crashing 3. Clear the misty port to the world to speak 4. Added rename card deck 5. Red Dragon Card "Black and White Horned Dragon Meng Qian", you can get 6. Emerald Dragon Card "Black and White Horned Dragon · Meng Qian", 1% chance to drop on the 48th floor of Dragon Tower 7. Increase Heroes Up and Down 8. Battle card selection is more obvious
To the 8 people or so who are in this group at this point, welcome! It has been said that Steam communities should be used "like Twitter", and while that might be a bit extreme, I hope to post semi-monthly updates here.
Cave Confectioner is a product of myself, a couple of freelance artists, and my testers. It will soft launch in May regardless of weather. While some rough edges are to be expected, the breadth of content should showcase what the game is and will become through the Early Access period.
I am the programmer and community manager. If you have any questions, you can post them here or on the subreddit. Thanks for reading, and I look forward to hearing from everyone.
Just a few more changes that I would like to make:
LEVEL CHANGES:
Capsule Rush - Made easier. Starting Lives increased from 85 to 100. Castle Constructor - Start Money increased from 1750 to 3500. Starting Lives increased from 40 to 75. Money multiplier now increased from 1.1x Endless Mode to 1.3x. Need 10 Contributions to finish now (from 15) Late Game - Starting Money increased from 30000 to 75000. Start Lives increased from 55 to 70. Lightning Warfare - Starting Money increased from 14000 to 20000. Hardcore Survival - Fixed rounds; reverted to Hard Mode rounds. Money multiplier increased from 1x to 2x. Christmas Chaos - Money earned increased by a big amount. Lives increased to 100. Start money increased to $7500.
ENEMIES:
UNBUFFED:
Red Capsule - Health decreased from 440 to 400 Pink Capsule - Health decreased from 700 to 650 Super Armored Capsule - Health decreased from 110000 to 100000 Dark Green Enemy - Health decreased from 7500 to 5000. Orange Enemy - Health increased from 400000 to 500000. Green Enemy - Health decreased from 355 to 350.
BUFFED:
Green Capsules - Health decreased from 5600 to 4000 Pink Capsule - Health increased from 5000 to 6000. Dark red - Speed increased from 5 to 8. Health decreased from 300000 to 150000
BUGFIXES:
- Hotkeys fixed again... made it so you can't press both hotkeys on the same frame.
Added 4 craft skills: Blacksmithing, Weaponsmithing, Armorsmithing, Bowmaking Added dozens of craft recipes: materials, mundane equipment, masterwork equipment, ammunition, etc. Added various workshop services and new skills training in San Ayrr, Whitehawk City, Ironthorns, Bertbury Added guidance quests for new craft skills
Halved proficiency points required of gather skills Reduced gather DC of raw materials by 2~5 Swapped gather DC and drop level of Mithril and Adamantine Mithril will no longer be material of Sickle Optimized descriptions of proficiency/assigned rank Optimized skill log
Fixed some issues about damaged save games Fixed guilds disappearing bug Added save game prompt Fixed bug where some actions have no sound effects Fixed bug where some flicker animations run too fast Optimized store equipment list UI, etc. Improved selection keyboard operations of edit controls Fixed text misalignment issue of edit controls Fixed bug where keypad Enter can not trigger OK button Fixed arrangement issues of item description Fixed ambiguous part in description of champion privileges
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
The End of Season 13 is almost here! Season 13 will be Ending Sunday December 15th, 2019. This also marks the last End of Season Tournament of 2019! The End of Season Tournament will be from 1-4pm EST. We have 5000 PbP Coins up for grabs plus many other prizes. Our Co-Hosts this time around will be KritikulHit and gjc327!
Post Tournament. We will conduct some more races at https://www.twitch.tv/pixelbypixelstudios until approx. 7pm EST when we will take the season down and announce the Season 13 winners.
Our Hope is to have Season 14 ready and launched by December 18th, 2019. Season 14 is almost here and as always we are excited to see the new changes live and updated and share all the new features.
If you have any questions please reach out to any @Community Support on our Discord channel and we will be sure to help you out.