After many long months of hard work, we believe the game is at a point of stability. With many features improved upon, and more objects added to the game! The initial release of Sandbox Anything will include a 20% off discount, for those who are ready to dive into all the fun! Currently, our latest build is under review by Steam to make sure everything follows suit. If there are no problems, we will release soon after we receive an okay!
Game Update: We added many QOL changes, and many features that should just be a part of every game. This included very simple UI for selecting workshop maps in Multiplayer, and increasing / adjusting fonts/texts and grammar for in-game text. MANY bugs have been found and terminated! We also have added new items to the level editor making the ultimate creative building space.
Note: There more than likely will be small bugs you will run into, as we can't test every possible way to play the game with only 2 developers. That being said, if you run into any that don't seem like they belong, be sure to let us know in a discussion on Steam. Otherwise, we are hopefully as excited as you are, and can't wait for feedback at release! We want to hear all of your comments! There are high chances that if you have feature ideas, we might get them implemented into Sandbox Anything, so let us know and we'll do our best!
Thanks for being patient while we build this masterpiece for everyone! - Fizzostia
It's the moment you've been awaiting... "Mama" has come home!
Concluding the 100% Orange Juice 5th year Steam anniversary storyline, Master of the Minions event is now live!. The event brings about massive changes!
Master of the Minions
The unique event will be live until January 14, 10 AM PST. It features an epic conclusion to the "Minions of the Master" story arc written by Hono of Orange Juice, and an ending illustration by Kagawa Yusaku.
A new co-op boss has been added, alongside 5 new co-op fields: Frost Cave CO, Icy Hideout CO, Starship CO, White Winter CO, Tomomo's Abyss CO.
A global counter will unlock rewards during the event. You can contribute toward event progress by fighting the new co-op boss - but fighting any of the other co-op bosses will also support the struggle at half the progress rate.
Co-op changes
Tomomo's giving everyone a helping hand against the overwhelming foe! Co-op leveling has been drastically eased:
All ability bonuses and base abilities are available for each role at level 1.
Level 5 unlocks role hyper for each role.
Level 10 unlocks the role special ability (there's no longer a lvl 2 version of the role special abilities available to unlock, though the stronger ability can still be used via the role hyper).
Lowered cooldowns for Level 10 ultimate role abilities, and some effects slightly modified.
All Deck Points are earned by Level 10.
Level cap has been removed from role levels, so players may earn Orange rewards beyond level 25.
You can now play on any available co-op field on Normal difficulty.
Mixers!
A further mix-up has affected all co-op bosses! There's now an optional "Mixers" option for co-op lobbies! Mixers add a special new twist to all co-op encounters, making them harder, easier, or just trickier than before. Difficult Mixers increase your rewards on every difficulty. Mixers change daily and are the same for all players. There may be 1-3 Mixers active each day, and you can preview them when creating a lobby, or on the lobby screen.
Started adding infrastructure for a new outdoor scene. This is currently a work in progress and is currently in test phase.
Players will now default to the Black Moor scene if they were online in another scene when the server is taken down for a restart.
Fixed a bug that could cause a player to get stuck inside a dungeon unable to escape by any means.
Added 30 minute afk timer for players inside dungeon scenes (this was causing people to be unable to reset instances with party members still inside)
Items:
Some players may experience difficulty when purchasing the 6th bank tab. If you attempt to purchase the 6th bank tab and it does not appear, please contact Shimcat on discord and we can get this rectified.
Fixed an error that sometimes caused a "level 100" loot chest to spawn level 150 items.
Back-end: More debugs for the login process to address connectivity issues. Functionality added to allow players with admin permissions to assist with basic tasks (like teleporting players who are stuck, for example).
It's time for some Christmas updates! Today's update adds a range of attachable snow plows which actually clear snow off the tracks!
There are 4 different variations and you can attach them on to any locomotive:
This also comes with several "dynamic snow" props which you can place on the ground which react to the snow plows. These piles of snow will grow in size if the in-game weather is snowy, and if the weather is sunny they will melt.
You can find these new plows and snow pile props in the "Christmas 2019" drawer:
This update also makes a bunch of quality of life improvements which I've been meaning to add to the game for ages. These include:
New options for custom tables when starting a new game
The old tables (from back when Rolling Line was first released) have been removed and replaced by proper editable tables in the custom table room. Old maps made using these tables will still work perfectly fine! The "new game" menu has been cleaned up and re-organized in general too:
Several changes to settings and defaults
These changes will automatically happen when you next launch the game.
Dark mode is now the default.
The graphics menu has been re-organized a bit, mainly the "custom track view distance" setting is now much easier to find and hopefully makes more sense.
The custom track chunk size & map loading settings have been removed (since they only complicated things).
The "infinite" object view distance setting option has been removed.
Resolution & full-screen are now set properly when you first launch the game. It was previously defaulting to the VR resolution instead of your desktop native resolution. This will happen automatically when you next launch the game.
You can now control trains in miniature outside the cab
If you are driving a train then you can now change its speed using Q and E even when outside the cab. You can also press Capslock to sound the horn/whistle. You can also press F to teleport into the cab of the train you are currently controlling.
Several VR improvements
VR has been generally cleaned up and simplified a bit:
Selecting objects is now much nicer.
Hand physics are now off by default, which means your hands will not collide with the environment. You can turn this setting back on if you wish!
Various VR related settings like "distance interaction" have been removed to help clean up the VR controls.
The ability in VR to delete props in your hand & enable "clone lock" mode using the up/down actions is now permanently enabled, and the settings for this have been removed. When "Clone lock" is enabled you can keep placing props while still keeping the original copy of the prop in your hand! just like holding shift on PC.
New "sunny snow" weather type
This keeps it nice and sunny with the snowfall effects at the same time.
Plows on QuickMods
You can also set up support for plows on QuickMods! All quickMods are able to have plows by default, but you can change the positioning of the plow using the value "snowPlowOffset" in the mod.txt file. This is a small decimal value, between around -0.05 and 0.05.
Along with all of these changes there are also a bunch of other things:
Fixed the "remove all dropped objects" button in the "manage saves" menu, it wasn't deleting props properly.
Added a "remove all trains" button in the "manage saves" menu which you can use to delete all the trains on a map.
Fixed grid snapping on the table backdrop props.
Added a small diagonal table piece.
The main layout & legacy rooms are now no longer accessible from the custom table room.
View distance for menus and prop drawers has been adjusted.
Fixed bug with the pause/resume position being lost when capturing thumbnails.
You can now move around a bit when at the pause menu without loosing your resume position. e.g. if you pause the game while driving a train, you can move around (with a small distance range of the menu) and still resume back into driving the train.
You now remain "attached" to the last wagon/loco you touched regardless of distance. The setting for this has been removed too.
Tons of little things in this update for sure! Christmas is a good time to clean up the game a bit and get things organized for the new year. I hope you all have fun with the new snow plow mechanics and all these quality of life improvements!
Oh, and there's still more to come before Christmas... and it's going to be great!
You still have 21 hours to get to the Level 5 of our "Level Up Challenge" and enter our giveaway. Join our 13 participants to get a chance to win a Steam gift card! To enter the challenge, go to our Discord server and start by completing #level-1 of the challenge! Each time you complete a level, you will have access to the next one. Reach level 5 to automatically enter the giveaway.
Results of the giveaway will be shared in our official Stream on December 15th 6pm PST hosted by GM_Aesop.
Special Reward for 4th alpha test participant
Your nickname will be added to the game credits if you complete our feedback form after the test. You can also head over to our Discord server to receive a 4th Alpha tester role! ※ Caution! If you leave the server, you automatically lose all the roles you had in the server.
Become a backer for BS:ER!
Show your support by becoming a backer for BS:ER! Not only will this help to develop the game but you can also get really cool perks. Get the Early Bird version of our "End of Despair" pack now with a 70% discount!
Do not miss the next Alpha test or any BS:ER event by subscribing to our official calendar (you can only subscribe and get notifications if you use the mobile version).
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1. add log function, display every update content 2. remove left click to drag view map function, avoid miss moves 3. decrease early game enemies’ HP and Attack 4. increase C and above Magic Source’s synthesis success rate massively 5. in game “Restart” button changed to “Main menu” 6. add free drag window adjusting function, avoid UI issues 7. fix the issue info tag doesn’t disappear when back focusing on character 8. Ice wall times hit box change to hit times hit box 9. fix the Disperse and Enchant hit box issues 10. optimize the description of Myth item 11. fix Mia’s 10x Intimacy item’s description from vehicle to shoe 12. fix collecting abrasive’s no consume Power issue when equipped red vehicle 13. optimize too much tips floating in the battle issue 14. fix org Hall endless tasks issue 15. fix non attributes changing when equipped issue 16. fix Soul mirror’s myth skill not recovering after the battle is over issue 17. fix life increases times after using Tree root issue 18. changed Alchemy and art synthesis demand times from 1 to 6 19. adjust attack speed, more efficient; change Bard's battle talent to have 25% chances to increase 50% attack speed when getting hit 20. reduce Life Repair's percentages to 10%, 12%, 14%, 17%, 20%, meanwhile steal value change to target's current health
We want to sincerely apologize to everyone as HSH2 Part 2 has been delayed. Now, HSH2 Part 2 is available as a free update on Steam for those who had already purchased HSH2.
For those who haven't tried HSH yet, be sure to grab one cause HSH2 is currently 20% off on Steam.
Patch Updates 1.1.0 (This patch will take roughly 3.6 GB)
1. Add more contents 2. Add new mode 'Chapter Select' 3. Add Simplified Chinese language 4. Fix minor bugs
Remark : For those who had already played the first part, you can continue playing from the previous saves.
I went through all the custom rosters that had been posted by users since MOBA GM's release in 2018. They all were working (loading and simulating). You can find a list of them here:
One bug I found was with regards to contracts. This was fixed.
So if you have used a file, and contracts were all really low, then you may want to try that file again. It also impacted future contracts since the minContract and maxContract global variables were off. So for those particular files this should be a big fix.
New Custom Roster Posted By User
There was a new file posted today by reddit user Piph_: