Daymare: 1998 - MartinDC
We want you! DAYMARE: 1998 was chosen among the TOP 100 indiedb games for 2019! Vote For DAYMARE: 1998! The best part is, you don't have to do any registration! Simply enter the Link-> Click on the TOP 100 button and then simply vote for Daymare! We count on you!
https://www.indiedb.com/games/daymare-1998
The Sapling - Wessel
As of today, The Sapling is available as an Early Access title on Steam (and soon on itch.io, GameJolt and Kartridge). Let's celebrate with a microtrailer:



Out in the open
It's quite a weird feeling to think that this game, which has been my side project for so many years, is now available to everybody. The game was of course already playtested by dozens of players (which turned out to be an absolute must, as it was way too complex and confusing in its early iterations), but the fact that there's now a Steam page where you can click 'Buy', videos that are watched by thousands of people, and comments everywhere talking about 'potential' - it's a feeling that's hard to describe. As a side advantage, these videos also show me some major mistakes that still need fixing; I'm creating a new build with some fixes as I write this.

The nicest responses have come, perhaps unsurprisingly, from Spore fans. For example, my absolute favorite video of the game is this one by KinglyValence. KinglyValence is a speedrunner that currently holds the world record for all individual Spore stages but the first, in all difficulties. He spent some time analyzing The Sapling and managed to complete all four scenarios in a whopping 10 minutes and 16 seconds!

The Sapling and Spore
Speaking of Spore, most questions I received over the last few weeks were related to Spore in some way or the other. So what is this relation between The Sapling and Spore anyway? The Sapling was originally conceived during a bicycle ride to school in 2002; at the time I was so excited about it that I was planning to write to dozens of game developers to 'give away my idea for free' (at the time not realizing that having an idea is not that special in the game industry, realizing one is). Little did I know that at that time Will Wright, father of simulation games and an absolute hero to me, was already working on it. You can imagine my excitement when he revealed Spore at GDC in 2005; it became an absolute obsession of mine. Checking several Spore related news sites was the first I did when I opened up a web browser these days.

Since its release in 2008, though, I have only played through the game twice. Turns out what I liked so much about Wright's earlier work is that they were sim games; a detailed simulation of some real life phenomenon to toy around with. Spore was a collection of little games in multiple genres (2D arcade, action, strategy) that together formed a narrative. While a beautiful idea, it was not the game I had dreamed up in 2002. In the mean time, I had started to make games in my free time (starting with GameMaker, then with Pygame) and I started to feel more and more ready to build a small game around the idea myself in Unity 3D. It must have been around 2015 that I completed an implementation of the algorithm Catmull-Clark for Unity, essential for the editors in the game, that convinced me I could do it. I wish I'd had known back then it would all result in me writing this release blog post today.
Seed Hunter 猎源 - steven.zeng
Hunters,

Same old enemies, Same old place,
It must be lonely finding the secret energy in this world.

So in the coming version, We introduce you our latest map system.
New features with breaking events will give you so much surprise!



For now, you must see these three new visitors!



Miss Ya, the weapon maker and also the most powerful crafter in Seed Hunter world is waiting for you!
In Ya's room, you can finally have a chance taking a little break, updating your weapon and unlocking new skill!



You must be a lucky guy if you meet the messenger!
Low HP? He will give you a helping hand. Too weak? You won't be by his power!



Be careful if you meet grim Reaper!
For sure, you will be a stronger hunter, but you will take the risk of your life.



Ha! You must see our old friend, the old hunter!
It must means you are at the end of the dungeon, good luck! For some reason, he can't join your fight, but he can give you some free advice.

Any thoughts? Tell us on the comment area! Our journey is just to begin!

Seed Hunter Team


Dec 12, 2019
Street Heat - Saukkoman
Street Heat has finished Early Access and is officially released!

We want thank everyone who has taken part in the Early Access, it has been wonderful to have had all of you excited fans eager to help us make Street Heat the game it is today. From all of us at Astalo Games, we thank you.

Some of the more substantial changes in this final update include: New driving model for all vehicles, a new AI that is more human in it's behaviour. The UI has been changed in many places and graphical upgrades a have been done to maps and models.

Enjoy!

[CHANGELOG]
[change] Cars bounce from collisions more controllably
[change] Text instantiation fix
[change] Map voting screen more understandable
[change] new car driving model
[change] AI-mapping fixed for new driving model on all maps
[change] All maps visually upgraded
[change] Totally new AI-modelling with events and more unpredictability
[change] some object models upgraded
[change] race start graphics upgraded
[change] particle graphics upgraded
[change] UI look and feel changed
[change] collider fixes for all maps
[change] cars removed after death
[change] removed start reaction test and power losses for inproper timing
[change] project and plugins upgraded for newer Unity version
[change] Bridge jumps mostly removed
[change] Hovering oil spots fixed
[change] new post processing stack applied
[change] UI shots and icons updated
[change] Chat removed
[change] ranking system removed



Dec 12, 2019
Poker Championship - admin
Multi-Table $50K Event has been added.
Big cheers for us!ːsteamhappyː
  • To make it easier for more players to enjoy Multi-Table tournaments,
    We added new $50K Events between existing events.
  • Please check out the schedule almost doubled every day!
    All the LONDON Events have been rescheduled to be delayed by an hour.
    From now on, it will be held at 18:30, 21:30, 00:30 and 03:30 UTC.

Top Secret : $50K Event tickets appear randomly in Lucky Box during Christmas event!
See you at the Tables! BBstudio members


Dec 12, 2019
Re.poly - ZeitfresserTV
Patch 0.2e


The Game will be released this Friday. You have to know that the game is in a really early alpha state. A lot of things will be changed and you will find a lot of bugs I think. I will catch them all with your help.

The first Update for the Early Access Progress will come out on the 26th of December. I decided to wait 2 weeks because you can post every little bug and I will fix them in this time. After this, I will do a lot more of content.



Additions:

- Added monster waves
- Added shrine progress indicator


Changes in Green Lands:

- Replaced Stone 1 with own model
- Replaced Stone 2 with own model
- Replaced Stone 3 with own model
- Replaced Shrine with own model


General Changes:

- Changed the Rebuilding Beam



Multiplayer Fixes:

- Client can now set the max craft count
- Clients will be saved when leaving a game
- Client can now stop crafting progress



General Fixes:

- Tanning Rag will now work as it should
- Fixed no weapon change when using a bow
- Monsters now unable to walk throught shrine barriers
Armored Warfare - Silentstalker
Commanders!

We’d like to invite you to another round of the Bounty Hunt event, in which you will have the opportunity to hunt down some Armored Warfare members of staff or VIPs and destroy them in battle for amazing prizes! This time, we’ll be focusing on some Battle Path content and prizes.



On Friday, December 13, 2019, between 18:00 and 19:00 CET, log in to Armored Warfare and play Tier 5 PvP.

We, the staff-members and moderators, will be joining the battles in our XM247 Battle Path reward vehicles and if you manage to destroy one of us, you will be awarded with 2.000 Battle Coins and a 7 day temporary version of the XM247 Tier 5 Premium AFV.

The following staff and VIP’s will take part in the event:
  • MaciekM4a4
  • Bat_Comrad
  • waidler
  • arek3city
  • Primer
  • Friesenstahl
  • REM_X
  • hanaiel
  • AWRU
  • Eskobar68
  • ONEMANCLAN
  • Sorenou
  • Pickard
  • ThePsychoCat
  • Spitfire_
  • Dayan78
  • M3pit
  • DragoD13
  • Staufener
  • kller1993
  • Stricky
  • spartan117
  • Silentstalker
  • Bezkres82
They will also identify themselves at the beginning of each battle by a chat message.

The rules of the contest are very simple:
  • Team-Killing will not win you a prize, unless you count a ban and contest disqualification
  • You don’t need to make a note of who you destroyed (although it doesn’t hurt); we’ll keep track
  • You can win as many times as you want, they are no limits per player
  • The temporary XM247 will only be awarded for your first kill, any further kills will be awarded by Battle Coins only
  • Rewards will be distributed after the end of the event
We look forward to seeing you on the battlefield!
Minion Masters - That Sprite
Minion Masters!

How have you been enjoying The Quest for Mountainshaper so far? Have you tried out our new mode Adventures? How far have you been able to get to, and have you beat Hard Mode? We'd love to hear from you about them, so make sure to take part in our discussions on Steam, Discord and Xbox Clubs.

In the meantime, we have one last Update we'd like to do before we sign off for the year.

Version 1.8
Version 1.8 is planned to be released on the 18th of December. It'll contain a new Mayhem, some exciting balance changes, and a Frostival makeover for some of your favorite arenas for the holiday period.

Frostival Arenas
Our special Frostival arenas bring all that holiday spirit to Minion Masters, with trees, presents and lights. Here's a look at some of them:





Which arena are you looking forward to most? Let us know!

Mayhem
We've also got a brand new Mayhem coming in this update! Giftpocalypse is a chaotic Frostival themed game mode where gifts will drop in the arenas randomly every 15 seconds. This interval decreases every minute by 2 seconds until we truly reach the Giftpocalypse! There's a whole host of crazy Minions, Spells and Buffs inside them. It's been a ton of fun to test internally and we can't wait for you to try it out!

Balance Changes
Next, let's take a look at one of those balance changes:

  • Zeppelin Bomber - Rework
  • No longer has a basic attack (Will still target Buildings, meaning it flies towards them)
  • Now drops a bomb beneath itself every 3 seconds that damages Ground minions
  • Damage 250 > 100
  • Speed 7 > 5
  • Developer Comments
  • Zeppelin Bomber was a card that very rarely saw use outside of cheese strategies due to its highly volatile nature of being an excellent burst damage card... If it ever reached its target. With this rework we want to reinvent the identity of Zeppelin Bomber to fulfill a new role of a difficult to use but highly rewarding AoE damage dealer that can still be easily dispatched to make up for its potential.

Candy Cane Milloween


Coming to the Shop for this Holiday period only is the brand new Legendary Candy Cane Milloween skin! She's getting in the Frostival mood, bringing her special festive cheer to the arenas with gratuitous magical violence. You can get her in the Shop from the 18th to the 21st of December, so don't miss out!

---------------------

Due to vacations and the new Update releasing next week, this will be the last Blog Post for the year. It's been a wild ride, with our release, a new office, and tons of exciting opportunities for expansion within the Minion Masters community. We want to extend our personal thanks to all of you for supporting us, and we hope 2020 can be just as awesome for Minion Masters!



Happy Holidays from all of BetaDwarf!
Community Announcements - IDC/Games


Do not miss the statistics that professional players have obtained in the third week of the Zula Europe Pro League 2019 Winter Split. The matches have been very close and several players have showed their great quality with each play they carried out.







Avorion - Philipp
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

New Missions and Bosses
"In order to fill the galaxy with more life, we are introducing new bosses and missions. Some of the missions are available at bulletin boards, while others will appear naturally. The bosses need to be found and use unique strategies and techniques to protect themselves. We don't want to spoil too much so go and find them yourself!"
  • Added two new missions to introduce the player to boarding and station founding
  • Added three new missions to bulletin boards
  • Missions at bulletin boards now depend on the station's type
  • Added two new bosses that need special tactics to beat
SFX Changes
"We improved our sound engine to use effects and filters to create a more immersive sound experience."
  • Implemented reverb effect and lowpass filter that increases with distance
  • Sounds now use the inverse distance model instead of linear for a more natural falloff
Sounds
"We reworked many aspects of the game's sound. Some of the old sounds were a bit blunt and too direct. In this update we replaced those and also added lots of previously missing sounds in order to create a coherent atmosphere and to add more life to the game."
  • Added impact sounds that not only depend on the surface (metal, stone, shield) but also on the damage type (physical, energy)
  • Added new sounds for different types of destruction, like explosions, blocks breaking, rock being smashed
  • Added distinct sounds for the different laser weapons like mining, salvaging, repair, point defense, etc.
  • Implemented laser impact sizzle sound
  • Added tractor beam sound effect
  • Added new sounds for cannons, chainguns, anti-fighter guns and railguns
  • Added dedicated sounds for metal-metal, metal-stone and stone-stone collisions
  • Added new shot impact sounds depending on the surface and weapon type
  • Collision and impact sounds are now attenuated when happening in quick succession to prevent unnatural stacking of sounds
  • Added ambient sounds to stations, factories, mines, gates and wormholes
  • Added various new UI sounds
  • Added sound effects for entering and exiting hyperspace
  • Sounds are now paused when the game is paused
  • Volumes, effects and filter settings can be tuned via a 'data/sfx/volumes.ini' file
Balancing
  • Improved the shooting time and relative reload time of energy cooled weapons
Scripting API
  • Added new script 'missionbulletins.lua' which distributes bulletins to specific stations
  • Added new class Shield to access a shield component
  • Shields can now be made invincible
  • Added passive patrol script where entities only fight after being attacked
  • Added SoundSource class that supports playing, stopping and looping sounds
  • Added EntityArrivalType to create[Entity/Object/Ship] functions
Bugfixes
"As always, bug fixes marked with [UBR] stem from bug reports we got from users. Thank you so much for helping and keep it up! :)"
  • Fixed an issue with "Fleet Commands" mission
  • [UBR] Fixed an issue where declarations of war without sender could happen
  • [UBR] Fixed some issues with attacking behavior of AI
  • Added missing translation for teleport command
...