Not really a miracle, but rather a major update, and it’s not Christmas yet, but it almost checks out. It’s getting really cold here.
Let’s make it SUPERHOT then.
We bring you a multitude of changes to Hacks, including: lots of new ones, reworking some of the existing ones, and cutting out or merging those that couldn’t compete with others. The difficulty curve and game flow design got an overhaul. Besides that, there are audiovisual uplifts, remade levels, stability improvements and bugs executed with surgical precision. Certain parts causing issues from a player's point of view got fixed and there’s also some music.
Before we jump into specifics though, we’ve prepared a small thank you for you guys. You’ve been with us during this crazy journey for quite some time now. We are really grateful for that. So if you'd like to land in MCD credits and become immortal, here is your chance:
In this update, we focused heavily on the fun factor that depends on… all the elements of a game, really, but the first thing we uplifted was the difficulty curve. Based on your feedback, the current curve will feel much more natural and the farther into the game you go, the more rewarding will it feel, granting a whole new sense of fulfillment after each kill.
Hand in hand with difficulty tweaks go changes to the layout of the RUN select map; this is aimed mainly at improving the overall flow of the game, giving it more coherence.
I assume (tell me if I’m wrong) that you’re wondering “why is he rambling about some curves and layouts, I want to know about grenades from that gif up there”. Right you are, we added some hacks. We’ve also removed some other hacks and merged some together. It’s all for the greater good, we promise!
You’ve been asking for grenades in SUPERHOT and we were a bit reluctant to the idea but lo and behold: we had a change of heart. Those are not exactly traditional grenades, but this lovely hack will turn throwables into bullets spawning death dealers.
Another exciting hack is Headshot Flow. Once unlocked, your bullets will fly from headshot to headshot, clearing enemies in the nearest vicinity. Quite flashy.
Some hacks needed to be cut out as they simply weren’t useful or impressive enough to compete with others; a major example is Random Melee hack that didn’t seem like a competitive enough choice, but you know what?
We really do know which melee weapon you like the most, so there’s a new hack that lets you start with a katana already in your hand, no matter which MIND you chose to play.
There’s no point in going through each Hack change in detail and I wouldn’t really spoil the fun. For each Hack that needed to be cut out two more were added or created by combining others. You’ll see it when you play it. Try out different builds with different MINDs and tell us what you think!
Audiovisuals have been polished quite a bit, bringing new visual effects, remade levels, uplifted sound effects and added music leading players into key areas of the game. Yes, music. In a SUPERHOT game.
On the purely technical side of things, we have also killed about a bazillion of bugs and looked in distress at all the remaining ones that we’ll have to work on still. There were game stability improvements the descriptors of which can twist a healthy mind. Finally, replays should work better now.
That’s it for now. We had to make some design choices and fight hordes of bugs, and now MCD plays better than ever. Play the game and tell us what you think of the changes, how the game plays for you now, and what crazy combinations of hacks you managed to make.
We greatly appreciate your feedback. Keep it coming! You can always reach out to us via Steam forums, our social media, or our Discord.
Have a nice Winter Holiday! SUPERHOT Team
MIND CONTROL DELETE Beta 4.0.0 update changelog:
Difficulty curve improvements
Changes to the layout of the map
Removed some hacks – for instance, Deflect Bullets became a basic ability available to all MINDs by default
Added twice the number of hacks we removed – y’all want some Mass Deflect or Lightning Reflexes?
Merged some hacks together to make choices more competitive – who needs Iron Fist or Strong Punches if you can have two for one as Super Punches?
New graphic effects
Spoiler-ey locations got reworked
Levels have been visually polished
Music (yes, really!) added to some key locations
Polished SFX in menus and gameplay
Improved replays
Squashed tons of bugs to a pulp (small infestation is still there)
After much debate we added a feature that allows players to fast forward credits with any button and exit them at any time with ESC button. It’s a highly experimental mechanic that might be subjected to change.
One more week we continue with the addition of Succession skills for other classes. This time is the turn to shine for the Valkyrie and the Tamer. What are you waiting for? Seize your forgotten power!
Also, as winter holidays are approaching, the world of Black Desert will be celebrating them as well with the arrival of the Holiday of Fortunes event. This event will reward you with awesome items of high value, so don't miss this special chance!
Finally, a new diary titled "Herald's Journal" has arrived to your shelf. Complete each chapter of this new journal to earn bonuses such as HP, DP and Max Stamina for your entire family.
Enjoy the new holiday events and see you next week with more awesome content!
Please note maintenance next week will be held on Tuesday, December 17th. 2019.
Event & System
New Events
Holiday of Fortunes
Event 1: Daily Fortunes - Special Attendance Rewards
Period: December 11 (after maintenance)–December 31 (23:59 UTC)
The biggest rewards of the year are here for the holiday season, and you can claim them simply by logging into the game daily during the event period!
Event 2: Lessons on True Wealth - Special Event Quests
Period: December 18, 2019 (00:00 UTC)–January 8, 2020 (before maintenance)
The festive spirit is filling up the world of Black Desert Online, so tackle the special quests that will reward you with awesome prizes for completion.
Click < Here > for the full details on this event which offers rewards up to $200/€200 value!
Succession of Events, Part 2
Event 1. Celebrate Valkyrie & Tamer Succession!
Period: December 11, 2019 (after maintenance)–January 1, 2020 (09:00 UTC)
Adventurers who reach a certain level with their Valkyrie and Tamer characters during the event period can obtain rewards below via the Challenge tab (Y)!
Event 2. Succession: Armstrong's Skill Guide Give Away!
Period: December 11, 2019 (after maintenance)–March 1, 2020 (09:00 UTC)
Reach Lv.56 with any class and obtain [Event] Armstrong's Skill Guide (1 Day) at max 5 times during the event period via Challenges (Y) tab.
Check attendance daily and stack up on rewards like [Event] Lv. 57 Travel Kit*, Advice of Valks, Value Pack, and more!
*About [Event] Lv. 57 Travel Kit: When you open an [Event] Lv. 57 Travel Kit you will get, among other items, an [Event] Lv. 58 Travel Kit. The level in the item name indicates minimum level a character needs to be at to open the travel kit. You will keep getting higher level travel kits, until you get an [Event] Lv. 60 Travel Kit, which contains Gold Bar 100G, Shakatu's Luxury Box x1, Concentrated Magical Black Stone (Weapon) x5, Concentrated Magical Black Stone (Armor) x5, Artisan's Memory x10, and Advice of Valks (25-35) x1.
On December 25, 2019, a surprise event will proceed so please stay tuned!
Ongoing Events
Succession of Events, Part 1
Event 1. Celebrate Warrior & Ranger Succession! (for Warrior and Ranger): December 4 (after maintenance)–December 24 (before maintenance)
Event 2. Dual EXP Share Event (for all classes): December 4 (after maintenance)–December 17 (before maintenance)
Finding the Mysterious Knight: November 27 (after maintenance)–until future notice
Succession Slow Mo Contest
Duration: December 6 - January 12 at 11:59pm PST
Community Voting: January 15 - January 19
Winner’s Announcement: January 20
Click < Here > to see how you can participate to win Succession outfits and more!
Ended Events
Get Restored Afuaru's Maps!
Reward Distribution
Arsha Leaderboard Reward Distribution
To all winners, please claim your reward via in-game mailbox (B).
Content
A new adventure journal, Herald's Journal, has been added.
The journal kept by Calpheon’s loudest herald Rubin which contains news he gathered from all over the continent is now available.
You must have the knowledge Rubin and have reached Lv. 56 first.
Complete all 3 chapters of the Herald’s Journal to get rewards such as Extra Stamina, HP, Weight and +1 DP.
Pets will now be guaranteed 100% to acquire 1 type of extra motion whenever they level up.
The number of extra motions your pet has will depend on its level.
However, some pets either cannot learn any extra motions, or can only learn certain ones.
Pets that can only learn Joy/Feed/Angry/Sleepiness/Jump/Weeping motions:
Tier 1–4: Borrum Wolf, Sylvian Wolf, Shadow Wolf
Pets that can only learn Joy/Angry/Jump/Play motions:
Tier 1: Snowkid
Pets that can only learn Angry/Jump/Play/Crouch motions:
Tier 2–4: Snowkid
Changed the way you summon guild bosses.
The biggest change is that you no longer need to use summon scrolls.
From now on, once you have satisfied the conditions to summon a guild boss, you can summon the boss by finding the location of the spawn point from the Guild Boss Subjugation tab in the Guild window.
You need "summon scroll piece" items to summon guild bosses.
You can obtain summon scroll piece items by completing guild boss subjugation quests. The example below demonstrates what to do once you have all the summon scroll piece items.
Once you have collected all the required Giant Mudster Summon Scroll Piece items, you can summon Giant Mudster. Go to Guild window, then the Guild Boss Subjugation tab and you will see that the "Find Location" and "Summon" buttons have appeared. Once you press the "Find Location" button and go to the location where the boss can be summoned, you could select the difficulty level.
We suggest that you select the difficulty level appropriate for the size of your guild.
There are certain restrictions for summoning guild bosses.
You can only summon each type of guild boss via the Guild Boss Subjugation tab once a week, and there are a limited number of guild bosses which can be summoned per server at a time.
If too many guild bosses have already been summoned in your current server, a system message will tell you that too many have already been summoned. In this case, you can either wait a while, or you can move to another server and summon a guild boss there.
Since the way guild boss subjugation works changed, the way you summon Khan, the Eye of the Great Ocean, also changed.
Before, you had to collect the Cerulean Wave Crystals through guild missions, collect summon scroll piece items by defeating the Cox Pirates' Shadow Ghost, and then change the collected pieces to Leanar's Celestial Map in order to summon Khan.
Now, you can summon and defeat Khan after completing five guild missions that allow you to obtain Khan Summon Scroll Piece items.
The number of guild boss summons and summon scroll piece items reset on Monday at 00:00 UTC, so don't forget to go on a guild boss raid with your guild on the weekends!
Please note that you can also continue to use existing guild boss items you still possess.
We focused on "accessibility" as we revamped the way you summon Guild Bosses. There is no longer the burden of someone having to be in charge of handling summon scrolls. You will now automatically accumulate summon scroll piece items as you complete guild boss subjugation missions.
Any guild member can now view the type of guild bosses and the number of guild bosses that can be summoned by looking through the Guild window. However, guild bosses can now be summoned only once per week.
There used to be different summon scrolls based on the size of your guild. Now, the system has been revamped so that you can select the difficulty of the guild bosses regardless of the size of your guild. Before, small guilds were only able to summon guild bosses for small guilds. Now, you can challenge more powerful guild bosses for better rewards regardless of the size of your guild, simply by adjusting the difficulty level. According to this new system, "0" difficult level guild bosses are approximately the same difficulty as the guild bosses from guild summon scrolls for extra large guilds. The “0” difficulty level is the base level, and it will get more challenging as you increase the number. We are planning to keep working on the difficulty of the bosses at each level, to ensure an enjoyable experience for everyone.
Along with this revamp, we simplified the conditions for summoning the guild bosses, especially Khan. Before, you had to complete guild missions 80 times to summon Khan, but now you can summon Khan after completing guild missions 5 times.
A message window about refreshing barter information will now appear for the following conditions.
When barter is available
When the cooldown for refreshing barter information has passed
Class Changes
Tamer
Added the "Succession" content.
After Awakening the Tamer, accept the quest "[Tamer Succession] True Loyalty" from the Black Spirit to start the Succession quest series.
You will learn the skill "Succession: Power of the Beast" which will allow you to learn more powerful Shortsword skills.
You will no longer be able to use your Celestial Bo Staff skills.
Added the "Succession" tab to the Skill window. The skills in this tab are affected by the AP of both Main and Awakening Weapons.
You will be able to learn and use skills in both the "Main" and "Succession" tabs. However, if there is both an "Absolute" and "Succession" versions of the same skill, you must choose as you cannot use both versions of the skill.
To learn certain Succession skills, you will first need to learn the preceding skills from the "Main" tab first.
After completing the Succession quests and learning the skill "Succession: Power of the Beast," you can go back and forth between Succession and Awakening skills by resetting your skills.
To go from using Succession to Awakening skills, you need to reset your skills to unlearn "Succession: Power of the Beast."
To go from using Awakening to Succession skills, you need to reset your skills and relearn "Succession: Power of the Beast."
Valkyrie
Added the "Succession" content.
After Awakening the Valkyrie, accept the quest "[Valkyrie Succession] The Calling" from the Black Spirit to start the Succession quest series.
You will learn the skill "Succession: Valkyrie's Vow" which will allow you to learn more powerful Longsword and Shield skills.
You will no longer be able to use your Lancia skills.
Added the "Succession" tab to the Skill window. The skills in this tab are affected by the AP of both Main and Awakening Weapons.
You will be able to learn and use skills in both the "Main" and "Succession" tabs. However, if there is both an "Absolute" and "Succession" versions of the same skill, you must choose as you cannot use both versions of the skill.
To learn certain Succession skills, you will first need to learn the preceding skills from the "Main" tab first.
After completing the Succession quests and learning the skill "Succession: Valkyrie's Vow," you can go back and forth between Succession and Awakening skills by resetting your skills.
To go from using Succession to Awakening skills, you need to reset your skills to unlearn "Succession: Valkyrie's Vow."
To go from using Awakening to Succession skills, you need to reset your skills and relearn "Succession: Valkyrie's Vow."
Item Changes
Added the Breath of All Creations items, and their key materials the Energy of All Creations items.
There are four types of Breath of All Creations items, and also four types of Energy of All Creations items. The four Energy of All Creations items can be obtained by defeating the guild boss Lava Chief.
The Energy of All Creations items have expires in 7 days. Once it expires, you can no longer use it, so you should use it before it does.
Use Simple Alchemy in the Processing window on Energy of All Creations x1, Oil of Fortitude x20, and Mystical Spirit Powder x20 to get Breath of All Creations.
The four different types of Breath of All Creations items has one of the following four different stats, as follows.
All AP +70
All Damage Reduction +300
Attack Speed +20%, Casting Speed +20%
Movement Speed +20%, Fall Damage -50%, Increase Jump Height +2m
There is something you should be aware of before using the Breath of All Creations.
The Breath of All Creations has a duration of 10 minutes, and its effect will not disappear even if your character dies. There is also a cooldown of 240 minutes, and all Breath of All Creations items share the same cooldown, so we recommend that you use it at the right moment.
The effects of a Pure Black Stone and a Breath of All Creations do not stack, so if you use both of them, then only the effects of the Pure Black Stone will be applied. Please be careful that you do not use a Breath of All Creations while the effects of the Pure Black Stone are in effect!
The Breath of All Creations expires in 14 days. Once 14 days have passed, you can no longer use the item, so be careful!
Added a new crystal, Magic Crystal of Infinity - Skill, and one of its ingredients, Stone of Malice.
Magic Crystal of Infinity - Skill can be produced by using an Alchemy Tool in your residence if you are at least Alchemy Apprentice 1.
The ingredients for making a Magic Crystal of Infinity - Skill are: Fruit of Destruction x2, Magic Crystal of Crimson Flame - Power x1, Ruby x2, Everlasting Herb x6, Stone of Malice x1
You can get Stone of Malice at a certain chance from looting the boss Giant Mudster. The rest of the ingredients can be gathered or looted from monsters.
You can now sell Cerulean Wave Crystal items to guild shops for 100,000 Silver.
Crow's Trade Voucher will no longer expire.
All Crow's Trade Voucher items in your possession have been removed and returned to your as non-expiring vouchers via in-game mail.
We also returned all of your expired Crow's Trade Voucher to you via in-game mail.
For details on newly added Pearl Shop Update, please click < Here >!
Quests & Knowledge
Quest
Changed the quest reward for [Co-op] Defeat the Shipwrecked Cox Pirates' Ghost.
The following monsters will no longer drop the item [Guild] Celestial Map Piece – Oquilla's Eye.
Cox Pirates' Shadow Ghost
Cox Pirates' Ghost
Interface Changes
If the contents of your entry in the Notepad UI gets long, a scrollbar will now appear after you press ENTER. Before, the scrollbar only appeared after you clicked on the UI, or changed its size.
The Exchange button will now always appear when you interact with with NPC Duncan, even if you do not possess any Shining Medal of Honor.
Fixed the issue where it was difficult to enter your current enhancement chance into the UI when you got an alert message for attempting to enhance an item with a very high enhancement chance, closed the message UI, then tried to enhance again and got same alert message.
Fixed the issue where it was difficult to scroll through an NPC's Item Exchange List with your mouse.
Fixed the issue where the text did not fit inside the tooltips for certain set effects.
Fixed the issue where you could not drag certain windows (e.g. Quick Hotkey, Maid/Butler List, Attendance Reward) by clicking on the upper-right sections of the windows.
Resolved Issues
Fixed the issue where the effects of certain weapons remained visible even after your character became invisible via certain skills.
Fixed the issue where Shais would get stuck in the barricades near the Eastern Gateway.
Fixed the graphical issue with areas of Marni Farm Ruins.
Fixed the issue where gatherable resources did not appear in a part of Hexe Sanctuary.
Fixed the issue where you could go inside a certain tree at the Lemoria Guard Post.
Fixed the graphical issue with NPCs overlapping with certain structures in parts of Valencia.
Fixed the issue where the icon for gathering appeared at the Desert Naga Temple even when there were no gatherable resources.
Fixed the following issues in a certain area: abnormal appearance on the 3D minimap; frame rate drop; ships getting stuck in a shipwreck.
Fixed the issue where you could perform abnormal gathering in parts of the Battle Arena.
Fixed the issue where abnormal gatherable resources appeared in parts of the Battle Arena.
Fixed the issue where if you chose the Total Score option in the Altar of Blood Ranking window, you could not undo it.
The appearances of Improved Epheria Sailboat and Improved Epheria Frigate will now change if you equip gear for them.
Changed the names of certain villager NPCs at Grána.
Fixed the issue where you could walk through certain walls in Grána.
Fixed the issue where you could not properly move on certain rooftops in Duvencrune.
Fixed the graphical issue where certain structures appeared floating at Marak Farm.
[Kunoichi] Fixed the issue where the effects of the Tendon Cutter skill did not match the character's movements.
Fixed the issue where coupons sometimes could not be added to the Coupon menu (in the top right corner in the Pearl Shop) if they were originally received as an Attendance Reward.
Fixed the issue where you would sometimes get stuck in a fort, command post, or recovery center after changing servers.
[Wizard] Fixed the graphical issue with the neck appearing disconnected under certain circumstances.
Fixed the issue where you could not use the repair function at your campsite if you had previously opened the Campsite Storage window first.
Fixed the issue where the mouseover tooltips for the "Storage" and "Open Central Market" buttons in the Maid/Butler List window did not disappear.
[Tamer] Fixed the graphical issue where the arms of the Treant Camouflage outfit were too reflective.
Fixed the issue with the size of the speech bubble for the Dark Rift button on the bottom right corner of the game display.
Fixed the issue where the cow milking minigame's mouse key guide overlapped with the minigame UI.
Fixed the issue where you could not load items from your inventory to your ship's cargo at the wharf and the message "The distance is too great." appeared, even though you were close enough.
Fixed the issue where you could not see text after the thirtieth line if the size of the Notepad UI was made smaller than default.
Fixed the issue where the icons of certain Interior items did not appear correctly in the Item Exchange List windows of NPCs.
Fixed the issue where the My Information window was not brought forward when it was selected if both the My Information and the Ship Information windows were opened.
Fixed the issue where the effects of the guild skill Ample Storage were not applied.
UIs will now be brought forward when you click on or drag the UI.
Fixed the issue where the color of the text indicating the number of items at NPC shops sometimes turned gray.
Fixed the issue where the buttons that appear when you interact with NPCs sometimes appeared cramped after you restored down your game window during a dialogue with an NPC.
Fixed the issue where items moved to your inventory when both your ship and horse's inventory UIs were opened, and you tried to move items from your ship to your horse.
Fixed the awkward navigation for the following quests.
[Valkyrie] Ideology at the Tip of the Lancia
[Valkyrie] A Real Valkyrie
[Valkyrie] Divine power
Fixed the issue where it was impossible to keep playing the game if went to the Node Manager of an unconnected node to trade, then pressed the Node Management button to open the World Map.
Fixed the issue where the hair of the Shai NPC at Brellin Farm would look awkward.
Fixed the issue where the Processing progress would be abnormal when you opened the Inventory during Processing.
Fixed the issue where the key guide for continuously feeding Honey Wine would be displayed in the Grow Fairy window.
Fixed the typo in the speech bubble which is displayed when using the [Valkyrie] Treant Camouflage Set item.
Updated 12/12
You can now see the requirements for getting Deve's Encyclopedia if you do not have the book.
Known Issues
We are aware of the issue where Black Spirit's form appears to be in the original small spherical form. We are looking into the issue and apologize for the inconvenience.
Updated 12/12
We are aware of the issue where you cannot press RMB to reset the skill Succession: Valkyrie's Vow with an Armstrong's Skill Guide item.
As a workaround, you can reset the skill by pressing the button to reset all skills.
Reach us on the »forums« to share your feedback, opinions, and suggestions.
Allow me to introduce myself, my name is… well, who cares! What you should know is that a new Hero has come to Praya. And that’s me.
I have an interesting offer for you. I am looking for a Lord or a Lady who will be on the same vibe as me. Someone who will understand me and know my abilities as theirs. I invite you and all the other contenders to one of my shows. I will show the same trick to all of you. The first one to understand how it’s done, who will understand my power, will find a loyal ally in me.
You arrived at a vast glade. It was a fine day. You sat down on one of the benches standing in rows and began to examine the construction in front of the auditorium.
A long tall column, as thick as Kvasir’s hand, was standing in the center of the glade. At its top, there was a black opaque box. From one side, a ladder was put against it, and from the other one, a plank sticked out, like the one on a pirate ship. A pit was dug right under that plank, fire burned in it, and a giant metal disk is fixed nearby.
A man… with horns (smaller than Hellblade’s and bigger than Soul Catcher daemon’s) went to the crowd. He chose a random person from the auditorium and asked them to stand next to the disk. When the orders were given (which none of the rest heard), the stranger climbed the stairs and entered the black box. In a few seconds, he left it and ran pass the plank, jumping into the fire. Once he hid in the flames, his helper chopped off the brace, and the giant metal disk covered the pit completely.
Less than 3 seconds passed when the Hero stepped on the plank again. He shouted: «The one to tell me how I managed to get back up so fast and unseen will become my Lord.»
You made a rough sketch of the construction and the trick itself on a piece of paper and began to think it all through.
Friends, you have an opportunity to try the new Hero out among the first!
To show perform a trick, the man has definitely used a unique ability. The first 5 Lords or Ladies who will correctly guess what exactly does this ability do will receive the Hero as a gift the day he enters Praya!
Please note!
The answers are accepted only in the comment section under the news post on our website until 12 p.m. UTC+3 December 16.
Diesel Brothers: Truck Building Simulator - Przemo
Hello Diesel-Maniacs!
We have just uploaded another small patch that should address some of the issues you have recently reported.
FIXES:
When you try to buy a SideSkirt scrap in a scrapyard (NOT when adding to shopping list), the name is None
Exhaust Mid and Shaft Mid - The new car has double screws to unscrew in EM and SM
Orders - After taking, immediate exit and re-entry some of the tasks are completed
12inch to 4inch conversion - Spring in the wrong place - After loading the game most of the parts disappear
Spring is still in the wrong place. The car does not disappear, but after loading Spring you can not put it anywhere. - the second part of the problem has been solved.
Keybind Details - No information about the possibility of rotating items
You cannot put either Mid or Rear in the front
AI creation fix, when exiting the menu and entering back
Fix crash while loading save with the box
We hope this will solve some of the problems, soon we should release the next small patch addressing most annoying bugs.
Hi folks, it's time to tell you more about the new character. Get to know each other:
Magnus the Ugly Jester
Since childhood, Magnus was given to the palace of King Octavius, to be a laughingstock for the citizens. Every day he was mocked, but he was the first to know about the Ash Box. Having discovered his talent for manipulating the minds of other people, Magnus dared to find the Box and get its power so that no one else would dare to mock him... And, of course, to take revenge on all the offenders for what they deserved. Revenge the whole world.
Day and night, Magnus studied the powers of the Ash Box and the ways to obtain it. But in order to steal the Box, he needed a team...
Unlike the rest of the Rogues, Magnus received not just a curse, but the true power of the Box, which changed the jester for eternity. But how exactly?
Magnus' unique power will be a key feature of the character's gameplay and will influence his cards archetypes. Magnus' target will also be Lady Death. But what can go wrong?
In the next post, we'll talk about the Magnus' archetypes. Stay tuned!