Dec 11, 2019
Valakas Story - Narko Games
Patch: 1.09
-Fixed rare bug with tankers and granddaughter on 1 map
-Fixed some minor and minor bugs
Warhammer: Chaosbane - Bigben Games
The Tomb Kings are coming. Or more precisely, you’re going to them.

Since Magnus’ return to Nuln, a companion of High Loremaster Teclis, Finreir, has been laying the foundations for what will be known as the Colleges of Magic in Altdorf. You’ve been invited by the fledgling Amethyst Order to explore the desert plains of Nehekhara. Your mission, to protect the expedition from any possible threats and procure any relics hidden in the crypts nestled under the shifting sands.



Season Pass and Magnus Edition owners will have instant access to the Tomb Kings content after it goes live next week. If you don’t have the Tomb Kings content, then it can be purchased separately or picked up as part of the Season Pass, which includes an additional God Skill tree for each character, new companion pets and other cosmetic boosts for your characters.

https://store.steampowered.com/app/1157540/Warhammer_Chaosbane__Season_Pass/

FAQ

How can I access the Tomb Kings DLC?

The Tomb Kings DLC can be played on any character. When selecting a character, you'll be given the choice between the main adventure or the Tomb Kings DLC.

You can switch between campaigns using the Waystones scattered across the Old World (if there is a save where Teclis has opened the Waystones at the end of Act 1).

Does the Tomb Kings DLC affect end game?

Those with the Tomb Kings content will find this content incorporated into the Warhammer: Chaosbane end game options. You’ll find the maps, enemies, and bosses of Nehekhara in the Boss Rush, Relic Hunt, and Expedition modes.

What if I have the Tomb Kings DLC and want to play with a friend who doesn’t have the DLC?


Players who own the Tomb Kings DLC will be able to invite and play with their friends who don’t own the content. However, only players with the DLC will receive the Tomb King specific rewards from the campaign, and have their story progress saved.
Regardless of whether you own the Tomb Kings DLC or not, all players will receive XP, fragments, and gold for completing missions and defeating enemies. Additionally, players who don’t have the Tomb Kings DLC can also experience the Tomb King content in the Boss Rush, Relic Hunt game modes when playing with friends who own the DLC.

Dec 11, 2019
A Legionary's Life - Sertorius
Today's update is very small, but important. Besides a minor accessory improvement to the engine, I have made a few tweaks that will affect the balance of the earlier phases of the game.
Your Sword, Shield and Javelin Skills will start at 29, 29 and 26 respectively, instead of 29/29/29. However, now after the first main battle you get a 5-point bonus to all your Skills instead of 3, and 4 points after the second.

This is to reflect the fact that his first real combat experience and his first pitched battle should deeply affect your legionary's confidence and reliability in a fight.
To accomodate for the lower starting value of the Javelin Skill, the safe option for your first javelin throw (the one where you just aim for the mass of enemies in front of you instead of picking off a specific target) is less demanding.

More importantly, improvements while using the basic sparring training (the one that is always available, regardless of your relationship with your fellow legionaries) are a little easier, especially between 40 and the low 50s.

These changes should make the first campaign easier to survive, its two middle sections in particular. It won't make it a cakewalk. The way you manage your legionary in and outside of combat is still of utmost importance for his survival.
If you push too hard for the kill instead of caring about survival first, you increase your chances of facing an early game over screen. If you attack again immediately after missing your first attempt, when you are already off-balance, you risk putting yourself in a terrible position, and your opponent will likely exploit the situation at your expense. This is a difficult game, and it takes patience to master.

And as always, I would like to say thank you to all the people who have been showing their support.
Uncharted Ocean - LocojoyGames
Hello everyone, based on your suggestions, we have made the following adjustments:

1.Add Crews recruiting locations to Log--Pirate Beads
2. Fixed the wrong recruiting place writting in the Log--Pirate's Bead
3. Extending the initial range of naval battles
4.Fixed a bug that pork and wine can be sold in Muslim countries

Thank you for your support and wish you a happy game!

If there is any unconvinience remains please let we know in community.Thanks again.ːsteamhappyː
NosTale - Anime MMORPG - [CM] Aureli


Rudolph loves snow almost as much as glowing noses! The bushtail has a 15% chance to cause a Blackout, plus a 50% chance to reduce damage by 60%!
Warning! While this little chap is fairly patient, in 5% of instances it can get extremely irritated and receive the Angry Rudolph Bushi buff, increasing its attack power.
Do you have itchy hooves? Feel like it was your destiny to become a reindeer? Then head straight for the NosMall and pick up the Reindeer Costume so you can journey through the world of NosTale with Rudolph!

The outfit doesn’t only look the part: the Reindeer Hat increases your attacks and your defence by 4%, while the Reindeer Costume increases your water resistance by 3 and has a 5% chance to reduce incoming damage by 80%!
The bushtail and costume can be found in the NosMall from today!

Have fun!
The NosTale Team
NosTale - Anime MMORPG - [CM] Aureli


Show us and the NosTale community your creativity! Take part in the Act 7 themed Fan Art Contest with works of art you’ve drawn and painted yourself.

Use Moritius island and all its inhabitants as the template for your drawing. Have your character, monsters or other NPCs interact with each other in anyway you can imagine, or surprise us with an idea of your very own!

Here’s what you could win:
  • 1x Lightning Wings + Title
  • 1x Otter + Title
  • 1x Pixie Costume Set + Title
  • 7x Alpaca + Title
Here’s how the Fan Art Contest works:
  • The contest runs from 11th December 2019 to 5th January 2020.
  • Your drawing may be hand-drawn or created digitally on your PC.
  • Screenshots are not allowed.
  • You may only submit your own work.
  • At least one element from NosTale – Act 7: The Orcs and the Celestial Spire must be recognisable in the picture.
  • You must send your picture by email to nostaleevent@nostale.co.uk by the end of the day on 5th January at the latest – subject: “Fan Art Contest”.
  • Please provide your nickname and the server you play on.
  • The NosTale Team will select 3 main winners and 7 other winners from all entries.

Please also note our Terms and Conditions.

The winning pictures will be published in the NosTale forum and on our social media pages.
We look forward to seeing your artwork and hope you have lots of fun!

The NosTale Team
MU Legend - VALOFE KR


Greetings, Legends

We would like to announce that we have found out that there was an incident of hacking in MU Legend. Our team is currently fixing this issue.

Players that are involved in this incident will be given the appropriate sanction.

We strongly suggest to avoid player to player transactions to avoid further damage.

We sincerely apologize for the inconvenience this may have caused and we ask for your kind understanding in this matter.

Thank you for your ongoing support for MU Legend.
MU Legend - VALOFE KR


Legends!

MU Legend will go down for an emergency maintenance for 2 hours.

Thank you for your unwavering support for MU Legend!
Dec 11, 2019
The Adventures of Fei Duanmu 端木斐异闻录 - 致意
Gone Viral - Skullbot Games
CLOSED BETA UPDATE 0.2.11.1

Just a small update since we ate turkey instead of working one of the last two weeks - and oh yeah we SIGNED UP WITH AKUPARA GAMES! Who are quite cool. But, we won’t let our wasting time with hanging out with our loving families and our stupid sexy publishing partners keep you from the dev updates we have been matriculating into the game over the last few weeks.

Highlights include awesome new music from AAA Composer And God Among Men Jeff Kurtenacker and a number of QoL bugfixes. We’re also putting in some backend work for a full UI overhaul of the Murderpedia (and then the full UI!) that should be coming online over the next several updates… woot!

Enjoy!

Features:
Music!
-- Updated the out of combat and in combat music loops
-- Added new ambient and combat music tracks to the game
-- Added and hooked up the new music for the main menu, boss fights, and da Champ fight
-- Updated the main menu music to loop properly

Content:
Genetic Surgery polish in progress:
-- Artification prototype of new genetic surgery being set up
-- Added new BuffBot AnimBP
-- Created new Injection animation montage
-- Added new animnotifies/delegates to BuffBot
-- Pods can now be in "Genetic Surgery" mode
-- Pickupables can now be forcibly applied to characters

Twitch:
-- Webcam enabled in main build for dev mode
-- Twitch voting now shows twitch user names (we now properly support the higher-security long user names as well as the easily displayable short user names from Twitch)
-- Enabled decor wall/column monitors that show an audience member (70%) or gone viral logo (30%) unless the webcam is enabled (will show your smilin' face)
-- Added an extra warning to people streaming about keeping their OAuth token secret

Polish:
-- Combat backend revamp
-- Now there is a separation between room lockdown (red security gates are up in a room) and combat active (live combatants exist/the unit of time a Fan Event persists)
-- More than one room can be in combat separate from each other
-- Combat/Room Buff overhaul - Phase 3 (complete)
-- Combat/Events now properly handled when combat extends from room to room when rooms are not locked down
-- Fixes - BUG: Some Fan Events don't apply properly in the Champ fight (thanks @Gramstaal!)
-- Fixed long-standing contact damage bug that could occasionally damage the player while interacting with newly spawned creatures/objects
-- Fixes BUG: @Kahvikone seemed to take damage from a spawning sword gladiator (also thanks several others, including @[AG] David for noticing spikeballs causing damage a little too quickly)
-- Beginning stages of setting up the new murderpedia
-- Fixed: BUG: Barrels from droppers save state separate from their parent dropper, causing them to double up or more
-- Activated new startup logo
-- Did a bunch of cleanup on our older and previously disabled flat screen decor pieces
-- Re-enabled the flat screen wall decor
-- Webcam widget automatically sets aspect ratio based on your webcam resolution in the twitch settings window
-- Added additional tracking around character resurrection
-- Added ability to override behavior in BuffManager on registered combatants
-- FIXED: BUG: Resurrected mobs don't get their viewer event buffs re-applied (thanks @Kahvikone)
-- Fixed: BUG: @Kahvikone was able to touch a minidrone without getting hit
-- Fixed: POLISH: Big Shot injector should handle timers VFX better when stacked
-- Simplified language in Oauth warning panel so even streamers like @[AG] Moosey can understand it
-- Fixed: BUG: Buffs that extend the timer of the next buff on max stacks don't appear to affect the visible timer properly

Developer Notes
-- [DEV] Throwing in some test ui assets to poke around at
-- [DEV] Adding a few more test UI pieces
-- [DEV] Adjusting some existing test UI pieces
-- [DEV] Added more in-widget UI tests
-- [DEV] Web browser widgets enabled in project
-- [DEV] Buffmanager internals for shifting combatant buff tracking to BuffManager from DungeonRoom phase 1
-- [DEV] Moved buffing actors into C++
-- [DEV] Removed old Roombuff callbacks/etc. from GameInstance
-- [DEV] Phase 2 of combat/lockdown/buff overhaul
-- [DEV] Room buffs (generally for Fan Events) are now managed by BuffManager rather than individual rooms. No apparent effects to users, but keep an eye out for oddnesses involving Fan Events
-- [DEV] Characters are now responsible for registering themselves with BuffManager on SpawnComplete
-- [DEV] SpawnComplete now managed in CH_BaseCharacter as well as CH_NPC
-- [DEV] Adding in new murderpedia UI assets
-- [DEV] Added data to CPP_BaseCharacter so that characters record if they have completed the spawning process
-- [DEV] Added delegate CPP_BaseCharacter::OnSpawnCompleted
-- [DEV] Added in updated murderpedia assets to assist with aligning the visual components when scaling the UI
-- [DEV] Built a working first visual pass for the background elements, the two scaling content boxes, and some temporary content for testing purposes
-- Updated the left metal bar in the murderpedia UI to properly position itself
-- [DEV] Barrels now implement iSpawned::ShouldSave()
-- [DEV] Adding a bunch of different music tests to try out various ways of handling our looping music tracks
-- [DEV] refactored Decor hierarchy phase 1 (in prep for camera monitors)
-- [DEV] Decor hierarchy shift complete
...