With so many Mechs in MechWarrior 5, it can be daunting for new players to know which ones are the best to take and which are the best to sell. The four different weight classes have their own play styles based on their armour, weapon variety, and speed. Some Mechs are also just flat out better or worse than others, so it’s worth knowing in advance what they are.
This MechWarrior 5 Mech guide aims to help you work out which Mechs you should be adding to your roster for your mercenary group.
There are four different weight classes of Mechs in MechWarrior 5. Each one has their own role to play in a squad, or “Lance”. A Lance has four slots which you can fill with four Mechs of your choosing. The only limitation is that you have a maximum “Deployable Tonnage” for every mission. This sets a limit on the maximum combined weight of all of the Mechs on a mission, meaning you can’t just rock up to a tiny base using an entire squad of massive Stalker Assault Mechs. Every Mech also has a range of variants, which all have different weapon slot types. There isn’t enough information out there to list every single variant for every single Mech type, but we have data on stats such as speed and weight.
The first thing you need to know about weapons is that certain weapon types can’t be equipped onto smaller Mechs. For example, you can’t have a “Flea” packing Particle Projector Cannons, which can be equipped to heavier Mechs such as the Battlemaster. The second thing to know is that weapon types are colour coded:
To find out more about each Mech weight class, click the links below:
The Light class of MechWarrior 5 Mechs are normally the speedy support units in your Lance. They’re generally used to annoy the larger enemy Mechs by taking pot-shots, or destroying the non-Mech enemies to allow your Lance to focus on more dangerous enemies. You have eleven different models of Light Mech, each with their own varieties for altering their stats and equipment slots. The varieties on offer are:
As for which ones are generally the ones to pilot, provided you have a reliable Lance full of heavier Mechs, I’d go for a speedier Mech that can pester the enemy forces a little better, zipping around the map and completing any objectives they can. Any Mech with a speed of over 97.2km/h is ideal, but for their sheer speed ratings, the Jenner, Locust and Spider have higher maximum speeds and thus are a bit better at pestering slower Mechs by running around them. They do sacrifice a bit of either firepower or armour for this extra speed though.
Panther and Raven are slower than average, but have generally more armour to compensate. I also have a soft spot for the Wolfhound, which despite being a bit slower, can be equipped with a lot of laser weapons. In fact, the only Light Mech that seems to not be as effective is the Urbanmech. It’s incredibly slow in comparison to every other light Mech thanks to its armour rating being a bit higher. It’s as slow as the Annihilator – the slowest Assault Mech – so I’d generally shy away from Urbanmechs if possible.
The most models in the roster of MechWarrior 5 Mechs can be found in the Medium Mech class. Effective piloting of the Medium Mechs means striking a balance between pestering enemy forces, while at the same time hunting town Light Mechs from the opposing side. The options for Medium Mech models are:
You’ll start the main campaign with access to the Centurion Medium Mech and honestly, it is pretty good for the opening hours. It has slots for three different weapon types and has better armour than the Light Mechs. However it is vastly outclassed in all respects outside of weapon variety by many other Medium Mechs.
The best models include the Crab, Griffin, Hunchback, and Wolverine. These Mechs still need to be a little nimble, any Medium Mech with a base speed of roughly 81km/h or more should be plenty, but they should also be packing a little more firepower and armour to protect the smaller Mechs in your Lance. The Assassin Mech can fulfil both roles as a Light and Medium mech, as it’s faster than many Light Mechs, at the cost of some firepower.
Getting into the Heavy Mech territory, your focus will have shifted away from pestering enemy tanks and planes, and instead gunning directly for enemy Mechs. You’ll have plenty of bulk to hand and depending on the weapons you equip, you’ll either be getting close to your enemy or launching a barrage of missiles from afar. The Heavy Mechs are:
Your role is to provide the most bang for your buck, so prioritising armour and firepower over speed is the key to success. Most Mechs of this class come in with a top speed of around 64km/h, which is honestly enough for what you need. To give you an idea of how fast that is, the Centurion in the Medium Mech class is the same speed, so you don’t need more speed. As for the best ones, I recommend the Cataphract, Jagermech, Orion, and Thunderbolt.
It’s also worth noting here that by the time you’re finding Heavy Mechs, you’ll probably be caring a little more about Deployable Tonnage. It’s therefore better to deploy Medium Mechs, rather than either the Quickdraw or Dragon. The deployable tonnage saved will enable you to bring a few heavier Mechs with better weapon variety and armour into battle.
The heaviest of all of the MechWarrior 5 Mechs are the Assault class. These hulking mechanical monstrosities have the best armour, the most weapon slots, and the best potential range. However, these Mechs are the most expensive to maintain, generate the most heat, and are incredibly slow. Pilots of the Assault Mechs should primarily try to destroy enemy Heavy and Assault Mechs. Here are all of the Assault Mech models in MechWarrior 5:
You’re not going to be zipping around the battlefield in Assault Mechs, as they generally have a speed of around 48km/h. If we’re honest, having decent ranged weapons on an Assault Mech can deal some heavy early damage to the enemy team. Good examples of this include the Stalker, Atlas, and Nightstar.
As Assault Mechs are also expensive to maintain, you may get some success with the likes of Annihilator, Victor, or Zeus. However, their armour is low compared to other Mechs of a similar class, and the Annihilator has the same speed as the Urbanmech – the worst Light Mech – so its usefulness is limited.
There’s plenty more to discover with regards to Mechs. While Instant Action mode has a taste of the available Mechs that you will be able to pilot in-game, it’s possible that there are hidden Mech variants in the campaign mode that boast better overall stats or weapon slot compositions. Until these are found, you can pass the time by climbing aboard your Mech and getting used to how they run with help from our [cms-block].
Over the four years since Square Enix announced their Final Fantasy VII Remake for PlayStations, they’ve been mighty vague about where else they might release it and when. They still haven’t confirmed a PC release but they have now made clear that the PS4 exclusivity is exactly one year long? After that? Oh, who knows. They’ll probably just bin it. No strong feelings for anything other than PlayStations, y’know. But if they considering releasing FFVII Remake on other systems? Well, such a thing might be possible from March 3rd, 2021. Hypothetically. If they wanted to. Which they’re not saying they do.
It’s been 20 years since the last MechWarrior game hit store shelves. So much has changed since that time. We now primarily use WSAD keys to move in shooters, while USB powered control pads have become more commonplace than joysticks. It’s very likely then that you’ll either be coming back to MechWarrior after years away from the series, or are discovering it for the first time. I’ve played through a few hours of MechWarrior 5: Mercenaries to come up with 25 tips that you’ll need to get started.
I’ve split each of the below MechWarrior 5 tips into different sections to make it easier to digest what is initially quite an intimidating game. These will include details on what type of game MechWarrior 5: Mercenaries is, some basic controls and key tips for adjusting movement to your liking. Then I’ll be going over some more intricate details on combat, your Mech loadouts, and managing your very own mercenary group.
Our first few tips are to tell you what kind of game MechWarrior 5: Mercenaries is, the game modes that are available, and the mission types for completing contracts.
This next batch of tips are for getting used to how movement works. MechWarrior 5: Mercenaries has some rather complex movement that is covered in the tutorial, but there are some things that not even the tutorial tells you that may prove to be useful.
Since MechWarrior 5: Mercenaries is primarily a combat game, some of the MechWarrior 5 tips you’ll see here are for how to fight effectively against the enemy Mechs, while at the same time keeping yourself as safe as possible.
The load-out menu is not exclusively for the Mechs that you pilot. As the leader of a group of mercenaries, you’ll be commanding a squad, or “Lance” of Mechs that will take on each mission contract. These MechWarrior 5 tips are for ensuring you aren’t caught off-guard when jumping into a mission. For more details on the Mech’s weight classes, head to our [cms-block] guide.
Finally, we have some MechWarrior 5 tips that are focused on managing your mercenary group. This includes recruiting new pilots to join your forces, accepting contracts from factions, and building your reputation.
Those are our MechWarrior 5: Mercenaries tips so far. We’re still exploring the game as it is very complex with the amount of configurations for Mechs, as well as an entire universe to explore, and contracts to fulfil. You might even have your own tips to share in the comments below to help get newer MechWarriors started.
It is a truth universally acknowledged that graphics card drivers are by far the worst part of owning a modern gaming PC. All those updates, all those log-in details we can never remember, it’s a nightmare. AMD are looking to change all that for AMD graphics card owners, however, by turning the latest incarnation of their Adrenalin graphics driver software into a one-stop hub for all your game library needs, regardless of where you bought it. That’s right. AMD want to be your new, unified game launcher service, and here’s how they’re going to do it.
In the spirit of the week known to the people of Britain as “Oh God, oh Jesus, oh God, oh Jesus,” infection-spreading simulator Plague Inc: Evolved recently added a simulation of “fake news”. It is a game of how things transmit between people, only this time we’ll be trying to disseminate harmful information. Even the term “fake news” itself has more facets than one game could capture but Plague Inc’s attempt might have some good grounding because it’s made in partnership with fact-checking charity Full Fact. Maybe this can distract you during this awful election week. I had a play and failed to convince the world that Deadly Premonition 2 was real.
When the WD Blue SN500 came out earlier in the year, it went straight into our best gaming SSD rankings thanks to its low price and nippy read and write speeds. The only thing it was really lacking was a nice, cheap 1TB model. Thankfully, WD are about to rectify that with the introduction of their new Blue SN550 SSD, which not only adds that aforementioned 1TB size capacity to the mix, but also offers even faster read and write speeds.
Alice Bee: I have performed the summoning ritual (the ritual is: sending an email) and called errant skate boy Brendy back for one last job before retirement. It is, after all, time for the last episode of Life Is Strange 2, a harrowing road trip game about two brothers trying to make it from Washington state to Mexico. And since we started the journey together, it seems only right we should finish it together. Reader, there will be spoilers ahead, so mind you don’t step in them.
What a journey it has been, eh? Last time, Sean Diaz rescued his magical little brother from an abusive Chrstian cult, and they burned down a church with their mam. But this fifth episode, “Wolves”, was probably the most saddest so far, I think. Brendy, would you agree?
Brendan: I didn t cry, but I did have a very lumpy gullet.
A lot of my friends from school have done things like have children or move to other countries now, but in the wilderness years of 2010-2016 we still all returned to our home town every Christmas, primarily to see our families, but also, secondarily, to get absolutely destroyed on Christmas eve.
A tertiary reason was that my friend Tim, who has now both had a child and> moved to another country, would have an annual Christmas LAN party at his house. There were a few games that cropped up at these. When Gang Beasts first appeared, around 2014 or so, it entered heavy rotation.
Howdy pardner! Git yerself a mighty glug of moonshine and meet me down at Dysentery Dan s place, cause we ve got ourselves a roundup to oh. Wait. Wrong game. It s the horses that threw me off, you see. I always associate them with cowboys, now. But this is not the Cowboy Game. This is Darksiders Genesis.
Nevertheless, while this prequel spin-off to the hack-and-slash series is – as you might expect – a mix of isometric enemy-mulching and super-stylish character-focused action, it s also more than a little equestrian. Indeed, in between funneling demons at your fists, it lets you clomp about on what RDR2 s Arthur Morgan would consider to be a very fine selection of boahs indeed.
After months of invitation-only testing for the shiny new version of their client, digital store GOG today launched GOG Galaxy 2.0 into open beta testing. More than a downloader and launcher, the optional client tries to draw together game libraries, friends lists, achievements, and more from loads of different stores and even consoles into one single place. You can admire virtual shelves full of all your games, see what all your pals are up to, and feel like the chief of cheevos when admiring all your accomplishments. Here, the video below explains it.