Update 0.990.39.1760 introduces Steam Workshop, native support of Valve Index and WMR controllers, and some VR improvements. The update is available in the beta branch, and will be released to the default branch soon.
We also have a new launcher application called LaunchPad, which can be used to manage subscribed or created Workshop items.
On the 7th of December 2019, starting from 14:00 CET (9 AM PST), the server will not be available for 5 hours due to the application of Update 0.30.5852.1.
List of Update 0.30.5852.1 Changes
Fixed the issue where the main gun shots fired at a different spot from where you aimed
Fixed the issue where shots would sometimes fly through enemy tanks when too close to them
Fixed the issue with some tanks not being able to load up on machinegun ammunition
In this edition of the Heroes Hall, we’ll be taking a look at some of the basic combat mechanics you’ll be using throughout Rogue Heroes: Ruins of Tasos, as well a few of the Monsters you’ll encounter and some of the tactics they use.
Combat Mechanics - For when you need to send a message to the forces of darkness!
The Sword
Ah, the trusty sword, the heroes’ best friend. Every class in Rogue Heroes has access to the sword.
With it, you can attack in any direction at close range. Once you’ve built a Blacksmith in your town, you’ll be able to upgrade your swords properties such as Damage, Speed, and Range depending on your playstyle.
Be warned though, if you plan to take down the Titan’s Dungeons, you’re going to need a powerful sword to carve your way through the creatures that stir in the shadows...
The Shield
It’s never a bad idea to bring a shield into combat. Drawing your shield will lock you into a direction, and allow you to slowly, safely strafe about and work your way up to monsters.
However, if danger comes at you from behind, you’ll have to lower your shield before turning around to face the threat.
Your Stamina
In Rogue Heroes, most of the actions you take during combat will use up portion of your Stamina. A true Hero knows the danger of simply rushing into battle - You'll have to balance your attacks, defence and strategy if you want to survive!
Any time you swing your sword, defend with your shield, or use certain tools you’ll consume a bit of Stamina. As you expend Stamina, a wheel will appear above your head to indicate how much energy you have left.
Taking a break from these actions will allow your Stamina to recharge. But be careful! If you attack overzealously or stand firm behind the safety of your shield for too long, your Stamina will become fully depleted, and you’ll become exhausted and open to attack.
Once exhausted, your ability to perform other actions will be greatly reduced, and it will take you even longer to catch your breath and regain your full strength.
Dealing with Monsters
Just as swinging your sword around without a plan can get you into trouble, certain Monsters will require a unique approach if you want to take them down.
The Tendron for example, is a monster that hides amongst the local fauna and springs to life when approached.
Once engaged it will use its long, quick tendrils, to knock away ranged attacks like arrows with ease. You’ll have to time your approach and get in close if you want to slay these plantlike pests!
The Skullspear is another member of Titans’ army of Skulletons, but this particular foe is no bonehead! Armed with a shield and spear, the Skullspear will block any incoming attacks from your sword.
You’ll have to wait until he goes on the offensive and lunges at you with spear. Then, when his guard is down, you can make your move.
The Zap Jelly is a floating, jellyfish-like creature with electrifying innards. They periodically charge their whole bodies with enough electric energy to fry a fish. Time your attacks if you want to get by un-singed.
While not too difficult to dispatch on it’s own, a group of Zap Jellies will electrify in unison, and arcs of energy will form a dangerous web between them, so watch where you’re standing!
Slimes are comprised of a strange, gelatinous structure. This not only allows them to survive being sliced into smaller pieces, but they can also absorb the impact of most projectiles with ease.
That wraps up this week's Heroes' Hall!
We hope you found these tips useful. There will be many more enemies with sneaky tricks and tactics up their sleeves, so be prepared!
Get ready to save Tasos by signalling your heroic intentions with a Wishlist:
This is a clip from one of our motion capture sessions in-house. It is taken directly from the capture software and unedited in any way, so you can see that the base quality is already great. We usually spend 1 hour for each animation clip (2-4 seconds) to clean it and make it perfect.
Compared to a laborious process of creating animations by keyframes, which can take between 1 and 3 days (depending on complexity), it is a great time saver and let's us focus more on other features and mechanics.
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