SpaceEngine - HarbingerDawn
Update 0.990.39.1760 introduces Steam Workshop, native support of Valve Index and WMR controllers, and some VR improvements. The update is available in the beta branch, and will be released to the default branch soon.

We also have a new launcher application called LaunchPad, which can be used to manage subscribed or created Workshop items.

For more information about this update, LaunchPad, and how to use Steam Workshop with SpaceEngine, read the full blog post on our website.

Enjoy!

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Changelog:
  • Shorter cache file paths
  • Fixed broken rendering/style settings after starting SE by clicking on se:// url
  • Russian localization: changed names of planet temperature classes to better match the English localization
  • Removed Chthonia planet class from the Star browser (this class is not implemented in the engine anyway)
  • Changed atmosphere generator so it produces more blue Earth-like atmosphere models
  • Fixed crash on updating atmosphere model
  • Added models of (486958) Arrokoth/2014 MU69 (ex Ultima Thule), (25143) Itokawa and (433) Eros (by Mosfet)
  • Fixed blurry nebulae and galaxies on skybox export
  • Fixed blurry nebulae and galaxies on video capture when “Set graphics to maximum” is chosen
  • Fixed initialization of the the video capture tool with incorrect screenshot file format listed
  • SteamVR Input (native support of Valve Index and other controllers)
  • Default binding configuration for HTC Vive, Valve Index, WMR and Oculus Touch controllers
  • Pressing menu button on VR controller brings up side screen toolbars instead of opening the main menu
  • Main menu VR help texture changes based on the currently active VR controllers
  • Smoothed VR laser ray movement to reduce shaking and increase selection precision
  • Added travel time counter when using the “Go to” command
  • “Go to” in VR quickly rotates view so that target object is centered
  • Import localizations from CSV format (needed for online translation services)
  • Added Turkish localization
Armored Warfare - Silentstalker
On the 7th of December 2019, starting from 14:00 CET (9 AM PST), the server will not be available for 5 hours due to the application of Update 0.30.5852.1.



List of Update 0.30.5852.1 Changes
 
  • Fixed the issue where the main gun shots fired at a different spot from where you aimed
  • Fixed the issue where shots would sometimes fly through enemy tanks when too close to them
  • Fixed the issue with some tanks not being able to load up on machinegun ammunition
Rogue Heroes: Ruins of Tasos - Jonno
Hey Heroes,

In this edition of the Heroes Hall, we’ll be taking a look at some of the basic combat mechanics you’ll be using throughout Rogue Heroes: Ruins of Tasos, as well a few of the Monsters you’ll encounter and some of the tactics they use.


Combat Mechanics - For when you need to send a message to the forces of darkness!

The Sword

Ah, the trusty sword, the heroes’ best friend. Every class in Rogue Heroes has access to the sword.



With it, you can attack in any direction at close range. Once you’ve built a Blacksmith in your town, you’ll be able to upgrade your swords properties such as Damage, Speed, and Range depending on your playstyle.



Be warned though, if you plan to take down the Titan’s Dungeons, you’re going to need a powerful sword to carve your way through the creatures that stir in the shadows...


The Shield



It’s never a bad idea to bring a shield into combat. Drawing your shield will lock you into a direction, and allow you to slowly, safely strafe about and work your way up to monsters.



However, if danger comes at you from behind, you’ll have to lower your shield before turning around to face the threat.


Your Stamina

In Rogue Heroes, most of the actions you take during combat will use up portion of your Stamina. A true Hero knows the danger of simply rushing into battle - You'll have to balance your attacks, defence and strategy if you want to survive!

Any time you swing your sword, defend with your shield, or use certain tools you’ll consume a bit of Stamina. As you expend Stamina, a wheel will appear above your head to indicate how much energy you have left.

Taking a break from these actions will allow your Stamina to recharge. But be careful! If you attack overzealously or stand firm behind the safety of your shield for too long, your Stamina will become fully depleted, and you’ll become exhausted and open to attack.

Once exhausted, your ability to perform other actions will be greatly reduced, and it will take you even longer to catch your breath and regain your full strength.


Dealing with Monsters

Just as swinging your sword around without a plan can get you into trouble, certain Monsters will require a unique approach if you want to take them down.

The Tendron for example, is a monster that hides amongst the local fauna and springs to life when approached.



Once engaged it will use its long, quick tendrils, to knock away ranged attacks like arrows with ease. You’ll have to time your approach and get in close if you want to slay these plantlike pests!

The Skullspear is another member of Titans’ army of Skulletons, but this particular foe is no bonehead! Armed with a shield and spear, the Skullspear will block any incoming attacks from your sword.

You’ll have to wait until he goes on the offensive and lunges at you with spear. Then, when his guard is down, you can make your move.

The Zap Jelly is a floating, jellyfish-like creature with electrifying innards. They periodically charge their whole bodies with enough electric energy to fry a fish. Time your attacks if you want to get by un-singed.



While not too difficult to dispatch on it’s own, a group of Zap Jellies will electrify in unison, and arcs of energy will form a dangerous web between them, so watch where you’re standing!

Slimes are comprised of a strange, gelatinous structure. This not only allows them to survive being sliced into smaller pieces, but they can also absorb the impact of most projectiles with ease.



That wraps up this week's Heroes' Hall!

We hope you found these tips useful. There will be many more enemies with sneaky tricks and tactics up their sleeves, so be prepared!


Get ready to save Tasos by signalling your heroic intentions with a Wishlist:

https://store.steampowered.com/app/787810/Rogue_Heroes_Ruins_of_Tasos/


TROUBLESHOOTER: Abandoned Children - Dandylion
Hello, this is Troubleshooter development team.

We found the bug from the Quest system and looking into the causes.

Please wait a while, we'll fix this and notice again here.

Thank you.

-- Update #1 --

We found the cause and fixing it. Please wait a little longer.

-- Update #2 --

Bug has been fixed. Thank you for the cooperation.
Dec 6, 2019
Dark Envoy - Event Horizon
Perhaps it is an overkill for an RPG game to have hundreds of motion capture animations, but we do not compromise on anything. After all:

"He will win whose army is animated by the same spirit throughout all its ranks."
Sun Tzu

https://youtu.be/FAA8qtzOcoQ

This is a clip from one of our motion capture sessions in-house. It is taken directly from the capture software and unedited in any way, so you can see that the base quality is already great. We usually spend 1 hour for each animation clip (2-4 seconds) to clean it and make it perfect.

Compared to a laborious process of creating animations by keyframes, which can take between 1 and 3 days (depending on complexity), it is a great time saver and let's us focus more on other features and mechanics.

If you want to get more news about our development progress, you can subscribe to a newsletter via:
Dark Envoy Website

You can also chat with us on Discord:
https://discord.gg/c8Wd46s
Skyland 1976 - XxXUnreal34XxX
- You can now change the intensity of the head bobbing in game options.
- You can now change the FOV in video options.
Dec 6, 2019
Lilly Knight and the Three Cities of Lust - HFTGamer
"Lilly Knight and the Three Cities of Lust" is now available in the STEAM store. Get your copy now!

https://store.steampowered.com/app/1197770/Lilly_Knight_and_the_Three_Cities_of_Lust/
Legends of Aria - TheGingerarchy
Greetings adventurers!

Legends of Aria: New Dawn has arrived and it brings with it some significant content additions! This patch features the return of the Wilderness, new World Boss encounters, the introduction of nine Warrior Abilities, brand new Township and Militia systems, and many more content updates, enhancements, and improvements - including Free Accounts!

Read the full Patch Notes here.
Read the Release Announcement here

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Dec 6, 2019
eXpanSIM - Raving Bots
What's new
  • Small and medium objects break into pieces when hit with high force
  • Integrated the communication and modding SDK
  • Added a new off-road map: Tank Biathlon

Physics
  • Improved wheel/track interaction with dynamic objects
  • Configured the tank suspension and engine using realistic parameters
  • Changed the gear shift RPM for an automatic gearbox (now it is between the peak torque and the peak power to accommodate a gas turbine engine)
  • Added the pivot gear (neutral turn) to the gearboxes of caterpillar vehicles (activated when steering on N gear)
  • Applied small adjustments to engine torque curves

SDK
  • The SDK source, the documentation and samples are available on GitHub: https://github.com/raving-bots/expansim-sdk
  • Added the example of a plugin that exports the vehicle telemetry to a CSV file
  • Added methods for reading and overwriting the powertrain blocks (controller, engine, and wheels/sprockets)

Other
  • Fixed overlapping decals on roads (z-fighting)
  • Adjusted the dashboard widget position in the VR mode
  • Improved the windshield material in racing cars
  • Reorganised vehicle names

Known issues
  • Trees and bushes are still not configured as dynamic objects

RAGE 2 - MortalEmperor | Bethesda


The holidays are closing in and everyone is trying to get in on that two-day shipping! With the roads already clogged with folks making deliveries, less savory characters are taking the opportunity to wreak holiday havoc and make off with the shipments. The Trade Coalition needs a Ranger to help them out!

As a community, put a stop to the vicious highway robbery by destroying 50,000 enemy vehicles. For your efforts, you'll earn the All Hallows Rocket Launcher skin!

...