OMSI 2: Steam Edition - marie.armbrecht
https://store.steampowered.com/app/935513/OMSI_2_Addon_Citybus_i260_Series/

Changelog:
  • Fixed errors in scripts in i260.50 for working correctly
  • Fixed links to missing details
Dec 6, 2019
Titan Outpost - Franky
The last QoL update introduced some new bugs that have now been ironed out.

Changelog

Improvements
  • Tooltips streamlined
  • 'Resume Last Save' option added when dying
  • Death Screen loading faster
  • Free Cam control disabled when an interface panel is open
  • Scrolling in inventory improved
  • Pumps now show up in outpost stock readout
  • Maximum methane storage now shows up in stock readout
  • Elevator platform overspill trigger lowered to 30.000 tons
  • Removing drone waypoints now propagates their waypoint number in the 'set waypoint' panel
  • Esc now exists all system screens as well
  • More hotkeys
  • Suit now charges while sleeping in rover
  • Low Oxygen warning now halts timelapse
  • Way to the western trenches easier to access while driving construction bot
  • Drone Help screen improved
  • Research difficulties rebalanced
  • Date formatting can now be set to month first or day first in the video settings
  • Time formatting can now be set to AM/PM or 24H in the video settings
  • Date/Time formatting taken from system CultureInfo on first startup

Fixes
  • Save issues introduced after the overhaul have been resolved
  • Missing audio files added for when you talk to Karl when you're stranded
  • Free Cam mode is retained after cutscene
  • 'Unread Research' notification no longer appears when you quit to menu
  • Exiting the world map in the command center while in free cam mode no longer changes the viewpoint
  • Opening, closing and then opening the 'load game' screen no longer shows character names twice
  • Fixed a tutorial glitch that appeared if you slept with the construction station powered before doing anything else
  • Spoiler: Killing Val has been fixed, missing animations added
  • Memory usage in first Chinese conversation improved
  • IPMS warning you about leaving Hydroponics off now correctly says 'off'
  • way to the western trenches more accessible for construction bot
  • Drone logic improved
  • Phantom 'Tank 0' no longer appears
  • Retrieving the lost plutonium shipment on foot early in the game (really hard) now works as intended
  • Effect modifiers no longer show up from an earlier savegame in the play session
  • Perk effects from earlier game no longer show up on character sheet after you load a game
  • Can no longer get 11 physical stat by exploitiing hyperthyroidism
  • Stranded Vehicle Entry improved
  • Transfering items from a container, canceling and reinitializing the transfer can no longer yield duplicate items
  • Drone lfietime distance now shows correctly
  • Finishing a construction with the construction station open no longer shows a new item being constructed at 0%
  • Drone waypoint assignment panel now actually reflects that it's waiting for an empty tank at the outpost rather than a full one

Dec 6, 2019
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hi Miners,

It's the Holiday season, and management wants to give a little bit back to all of you hard-working miners. The Space Rig has been decorated to get you all into a merry mood, presents can be found in the caves, last year's Yuletide hat is on sale again, and so is this year's headwear: Antler Cap. On top of this, we are introducing the Yearly Performance Bonus. It comes in the form of a one-time assignment with a generous amount of rewards. This bonus assignment will be available until the end of the year, along with the limited hats. Also, note that once started, the assignment can not be aborted.

Next week, we will reveal an updated Roadmap, both with details on the upcoming Update 27, and what will happen in the coming months. Update 27 is currently planned to land later in December and will, among many other things, feature a new Machine Event and customizable Weapon Loadouts. Stay tuned!

Rock And Stone!
Ghost Ship
Sakura no Mori † Dreamers - HIKARI FIELD


《追忆夏色年华》官方中文版现已发售!首周促销高达40%OFF!

https://store.steampowered.com/app/1161190/ 

官方中文版内含简体中文版、繁体中文版内容,我们还准备了多达36个成就供玩家挑战,并支持云存档等功能。我们也同步推出了可以赢取特典挂画的『Nobody Silent』活动,欢迎参与!

本作是由日本美少女游戏品牌MOONSTONE(月石社)制作的校园恋爱题材作品。由制作了《樱之杜净梦者》系列的原画师山风岚负责原画与人物设计,月石社当家剧本家吴担当剧本,知名音乐团体solfa制作音乐,由人气歌手霜月遥献唱片头曲、小春meu和茶太献唱片尾曲。

以下为本作相关的常见QA:

Q:如何切换游戏的简繁版本?
A:在游戏库列表中找到『追忆夏色年华 』,单击鼠标右键,在弹出菜单中选择『属性』,在新的窗口中选择『语言』选项卡,即可在简体中文版、繁体中文版之间进行切换。

Q:能否提供一份游戏攻略?
本作搭配有辅助攻略的流程图,每完成一个章节就会自动进入流程图,出现的选择分支难度较低,凭感觉选择即可进入个人路线。但玩家需要先完成美纱季、文音与美羽路线,才能解锁进入翔子的关键选项,从而进入翔子路线。

Q:获取本作追加游戏内容的渠道是?
A:请关注MOONSTONE的官方推特及官网以获取更多信息。

Q:如果希望与同好交流游戏中取得的快感该怎么办?
A:请加入我们推出官方粉丝QQ群,群号是781736071。验证答案为 追忆夏色年华
Three Kingdoms The Last Warlord - 游侠浪子韩柏

Update Content:(Dec 6, 16:30)
1. Added tutorial into the game.
2. Added one painting for each officer in the Item distribution interface of Officer Info in convenience of DIY. (The painting's name is the same as its portrait. Its size is 500*800 and is restored in res/generalportrait.) The officials do not provide the painting resources.
3. Added one ending as Bringing Honor to Han.
4. Optimized the arithmetic of children's skills. Added the support to special skills of famous officers.
5. The head in City Info changed into the one of Prefect. If no Prefect, there is no head.
6. Fixed other known BUG and interface problems.
Dec 6, 2019
Armored Warfare - Silentstalker
Commanders!

This week, we’ve prepared three Asian MBTs for you, each available with significant discounts.



But, before we get to them, let’s have a few small bonuses, shall we?

Between December 5 and December 12, 2019, a 300% (x4) first victory of the day bonus will be available for the Global Operations mode. Additionally, a 50% Credit income bonus will be available on December 5 for the duration of 24 hours, starting at 15:00 CET.

As for the offers, here’s what’s available between December 5 and December 12, 2019:


Type 90


The Type 90 is the current service main battle tank of the Japanese Self-Defense Force. On the outside, it vaguely resembled the German Leopard 2, but inside, the vehicle’s completely different. It was adequately armed and armored for the time it was developed in, but what made it really stand out were its cutting-edge Japanese electronics and its hydraulic suspension, allowing the tank to tilt itself forward or backward, enhancing its gun elevation and depression beyond what the turret would normally allow. This trait was considered to be an important for Japan, as much of its landmass is covered by mountainous areas. You can read more about it in our dedicated article.



In Armored Warfare, the Type 90 is a Tier 7 Premium Main Battle Tank. Gameplay-wise, it resembles the Leopard 2 and Abrams version of the same Tier, being placed in power somewhere between the basic (stock) and elite versions of the said vehicles. The difference between the Leopard 2A5 and the Type 90 MBT lie in the presence of an automatic loading mechanism – otherwise, the firepower and protection levels is roughly the same with the Japanese tank having a little less armor, compensated by more module hitpoints. Overall, it is not the best-protected MBT on the battlefield, requiring careful long-range gameplay. However, the advanced electronics installed in this tank allow it to aim faster than all its class and Tier counterparts.

But the truly special feature of this tank that sets it apart from the others will be its hydropneumatic suspension. Using their mouse (just like regular aiming), the players will be able to tilt the vehicle forwards or backwards, significantly enhancing its gun depression or elevation and allowing it to take shots other tanks could not. Additionally, this tank has a special ability to lower itself to the ground much like the Object 279, reducing its silhouette. If this feature is engaged, the tank will lose some of its mobility and view range, but will gain additional camouflage bonus and the ability to aim faster. The hydropneumatic elevation and depression abilities are not available in this lowered setting.

This vehicle is available in MY.GAMES Store, alone or as a part of larger discounted bundles.






Type 99A2-140


The Type 99A2-140 is an experimental version of the most advanced Chinese Main Battle Tank in existence – the Type 99A. Unlike its production counterpart, however, it is not armed with a 125mm smoothbore, but massive 140mm smoothbore cannon. This is a theoretical upgrade to the vehicle – while the People’s Republic of China was considering upgrading the firepower of its Main Battle Tanks to face latest western and Russian MBT models, a 140mm gun was never installed on this chassis and was only mentioned in passing by certain Chinese sources. Now, however, your enemies will have the opportunity to experience what such a vehicle with you in command would be like to face in battle!



In Armored Warfare, the Type 99A2-140 is a rather unique Tier 10 Premium Main Battle Tank. It is essentially a version of the progression Type 99A2 Tier 10 MBT with one difference – the 140mm gun, trading its rate of fire for penetration and single shell damage. It is very fast and mobile (with its maximum speed being well over 90 km/h), protected by ERA and APS both and capable of using an acceleration-boosting active ability that pushes its engine far beyond the limits of common Main Battle Tanks. If used right, the vehicle is extremely deadly and one of the best Tier 10 MBTs on the battlefields of Armored Warfare.

The Type 99A2-140 3D model is available on Sketchfab - Click to Open!

The Type 99A2-140 MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.






WZ-1224


Throughout the late 1970s and early 1980s, China increasingly began to recognize the drawbacks and flaws of their Soviet-based tank designs, many of which (like the Type 69) were simply upgraded versions of the now-obsolete Type 59. To produce modern and competitive designs, Chinese tank developers worked in two directions. The first was simply to continue improving existing designs. The other was to develop a brand new indigenous tank that would be different from anything previously built in China. One of the attempts at the latter was the WZ-1224. Design-wise, the tank was radically different from the previous Chinese MBTs. No longer a version of any Soviet tank, it featured a number of western technologies, including a Maybach diesel engine and a NATO caliber 120mm smoothbore gun. This would, however, become its downfall – the untested technologies turned out to be too expensive and unreliable to mass-produce and the WZ-1224 development program was closed in 1981.



In Armored Warfare, the WZ-1224 is a Tier 6 Premium Main Battle Tank. It’s very well protected and can deal a lot of damage per shot for its Tier thanks to its powerful gun with its only real drawback being its mediocre mobility. Players have to think carefully before moving ahead but can generally rely on its armor to do the job.





We hope that you will enjoy the bonuses, the offer and, as always:

See you on the battlefield!
Brimstone Brawlers - Early Access - brimstonebrawlers
We have been hard at work developing new maps for everyone! In the mean time we are dropping this small update to fix some UX issues.

General
  • Deathmatch and Team Deathmatch scoreboards will now be sorted by remaining lives.
  • Bamball Map collisions fixed so players no longer have to jump to enter the field.
  • Bamball Scoreboards updated - “Saves”, “Balls” and “Own goals” are still work in progress.
  • Bamball goals are now announced.
  • Added subtle shadow to bamball for easy tracking.
  • Players will now be prompted with “Join Match” or “Spectate” when entering an online match.
Bug fixes
  • Many
Natsu no Iro no Nostalgia - HIKARI FIELD


《追忆夏色年华》官方中文版现已发售!首周促销高达40%OFF! 官方中文版内含简体中文版、繁体中文版内容,我们还准备了多达36个成就供玩家挑战,并支持云存档等功能。我们也同步推出了可以赢取特典挂画的『Nobody Silent』活动,欢迎参与!

本作是由日本美少女游戏品牌MOONSTONE(月石社)制作的校园恋爱题材作品。由制作了《樱之杜净梦者》系列的原画师山风岚负责原画与人物设计,月石社当家剧本家吴担当剧本,知名音乐团体solfa制作音乐,由人气歌手霜月遥献唱片头曲、小春meu和茶太献唱片尾曲。

以下为本作相关的常见QA:

Q:如何切换游戏的简繁版本?
A:在游戏库列表中找到『追忆夏色年华 』,单击鼠标右键,在弹出菜单中选择『属性』,在新的窗口中选择『语言』选项卡,即可在简体中文版、繁体中文版之间进行切换。

Q:能否提供一份游戏攻略?
本作搭配有辅助攻略的流程图,每完成一个章节就会自动进入流程图,出现的选择分支难度较低,凭感觉选择即可进入个人路线。但玩家需要先完成美纱季、文音与美羽路线,才能解锁进入祥子的关键选项,从而进入祥子路线。

Q:获取本作追加游戏内容的渠道是?
A:请关注MOONSTONE的官方推特及官网以获取更多信息。

Q:如果希望与同好交流游戏中取得的快感该怎么办?
A:请加入我们推出官方粉丝QQ群,群号是781736071。验证答案为 追忆夏色年华
Gedonia - Oleg Kazakov
Hello guys! Just wanted to show a little bit of new gameplay I recorded recently. It shows interface improvements, new sounds and music, a little bit of character customization and character creation, and also some combat and 1 quest.

I've decided to create a charisma based character and show off some companion control in this video. Everything is still very wonky and unstable, but I'm working on it. Anyway, check out the video:



Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
GLADIABOTS - AI Combat Arena - GFX47
1.3 update
OK, let's start with the game update! Here are the major changes (I've compiled an exhaustive changelog at the bottom of this page for the bravests among you):

- New UI: better navigation across screens and menus, less clicks to switch between game and AI editor, more info about your current progress, adjusted buttons and texts sizes



- Domination mode balancing: increased the capturing and scoring bonuses from 20% to 50% per bot present on a base, improved feedback on base current state and capturing/scoring progress



- 66 new campaign missions: 30 in Domination mode + 36 in Elimination mode

+ tons of quality of life improvements and bug fixes (more on that in the full changelog 👇).

New season
Time for a new season, don't you think?!
I must admit it was a bit tricky for me to handle a season transition while working on the release version...
So buckle your seatbelt, Dorothy, 'cause season 2 is going bye-bye!

Mark your calendars, season 3 will start next Monday, December 9th at 11am CEST.

It leaves you the week-end to ramp up the leaderboard and max out your elo score.
Why? Because if you were active this season, you'll get a credits reward equal to your global score (all modes combined) at the time of the season reset x your league multiplier.

Bronze/Silver/Gold: x1
Platinum/Diamond: x1.5
Master: x2
Grand Master: x3

For instance: if you finish the season in the Diamond league with a global score of 4000 points (1600 Collection + 1300 Domination + 1100 Elimination), you'll win 4000x1.5=6000 credits!

Also, please note that your score will be reset with the new season to the default/starting value: 1000 points in each mode (so 3000 points total).

iOS release
And finally, the big news: Gladiabots will launch on the App Store for iPhones and iPads on December 14th!

The app will cost ~7$* on that day but you can pre-order it now and get it for ~5$*. Yep, that's a 30% discount! (* prices is regionalized by Apple outside of the USofA)
Reminder: the game is crossplatform, which means you can share your AIs and progress between your Steam and iOS installs ;)


As always, don't hesitate to ask questions or give me feedback in the comments section
below.

-------------------------------------------------------------------------

Full changelog
Game
- fixed black screen of death sometimes appearing when quitting a match replay
- fixed bot collisions resolution asymetry
- fixed bot keeping force field effects even when pushed

Game/Domination
- added state and progress visual cues on bases
- increased base capture and score bonuses per bot from 20% to 50%
- renamed base status to "Restoring" when restoring capture progress after enemy tried to neutralize it
- fixed capturing bug after a base has been contested and then re-captured

Game/Elimination
- fixed game over by double kill considered as victory for one of the players instead of draw

AI
- made move/flee to/from myself action invalid
- fixed "Enemy" filter valid for neutral entities
- fixed capture force field action evaluated as invalid if bot is already on a force field

AI editor
- changed parent AI button shortcut to escape/right click
- added escape shortcut to AI list button
- improved filter icons layout when at least 10 of them are selected
- move delete/rename/duplicate buttons to AI list elements
- don't move children nodes when holding left control key while moving a parent node
- fixed AI creation process to prevent from creating empty name AIs
- fixed AI rename/duplicate/delete buttons displayed even when AI is not selected
- fixed AI stats label position
- fixed all folders starting is the open state
- fixed duplicated nodes position
- fixed filter category AND/OR combination toggle displayed on closed categories
- fixed filters button not appearing on low resolution devices
- fixed node dragging not moving all the children nodes when several nodes are selected
- fixed on/off toggle visible on unselected filters
- fixed parent AI button display
- fixed sub-AI references when duplicating a folder

Multiplayer
- added ghost match history tab
- added global leaderboard tab
- added private matches in-game notifications
- change Silver league demotion score from 2900 to 2800
- display locally saved match lists when offline
- improved match result colors (split left/right backgrounds)
- increased max tournament matches list size (100 > 200)
- fixed game scene displayed on top of team setup scene when deploying an AI with too many nodes
- fixed ghost matches victory/defeat colors
- fixed label of matches waiting for an opponent
- fixed match list private match invitation button opening the invitation panel with the wrong player name
- fixed sorting of matches created at the same time randomly changing
- fixed tournament new tags
- fixed tournaments sorting (newest first)
- fixed leaderboards stats button behavior for player's with spaces in their name
- fixed other players skin patterns not correctly displayed if local player didn't unlock them

Tournaments
- implemented configuration tools for organizers (see https://wiki.gladiabots.com/index.php?title=Tournaments#Special_rules)

Stats
- added player joined time and last activity time
- added versus links in match lists
- changed leaderboard activity timeout from 1 week to 1 month (30 days)
- improved match lists layout
- limited pantheon leaderboard to 1000 players
- fixed "VS" links in match lists
- fixed campaign leaderboards
- fixed global ranking evolution graph
- fixed players global max score (leaderboard and player stats pages)
- fixed previous/next matches links overriding selected game mode
- fixed pantheon victories stats

Campaign
- added 6 new chapters in Elimination mode
- added 5 new chapters in Domination mode
- reduced team size in first chapter levels (all modes)
- updated levels with more recent AIs from multiplayer

Tutorial
- improved missions scripting and AIs
- slowed down highlight animations
- Team composition: improved AI editor instructions placement
- fixed AI list button appearing in early missions
- fixed white screen of death when clicking on the "campaign" button after finishing basic training

Sandbox
- fixed player 2 team setup showing player 1 team

Team setup
- added campaign/multiplayer toggle
- changed formation ratio to split 5 bots teams in 2 lines
- made class stats label scrollable
- made customization panel content scrollable
- improved shotgun and sniper color patterns
- fixed bottom buttons displayed in bot view
- fixed escape/right click shortcut redirecting to main menu

UI
- refactored navigation
- added global and league rank to screen footer
- added team setup button in header
- added 1-6 keyboard shortcuts for header buttons
- improved new tags visual
- reduced default scale by 20% (smaller buttons, more space)
- removed team setup button from header
- replaced home button by a header tab
- update team setup scene when navigating solo and multiplayer screens
- added escape shortcut to go to main menu from any screen
- fixed game over panel animation
- fixed game timer always displaying 5 minutes left when going from paused game to AI editor to game again
- fixed league promotion and level up reward tooltips
- fixed multiplayer matches buttons tooltip placement

Graphics
- enabled resource dynamic light from "Fantastic" quality level
- increased dynamic shadows rendering max distance for "Fantastic" quality level
- fixed textures quality in "fastest" quality level

Audio
- improved/fixed buttons sound effects

Localization
- fixed main menu buttons japanese translations
- fixed missing italian translations in the Game category
- updated translations

Extras
- moved credits content to the wiki

Account
- fixed chinese caracters in player names getting converted

Settings
- improved UI scaling system (replaced scroll bar by buttons)
- fixed audio settings persistence across sessions
- fixed languages labels
- fixed localization data update never ending

Optimization
- reduced memory usage
...