Deep Rock Galactic - Soren - Captain of Ghost Ship
Hi Miners,
It's the Holiday season, and management wants to give a little bit back to all of you hard-working miners. The Space Rig has been decorated to get you all into a merry mood, presents can be found in the caves, last year's Yuletide hat is on sale again, and so is this year's headwear: Antler Cap. On top of this, we are introducing the Yearly Performance Bonus. It comes in the form of a one-time assignment with a generous amount of rewards. This bonus assignment will be available until the end of the year, along with the limited hats. Also, note that once started, the assignment can not be aborted.
Next week, we will reveal an updated Roadmap, both with details on the upcoming Update 27, and what will happen in the coming months. Update 27 is currently planned to land later in December and will, among many other things, feature a new Machine Event and customizable Weapon Loadouts. Stay tuned!
Update Content:(Dec 6, 16:30) 1. Added tutorial into the game. 2. Added one painting for each officer in the Item distribution interface of Officer Info in convenience of DIY. (The painting's name is the same as its portrait. Its size is 500*800 and is restored in res/generalportrait.) The officials do not provide the painting resources. 3. Added one ending as Bringing Honor to Han. 4. Optimized the arithmetic of children's skills. Added the support to special skills of famous officers. 5. The head in City Info changed into the one of Prefect. If no Prefect, there is no head. 6. Fixed other known BUG and interface problems.
This week, we’ve prepared three Asian MBTs for you, each available with significant discounts.
But, before we get to them, let’s have a few small bonuses, shall we?
Between December 5 and December 12, 2019, a 300% (x4) first victory of the day bonus will be available for the Global Operations mode. Additionally, a 50% Credit income bonus will be available on December 5 for the duration of 24 hours, starting at 15:00 CET.
As for the offers, here’s what’s available between December 5 and December 12, 2019:
Type 90
The Type 90 is the current service main battle tank of the Japanese Self-Defense Force. On the outside, it vaguely resembled the German Leopard 2, but inside, the vehicle’s completely different. It was adequately armed and armored for the time it was developed in, but what made it really stand out were its cutting-edge Japanese electronics and its hydraulic suspension, allowing the tank to tilt itself forward or backward, enhancing its gun elevation and depression beyond what the turret would normally allow. This trait was considered to be an important for Japan, as much of its landmass is covered by mountainous areas. You can read more about it in our dedicated article.
In Armored Warfare, the Type 90 is a Tier 7 Premium Main Battle Tank. Gameplay-wise, it resembles the Leopard 2 and Abrams version of the same Tier, being placed in power somewhere between the basic (stock) and elite versions of the said vehicles. The difference between the Leopard 2A5 and the Type 90 MBT lie in the presence of an automatic loading mechanism – otherwise, the firepower and protection levels is roughly the same with the Japanese tank having a little less armor, compensated by more module hitpoints. Overall, it is not the best-protected MBT on the battlefield, requiring careful long-range gameplay. However, the advanced electronics installed in this tank allow it to aim faster than all its class and Tier counterparts.
But the truly special feature of this tank that sets it apart from the others will be its hydropneumatic suspension. Using their mouse (just like regular aiming), the players will be able to tilt the vehicle forwards or backwards, significantly enhancing its gun depression or elevation and allowing it to take shots other tanks could not. Additionally, this tank has a special ability to lower itself to the ground much like the Object 279, reducing its silhouette. If this feature is engaged, the tank will lose some of its mobility and view range, but will gain additional camouflage bonus and the ability to aim faster. The hydropneumatic elevation and depression abilities are not available in this lowered setting.
This vehicle is available in MY.GAMES Store, alone or as a part of larger discounted bundles.
Type 99A2-140
The Type 99A2-140 is an experimental version of the most advanced Chinese Main Battle Tank in existence – the Type 99A. Unlike its production counterpart, however, it is not armed with a 125mm smoothbore, but massive 140mm smoothbore cannon. This is a theoretical upgrade to the vehicle – while the People’s Republic of China was considering upgrading the firepower of its Main Battle Tanks to face latest western and Russian MBT models, a 140mm gun was never installed on this chassis and was only mentioned in passing by certain Chinese sources. Now, however, your enemies will have the opportunity to experience what such a vehicle with you in command would be like to face in battle!
In Armored Warfare, the Type 99A2-140 is a rather unique Tier 10 Premium Main Battle Tank. It is essentially a version of the progression Type 99A2 Tier 10 MBT with one difference – the 140mm gun, trading its rate of fire for penetration and single shell damage. It is very fast and mobile (with its maximum speed being well over 90 km/h), protected by ERA and APS both and capable of using an acceleration-boosting active ability that pushes its engine far beyond the limits of common Main Battle Tanks. If used right, the vehicle is extremely deadly and one of the best Tier 10 MBTs on the battlefields of Armored Warfare.
The Type 99A2-140 3D model is available on Sketchfab - Click to Open!
The Type 99A2-140 MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.
WZ-1224
Throughout the late 1970s and early 1980s, China increasingly began to recognize the drawbacks and flaws of their Soviet-based tank designs, many of which (like the Type 69) were simply upgraded versions of the now-obsolete Type 59. To produce modern and competitive designs, Chinese tank developers worked in two directions. The first was simply to continue improving existing designs. The other was to develop a brand new indigenous tank that would be different from anything previously built in China. One of the attempts at the latter was the WZ-1224. Design-wise, the tank was radically different from the previous Chinese MBTs. No longer a version of any Soviet tank, it featured a number of western technologies, including a Maybach diesel engine and a NATO caliber 120mm smoothbore gun. This would, however, become its downfall – the untested technologies turned out to be too expensive and unreliable to mass-produce and the WZ-1224 development program was closed in 1981.
In Armored Warfare, the WZ-1224 is a Tier 6 Premium Main Battle Tank. It’s very well protected and can deal a lot of damage per shot for its Tier thanks to its powerful gun with its only real drawback being its mediocre mobility. Players have to think carefully before moving ahead but can generally rely on its armor to do the job.
We hope that you will enjoy the bonuses, the offer and, as always:
Hello guys! Just wanted to show a little bit of new gameplay I recorded recently. It shows interface improvements, new sounds and music, a little bit of character customization and character creation, and also some combat and 1 quest.
I've decided to create a charisma based character and show off some companion control in this video. Everything is still very wonky and unstable, but I'm working on it. Anyway, check out the video:
OK, let's start with the game update! Here are the major changes (I've compiled an exhaustive changelog at the bottom of this page for the bravests among you):
- New UI: better navigation across screens and menus, less clicks to switch between game and AI editor, more info about your current progress, adjusted buttons and texts sizes
- Domination mode balancing: increased the capturing and scoring bonuses from 20% to 50% per bot present on a base, improved feedback on base current state and capturing/scoring progress
- 66 new campaign missions: 30 in Domination mode + 36 in Elimination mode
+ tons of quality of life improvements and bug fixes (more on that in the full changelog 👇).
New season
Time for a new season, don't you think?! I must admit it was a bit tricky for me to handle a season transition while working on the release version... So buckle your seatbelt, Dorothy, 'cause season 2 is going bye-bye!
It leaves you the week-end to ramp up the leaderboard and max out your elo score. Why? Because if you were active this season, you'll get a credits reward equal to your global score (all modes combined) at the time of the season reset x your league multiplier.
Bronze/Silver/Gold: x1 Platinum/Diamond: x1.5 Master: x2 Grand Master: x3
For instance: if you finish the season in the Diamond league with a global score of 4000 points (1600 Collection + 1300 Domination + 1100 Elimination), you'll win 4000x1.5=6000 credits!
Also, please note that your score will be reset with the new season to the default/starting value: 1000 points in each mode (so 3000 points total).
iOS release
And finally, the big news: Gladiabots will launch on the App Store for iPhones and iPads on December 14th!
The app will cost ~7$* on that day but you can pre-order it now and get it for ~5$*. Yep, that's a 30% discount! (* prices is regionalized by Apple outside of the USofA) Reminder: the game is crossplatform, which means you can share your AIs and progress between your Steam and iOS installs ;)
As always, don't hesitate to ask questions or give me feedback in the comments section below.
Game - fixed black screen of death sometimes appearing when quitting a match replay - fixed bot collisions resolution asymetry - fixed bot keeping force field effects even when pushed
Game/Domination - added state and progress visual cues on bases - increased base capture and score bonuses per bot from 20% to 50% - renamed base status to "Restoring" when restoring capture progress after enemy tried to neutralize it - fixed capturing bug after a base has been contested and then re-captured
Game/Elimination - fixed game over by double kill considered as victory for one of the players instead of draw
AI - made move/flee to/from myself action invalid - fixed "Enemy" filter valid for neutral entities - fixed capture force field action evaluated as invalid if bot is already on a force field
AI editor - changed parent AI button shortcut to escape/right click - added escape shortcut to AI list button - improved filter icons layout when at least 10 of them are selected - move delete/rename/duplicate buttons to AI list elements - don't move children nodes when holding left control key while moving a parent node - fixed AI creation process to prevent from creating empty name AIs - fixed AI rename/duplicate/delete buttons displayed even when AI is not selected - fixed AI stats label position - fixed all folders starting is the open state - fixed duplicated nodes position - fixed filter category AND/OR combination toggle displayed on closed categories - fixed filters button not appearing on low resolution devices - fixed node dragging not moving all the children nodes when several nodes are selected - fixed on/off toggle visible on unselected filters - fixed parent AI button display - fixed sub-AI references when duplicating a folder
Multiplayer - added ghost match history tab - added global leaderboard tab - added private matches in-game notifications - change Silver league demotion score from 2900 to 2800 - display locally saved match lists when offline - improved match result colors (split left/right backgrounds) - increased max tournament matches list size (100 > 200) - fixed game scene displayed on top of team setup scene when deploying an AI with too many nodes - fixed ghost matches victory/defeat colors - fixed label of matches waiting for an opponent - fixed match list private match invitation button opening the invitation panel with the wrong player name - fixed sorting of matches created at the same time randomly changing - fixed tournament new tags - fixed tournaments sorting (newest first) - fixed leaderboards stats button behavior for player's with spaces in their name - fixed other players skin patterns not correctly displayed if local player didn't unlock them
Stats - added player joined time and last activity time - added versus links in match lists - changed leaderboard activity timeout from 1 week to 1 month (30 days) - improved match lists layout - limited pantheon leaderboard to 1000 players - fixed "VS" links in match lists - fixed campaign leaderboards - fixed global ranking evolution graph - fixed players global max score (leaderboard and player stats pages) - fixed previous/next matches links overriding selected game mode - fixed pantheon victories stats
Campaign - added 6 new chapters in Elimination mode - added 5 new chapters in Domination mode - reduced team size in first chapter levels (all modes) - updated levels with more recent AIs from multiplayer
Tutorial - improved missions scripting and AIs - slowed down highlight animations - Team composition: improved AI editor instructions placement - fixed AI list button appearing in early missions - fixed white screen of death when clicking on the "campaign" button after finishing basic training
Sandbox - fixed player 2 team setup showing player 1 team
Team setup - added campaign/multiplayer toggle - changed formation ratio to split 5 bots teams in 2 lines - made class stats label scrollable - made customization panel content scrollable - improved shotgun and sniper color patterns - fixed bottom buttons displayed in bot view - fixed escape/right click shortcut redirecting to main menu
UI - refactored navigation - added global and league rank to screen footer - added team setup button in header - added 1-6 keyboard shortcuts for header buttons - improved new tags visual - reduced default scale by 20% (smaller buttons, more space) - removed team setup button from header - replaced home button by a header tab - update team setup scene when navigating solo and multiplayer screens - added escape shortcut to go to main menu from any screen - fixed game over panel animation - fixed game timer always displaying 5 minutes left when going from paused game to AI editor to game again - fixed league promotion and level up reward tooltips - fixed multiplayer matches buttons tooltip placement
Graphics - enabled resource dynamic light from "Fantastic" quality level - increased dynamic shadows rendering max distance for "Fantastic" quality level - fixed textures quality in "fastest" quality level
Audio - improved/fixed buttons sound effects
Localization - fixed main menu buttons japanese translations - fixed missing italian translations in the Game category - updated translations
Extras - moved credits content to the wiki
Account - fixed chinese caracters in player names getting converted
Settings - improved UI scaling system (replaced scroll bar by buttons) - fixed audio settings persistence across sessions - fixed languages labels - fixed localization data update never ending