Let's have a little guessing game. You see a very important character in our upcoming game Alchemist Simulator. Who do you think this is and what does is this character's role in the game?
Last update we have the part of opening a gift box and received a fragment of the beta badge(item no.4).In this update v.0.0.5, I add about the craft badge system in-game.
We wanted to send out a HUGE shout out and THANK YOU to everyone in the community both old and new. Since launching on Steam a few weeks ago you all have been so amazing and supportive. Without you we would not be here and be on the list next to some Top Title games!
Thanks again from everyone here at Pixel by Pixel Studios.
In this update we added a new feature to the game! once you end the game you will unlock a new "Model viewer" mode in the main menu, where you can see the different characters of the game :).
Also since it has been requested so much! we finally added a checkpoint system :), there is only 1 checkpoint per Chapter, roughly placed when you are half-way to end the chapter.
Also there has been a lot of minor bug fixes, collision fixes (and we will keep working on that). have a nice playtime! :)
Planned to be released early 2020. Lots of exciting new content, redesigned interface, better visuals, and a longer amount of gameplay.
Also, if you own the game already it will automatically be updated to 2.0 upon release. It is also planned to be released for Windows and Mac (as well as iOS and Android later on).
Here's a sneak peek for what's coming your way!
Main Tab
Shop Tabs
Icon Shop Tabs (These icons will replace your coffee bean on the main page and provide bonuses)
Theme Tabs (These will change the color of the UI!)
Summary: Added a new ability and a handful of UI updates
Major features: - New ability: Bouncing Bomb
Minor features: - Modified logic that determines whether health bars are shown on enemies or not (more strict) - All targeting reticles now accurately match collision radius (some were off by ~%30). - Added a colored border around ability images based on ability type - Updated ability pickup bubble material so that it does not overly and distort the ability image's colors - Updated ability pickup text UI - New ability slot border that properly scales with resolution - Changed health bar colors on the UI to stand out more when health gets below 50% (yellow-orange) and 25% (red) - Added a bounce sound to Boomerang
Balance changes: - Bouncing Bomb: - Cooldown: 1s - Speed: 8000 (Cosmic Shards is 10000 for reference) - Damage: - Instant hit: 10 (doesn't bounce before hitting a character) - Bounce hit: 25 (bounces at least once before hitting a character) - Stationary explosion: 30 AOE (after the bomb stops bouncing)
- Fireball: - Initial damage on hit increased from 12 -> 17 (total damage increased from 20 -> 25)
Bug fixes: - Implemented potential fix for invisible Dragons - Fixed a bug where sometimes SFX would play twice
It features: Online multiplayer and single player A level creator with many community maps 4 built in courses: Village, Dungeon, Snowy and Lab A wide variety of game options and modes Steam Items to customize your ball Steam Achievements
What yonder beautiful Christmas boxes bring? Find out in our **NosTale Advent Calendar** from 1st December!
While snowflakes flutter playfully to the ground, the lights are all a-glitter and the reindeer are wishing they could be alpacas – Christmas can’t be far behind! The festive feeling is just as palpable in NosTale. In anticipation of the Christmas season, we’re giving you a special item **every day from 1st to 24th December**. Visit the world of NosTale daily during the Advent period and pick up a free surprise.
You’ll find the Advent items in the NosMall. While the Advent calendar is active, there is no additional loyalty bonus.
Have lots of fun with your items and a very Merry Christmas! The NosTale Team