Hey pilots! Are you enjoying the multiplayer mecha melee? If you are, consider nominating Override: Mech City Brawl for the 2019 Steam Awards!
Steam has also given the community the ability choose other categories YOU think Override should be nominated for! Think the anime-inspired art style is amazing? Nominate Override for Outstanding Visual Style! The choice is yours!
Thanks in advance for any nominations! No gears, no glory!
We're happy to announce the release of the free Bonus IV expansion with holiday pricing!
This set includes:
Monoceros
Waheela
Tailypo
Chupacabra
Bug and Balance Fixes: Ghoul now gives 1 Honor Token for every 3 Graveyards other players’ own. Fixed a bug in River where it would not remove reveal window in certain circumstances. Fixed a bug in Nisse when its owner changed. Fixed a bug where Pooka missed detecting Dumps.
Functional Tab Discount Duration (UTC): November 29th, 00:00 UTC - December 2nd, 23:59 UTC
During the duration of the sale, all items found in the Functional tab of the Blue Meret Market will be discounted by 30%!
Sale Details:
Availability: November 29th, 00:00 UTC - November 30th, 23:59 UTC
Price: 4,990 Merets (67% Discount)
Contents:
20x Style Crates
Special Beauty Voucher Selection Box
Your choice of 1 of 8 different returning hairstyles depending on your character's gender!
8 Royal Male Hairstyles
Charming Prince Hair
Parted Perm
Frost-tipped Punk Hair
Peace Locks
Chic Startz Hair
Tied-Back Dreads
Front Curl Bangs
Gentle Perm
Raised Regent Cut
8 Royal Female Hairstyles
Tomboy Cut
Lush Twin Tails
Love-and-Peace Locks
Floral Braided Ponytails
Dual Spirit Hair
Cute Wave Hair
Innocent Twin Tails
Tussled Side Ponytail
Baby Twin Tails
The value of the Royal Hairstyle is determined by the cost of rolling for a Royal Hairstyle during it's initial introduction at a 5% rate in Beauty Street.
No purchase limit
Some items can also be individually purchased in the Meret Market:
Update v83: * Made Rolling Machine rotate texture again * Made Substations show full network power input/output instead of individual * Flipped bottom left in- and outputs of Refinery * Fixed crash when working on power connections + Use internal storage when permission for external files is denied
We've got yet another great update for you today featuring a Custom Theme Editor (dark mode included), Global Chat Filter, Picture-in-Picture and many scripting improvements!
Theme Editor & Dark Mode
Alongside the new Dark theme, you may now edit the colours of the user interface however you wish using the Theme Editor. Find it in the Configuration->Interface window.
Global Chat
The Global Chat now has a Profanity filter that the user can enable to filter out profanity, spam and misbehaviour. Can be enabled/disabled in chat settings, or with /filter & /nofilter
Picture-in-Picture / Spectator View
Spectator view can now be used for picture-in-picture, if you are not using it on another monitor. Can be enabled by right-clicking background in game and selecting Picture-in-Picture.
Console commands added for this, and some spectator commands reworked. See below.
Fixed restricted visiblity (which shows the world as a Grey player sees it).
Fixed fog-of-war view.
Fixed pointer visibility.
General
Images assets are no longer resized to the nearest power of 2 thanks a bug fix by Unity. (Unity version 2019.1.14)
Lowered max angular velocity cap to make dice feel better and more like previous versions.
Various UI improvements and fixes, most notably on Color Picker, Server Browser, and Script Editor.
Custom Figurine object now has a Card Scale property, so the figurine card can be scaled independently from the base.
GM Notes section added to bottom of right-click context menu for Black player (can be disabled in Misc settings)
Each section in the right-click context menu can be collapsed by clicking the line above it (can be disabled in Misc settings)
Misc setting to control mouse shake threshold.
Misc setting to control whether games can add items to context menus.
Misc setting to control whether games can show the game-specific keyboard controls config window.
Misc setting to control whether a single card will behave as a deck when you type a number on it. If ON then you will draw the card. If OFF then it will change state / rotation value, etc.
Fixed blindfold in right-click menu not working.
Fixed spectators (grey players) seeing things they shouldn't (in fog-of-war for instance).
Fixed game freezing when you hold a stack of two objects and use alt+right-mouse to drop one.
Lua
New API events:
filterObjectEnterContainer(container, object) - Global version of object.filterObjectEnter
onPlayerChangeTeam(player, team) - Called when a player changes team.
onObjectHover(player, object) & object.onHover(player) - Called when a player moves their pointer over an object.
onObjectNumberTyped(object, player, number) & object.onNumberTyped(player, number) - Called when a player types a number on an object. Uses new property object.max_typed_number
onObjectStateChange(object, old_guid) & object.onStateChange(old_guid) - Called when an object changes state, after it is in its new state.
onObjectCollisionEnter(object, collision_info), onObjectCollisionStay(object, collision_info), onObjectCollisionExit(object, collision_info) - Called when an object collides with another. Objects must be registered with the collision handler before they will trigger these events.
New API commands:
`onNumberTyped` example:
player.setUITheme(theme_script) - Sets the player's UI theme.
object.addContextMenuItem(label, function, keep_open = false) - Adds a right-click context menu to the object.
object.clearContextMenu() - Clears all items added by above.
addContextMenuItem(label, function, keep_open = false, require_table = false) - Same as above, but global (when user right-clicks empty space, or the table).
clearContextMenu() - Clears all items added by above.
addHotkey(label, method_name, trigger_on_key_up = false) - Add a bindable control. User may assign a key to it in Options->Game Keys.
showHotkeyConfig() - Shows the config window described above.
clearHotkeys() - Remove all controls created by above.
container.remainder - After using container.takeObject, if there is only one object left in the container (which means the container will be destoyed in the next frame) then this will be set to that last remaining object.
object.getGMNotes() & object.setGMNotes(notes) - For new GM notes feature.
object.registerCollisions(include_stay_events = false), object.unregisterCollisions() - Objects must be registered in order to trigger the global collision handler events detailed above. Stay events are particularly expensive, so only set that parameter to true if you absolutely require it.
Fixes:
Fixed filterObjectEnter not working under certain conditions.
Fixed decals not cleaning up correctly when using setDecals
System Console
Spectator command rework:
spectator_window now controls the picture-in-picture mode.
spectator_screen can be used to open spectator view on another monitor.
spectator_activate_with_resolution now has -p parameter to specify picture-in-picture. This command can be used to open picture-in-picture with specific position and size.
New commands: (for more info see above page, or use help <command>)
ui_main_flip, ui_main_modding, ui_main_music, ui_main_notebook, ui_main_objects, ui_main_options - Control visibility of buttons on top menu bar.
spectator_panel_buttons - Whether picture-in-picture window has buttons to control it.
spectator_panel_corners - Whether picture-in-picture window has corners to resize it.
spectator_panel_locked - Whether picture-in-picture window can be moved.
ui_theme_color_<selector> - Color of specified selector.
ui_theme_batch_start & ui_theme_batch_end - Group multiple ui_theme_color_ commands together.
ui_theme_count - Number of themes.
ui_theme_from_game_auto - Whether games can set the theme colors.
ui_theme_is_<name> - Sets current theme.
ui_theme_index - Index of current theme. Set to change theme.
ui_theme_name - Name of current theme. Set to change theme.
chat_filter - Whether the chat filter is enabled.
chat_refresh_filter - Refresh the chat filter rules.
card_is_a_deck_for_hotkeys - Whether the setting described above is enabled.
game_hotkey_bind - Bind a key to a game-generated control.
game_hotkey_list - List bindable controls generated by loaded game.
ui_context_menus_from_games - Whether games can add items to context menus.
game_hotkey_config_can_open - Whether games can show the game-specific control binding window.
ui_context_menus_can_collapse - Whether context menu section can be collapsed.
ui_context_menus_show_gm_notes - Whether GM notes are displayed at bottom of context menu for Black player.