
The “winged daemon of the canyon”, the titanic Gorgara, gives players one of the most dangerous boss fights in all of Star Wars Jedi: Fallen Order. Its immense size and strength means if you slip up even slightly, it could spell the end for you – but our Star Wars Jedi: Fallen Order Gorgara boss fight guide will ensure you’re equal to the task of besting this powerful predator.

The Second Sister, as you’ve probably guessed, crops up throughout the campaign of Star Wars Jedi: Fallen Order after she first appears in the opening mission on Bracca. You held her off before with help from your ol’ pal Cere, but now it’s just you and her (and BD-1, of course), and you’ll need to be prepared. Our Star Wars Jedi: Fallen Order Second Sister boss fight guide will walk you through how to tangle with this powerful and dangerous foe, and live to fight her another day.

The Ninth Sister is one of the key antagonists in Star Wars Jedi: Fallen Order, and after an unfortunate encounter in the first mission, we all know that we’re going to have to come up against her later on in the campaign. This boss fight is trickier than any you’ll have come across so far, and requires careful footwork and a good understanding of this powerful foe. Our Star Wars Jedi: Fallen Order Ninth Sister boss fight guide will walk you through cutting down this beast of an Inquisitor even on the highest difficulties.

The Rabid Jotaz is one of the earliest optional boss fights you can come across in Star Wars Jedi: Fallen Order, and as a veteran of Sekiro and various Soulslikes, I can say that this guy is no joke. But follow our Star Wars Jedi: Fallen Order Rabid Jotaz boss fight guide and you’ll see that defeating this boss is not as insurmountable a task as you might first have thought.
I cannot say, in truth, that I played Garfield Kart Furious Racing. In the plainest terms, I would say I participated> in it: I offered my own myopic contribution, alongside millions of others, to form the baroque gestalt of the work as a whole. Because GKFR, you see, is a collaborative effort – directed, certainly, by its developers at Artefacts Studio, but only comprehensible as an ever-changing consensus between the game itself, its players, and its critics. In a sense, then, I am reviewing my own work – for in engaging with GKFR, I became one of its authors. And indeed, in writing as a critic, I expand the work yet further.
It s heartbreaking, really, to resort to a term so crude as game to describe Garfield Kart Furious Racing. Could we call it a text, perhaps? Possibly – but one that can only be considered complete in the act of its being engaged with. According to the Copenhagen Interpretation of quantum mechanics, by observing a phenomenon, we cannot help but change it – and never has this been more true than in the case of Garfield Kart Furious Racing. In the early hours of last Tuesday, as I and a thousand others waited for the 3am activation of our review copies, GKFR existed entirely in potentia>: a few million lines of code, disembodied on some server in Northern California, waiting to be defined through our shared experience. A sealed box, if you will, containing a cat.

The wonderfully named Star Wars Jedi: Fallen Order boss, Oggdo Bogdo, appears to be giving a lot of new players quite a bit of trouble. As the first true boss that Cal can come across during his journey (not including his brief tangle with the Second Sister in the opening mission), Oggdo Bogdo quickly ramps up the difficulty with some devastating lunge and tongue attacks. But stick by our Star Wars Jedi: Fallen Order Oggdo Bogdo boss fight guide, and you’ll walk away without even a scratch.
Geiger counters are starting to tick in the RPS treehouse, indicating yet another return to video gaming’s favourite corner of Ukraine. The next Spintires expansion will be Chernobyl, Oovee Games announced today, sending us to haul logs around the irradiated Exclusion Zone. I would not sit on that pine furniture. Curiously this paid DLC is for the original release of Spintires, not its separate revamped continuation MudRunner. Spintires, if you’re unfamiliar with the stuck-in-the-mud simulator, is a gritty version of Death Stranding starring dirty gert trucks instead of Norman Reedus and his bottlebaby.
I’ve built a shamefully large carbon footprint this year, jetting off to London, Zurich, Berlin and the like to play videogames in various hipster basements. The thing is, you never really get to enjoy the cities of the world from a tin terror-tube in the sky. Fortunately, Microsoft Flight Simulator is turning out to be quite a looker. We got our first look at the flight sim’s digital destinations last week, offering up a cheaper and less environmentally-damning way to enjoy an urban break abroad.
The ancient and insular colony ship found in Elite Dangerous earlier this month is the focus of a new community event to decide its fate. After an event where players delivered aid and supplies, now the galactic superpowers have taken interest in the opportunity presented by a vast ship of colonists who decided to stay amongst the stars. Starting today, players are invited to deliver materials to either the Empire or Federation faction, currying favour to decide whether the colonists stay in space or finally settle.
It might be only three months since Arcade Edition hit, but Street Fighter V is gearing up for another evolution. Champion Edition was announced this weekend, collecting everything ever released for Capcom’s flagship fighter into one package in the game’s “most robust version” yet. But it wouldn’t be an update without something new. SFV’s next step will be ushered in by an ancient strongman slathered in red-and-blue paint who fights in the buff and occasionally sprouts six angelic wings.
Subtle as ever, Capcom.