Conqueror's Blade - Sapozhnik


With Halloween as the theme and a full set of spooky in-game attires as the prize, last month we revealed the details of our first-ever writing competition. Suitably inspired, many of you set to work with frightening speed to envision your disturbing fantasies and, three weeks on, we’re happy to announce that after being suitably unsettled by your dark material, our judges have decided on the winning entries.

Thank you to everyone that entered and congratulations to all of the following scribes, all of whom will shortly be issued with in-game attires to reflect their out-of-game efforts - which you can check out yourself by clicking on the names.
 
 

  
Crystal core - Z.A.Games
这次更新我拖了很长时间,更新的内容比较多。
1:修改了玩家的跳跃能力,不会再在不疾跑的时候被喷泉困住了。
2:加入了更多的怪物,在地下世界里面的怪物变多了,游戏将不会那么枯燥乏味。
3:修改了部分的台词。
4:在初始界面添加了一个按任意键进入游戏(我也不知道为什么要加这个)。
5:新地图,玩家可以进入水晶核心的内部世界,里面分为一个个房间,房间里面有许多全新的怪物以及BOSS,难度将更高,这些怪物由一个首领怪和多个随从怪组成,随从怪会为首领怪提供免疫伤害的护盾,只有打败首领怪玩家才可以进入传送门随机床送到另一个房间。由于时间比较短,这次更新只更新了一小部分这个内容,所以房间的随机性还比较小,敬请期待后续更新!
Nov 13, 2019
SteamDolls - Prologue Demo FREE - The Shady Gentlemen
Hello Citizens,

Default branch Update : Because testing on the beta branch didn't reveal any huge bugs, I decided to switch it to the default branch. Optimization ! Yeahhhhhhhhhhhhhhhhh !

Some bugs remain of course, nothing game breaking. Here it is, people having issues or difficulties running the game should try it again and tell me if this update is any good.

Beta branch Update : The Whisper is back to his killing machine roots, faster, deadlier, closer to a "dead cells" character. New animations are being done and a lot of improvements will follow. As always.

It changes tremendously the overall feel of the game, if you feel The Whisper is too sluggish, please switch to the beta branch and let me know which one you prefer.

Speaking of animations, if you are interested by the work of our artist. He is performing live on twitch a lot. He gives drawing advice too if you ask. What a kind soul.

www.twitch.tv/etn_steamdolls/

Go watch how he works on the game and greet him. A warning : his spoken english is questionnable ...

Love, your Whisper

We still have free comic books if you subscribe on our website.

www.theshadygentlemen.com

Let's be friends on facebook "steamdolls".

Follow us on twitter "@iamthewhisper".

Our Discord is open ! https://discord.gg/UqNRXvQ
Nov 13, 2019
Uragun - Tomsta
Hello Survivors!

We are back with yet another update from the battlefield. In a nutshell: we are experimenting with the mech's appearance, and you can find some external Uragun videos on YouTube. Below is a summary of the most important things from the last couple of days!

NEW MECH

We are constantly experimenting with the mech's appearance and right now we decided that we could add some... lights! What do you think?




FIRST TESTERS ON YOUTUBE

Hi YouTube! Our game is getting better and better and because of that - first builds have already been distributed to chosen influencers from around the world. See what KhrazeGaming thinks about the game!



GAMEPLAY TRAILER

If you liked our first trailer for Uragun, then we are coming back with some good news - there is also another trailer on the way and this time it will be all about the gameplay. More information soon!

As always we are waiting for your questions and comments on Facebook, Twitter and Discord. Follow us on our social media for all the updates!

OUTSMART AI...
OUTBUDDIES DX - Headup Games
Hey my buddies! Build 1.48 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered.

NEW FEATURES
  • Added over 40 new background assets and tile-variations to the game to provide more guidance and give each sub-biome and key room a look to remember. The assets were made by pixel artist Louis Zuno. I just recently started supporting him on Patreon: https://www.patreon.com/ansimuz/posts
  • The 8-bit color mode was replaced by a "Muted Backgrounds" option. While I personally prefer it colorful you may now use this to turn backgrounds grayscale and darken them as well. The 8-bit option was dropped cuz it seemed rarely used and the colors really were too hard on the eyes in some areas



DESIGN FIXES
  • Run speed is now 200% of the walking speed (compared to 150% in the earlier builds)
  • The Steam Dash underwater is a bit faster
  • Bombs will now be auto-attached to enemies more generously when in crawling or Homunculus (ball) mode
  • The Spin Blade now does double damage



BUGFIXES
  • Made the Topa boss room robust to sequence breaking. Leaving the room through the ceiling gate with late-game equipment permanently glitched it.
  • Executing a Corridium dash on a vertical room transition could lead to wall glitching
  • Holding joystick left when calling the options would cause a black screen
  • The claw arm of Razoth would not generate properly in rare cases
  • Tutorials would not display correctly when playing with a keyboard + mouse setup

Thank you so much for your ongoing support! ❤️

Cheers!
Julian


https://store.steampowered.com/app/1083310
Nov 13, 2019
Stellar Monarch - Chris Koźmik
While I was making the expansion I also took the opportunity to review all the game rules and mechanics. This version includes a lot of changes, tweaks and improvements, usually small ones, to existing mechanics.

Overall there are 4 bigger changes:
1) New "suppressed" mechanic. Now The Hive and Parasites can not launch offensive operations from Barren or radiated planets. It adds to your disposal several strategic options, like nuking planets to prevent invasions from those race, make a sanitary cordon around Parasites homeworld or to plan your borders according to presence of Barren planets buffering you from The Hive.
2) Planetary development level works slightly different now, most races will only increase the development level and never decrease it (except some vicious primitive races which will devastate planets they live on). This is a subtle change but it opens new strategic considerations, like you can now hunt for higher development planets than your level so you clam them for yourself (you no longer will degrade those planets to your level) and you will be more conscious what the Hive and other primitive races do in the areas you wanted to conquer eventually.
3) Introduced limit to the number of subsidized planets. It was a bit too micromanagement heavy in some cases, now with the limit it's more of a strategic choice which planets to subsidize.
4) I was looking through the save files you were sending me (actually, only like 2 people answered my call for those :)) and I examined what was unbalanced, especially in terms what was too trivial to accomplish. With this version I introduced a bunch of balance tweaks based on this examination. Things like trade value, loyalty of planets, resources, budget, glorious achievements, etc.

Since this version introduced a lot of gameplay chanages, I have added Steam beta branch "v1.3", you can enable it if you liked the old rules better or want to finish your current game under the old rules.


- [feature] Now when you gain the ability to close transdimensional rifts you also gain an ability to open them and trigger the invasion. You can do so by an audience action event (a scientist will attend with this option).
- [feature] You will claim the title of 'Defender of the Galaxy' (via audience event) if all rifts are sealed and transdimensional invasion is not possible anymore.
- [feature] All races that use bio ships (The Hive & Parasites) are suppressed on Barren or radiated planets. Being suppressed means those races can't launch any offensive operations from those planets. So, you can use nukes to hold off invasions of some primitive races or position yourself better if you stop your expansion just before a Barren planet (or you can preemptively nuke an uncolonized planet near The Hive borders to keep a buffer zone).
- [feature] Planetary development level is not decreased by races anymore (only increased). Some primitive races got "Devastating" trait which allow them to lower the value (the old way). This makes development level changes more meaningful and allows hunting for planets with a superior development level since it's retained after conquest.
- [feature] Limit of subsidized planets introduced which is 8 + 1 planet per 100 prestige (it was too micromanagement heavy since some high income empires tended to subsidize planets massively, now you have a limit on number of planets you can subsidize at once, so it's more of a strategic choice which one to subsidize).

- [misc] The Hive overmind will never spawn on a Barren planet.
- [misc] Renamed difficulty levels (1-2 Easy, 3-5 Normal, 6-7 Hard, 8-9 got a new designation "Insane").
- [misc] Altered starmap generator. Outer rim planets (the very edge of the galaxy) have significantly lower chance for rare resources also the best planet types (Terran and Megacity) will never be generated there (to give the feel of inhospitable & dangerous galactic rim).
- [misc] Spellcheck and text cleanup.

- [balance] Planet's life quality can now fall to 0 (previously minimum 1). It can affect some Barren planets orbiting certain sun types.
- [balance] Slightly reduced planetary loyalty from happiness, reduced planetary security rating from governor's competence, reduced base planetary loyalty from 20% to 10% (the planetary loyalty/security bars were too much to the right overall, diluting the need to care about those, plus planets were too insignificant when it comes to rebel points generation compared to the court and military).
- [balance] Solar energy works on Barren now (unusable on Ice and Tundra only) which is more intuitive.
- [balance] Blue stars grant +2 research points instead of +1 (the previous effect was too small for you to bother).
- [balance] Planetary development level changes made slower (0.25 to 0.10 per turn) but faster if a very low development level.
- [balance] Nuke also eradicates The Hive's Overmind if present.
- [balance] Farms, refineries and factories output reduced.
- [balance] Services output doubled (there was not enough income from those to make those a viable focus).
- [balance] Trade income tripled.
- [balance] Increased cost of exerting budget also the cost now scales to number of planets under imperial control.
- [balance] Increased base difficulty for difficulty levels 5-9.
- [balance] Additional rule (difficulty: 8-9 only) Transdimensional aliens open rifts much earlier.
- [balance] Adjusted number of planets for glorious achievements (cosmetic change to make the numbers look nicer).
- [balance] Adjusted number of population for glorious achievements (both a cosmetic change and rebalance, overall, much higher numbers are required for the last two population glorious achievements).
- [balance] Ironman mode: Superstrong Alien Armadas now also affects armadas cooldown (reduced from 50 to 30 turns).

- [removed] Removed Insectoid Tunnels (those were useless anyway).

- [interface] Simplified planetary development level display on Economy page (it was a bit too detailed for the needs here, especially when a full information is given on the planet overview level anyway).
- [interface] Added ''Find'' to some reports (Rebels take over, Hive Overmind killed). NOTE: reports might be slightly messed up the first time you load an old save (next turn those will be displayed properly)
- [interface] Rearranged minimap buttons (Astronomy moved before Specialization map mode) and adjusted descriptions.
- [interface] "Strategic Bombardment" button renamed to "Strategic Action" and enabled for all planets.
- [interface] Hotkeys for Conquest order [e] and Strategic Action [q]. Also hotkey to cancel Priority Exploration order changed to [e].
- [interface] Hotkeys 1-5 to switch options (so options behave like the rest of the interface).
- [interface] Planetary tabs can by switched by pressing 1,2,3 keys (consistent with the rest of the interface).
- [interface] Separate markers for planets with Overminds (brain icon).
- [interface] Small interface adjustments.

- [fix] Planetary development level tooltips were inconsistent (one took into account moon and one did not).
- [fix] Empire age was unchecked after changing map size on the main menu.
Margonem - Robson
The full list of today's changes is available below.

1. Info: Halloween Heroes have been removed.
2. Info: November Hero voting has just started. Visit Cantharellus's Voting Booths to vote!
3. New: Los Muertos Hotel (Los Males).
Visit the newly-opened hotel to fight one of the seven Colossi pairs – Gullveig and Bex.
4. New: Nobu the Hotelier's store (Los Muertos Hotel).
5. New location: Los Muertos Hotel (Los Males).
6. New location: Los Muertos Hotel - Room 1.
7. New location: Los Muertos Hotel - Room 2.
8. New location: Los Muertos Hotel - Room 3.
9. New location: Los Muertos Hotel - Room 4.
10. New location: Los Muertos Hotel - Room 5.
11. New location: Los Muertos Hotel - Room 6.
12. New location: Los Muertos Hotel - Room 7.
13. New quest: The Bullfighters (Nobu the Hotelier, Los Muertos Hotel).
14. Update: Armadillo Horn capacity has been increased to 3.
15. Update: Armadillo Skin capacity has been increased to 3.
16. Update: Black Venom Sting capacity has been increased to 3.
17. Update: Ebony Scorpion Plate capacity has been increased to 3.
18. Update: Fossil Bank Vole capacity has been increased to 3.
19. Update: Gold Mask Evo I loot has been switched to weapons.
20. Update: Jack Artificium's store has been reworked.
21. Update: Some Indispensable Medicine quest dialogues have been rewritten to be more understandable.
22. Update: South Den - Abandoned Apartment has been changed to South Den - Casa de Torreros.
23. Update: Vampire's Guardians behavior has been set to aggressive.
24. Fix: Full Bag issue from Occupational Safety and Health quest has been fixed.
25. Fix: Legendary Armors without level requirements have been fixed.
26. Fix: Notice Boards graphics have been repositioned.
27. Fix: Outfit of Shiny Twin disappearing issue has been fixed.
28. Fix: Stone of Forge in Armor of Titan recipe has been changed to Crystal of Piercing Cold.
29. Fix: Wolf Fang Tower collisions and exits have been corrected.
30. Removal: Fortune Island and related items.
31. Premium: NEW SALES!

Available since: November 13, 2019 2 PM UTC+2.
Nov 13, 2019
Heart in the Dark - IanMo


I wanna give a huge thanks to everyone how bought the game!
THX 4 all the support along the way of the adventure!

Have a great time
Mechanic Miner - Needo
Smaller hotfix with performance improvements.

• Fixed a bug where placing a door on a cable would cause the door to not be eligible for enclosure creation.
• Fixed a bug where blueprints in the inventory did not have any textures when loaded.
• Fixed a bug where the transferring resources in the inventory with CTRL-click would cause a small flash in the slots.
• Fixed a bug where blueprints would be constructed instantly.
• Fixed a bug where pistons and bearings sometimes would fuse in the wrong position.
• Fixed a crash occurring when a piston was fused twice to the same part.
• Fixed a memory leak caused by constraints (from pistons, wheels and so on).
• Fixed a crash sometimes occurring when a machine that had (but now deleted) a piston on it was destroyed.
• Fixed a crash occurring when manually quitting the game (like using alt + f4).
• Fixed a bug where resources in some cases would create more resources when it was stacked.
• Fixed a bug where placing blocks/parts on a grapple locked machine would cause colliding parts to be stuck in a grapple lock state.
• Fixed a bug where any held resources would be not properly be returned to the inventory when pressing ESC.
• Fixed a bug where you could not dislodge plumbings from static objects.
• Fixed a bug where tiles with big machines on it were not loaded correctly.
• Fixed a bug where contraptions would not always load after entering an instance.
• Fixed a bug where a contraption slightly off-screen would sometimes de-spawn (unload) to early.
• Fixed a memory leak caused by saving while tiles are being loaded.
• Fixed a memory leak caused by quitting the current game while tiles are being loaded.
• Improved tile rendering performance.
GameGuru Classic - gameguruevangelist
Villages, towns, and cities are an important part of many games - and what better way to expand the scope of your games than with the GameGuru Buildings Pack - a fantastic collection of over 50 building assets to populate your levels.  



If you want to get your hands on the GameGuru Buildings Pack, it's available on sale at the following link:

https://store.steampowered.com/app/365520/GameGuru__Buildings_Pack/
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