Rules Of Survival - Tazaki Tsukuru
1. New Content
* Daily Logins will be rewarded with Diamonds during the Rosversary
* New Score Royale is now available with a never before experienced free-for-all battle
* Star Diamond Airdrops are upgraded to Diamond Airdrops
* Popular Supply discounts are back and players can collect Luck Chips for free draws
* Wingbuddy:
- The first Wingbuddy 2nd Rosversary theme skin is now available
- Players can invite more than one friend to Wingman and Parachute with them


2. Bug Fixes
* Fixed the issue where Parachute skin cannot be selected after selecting the Paraglider
* Fixed the issue where Portable Vehicles can be pulled out while spectating
* Fixed the issue where Soul Scythe's attacks deals no damage
* Fixed the issue where players are unable to move in certain modes when equipped with Magma Crusher

The Rules of Survival Development and Community Team
ACE COMBAT™ 7: SKIES UNKNOWN - [BNE] Kara


Upon further investigation, we have newly confirmed players who used cheats or performed other malicious activities and have prohibited their Steam accounts from accessing multiplayer.

Thank you for your continued support & understanding.
Creative Destruction - Bina386
Dear Explorers:

To offer you a better gaming experience, our servers will be down for maintenance for some time. Check the information below to find out when the server will be up again in your area:
#GEST (New York): November 14, 2019, 0:50 AM - 3:00 AM#l
#GUTC-3 (Sao Paulo): November 14, 2019, 2:50 AM - 5:00 AM#l
#GUTC+1 (London): November 14, 2019, 4:50 AM - 6:00 AM#l
#GUTC+2 (Berlin, Paris): November 14, 2019, 7:50 AM - 10:00 AM#l
#GUTC+9 (Tokyo, Seoul): November 14, 2019, 14:50 - 17:00 #l

[Performance Optimizations]
1. Adjusted the quantities of trees and other elements, particularly in response to feedback from some players about trees being too concentrated in certain areas, improving the tactical characteristics of these areas and increasing frame rate.
2. We've optimized the collision models for all maps, fixing bugs that resulted from some collision issues and optimizing the frame rates of all maps.
3. Optimized the structures of some complicated buildings to improve performance and reduce the time that players spend exploring.
4. We've also adjusted item drop and placement related logic to make performance more efficient.
We have been continuously optimizing the existing game environments so that the game can run smoothly even on low- to medium-end devices. We have further optimized environment mapping display logic and reduced the game's memory usage.

[Season Adjustments]
Added some altar-related missions to Season Passes. For example, "Activate the Ice Altar 15 times in total."

[Store Updates]
1. This month's Monthly Sale brings the Cosmic Crusader suit to the battlefield! Just top up the specified amount to claim this new look for free!
2. The Mech Samurai Dawnbreaker is ready for action! This week's new Mech Samurai Dawnbreaker comes with an upgradable suit. Upgrade your panels to level 3 and level 5 during a match, and you can upgrade to a more advanced form!
3. The limit on the number of times you can exchange Gold for Star Coins has now been removed from the Weekly Sale page! However, as your number of exchanges increases, exchange costs will gradually rise. Exchange costs will be reset every week.

[Bug Fixes]
1. When obtaining a wingman you already have, it can now be converted into shards as designed.
2. When topping up Diamonds, a pop-up dialog box will now be displayed.
3. Fixed an issue where some item airdrop points were floating.
4. Fixed an issue where some Ejection Seats were sometimes unavailable.
5. Fixed an issue where some buildings could not be dismantled.
6. Fixed an issue where texture maps for some look resources were missing.
7. Fixed an issue where a server error would sometimes occur when Drones entered combat.
8. Fixed an issue where players were occasionally unable to activate altars.

You can learn about the latest C.D. news and give us your valuable feedback via:

Official website: http://www.creative-destruction.com
Facebook: https://www.facebook.com/CreativeDestructiongame
Twitter: https://twitter.com/CD_Mobile
Instagram: https://www.instagram.com/CreativeDestruction_Official

Creative Destruction Dev Team
Touhou Ibunseki - Ayaria Dawn: ReCreation - 米苏大魔王
Dear English Speaking Players,

Thanks for your attention of this game.

I've seen a discussion of this game here:
https://steamcommunity.com/app/1138100/discussions/0/1606022547928278507/

First of all, I apologize that I might have caused some misunderstanding...
I said that:
If there are plenty of English speaking players, we'll make translation
In fact what I want to express is that:
If there are many English speaking players want to play this game, we'll do the translation.

Anyway, I think after see the discussions, I felt that putting the translation on schedule is neccesary :D

"We will do this"

But I must say that there are only 5 people in the developing group and now the EA version will go through about several months' updating. We're in deep lack of labour, so we'll be grateful for your patience.

Thank you so much again for the attention !!!

Sincerely,
Team L.U.R.Id Glow
能量冲击 Energy Shock - 能量冲击
New item

Fear of Candlelight After using 6 cards, the enemy attack card attack power is reduced by 1
Broken Mantra
Ghost Curse Deals 3 damage to enemies every time you lose your health.
Crystal Wand
Magic whip distance greater than 5 when the magic card damage plus 1 Master
Forbidden Book Magic Self-position in the second grid when the magic card damage plus 1 Master
Curse Treasure Box 2 damage to enemies after using 6 cards
Magic Mask Each hand has 1 attack card magic card damage plus 1 Master
Strength headscarf Attack card attack on both sides of the enemy plus 5 fighters
Old Shield Attack card attack plus 3 but 3 enemy armor at the start of the enemy battle


BUG fix
Fix BUG with invalid upgrade card option
Fix the bug that the player also increases the range when the player is shooting the plot.

Card adjustment
Sick initial attack changed to 1 point
Nov 13, 2019
Solace Crafting - Malkere
This patch upgrades the game engine to Unity 2018.4.12 which provides some small performance improvements and hopefully fixes the wandering mouse problems on Linux. I've also upgraded a couple of major tools that I use, Mirror for networking, and UMA for avatars. There was a growing problem of the character creator taking a long time to either load or switch avatar sexes. The upgrade did not fix it, but I was able to track down the problem and fix it.

Upgrading Unity is always a bit scary, but things seem to have gone smooth. There may be a material missing on something or a small problem or two like that, but none that I've spotted yet. I can now get back to some smaller requests that have been floating around for a while before I move onto the next two planned features.

v 0.6.0.5 2019.11.13
- Upgraded Unity to 2018.4.12
- Upgrade Mirror and UMA to their latest versions
- Fixed the lagg when starting the character creator and/or swapping to male
- Fixed material selection staying on for items that it should not be available

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!
Warface: Clutch - E.D.Warface_CM


Soldiers!

Are you up for a new challenge? Today you can become one of the participants of the "Absolute" season. As was the case with "Atlas" - ranked matches progression is easier, and the so much desirable first league is not so far away. But you still need to hurry — this special season also lasts for just one week!

DETAILS

Discuss on Discord
Discuss on Facebook

Nov 13, 2019
DayBreak Online - Daybreak Online
Black Desert - CM Servantes


Greetings Adventurers,

Water is the most essential element of life because without water you can't go fishing! Speaking of fishing, why don't you dust off your trusty old fishing rod and get into the water to catch the special fish "Yvrug" worth 500,000 Silver?

We also have something for you enthusiastic adventure log completists. The Black Spirit has stumbled on Deve's "encyclopedia," and completing all six chapters of the book will grant special benefits for all your characters.

What are you waiting for? Dive into this week's patch notes to learn all the details about Deve's Encyclopedia, Yvrug event, and more. Have fun!


Event & System

New Events
  • Season of Giving
    • Event 1. Yvrugs A-Coming!
      • Period: November 13 (after maintenance)–November 27 (before maintenance)
      • Don’t miss your chance to fish up rare Yvrugs worth 500,000 Silvers!
    • Event 2. Special Challenges
      • Period: November 14 00:00 UTC–November 27 23:59 UTC
      • Play daily and get special rewards including [Event] Item Collection Increase Scroll (60 min) via the Challenge tab (Y) based on your accumulated playtime during the event period.
    • Click < Here > for the full details on these events!

Ongoing Events
  • Chomp! Choco Stick Day

  • Sail and Prevail Event 2: Loyal Attendance Rewards Revamped

Ended Events
  • Community Event: Halloween Costume Contest
    • Kakao Games Staff Voting Phase: November 12–13
    • Announcement of Winners: November 14
    • Reward distribution will be during the November 20 regular maintenance
  • Sail and Prevail Event 1: Get 5 Times the Sailing EXP

Reward Distribution
  • SNS Event: #BDOGreatExpedition SNS Contest
    • Congratulations to the winners again! Please check the winner post < Here >.

Content
  • Added Deve's Encyclopedia.
    • Deve's Encyclopedia is an unconventional encyclopedia filled with stories about peculiar items Deve has collected and unusual ways of using them. Collect the types of items mentioned in the stories, then talk to Deve to complete the pages of the encyclopedia.
    • The rewards for completing the pages will benefit all characters in your family by improving their basic stats (e.g. HP, weight limit).
    • You can accept the Black Spirit quest for Deve's Encyclopedia if your character has reached Lv. 56, completed the awakening quests, and reached family fame of 601.
    • Deve's Encyclopedia consists of 6 chapters. You must start from chapter 1 and complete each subsequent chapter in order.
  • Changed the damage dealt by ballistas used by the offensive side of Conquest Wars as follows.
    • Damage dealt to the gate: +10%
    • Damage dealt to adventurers: +30%

Game World, NPC & Effects

NPC
  • Maryan Pero's Shop has closed.

Mounts
  • Added the text "Exclusive skill for Shai" to the skill description of Shai-exclusive donkey skills in the Mount Information window.

Class Changes

All Classes
  • Added a key guide for the different poses you can strike while sitting on a chair.

By Class

Warrior
  • The icons of any Fitness Training skills of a lower level than the highest level one you know should now appear muted.

Valkyrie
  • The icons of any Fitness Training skills of a lower level than the highest level one you know should now appear muted.

Lahn
  • The icons of any Zephyr or Bright Steps skills of a lower level than the highest level ones you know should now appear muted.

Item Changes
  • Added new gear for Epheria Carrack. You can purchase them from NPC Ravinia's Great Sea Shop.
    • Epheria Carrack: Toro Cannon
    • Epheria Carrack: Toro Sail
    • Epheria Carrack: Toro Prow
    • Epheria Carrack: Toro Plating
  • Added the new item Starlight Crystal. You can purchase Starlight Crystal from NPC Ravinia's Great Sea Shop.

  • Added the new items Solar Black Stone and Lunar Black Stone. They are used for enhancing the new Epheria Carrack gear (Epheria Carrack: Toro Cannon, Epheria Carrack: Toro Sail, Epheria Carrack: Toro Prow, Epheria Carrack: Toro Plating).
    • Solar Black Stone
      • Use Heating in the Processing window on Fiery Black Stone x10 and Starlight Crystal x1 to get Solar Black Stone x1.
    • Lunar Black Stone
      • Use Heating in the Processing window on Frosted Black Stone x10 and Starlight Crystal x1 to get Lunar Black Stone x1.
  • Usually you can substitute fresh fish with double the amount of dried fish while cooking. For the following fish, you will no longer need double the amount.


  • For details on newly added Pearl Shop Update, please click < Here >!

Monster Changes
  • Reduced AP of monsters at the Kratuga Ancient Ruins.

  • Reduced the HP of Laytenn, who appears as a part of security system at the Kratuga Ancient Ruins, by 30%

  • When the following world bosses go berserk, their HP will decrease while they obtain a significant increase in AP. The first time they go berserk, their HP will drop down to 60% of its original HP. The second time, their HP will drop down to 10% of its original HP.
    • Kzarka, the Lord of Corruption
    • Nouver
    • Karanda
    • Ancient Kutum
    • Garmoth
    • Mirumok Destroyer Offin

Quests & Knowledge

Quests
  • Added instructions on how to get a quest item if you have lost it to the quest description of Back to Tarif.

  • Added the title "Wings of Kamasylvia."
    • You can get this title by completing all the Kamasylvia main quests, then completing the new quest "Wings of Kamasylvia."
    • You can accept the quest from NPC Brolina Ornette.
  • Changed requirement for getting the title "Lemoria Guard."
    • Before: Complete Quest Token of Lemoria Guards
    • Now: Complete Quest Lemoria's Will
    • You can accept the new quest Lemoria's Will from NPC Brolina Ornette after completing all the Kamasylvia main quests.
  • Changed the cooldown for the following recurring quests from character to family-based. Due to this change, if any of these quests were in progress during the 13 November maintenance they were automatically forfeited and can be reaccepted from their quest acceptance NPCs.
    • Lost Gift (Adventurer's Tome)
    • [Daily] Moria's Fervor for Research
    • [Daily] You Wanna Tango?
    • [Daily] Subduing the Force
    • [Daily] Fuming Frenzy
    • [Daily] Disruption
    • [Daily] Deep Grudge
    • [Daily] New Pride of Giant Lions
    • [Daily] Rohu's New Hobby
    • [Weekly Professional Cooking] Unforgettable Cooking I
    • [Weekly Professional Cooking] Unforgettable Cooking II
    • [Weekly Artisan Cooking] Unforgettable Cooking I
    • [Weekly Artisan Cooking] Unforgettable Cooking II
    • [Weekly Master Cooking] Unforgettable Cooking I
    • [Weekly Master Cooking] Unforgettable Cooking II
  • You can now accept the quest "[Repeat] Shiny Key" from Morco at Valencia City, Grána, and Duvencrune to exchange Silver Key x100 for a Gold Key.

Interface Changes
  • Reworked the Recover Max Durability window to be more informative.
    • Added text descriptors for the numbers describing an item's current max durability stats.
      • Before, the stats were presented as below.
        • 65 / 65 (100)
      • Now, the same information is presented as below.
        • Current Max Durability: 65 (100)
        • Restorable Value: 35
    • Guiding text will appear if you have not selected which item you want to recover the max durability of, or if you did not select the item which you will use to recover max durability with.
      • Please select the item to recover.
      • Please select the material.
  • The Mail (B) and Read Mail windows should no longer overlap.

  • Buff tooltips and mouseover tooltips will no longer be hidden even if you have the "Hide UI When Attacked" option on.

  • Renamed button for recovering the condition of all your sailors via the Manage Sailors window.
    • Before: Recover Condition
    • Now: Recover Condition for All
  • Reworked the design of the Trade Info window.

  • Reworked the design of Black Spirit's Safe.

  • You can now view different characters' inventory content in the simplified Disconnect (End Game) window if the inventory window of the simplified Disconnect (End Game) window is kept open while you select different characters.
    • Before, you had to select the character, then open the inventory window to see that character's inventory content.
  • You can now see the maximum barter exchanges you can make and how many exchanges you have left on each barter node, if you have toggled on Barter Information in the World Map.
    • For example, if it says 1/5 it means that there was a maximum of five exchanges available, but you only have one left.

Resolved Issues
  • Fixed the issue where the Adventure Log window did not open to the bookshelf you were previously on when you last closed the window.

  • Fixed the issue where the Maint. Scheduled icon did not appear in the correct location on the Server Change window.

  • Fixed the issue where the gear you equipped on your horse sometimes remained invisible, even if you toggled on its appearance in the Mount Information window.

  • Fixed the issue where the courser icon was sometimes used for donkeys on the Horse Market.

  • Fixed the issue where the icon for a knowledge item you had already purchased from NPC Rubin's shop became highlighted when you clicked on it.

  • Fixed the issue where tax was not applied correctly when the nodes between where an Imperial Crafting Delivery box was created and where it was sold were not connected.

  • Fixed the issue where the investment bank icon became inactive if you 1) had the "Search Storage Item" window open in the World Map 2) pressed the icon of an investment bank 3) closed the window that appears.

  • Fixed the issue where the investment bank icon became inactive if you 1) had the storage "Transport" window open in the World Map 2) pressed the icon of an investment bank 3) closed the window that appears.

  • Fixed the issue where Memory Fragment appeared as a possible material for recovering the max durability of items that could not use Memory Fragment.

  • Fixed the issue where the alert message for successfully getting an item you have pre-ordered on the Central Market would not appear.

  • Fixed the awkward camera angle that occurred when interacting with a certain villager at Brellin Farm, near the Outpost Supply Port.

  • Fixed the issue where the Setting Archive would reset when you changed your family name.
    • The Setting Archive will now be accessible even after your family name is changed.
  • Fixed a text issue where some of the information about mount skill effects and resource (e.g. Stamina) consumption in the Mount Information window was incorrect.

  • Fixed a text issue with the quest description of Awkward Circumstances.
    • Before: Stone Golems
    • Now: Blinding Stone Grave
  • Fixed the graphical issue with certain cliffs along the Al Halam Sea.

  • Fixed the graphical issue with some of the flags at the Altinova Arena.

  • Fixed the graphical issue with the rocks and cliffside of Stonebeak Shore.

  • Fixed the issue where you would sink into a certain rooftop in Altinova.

  • Fixed the issue where it appeared that you could still interact with gatherable objects even after you mounted your horse.

  • Fixed the issue where ships would get stuck when auto-pathing from Kuit Islands to Padix Island.

  • Fixed the issue where the adventurers in standby mode sometimes appeared abnormal.

  • Fixed the issue where the background of the Pearl Shop would turn white under certain circumstances.

  • Fixed the following issues that occurred on the mobile central market.
    • The alert message icon on the upper right part of the mobile central market window did not update if you did either sequence of actions: register an item for sale, cancel; collect the item; order an item to buy, cancel, collect silver.
    • Your warehouse silver count did not automatically update after an item you registered to sell was sold.
    • If an item that you have ordered was sold to you, it did not automatically appear on your "My Items" tab, without having to refresh.
  • Fixed the issue where the wrong icon appeared when your miniature elephant performed the skill Rampage.

  • Fixed the issue where you could crawl into the platform underneath NPC Merindora in Grána.

  • Fixed the issue where you could get stuck between the wooden barricades in front of Rolenai at the Eastern Gateway.

  • Fixed the issue where you could walk through a mound of earth in Naga Marsh.

  • Pressing the "Delete by Family" button in your guild's guestbook will now only delete the selected family's comments.

  • Fixed the issue where skills would not appear in your guild mount's Mount Information window when you first connected to the game.

  • Fixed the issue where the checkmark indicating the item you selected disappeared if you selected an extractable item from the Outfit Extraction window, then scrolled up and down the list of extractable items.

  • Fixed the issue where you could not use the check in or remote collection functions on your Epheria Cog at the wharf in Altinova.

  • Fixed the issue where the item description of certain rowboat and fishing boat decorative gear said they could be dyed when they could not.

  • Fixed the issue where the icons for your horse's gear appeared misaligned in the Mount Information window if the horse was connected to a wagon.

  • Fixed the issue where how much you have scrolled down the skill list of your mount at a stable would sometimes reset, bringing you back to the top of the skill list.

  • Fixed the issue where horse emblems would not be displayed in the Register Mount window when the emblems were in the last two slots of your inventory.

  • Fixed the issue where the item in the last slot of your inventory did not appear in the Load Cargo window.

  • Fixed the issue where there the BDO Wiki (?) button in the Ship Info window was missing.

  • [Kunoichi] Fixed the graphical issue with the chest that occurred when wearing Spring Blossom Clothes with certain customizations.

  • [Striker] Fixed the graphical issue with the hair that occurred when wearing a Grotevant Helmet with a ponytail.

  • [Shai] Fixed the issue where dye did not apply correctly on Talis Armor, Armor of Hercules' Might, and Rocaba Armor.

  • Fixed the issue where your ship wouldn't move if your game client time zone was different from your server time zone.

  • Fixed the issue where exchanging items with an NPC consecutively would sometimes cause an unselected item to be exchanged.

  • Fixed the issue where incorrect exchange items appeared on an NPC's exchange list when you scrolled through it. This happened if you failed to exchange an item with the NPC because you did not have enough empty inventory slots.

  • Fixed the issue where it looked like there were storages in villages when you were loading up your ship at a wharf, when those villages did not have storages.

  • Fixed the issue where the item counts of items in the last two slots of your inventory would appear as zero in the Item Exchange List window, instead of the correct number.

  • Fixed the issue where a message about "Party Distribution Option" appeared after the loading screen (e.g. after you selected a character after connecting to the server), even if you were not in a party.

  • Fixed the issue where certain skills' damage against monsters increased during world boss appearances.

  • Fixed the issue where certain icons did not display properly in the Crafting Notes window.

  • Fixed the graphical issue with the trousers of Khilath Outfit that occurred during awakening weapon combat mode.

  • Fixed the issue where durability did not recovery correctly when recovering the durability of an accessory with the same type of accessory.

  • Fixed the issue where text would bleed out of the Reward Log window of Black Spirit's Safe.

  • Fixed the issue where extra slots appeared in the Load Cargo window even though the maximum number of slots for your inventory and the village storage is both 192. This occurred when the Auto Sort option was toggled on in the Load Cargo window.

  • Fixed the issue where text would bleed out of Black Spirit's speech bubbles that appears in the bottom right side of the screen.

  • Fixed the issue where the navigation buttons would sometimes bleed out of the Trade Info window.

  • Fixed the issue where the location of the Pearl icon would change when you scrolled through the Pearl Shop.

Known Issues
  • We are aware of the issue where you cannot use the storage if you are carrying the type of trade items that makes your character appear to be carrying a knapsack.
    • As a workaround please transfer your trade items to your mount, then use the storage.

Updated 15/11
  • We are aware of the issue where having equipped Helm Destroyer's Belt and Necklace of Sealed Magical Power together does not give the accessories' set effects. This will be resolved with next week's maintenance.


Reach us on the »forums« to share your feedback, opinions, and suggestions.
Starpoint Gemini 2 - mmihokovic_LGM
You haven't heard from us in a few weeks, but don't worry. We just kept our head down and worked hard on Roadmap update No 2. Along with the planned update elements, we managed to complete a few more things in advance, so a couple of surprises await you!

No more easy pickings dear space captains. Your ship is loaded with missiles? Fine, your adversaries have plenty of decoys and they are not afraid to use them! You're proficient with cut engines maneuvers? Won't help you – enemies will have tricks of their own with new AI and behavior routines. But you're not helpless – to give you a fighting chance, newly introduced crafting system enables you to be creative and engineer a plethora of items and equipment to enhance your survivability.

Your feedback was also noted, and some improvements have been made to existing features as well. Anyway, without further delay – what's in store for our finest captains this time?

Space-craft-beer-pong
One of the pivotal new systems is crafting. You acquired a dirty amount of credits, but you simply aren't happy with any of the items available at the drydock? Wait no more! Now you can gather blueprints and materials to craft those hard to acquire equipment and weapons.
  • Collect blueprints from destroyed ships (will be further improved with updates to open up additional ways to gain blueprints)
  • All items in the game (with some exceptions) are in some form linked into the crafting system, either as an ingredient or as a craftable item on its own
  • Create anything from better (more complex) items to equipment and weapons

Radiation mechanics
Some of the above mentioned additional gear could come in handy when traveling through dangerous areas, because this update also introduces the radiation mechanics. That’s right! [/i]A nanoscrubber a day, keeps death away[/i], as my mechanic used to say.
  • rather important visual warnings will scream at you
  • gameplay effects come in the form of lighter or heavier critical system failures before your hull starts to crumble on a molecular level (yeah… stay radiated long enough and you’ll be a deader)
  • added radiation areas in all sectors
  • added VFX & SFX to complement the gameplay effect
  • added in a bonus of Nanoscrubber equipment to clean that radiation right off. Like a hot shower that removes residual radiation without actually cleaning you… so… yeah… not really like a hot shower. *scours away to find a better-suiting analogy*

AI, behavior and the untold story of the Terminator mindset
To keep a perfectly balanced equilibrium, as all things should be, we've also „equipped“ your adversaries too! AI, both friendly and hostile, received a fresh batch of AI routines. Don’t be surprised if the enemy suddenly drops a mine in your face to ward off any of those nasty ideas you had about destroying him. As far as the untold story in the subtitle goes, it will remain untold :P.
  • Besides coming in all types of ships, the NPCs now also come with a whole range of different behaviors. Some are more aggressive, some lean more on the defensive side. Some like to keep close to you, like an over-clinging ex, while others will keep their distance like you have the plague.
  • AI will now utilize a bunch of different flight maneuvers to gain the upper hand when attacking or to get away when they’re in your sights.
  • AI becomes increasingly more complex as you progress through the game.
  • NPCs will now use decoys to avoid getting hit by missiles. Of course, not all and not all the time
  • NPCs can now drop mines when their ships or egos are threatened

Moving on…
The previously implemented portion of the campaign also got a fresh coat of paint (and then some) in its upgrade process, but most of the changes in this update will be visible in the freeroam portion.
The focus of this update is enriching the gameplay, giving You, the players more to do and ways to do it. Many elements of this update are also a prerequisite for some of the upcoming gameplay mechanics, planned to be rolled out with next update!

Almost forgot about how we…
rebalanced the hell out of a lot of things
  • different wings now have a different number of turret slots.
  • player ship hull module HP increased significantly
  • player ship shield module HP increased significantly
  • player weapon energy cost increased somewhat (in some cases significantly)
  • overall weapon damage increased (smaller increase with scatterguns as they were OP to begin with)
  • Player shield recharge increased
  • Player shield reboot time reduced
  • higher tier NPCs deal significantly more damage
  • higher tier NPCs have significantly stronger hulls and shields
  • Freelance jobs are paid a lot better. A number of changes and a major rebalance overhaul are coming in the next few updates!
  • Loot drop value is increased across the board.
  • boost speed decreased and now varies depending on the engine installed
  • cruise speed decreased to 300 for all ships
  • player ship modules prices

…oh and also how we…
overhauled the entire flight model
  • A number of booster and cut engines tweaks and upgrades
  • Completely rebalanced flight-related stats (much faster lateral and backwards movement for example)
  • Added a few missing controls and made a lot of overall quality-of-life improvements

In the end, we leave you with our mandatory long list of the other stuff we made for this update. The honorable mentions if you wish. Feel free to pick your favorites!

CHANGES
  • ADDED: new equipment and additional equipment tiers
    • the already mentioned Nanoscrubbers take that accumulated radiation edge off
    • Higher tier decoys lure angry missiles away
    • Booster injection gets some of that juicy fuel back into your booster to keep going
    • Mines of all shapes, sizes and damage types will knock your enemies flat to the other side
  • ADDED: a whole lot of additional missiles (specifically higher tier missiles)
  • ADDED: 4 completely new weapons to purchase and use
  • ADDED: more weapons of the higher tier persuasion
  • ADDED: Missiles can now be found in loot drops
  • ADDED: new ship modules in drydocks
  • ADDED: new difficulty settings – easy, normal, hard, insane
  • ADDED: VFX on NPC ships when damaged. Effects increases progressively as hull drops. It also makes very damaged NPCs easier to spot.
  • ADDED: In-game HUD now shows the names of equipped and swapped weapons
  • ADDED: In-game HUD now shows live stats of weapons/shields/missiles
  • ADDED: NPC ships can now move and shoot following a specific path, if need be
  • ADDED: SFX when upgrading skills
  • ADDED: SFX for incoming enemy missiles and launched missiles
  • ADDED: a HUD warning if some action cannot be executed
  • ADDED: Steam controller support
  • ADDED: new equipment items
  • ADDED: Equipment now has short text info
  • ADDED: In-game panels can now be toggled via keyboard shortcuts
  • ADDED: camera shake effect when hitting an asteroid
  • ADDED: Encounters now have an ease-in period. they get more difficult as you progress further
  • ADDED: huge hollow asteroids that ships can fly through and use as cover
  • ADDED: enemy ships now spawn with different tiers depending on map difficulty
  • ADDED: new event when player enters the range of specific object
  • ADDED: outlaw faction ships now have appropriate trails
  • ADDED: player engine/trails change color depending on speed and currently used flight mode
  • ADDED: explosions on asteroid destruction
  • ADDED: title cards in campaign missions
  • ADDED: several types of enemy behavior templates
  • UPDATED: the way how missile damage is dealt. ALL damage is handled as blast damage. The further away from the detonation epicenter you are, the less damage you receive, as it should be.
  • UPDATED: controller software keyboard
  • UPDATED: color schemes of HUD waypoint and info icons
  • UPDATED: default reputation with certain in-game factions
  • UPDATED: balanced NPC vs NPC damage variables
  • UPDATED: collect all option works properly, players can remove items from cargo
  • UPDATED: NPC ships have different, more realistic firing arcs
  • UPDATED: HUD reticle more visible and has variations depending on equipped weapon
  • UPDATED: campaign missions in chapter 1 reworked and polished
  • UPDATED: cutscenes in campaign chapter 1 have been upgraded
  • UPDATED: improved visuals in nebulas
  • UPDATED: faction reputation alignment system has been reworked
  • FIXED: text alignment in station/bar dialogues
  • FIXED: all barman dialogues are now skippable
  • FIXED: shortcut for buy/sell trader buttons work properly now
  • FIXED: resolution setting in launcher will be properly saved now
  • FIXED: freelance mission ships are properly marked now
  • FIXED: impact explosions on ship hull work properly now
  • FIXED: player ship shield regeneration variable works properly on load
  • FIXED: scripts for freelance mission ending now work properly
  • FIXED: in-game dialogues work properly when paused
  • FIXED: possible resolution problem when automatically choosing setting in launcher
  • FIXED: launcher will no longer crash if Steam isn't running in the background
  • FIXED: NPC ships will target and hit player properly in all situations
  • FIXED: When changing control settings in launcher, resolution won't abruptly change with it
  • FIXED: Player is no longer stuck in photo mode when using it
  • FIXED: camera works properly when using the controller and holding down LT to follow target
  • FIXED: menu footer is changed correctly when using HOTAS
  • FIXED: key binding in controls cannot be duplicated anymore
  • FIXED: target locks will appear in correct positions now
  • FIXED: numerous HUD errors when playing the Spanish language version
  • FIXED: branching dialogues won't break anymore if using HOTAS/controller
  • FIXED: various controls binding issues with HOTAS and controller
  • TWEAKED: visual controls input when using HOTAS

Cheers!
LGM Games team
...