



This is the first iteration of a new map for Batallion 1944 that is inspired by Counter Strikes de_inferno. With heavy and ongoing modifications to its layout I'm always looking for feedback on how best to take the map to the next level.
With approximately 500+ hours designing and testing so far. Level design is an iterative process that often entails spending countless hours working on particular assets, only for them to later be scrapped, as the overall design evolves.
I have always been passionate about game development, and particularly level design. Quake and Half-Life modding is what initially sparked this interest, and my desire manifest ideas into reality is stronger now than ever before. Upon discovering Battalion 1944, and quickly becoming addicted -- I realized that the dev kit was available, and immediately got to work on my own design. The map de_inferno, from Counter-Strike, has long been a personal favorite, dating back to pre-1.6 days. Although it has long been one of my favorites, there have always been various flaws throughout the map that often lead to the map feeling one-sided. With this in mind, I have made various changes and adaptations throughout the layout to provide a more balanced and faster playing level. The map has evolved into an entirely new experience that should be reminiscent of old-school games, but optimized for the speed and intensity of Battalion 1944.
None of the visual detailing is finished and some assets have no been built yet. This is because I want to ensure the layout plays well before spending time creating assets that might be replaced (if the layout changes).
Please leave feedback with what you like or do not like, as it relates to the layout of the map. I am well aware that various buildings are incomplete, and some are missing textures. Thank you in advance for any feedback provided!
/connect 81.19.208.23:8787Mourning After Custom Maps [120 tick] - Amsterdam
/connect 216.245.193.186:8787Mourning After Custom Maps [120 tick] - Chicago









