Community Announcements - Narcot1c
Change Log: 13.11.2019

  • - Added the Money magnet turret. This turret will automatically collect coins dropped by destroyed enemies within a certain radius.
  • - Added the Boss turret. This turret will only focus the boss units (Goliath's) and only fire at boss units from great distances.
  • - Added the ability to buy and place down mines. Mines can be placed freely anywhere on the map and do a great deal of damage. Mines will be destroyed after contact.
  • - Redesigned the turret buy menu with the buttons now animating and changing color as you hover over them making it visually interactive and clear what you are selecting.
  • - Reduced the distance money can be grabbed by the mouse by 90%, you will need to rely on money magnet turrets from now on more than collecting with the mouse.
Nov 13, 2019
Wurroom - rfdshir
Friends! We've launched the first patch in which:
  • Many bugs fixed (We hope - almost all of this little basterds)
  • Windowed mode now playable.

"I (as the only programmer) want to apologize if you've had some annoying issues on your way. I really want to hope it's all in the past now.

I have no excuse! ːsteamsaltyː

But as I see from the reviews, many people were so generous to gave a positive review despite the bugs. Thank you so, so much!!!

And have a good trip!" -
Michael Rfdshir
BATTALION: Legacy - baker

Community - the bread and butter of any foundation set aside for great things to happen. With this in mind we want to bring some of those great things to the forefront and shine a light on roads less travelled. The Steam Workshop features fine selection of custom maps and original content for your Custom Server needs and its our duty to help find those diamonds in the rough!

Overview
Mittelbau by creator Abraxxas is the first to take centre court in our Community Highlight. Taking inspiration from other popular maps, Mittlebau houses a plethora of winding streets and scenery whilst keeping layout at the forefront in its earliest iteration. With over 500 hours in designing and testing alone, the intricate process of assessing what does and does not belong as the overall design evolves can be a tedious for many, but creator Abraxxas is still set on course to have a fully fleshed out map which transfers well to Battalion 1944's pace.






About The Creator
With a passion for PC gaming that spans no shorter than 30 years, Abraxxas has been fueled by his interest for creating innovative experiences on a multitude of scales. Fueled by the games of yesteryear with heavy involvement in both Quake and Half-Life's numerous modding iterations, Abraxxas finds himself returning after a level editing hiatus to bring an originally inspired concept to the forefront of Battalion 1944 for you all to play!



From The Author
#Discussions_QuoteBlock_Author
This is the first iteration of a new map for Batallion 1944 that is inspired by Counter Strikes de_inferno. With heavy and ongoing modifications to its layout I'm always looking for feedback on how best to take the map to the next level.



With approximately 500+ hours designing and testing so far. Level design is an iterative process that often entails spending countless hours working on particular assets, only for them to later be scrapped, as the overall design evolves.

I have always been passionate about game development, and particularly level design. Quake and Half-Life modding is what initially sparked this interest, and my desire manifest ideas into reality is stronger now than ever before. Upon discovering Battalion 1944, and quickly becoming addicted -- I realized that the dev kit was available, and immediately got to work on my own design. The map de_inferno, from Counter-Strike, has long been a personal favorite, dating back to pre-1.6 days. Although it has long been one of my favorites, there have always been various flaws throughout the map that often lead to the map feeling one-sided. With this in mind, I have made various changes and adaptations throughout the layout to provide a more balanced and faster playing level. The map has evolved into an entirely new experience that should be reminiscent of old-school games, but optimized for the speed and intensity of Battalion 1944.

None of the visual detailing is finished and some assets have no been built yet. This is because I want to ensure the layout plays well before spending time creating assets that might be replaced (if the layout changes).

Please leave feedback with what you like or do not like, as it relates to the layout of the map. I am well aware that various buildings are incomplete, and some are missing textures. Thank you in advance for any feedback provided!

How To Play
Playing Mittlebau has never been easier, with 2 server options in as many regions you can hop on now and put the map through its paces! Copy and paste one of the ip's below, open the console [`] and hit enter!

/connect 81.19.208.23:8787
Mourning After Custom Maps [120 tick] - Amsterdam

/connect 216.245.193.186:8787
Mourning After Custom Maps [120 tick] - Chicago
AFTERBURN - Morfeo
• Radars fire missiles from mission 4
Added some thrills to the last 3 missions.

• Gameplay tweaking
You'll have to destroy 3 engines to bring down a Cargo now. Total health doesnt change, so each engine now takes a bit less to damage (4 Hawk missiles, 7 Falcon rockets or 10 Eagle rockets).

Plus, no more 'Dangerous Flying' points for dead Cargos and Radars.

• Polishing
Added a sound cue when hitting enemies, subtle but very satisfying if you ask me.
You can now click on the leaderboards to open a user page (to send a friend request, etc.).
Finally, added 'Anticipate' option to the 'Camera Lag' setting, check it out.

That's it, see you on the leaderboards!
Hearts of Iron IV - Addaway
Today's Development Diary by Podcat



As Wednesday is upon us so is a new dev diary! Next week we will be back with more espionage, but today is about a small surprise patch as well as improved Focus tree navigation.

1.8 ‘Fork’
Fork you say? I thought you said 1.8 was going to be Husky? Due to technical requirements having to do with updating to the new paradox launcher we had to jump a big number other than going to 1.7.2 like we had planned. This means that 1.9 will instead be Husky which is the big update coming together with La Resistance.

To read the full changelog for the patch, click here.


To summarize, the big points here are: Stability, submarine balance and a new launcher

Submarine balance
Later tier 3 and 4 subs were simply too good compared to destroyers designed to hunt them. They have been nerfed a bit and increased in cost and destroyer upgrades improved. Large empires should now also have a bit easier time as we better control the amount of convoys in each battle and have fixed a bug where convoys would actively hurt the sub detection abilities of their escorts making it really tough in big battles.



New launcher
We much like Imperator, EU4 and Stellaris have now also moved to the new launcher.
Since wargamers are a traditional bunch you might be asking why a new launcher is happening. There are several reasons:


  • Platform independence. We want to be able to exist on multiple platforms eventually and the current one is limited and not really capable of doing it very well.
  • The old one is really limited in how we can communicate with you. Now we can link to multiple news post for example.
  • It frees up the dev team (us). We never really had the time to work on the launcher and as the place setting up mods and such there have been a ton of requests for features (such as mod groupings and presets) that we just never have the time to do. With a dedicated team working on a unified launcher across pdx games they will have more time for stuff like this and we can worry about the game itself. I have great hopes for lots of cool improvements in the future and make sure to let them know in comments what kind of features you would like to see.
  • We got a neat continue button now directly in launcher so you can save time getting back on your previous session ;)





    Go here to read details about the launcher changes and what the mean for modders and player.


    The tl;dr for players though is that you need to start the game, run it to the main menu and then quit and restart. Without this your mods wont show up. This will clean up old mod configuration and prep everything. Mods will still show out of date until modders have updated the supported version, but we haven't made any changes that will break them so 1.7.1 mods should still be ok, despite them saying they arent - so no panic ;) If you do have issues please post about them in the above linked thread about the launcher rather in here (its still cool to discuss the launcher here though).

    The patch itself releases later today (late afternoon). That is all about the patch, lets move on to highlight some neat stuff coming in 1.9 'Husky'...

    Focus Tree Navigation
    As our focus trees have gotten larger finding things in them or simply exploring them has gotten harder. To solve this we are adding several things to the national focus screen (btw UI here is still a bit WIP and may change)

    • Zoom - You can now zoom in and out to the mouse pointer much like on the map. Its a nice way to get around on big trees (*squints at the spanish focus tree*)
    • Filters - toggling various filters can let you easily spot where industry is located, or things related to particular national spirits you are trying to get rid of or modify. These are tagged manually on focuses so its something modders will be able to use also.
    • Free Search - on top of filters we also have full free search. It goes through tooltips automatically and picks out focuses. This is a more advanced and powerful version of Filters and quite nice for finding specific things fast when you know what you are looking for.



    This is me searching for industry related stuff in the Chinese tree. It also shows some of our default filters on the right. Several nations have special filters to help highlight specific mechanics. So China has "Inflation" as a filter, the commonwealth nations have a filter to help spot affecting independence etc. We hope this is going to make getting into new focus trees a lot easier!

    Here is an example of zooming out about half way on China:


    If I place my mouse pointer somewhere I can still see tooltips and zooming will zoom to the cursor.


    See you all next week for another diary!

Warface: Clutch - allyomg


Would you like to profitably top up your armory? Then buy "Absolute" items with Kredits in the game store — you will get cashback in Battle Points for your "Berserk" Battle Pass with every purchase made. The rate is 1 Battle Point for 1 Kredit spent.

The offer will be live from today till the 14th of November, 20:59 UTC (21:59 CET). The accumulated Battle Points will be transferred to the Battle Pass page on the 15th of November, throughout the day.

CASHBACK
Conditions of the offer
  • Buy "Absolute" items with Kredits in the game store and receive cashback in Battle Points.
  • For every Kredit spent you will receive 1 Battle Point.
  • The maximum cashback you can get in the framework of this offer is 1000 BP.
  • The offer will be live from today till the 14th of November, 20:59 UTC (21:59 CET).
  • Battle Points will be transferred to the Battle Pass page on the 15th of November, throughout the day.
  • Please note that it can take up to 24 hours for the information about the exact amount of Battle Points that you will receive to be updated.
  • Battle Points will be added to your account even if you don't have access to the "Berserk" Battle Pass.
  • However, to use these Battle Points you need to have full access to the "Berserk" Battle Pass.
  • The provided Battle Points can be used only in the "Berserk" Battle Pass.

Discuss on Discord
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Nov 13, 2019
Nether: The Untold Chapter - Sven


Dear Community,

(Original Post: http://forums.fredaikis.com/index.php?/topic/8493-patch-80-hotfix-1/)

We are rolling out small hotfix to fix some Patch 8.0 related issues. We have also made some smaller improvements.

 

Let's jump into the hotfix notes:

 
  • The first aid kit now grants 800 health instead of 400.
  • The hit marker will now only show when damage is actually (confirmed) to be done to an enemy.
  • Added a reward to the level 4 account reward. (When you reach level 4 you will receive some more global inventory slots)
  • Fixed an issue causing shots not to register due to a collision / hitbox bug on players.
  • Fixed a bug causing mission map icons to show the incorrect mission stage when logging in with a half-done mission.
  • Fixed several building physics issues.
 

Note: Patch notes might be changed if we need to fix or add something.

 

Hotfix is rolling out as we speak.

 

Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!

Need support?
Discord: https://discordapp.com/invite/Zm3hpBBnethertuc
Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section.
E-mail: support@nethertuc.com <- We will help you from there.

Feedback?
We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this.

Social Media:
Facebook: https://www.facebook.com/NetherTUC/
Twitter: https://twitter.com/NetherTUC
Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/
Discord: https://discord.gg/nethertuc
YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/
Twitch: https://www.twitch.tv/NetherTUC/
Website: https://nethertuc.com/
Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki

 

Best Regards,

 

// Fredaikis


Nov 13, 2019
Warface: Clutch - E.D.Warface_CM

Soldiers!

Absolute shop update brings a wide assortment of themed goods as well as something extra.

The following items will stay in store till around 10:00 CET (9:00 UTC) on the 15th of November:
  • Regular and Golden Stoner LMG A1 via Kredit Random Boxes
  • Regular and Golden Marlin 1894 Custom via Kredit Random Boxes
  • Absolute line-up via Direct Sale (Kredits)
SEE MORE

Seize absolute power!

Discuss on Discord
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SuperEpic: The Entertainment War - Spoonparty
The daresome duo, Tan Tan the Raccoon and Ola the Llama, will be embarking on their noble quest to overthrow a pig-lead publisher on 12th December on Steam and other platforms. Join our heroes on this chuckle-filled Metroidvania adventure and put an end to the microtransaction-trends of future videogames.

You’ll be climbing the high-rise headquarters of RegnantCorp, a dystopian corporation brainwashing and extorting their customers. Dismantle the business and expose the full extent of their spying, lying and exploitation.



SuperEpic is super-packed full of classic adventure-RPG goodness; just take a look at the store page!

We’ve been working on this project for 3 years now and in less than 30 days time it will be available for everyone! The team here at Undercoders have had such a fantastic time working on this game and we hope you enjoy it as much as we did making it.

-Undercoders
Tweet our Twitter: https://twitter.com/Undercoders
Praetorians - HD Remaster - Unerde
Strategy specialists Kalypso Media and developers Yippee! Entertainment and Torus Games have announced a January 24, 2020 release for iconic strategy revamps Commandos 2 - HD Remaster and Praetorians HD - Remaster on Windows PC, with PlayStation®4, Xbox One (Praetorians - HD Remaster and Commandos 2 - HD Remaster), Nintendo Switch, Mac and Linux versions (only Commandos 2 - HD Remaster) to follow in Spring 2020. The titles can be purchased individually or as a double pack.


About Praetorians - HD Remaster
In Praetorians - HD Remaster, lead the emerging Roman Empire by proving a legionnaire's worth on the battlefields of Egypt, the combat theatres of Gaul, and the heart of the Roman Empire in Italy, in a crusade to become Emperor. Combine units, master their varied skill sets and exploit the weaknesses of the enemy to emerge victorious.

About Commandos 2 - HD Remaster
In Commandos 2 - HD Remaster, take control of an elite group of Allied commandos who must venture deep into enemy territory and utilize their combined expertise to complete a series of notoriously demanding missions. In this World War II genre-defining classic, explore interactive environments and use your commandos’ unique skill sets to complete your mission against seemingly impossible odds.

Information
Title: Commandos 2 - HD Remaster / Praetorians - HD Remaster
Platform(s): Windows PC, with PlayStation®4, Xbox One (Praetorians - HD Remaster and Commandos 2 - HD Remaster), Nintendo Switch, Mac and Linux (only Commandos 2 - HD Remaster)
Developer: Yippee! Entertainment (Commandos 2 HD Remaster) Torus Games (Praetorians HD Remaster)
Genre: Real-time tactics
Release: 24/01/20 for Windows PC; Mac, Linux and console versions to follow in Spring 2020
Hashtag(s): #Commandos2HD / #PraetoriansHD
...