Stranded Deep - spraycanmansam | Beam Team Games
Hey everyone,

A new experimental build 0.64.01 is up with some fixes.

Stay Alive!
:: Beam Team


Bug Fixes
- Fixed Watches not loading in co-op mode.
- Fixed white overlay for players with item highlighting setting turned off.
- Fixed white overlay (over-exposure) when saving game.
- Fixed new games loading empty islands when all maps in world are custom.
- Fixed Post FX settings not loading properly.
- Fixed Color Grading post fx not working.
- Fixed main/pause menu Username not showing user name..
- Fixed New Game menu key/controller button navigation.
- Fixed missing localization term arg causing loading to hang in Cartographer.
- Fixed not being able to delete maps in Cartographer.
- Fixed Doors showing ‘Container’ display name.
- Fixed Hud showing last item action label when applying settings.
- Fixed Hud showing over Watch.
- Fixed ‘Fishing Season Is Open’ Achievement description.
- Fixed Hogand Giant Crab not fading our after skinned.
- Fixed Hogdisplay name showing as ‘Giant Boar’.
- Fixed Grouper display name showing as ‘PIlchard’.
- Fixed Container display names showing as ‘Wood Container’.

Changes
- Added ability to jump when swimming in shallow water.
- Added chance of failure to Fire Lighting.
- Changed Fire Lighting difficulty to be based on physical skill.
- Changed ‘Look What I Have Created’ Achievement to complete when fire lighted (not when crafted).
Nov 11, 2019
RESEQUENCED - resequenced
Bug fixes
  • Fixed a bug which was preventing some tasks from being unlocked in the New Shinjuku underground metro station (specifically, a statue, a toxic waste barrel and an exorcism). Thanks to everyone who reported this.
  • Fixed a bug which would sometimes cause enemies to stand while dying instead of playing the death animation.
  • Fixed a bug where Lux would do a forward roll if you pressed the Back/Close button on a controller while a document or postcard was being displayed.
  • [Mogwai] The hourglass with the key was not always being rendered. Fixed.
  • [Hart Residence] Fixed flickering when looking out the windows.

Performance tuning
  • Greatly enhanced performance of dialogue playback.
  • [Dandy Valley] Improved performance during combat in Dandy Valley, New Shinjuku and Mogwai.

Improvements
  • [New Shinjuku] Improved "got hit" animations for the infected.

Other Stuff
  • Hey Jessica, I saw your "Send Diagnostics" message about the holster, but I can't reproduce it. Can you please let me know when it happens? Also, unfortunately I can't hide the flashlight with the belt because it would also hide the flashlight's light, and that would make it too dark in some of the levels. :(
Nov 11, 2019
Sticky Paws - Jonnil
New update!
The black screen error is still being worked on, so please hold on for a bit more! If you're getting a black screen still I'm sorry and the issue will be resolved when more testing has been done. But here are some other updates!

• Fixed Artwork Gallery, now you need to press a button to enter it instead of just touching the icon. There is now proper on-screen instruction on how to navigate the gallery menu.
• There is now proper instructions on how to enter a level.
• Sticky can now pounce toward the wall again faster if you're doing a wall jump.
• And some more minor bug fixes.

If you have encountered any more bugs, please tell me about it so we can fix them, thank you!
Community Announcements - IDC/Games


Greetings fans of the Esports!

We bring you a new edition of the Zula Europe Championship so you can compete with the best teams in the competitive scene of Zula.

Tournament features:

- 32 Teams. The selection of teams will be carried out based on the sign-up order.
- All matches will be best of 1 (Bo1) except the Final and the match for the third and fourth place, which will be best of 3 (Bo3).

- Veto system:

Bo1:

1. BAN 1st team
2. BAN 2nd team
3. BAN 1st team
4. BAN 2nd team
5. LAST MAP - 1st team pick side (the one in the upper bracket)

Bo3:
1. Team 1 - Ban
2. Team 2 - Ban
3. Team 1 - Choose Map | Team 2 - Choose Side
4. Team 2 - Choose Map | Team 1 - Choose Side
5. Last map - The team that wins the most rounds in the two previous matches Choose Side

- No live broadcast will be carried out.

Rewards:

1 -> 80,000 Zula Gold per player
2 -> 60,000 Zula Gold per player
3 -> 30,000 Zula Gold per player
4 - 8 -> 10,000 Zula Gold per player
9 -16 -> 50,000 Zula Points per player
17 - 32 -> 25,000 Zula Points per player

You can check all the information here.

See you on the battlefield!
Audition Online - Azure


UPDATE:

Server is Now Up!


Run Audition Online client launcher as administrator and patch and don't forget to turn off the anti-virus and firewall for the necessary files to be downloaded completely. Kindly follow the steps below:

Please verify your game client if you are using Steam -
1. On your game library right click on Audition Online
2. Select Properties
3. Select Local Files
4. Select "Verify Integrity of Game files" (Make sure that the game client is closed before doing so)
5. Steam will scan the game client files and if there are files that failed to update, just repeat the verifying process until the scan shows that All files are successfully verified and updated.


If you are using normal client launcher -
- Press start and type regedit on the bar just above the start button where it says "Search programs and files".
- Go to Computer > HKEY_CURRENT_USER > Software > Redbana > Audition
- Click Version
- Select Decimal
- Change value to lower number that is shown.


Thank you for patiently waiting everyone. Let's Play and See you in-game! ^_^ :*

Super Animal Royale - Michael_One

Watch on Twitter or Facebook

Super Halloween has ended, and it's time to work off all that candy corn! Everyone who participated in the event (and collected at least 1 candy corn) will be receiving a complimentary red or blue tracksuit. Gym membership not included.

Here's the rest of your patch notes for v0.90.1:
  • The red and blue tracksuits will also be available as regular item drops, along with a black tracksuit, teal retro tracksuit, and pink retro tracksuit.
  • New stretching routine emote: earn by completing the new milestone for traveling 500km.
  • Super Animals can now flip left and right while performing the Handstand and Russian Dance emotes.
  • A few of the map changes from last patch have been improved (better crate placement and easier movement/passages).
  • We've put away all our halloween decorations for the year, but the graveyard, Super Scarecrows and pumpkin patch are here to stay.
  • Reduced memory usage by about 10-15%.
  • Minigun no longer stays spinning while the map is open.
  • The text field for coupon codes is selected by default now when opening the Coupon Code popup. Even easier to enter the "DAYOFTHEDEAD" code from our Major Update and others!
  • Fixed bots occasionally walking through walls.
  • Fix for high ping players getting stuck with grenades/bananas while emoting.
  • Some optimizations with game textures.
  • Translation fixes.
  • Some clothing fixes.
X-Plane 11 - Aerosoft
https://store.steampowered.com/app/1122200/XPlane_11__Addon_Aerosoft__Charlottetown_XP/
This scenery offers a high detailed recreation of this Canadian regional airport with all of its facilities and the very impressive surrounding areas.

Charlottetown is the capital and largest city of the Canadian province of Prince Edward Island. The airport of Charlottetown (CYYG) is located about 3 nautical miles north of the city centre. The airport is currently operated by the Charlottetown Airport Authority.

Football Drama - Open Lab Games
We published an in depth Football Drama making-of Post on Gamasutra: "Changing Videogame’s Sport Storytelling", here is the abstract:

"Sports in videogames are represented either through simulators or as management games. In what follows I explore an alternative "anthropological" path using narrative and strategy to represent football's universe and its paradoxical epic."



The post also includes a link to a Football Drama's playable prototype.
Kynseed - Matt Allen 🦇




These new monthly reports are a result of us wanting to tweak our approach to game updates a bit. In the past, we've only written one of these anytime we've had a big game milestone release (as listed on our roadmap). The only problem we've found with that approach is that the size and complexity of these milestones have been increasing as we go along, meaning that it can take a couple of months or so to get one properly finished. So rather than make everyone go that long without hearing from us or getting their game's build updated, we're going to now start pushing out game build updates and written progress reports once a month. Many of these updates will merely be incremental stepping stones toward the larger milestones and then other times these updates will be for the release of the larger milestones themselves.

(We'll also be updating our development branches every few weeks for those of you keen to try out and give feedback on early developer builds.)

The next major milestone we have ahead is called "Growing Up & Going Out", which we've been casually referring to as the relationship update. Since we last talked, the team has been making some nice strides towards getting this milestone ready. Neal has been adding in many of the initial systems necessary for romancing NPC's, such as new friendship rating parameters as well as programming in specific locations across the world that players can take their dates to. Meanwhile Charlie has been working on NPC dialogue to cover all these new situations and activities that characters can be found in. Plus, he's also been creating the next number of regions in the game world that we'll eventually be opening up. Of course, our environment artist and composer have also been working steadfastly to help with all this as well. Lastly, character artist Gary has been churning out an impressive number of new aging art for not only the world's NPC's but also the playable characters!

Below we have some previews of how all that's been shaping up. Bear in mind much of this is still work-in-progress and isn't necessarily included in the latest build. Rather, it's a fun early peek of some of the new content you can eventually expect in future milestones.
















CHANGELOG HIGHLIGHTS

As mentioned above, we're going to start pushing out incremental build updates more frequently as we work towards the larger milestones listed on our roadmap. This month's build update includes a decent handful of new systems that help lay some foundations for the larger elements of the aging and dating focused milestone ahead: "Growing Up & Going Out". Read on below for a few brief highlights taken from the changelog of this month's build update.

Adult Player
After turning 20, you become an adult giving a taller and slightly faster perspective on life.

Dating
Unlocked with adulthood, some of the earliest preliminary dating systems are now in. Eligible NPC's with a friendship rating higher than 'Friendly' can be gifted a 'Rose of Romance' to initiate a date the next day. These involve a few steps that have to be completed before midnight where you get bonus friendship points for doing so. You can expect further changes in subsequent updates as we get feedback and have a chance to refine the experience.

Various Fixes/Improvements
With the above taking a fair share of the last four weeks, the other additions are more general. The 'create task' option has a few more additions for repeated tasks, some new SFX were added to fill in some gaps, and a few areas of UI have been polished for monuments and the end of year screen. There's also been some behind the scenes work encompassing Monogame 3.7 (our engine's code framework) to hopefully resolve a crash, plus there've been ongoing investigations into some reported 'out of memory' issues. (This is a speculative improvement to allow the game to use more memory but if there is an actual leak going on this won't be effective.)

Full Changelog
Jump on over to the full changelog to check out the entire list of additions and fixes.[/indent]




That's all from us for this month's development update! For those of you wanting to follow development even more closely, be sure to check out The PixelCount Post, which is our more frequent week to week dev update from the team. Or give us a follow on Twitter to catch screenshots and GIF's of much of our work-in-progress content. As always, we also welcome any feedback and bug reports you have from playing the latest build update.

Thanks folks, we'll see you again next month!

Love,
PixelCount

Orangeblood - playism_kido
PLAYISM has been working very closely with the developer of Orangeblood, Grayfax Software, towards the release of the game. As publisher we have supported Grayfax with the music composition and also with localization and QA. However, both the developer and we agree that there are still a few kinks that need to be straightened out in order for players to have the best gaming experience possible with this title.
Therefore we have decided to shift the release date from November 2019 to early 2020.

We apologize to those who were looking forward to getting into the action this autumn and ask for your continued patience while we brush up the game to its fullest potential.

We will inform you of the release date as soon as it is confirmed.
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